/** * @brief render a frame * @author Kito Berg-Taylor */ void THIS::paintGL() { if (!initialised) initializeOgre(); for (Ogre::SceneManager::MovableObjectIterator mit = mSceneMgr->getMovableObjectIterator("Entity");mit.hasMoreElements(); mit.moveNext() ) { Ogre::Entity *entity = static_cast<Ogre::Entity*>(mit.peekNextValue()); if (entity->hasSkeleton() ) { for (Ogre::AnimationStateIterator animIt = entity->getAllAnimationStates()->getAnimationStateIterator(); animIt.hasMoreElements(); animIt.moveNext() ) { Ogre::AnimationState *animState = animIt.peekNextValue(); if ( animState->getEnabled() ) { animState->addTime(mWindow->getBestFPS()/10000); } } } } //Ogre::WindowEventUtilities::messagePump(); mRoot->renderOneFrame(); }
void gkSkeletonLoader::makeManual(gkEntity* ent) { Ogre::Entity* oent = ent->getEntity(); if (!oent || !oent->hasSkeleton()) return; Ogre::SkeletonInstance* inst = oent->getSkeleton(); gkBone::BoneList::Iterator it = m_skeleton->getBoneList().iterator(); while (it.hasMoreElements()) { gkBone* bone = it.getNext(); if (inst->hasBone(bone->getName())) { Ogre::Bone* obone = inst->getBone(bone->getName()); bone->_setOgreBone(obone); obone->setManuallyControlled(true); } } }
void CMainFrame::OnUpdateUI_AttachEffectAdd( CCmdUI* pCmdUI ) { Ogre::Entity* curSel = ManipulatorSystem.GetObject().GetSelection(); if (curSel && curSel->hasSkeleton()) pCmdUI->Enable(TRUE); else pCmdUI->Enable(FALSE); }
void ManipulatorEffect::OnFrameMove( float dt ) { Ogre::Entity* ent = ManipulatorSystem.GetObject().GetSelection(); if (ent && ent->hasSkeleton()) { auto iter = m_effectTemplates.find(ent->getMesh()->getName()); if (iter != m_effectTemplates.end()) { Kratos::EffectController* controller = iter->second; controller->Update(dt); } } }
Ogre::SceneNode *EMDOgre::createOgreSceneNodeModel(EMDModel *model, Ogre::SceneNode *parent, Ogre::SceneManager *scene_manager) { Ogre::SceneNode *model_node = parent->createChildSceneNode(); vector<EMDMesh *> &meshes = model->getMeshes(); for (size_t i = 0; i < meshes.size(); i++) { vector<EMDSubmesh *> &submeshes = meshes[i]->getSubmeshes(); if (!mesh_resources_created) { createOgreEntityMeshes(meshes[i]); } for (size_t j = 0; j < submeshes.size(); j++) { Ogre::Entity *entity = scene_manager->createEntity(meshes[i]->getName() + "_" + submeshes[j]->getMaterialName()); entity->setMaterialName(name + "_" + submeshes[j]->getMaterialName()); // Create Render Object Listeners depending on submesh definitions vector<EMDSubmeshDefinition> definitions = submeshes[j]->getDefinitions(); EMBOgre *texture_pack = material_pack->getTexturePack(); EMBOgre *texture_dyt_pack = material_pack->getDYTTexturePack(); if (texture_pack && texture_dyt_pack) { vector<Ogre::TexturePtr> textures = texture_pack->getOgreTextures(); vector<Ogre::TexturePtr> textures_dyt = texture_dyt_pack->getOgreTextures(); for (size_t k = 0; k < definitions.size(); k++) { unsigned short texture_index = definitions[k].tex_index; unsigned short dyt_texture_index = definitions[k].tex_index; if (texture_index >= textures.size()) texture_index = textures.size()-1; if (dyt_texture_index >= textures_dyt.size()) dyt_texture_index = textures_dyt.size() - 1; EMDRenderObject *emd_render_object = new EMDRenderObject(textures[texture_index], textures_dyt[dyt_texture_index]); EMDRenderObjectAssignVisitor visitor(emd_render_object); entity->visitRenderables(&visitor); created_render_objects.push_back(emd_render_object); break; // FIXME: Figure out why there's multiple definitions } } // Share Skeleton Instances with ESK's fake entity if (skeleton) { if (entity->hasSkeleton()) { entity->shareSkeletonInstanceWith(skeleton->getEntity()); } } model_node->attachObject(entity); } } return model_node; }
void MainWindow::updateOGRE() { QMutexLocker locker(&mutex); static bool updateGUI=true; Ogre::Root* mRoot = Ogre::Root::getSingletonPtr(); mRoot->_fireFrameStarted(); // loop through ogre widgets and update animation QList<OgreWidget*> rendlist = this->findChildren<OgreWidget*>(); foreach (OgreWidget* w, rendlist) { // update animation for OgreWidget's sceneManager if (w->mRenderWindow && w->updatesEnabled()) { // update OgreWidget w->update(); //emit w->paintEvent(new QPaintEvent(w->rect())); for (Ogre::SceneManager::MovableObjectIterator mit = w->getSceneManager()->getMovableObjectIterator("Entity"); mit.hasMoreElements(); mit.moveNext() ) { Ogre::Entity *entity = static_cast<Ogre::Entity*>(mit.peekNextValue()); if (updateGUI) { updateGUI = false; } // check has skeleton to avoid crash for non animable entities if (entity->hasSkeleton()) { for (Ogre::AnimationStateIterator animIt = entity->getAllAnimationStates()->getAnimationStateIterator(); animIt.hasMoreElements(); animIt.moveNext() ) { Ogre::AnimationState *animState = animIt.peekNextValue(); if ( animState->getEnabled() ) { //std::cout << entity->getName() << " ZZZZZZZZZZZ " << animState->getAnimationName(); animState->addTime(w->getRenderWindow()->getBestFPS()/10000); } } } } } } mRoot->_fireFrameRenderingQueued(); mRoot->_fireFrameEnded(); }
void Player::stopAnimation(std::string anim) { Ogre::SceneManager::MovableObjectIterator iterator = SceneManager()->getMovableObjectIterator("Entity"); while(iterator.hasMoreElements()) { Ogre::Entity* e = static_cast<Ogre::Entity*>(iterator.getNext()); if (e->hasSkeleton()) { Ogre::AnimationState *animation = e->getAnimationState(anim); animation->setEnabled(false); animation->setTimePosition(0); } } }
void ManipulatorObject::ClearSelection() { if (m_pSelectEntity) { //隐藏所有gizmo ShowEntityGizmo(m_pSelectEntity, false, eEditMode_Select); ShowEntityGizmo(m_pSelectEntity, false, eEditMode_Move); Ogre::Entity* ent = m_pSelectEntity; m_pSelectEntity = nullptr; //改变摄像机模式 if(ent->hasSkeleton()) ManipulatorSystem.GetCamera().SetType(eCameraType_RTS); //回调事件 Excute([=,this](ManipulatorObjectEventCallback* callback){ callback->OnObjectClearSelection(ent); }); } }
void Player::disableAnimations() { Ogre::SceneManager::MovableObjectIterator iterator = SceneManager()->getMovableObjectIterator("Entity"); while(iterator.hasMoreElements()) { Ogre::Entity* e = static_cast<Ogre::Entity*>(iterator.getNext()); if (e->hasSkeleton()) { Ogre::AnimationStateIterator iter = e->getAllAnimationStates()->getAnimationStateIterator(); while(iter.hasMoreElements()) { Ogre::AnimationState *animState = iter.getNext(); animState->setEnabled(false); } } } }
/* crouch_idle | crouch_to_stand | crouch_walk | fall_idle | fall_to_roll * gangname_style | idle0 | idle1 | idle2 | jump | turnLeft | turnLeft90 * turnRight | turnRight90 | run | run_to_stop | samba | strafeLeft * strafeRight | the_running_man | walkBackward | walkForward * (Example: playAnimation("jump", time);) */ void Player::playAnimation(std::string anim, float time) { disableAnimations(); Ogre::SceneManager::MovableObjectIterator iterator = SceneManager()->getMovableObjectIterator("Entity"); while(iterator.hasMoreElements()) { Ogre::Entity* e = static_cast<Ogre::Entity*>(iterator.getNext()); if (e->hasSkeleton()) { Ogre::AnimationState *animation = e->getAnimationState(anim); /*if (animation->getAnimationName().compare("jump") == 0) finishAnimation(animation, time); */ animation->setEnabled("true"); animation->addTime(time); } } }
//! //! Clones an Ogre::MovableObject. //! //! Is needed because OGRE does not provide clone functions for cameras and //! lights. //! //! \param movableObject The object to clone. //! \param name The name to use for the object. //! \param sceneManager The scene manager to use for creating the object. //! \return The cloned object. //! Ogre::MovableObject * OgreTools::cloneMovableObject ( Ogre::MovableObject *movableObject, const QString &name, Ogre::SceneManager *sceneManager /* = 0 */ ) { // make sure the given object is valid if (!movableObject) { Log::error("The given movable object is invalid.", "OgreTools::cloneMovableObject"); return 0; } // make sure a valid scene manager is available if (!sceneManager) sceneManager = movableObject->_getManager(); if (!sceneManager) { Log::error("No valid scene manager available.", "OgreTools::cloneMovableObject"); return 0; } Ogre::MovableObject *result = 0; Ogre::String typeName = movableObject->getMovableType(); if (typeName == "Entity") { // clone entity Ogre::Entity *entity = dynamic_cast<Ogre::Entity *>(movableObject); //movableObjectCopy = entity->clone(name.toStdString()); Ogre::Entity *entityCopy = sceneManager->createEntity(name.toStdString(), entity->getMesh()->getName()); Ogre::AnimationStateSet *animationStateSet = entity->getAllAnimationStates(); Ogre::AnimationStateSet *animationStateSetCopy = entityCopy->getAllAnimationStates(); // set the same blend mode on entity copy if (entity && entityCopy) { if (entity->hasSkeleton() && entityCopy->hasSkeleton()) { Ogre::Skeleton *skeleton = entity->getSkeleton(); Ogre::Skeleton *skeletonCopy = entityCopy->getSkeleton(); skeletonCopy->setBlendMode(skeleton->getBlendMode()); } } // copy all animation states if (animationStateSet && animationStateSetCopy) { Ogre::AnimationStateIterator animationStateIter = animationStateSet->getAnimationStateIterator(); Ogre::AnimationStateIterator animationStateCopyIter = animationStateSetCopy->getAnimationStateIterator(); while (animationStateIter.hasMoreElements()) { if (!animationStateCopyIter.hasMoreElements()) break; Ogre::AnimationState *animationState = animationStateIter.getNext(); Ogre::AnimationState *animationStateCopy = animationStateCopyIter.getNext(); animationStateCopy->setLoop(animationState->getLoop()); //bool enabled = animationState->getEnabled(); //animationStateCopy->setEnabled(animationState->getEnabled()); animationStateCopy->setEnabled(true); animationStateCopy->setTimePosition(animationState->getTimePosition()); } } // create a new container for the cloned entity OgreContainer *entityCopyContainer = new OgreContainer(entityCopy); entityCopy->setUserAny(Ogre::Any(entityCopyContainer)); if (!entity->getUserAny().isEmpty()) { OgreContainer *entityContainer = Ogre::any_cast<OgreContainer *>(entity->getUserAny()); if (entityContainer) { QObject::connect(entityContainer, SIGNAL(animationStateUpdated(const QString &, double)), entityCopyContainer, SLOT(updateAnimationState(const QString &, double))); QObject::connect(entityContainer, SIGNAL(boneTransformUpdated(const QString &, double, double, double, double, double, double)), entityCopyContainer, SLOT(updateBoneTransform(const QString &, double, double, double, double, double, double))); } } result = dynamic_cast<Ogre::MovableObject *>(entityCopy); } else if (typeName == "Light") { // clone light Ogre::Light *light = dynamic_cast<Ogre::Light *>(movableObject); Ogre::Light *lightCopy = sceneManager->createLight(name.toStdString()); lightCopy->setType(light->getType()); lightCopy->setDiffuseColour(light->getDiffuseColour()); lightCopy->setSpecularColour(light->getSpecularColour()); lightCopy->setAttenuation(light->getAttenuationRange(), light->getAttenuationConstant(), light->getAttenuationLinear(), light->getAttenuationQuadric()); lightCopy->setPosition(light->getPosition()); lightCopy->setDirection(light->getDirection()); if (lightCopy->getType() == Ogre::Light::LT_SPOTLIGHT) lightCopy->setSpotlightRange(light->getSpotlightInnerAngle(), light->getSpotlightOuterAngle(), light->getSpotlightFalloff()); lightCopy->setPowerScale(light->getPowerScale()); lightCopy->setCastShadows(light->getCastShadows()); // create a new container for the cloned light OgreContainer *lightCopyContainer = new OgreContainer(lightCopy); lightCopy->setUserAny(Ogre::Any(lightCopyContainer)); if (!light->getUserAny().isEmpty()) { OgreContainer *lightContainer = Ogre::any_cast<OgreContainer *>(light->getUserAny()); if (lightContainer) QObject::connect(lightContainer, SIGNAL(sceneNodeUpdated()), lightCopyContainer, SLOT(updateLight())); } result = dynamic_cast<Ogre::MovableObject *>(lightCopy); } else if (typeName == "Camera") { // clone camera Ogre::Camera *camera = dynamic_cast<Ogre::Camera *>(movableObject); Ogre::Camera *cameraCopy = sceneManager->createCamera(name.toStdString()); //cameraCopy->setCustomParameter(0, camera->getCustomParameter(0)); cameraCopy->setAspectRatio(camera->getAspectRatio()); cameraCopy->setAutoAspectRatio(camera->getAutoAspectRatio()); //cameraCopy->setAutoTracking(...); cameraCopy->setCastShadows(camera->getCastsShadows()); //cameraCopy->setCullingFrustum(camera->getCullingFrustum()); //cameraCopy->setCustomParameter(...); //cameraCopy->setCustomProjectionMatrix(..); //cameraCopy->setCustomViewMatrix(..); //cameraCopy->setDebugDisplayEnabled(...); //cameraCopy->setDefaultQueryFlags(...); //cameraCopy->setDefaultVisibilityFlags(...); cameraCopy->setDirection(camera->getDirection()); //cameraCopy->setFixedYawAxis(...); cameraCopy->setFocalLength(camera->getFocalLength()); cameraCopy->setFOVy(camera->getFOVy()); //Ogre::Real left; //Ogre::Real right; //Ogre::Real top; //Ogre::Real bottom; //camera->getFrustumExtents(left, right, top, bottom); //cameraCopy->setFrustumExtents(left, right, top, bottom); //cameraCopy->setFrustumOffset(camera->getFrustumOffset()); //cameraCopy->setListener(camera->getListener()); cameraCopy->setLodBias(camera->getLodBias()); //cameraCopy->setLodCamera(camera->getLodCamera()); cameraCopy->setNearClipDistance(camera->getNearClipDistance()); cameraCopy->setFarClipDistance(camera->getFarClipDistance()); cameraCopy->setOrientation(camera->getOrientation()); //cameraCopy->setOrthoWindow(...); //cameraCopy->setOrthoWindowHeight(...); //cameraCopy->setOrthoWindowWidth(...); cameraCopy->setPolygonMode(camera->getPolygonMode()); cameraCopy->setPolygonModeOverrideable(camera->getPolygonModeOverrideable()); cameraCopy->setPosition(camera->getPosition()); cameraCopy->setProjectionType(camera->getProjectionType()); cameraCopy->setQueryFlags(camera->getQueryFlags()); cameraCopy->setRenderingDistance(camera->getRenderingDistance()); cameraCopy->setRenderQueueGroup(camera->getRenderQueueGroup()); //cameraCopy->setRenderSystemData(camera->getRenderSystemData()); cameraCopy->setUseIdentityProjection(camera->getUseIdentityProjection()); cameraCopy->setUseIdentityView(camera->getUseIdentityView()); //cameraCopy->setUserAny(camera->getUserAny()); cameraCopy->setUseRenderingDistance(camera->getUseRenderingDistance()); //cameraCopy->setUserObject(camera->getUserObject()); cameraCopy->setVisibilityFlags(camera->getVisibilityFlags()); cameraCopy->setVisible(camera->getVisible()); //cameraCopy->setWindow(...); if (!movableObject->getUserAny().isEmpty()) { CameraInfo *sourceCameraInfo = Ogre::any_cast<CameraInfo *>(movableObject->getUserAny()); if (sourceCameraInfo) { CameraInfo *targetCameraInfo = new CameraInfo(); targetCameraInfo->width = sourceCameraInfo->width; targetCameraInfo->height = sourceCameraInfo->height; dynamic_cast<Ogre::MovableObject *>(cameraCopy)->setUserAny(Ogre::Any(targetCameraInfo)); } } //// Setup connections for instances //SceneNode *targetSceneNode = new SceneNode(cameraCopy); //((Ogre::MovableObject *)cameraCopy)->setUserAny(Ogre::Any(targetSceneNode)); //if (!((Ogre::MovableObject *)camera)->getUserAny().isEmpty()) { // SceneNode *sourceSceneNode = Ogre::any_cast<SceneNode *>(((Ogre::MovableObject *)camera)->getUserAny()); // if (sourceSceneNode) { // QObject::connect(sourceSceneNode, SIGNAL(sceneNodeUpdated()), targetSceneNode, SLOT(updateSceneNode())); // } //} result = dynamic_cast<Ogre::MovableObject *>(cameraCopy); } if (!result) Log::error(QString("Could not clone movable object \"%1\" of type \"%2\".").arg(movableObject->getName().c_str()).arg(typeName.c_str()), "OgreTools::cloneMovableObject"); return result; }
void EC_OgreAnimationController::Update(f64 frametime) { Ogre::Entity* entity = GetEntity(); if (!entity) return; std::vector<std::string> erase_list; // Loop through all animations & update them as necessary for (AnimationMap::iterator i = animations_.begin(); i != animations_.end(); ++i) { Ogre::AnimationState* animstate = GetAnimationState(entity, i->first); if (!animstate) continue; switch(i->second.phase_) { case PHASE_FADEIN: // If period is infinitely fast, skip to full weight & PLAY status if (i->second.fade_period_ == 0.0f) { i->second.weight_ = 1.0f; i->second.phase_ = PHASE_PLAY; } else { i->second.weight_ += (1.0f / i->second.fade_period_) * frametime; if (i->second.weight_ >= 1.0f) { i->second.weight_ = 1.0f; i->second.phase_ = PHASE_PLAY; } } break; case PHASE_PLAY: if (i->second.auto_stop_ || i->second.num_repeats_ != 1) { if ((i->second.speed_factor_ >= 0.f && animstate->getTimePosition() >= animstate->getLength()) || (i->second.speed_factor_ < 0.f && animstate->getTimePosition() <= 0.f)) { if (i->second.num_repeats_ != 1) { if (i->second.num_repeats_ > 1) i->second.num_repeats_--; Ogre::Real rewindpos = i->second.speed_factor_ >= 0.f ? (animstate->getTimePosition() - animstate->getLength()) : animstate->getLength(); animstate->setTimePosition(rewindpos); } else { i->second.phase_ = PHASE_FADEOUT; } } } break; case PHASE_FADEOUT: // If period is infinitely fast, skip to disabled status immediately if (i->second.fade_period_ == 0.0f) { i->second.weight_ = 0.0f; i->second.phase_ = PHASE_STOP; } else { i->second.weight_ -= (1.0f / i->second.fade_period_) * frametime; if (i->second.weight_ <= 0.0f) { i->second.weight_ = 0.0f; i->second.phase_ = PHASE_STOP; } } break; } // Set weight & step the animation forward if (i->second.phase_ != PHASE_STOP) { Ogre::Real advance = i->second.speed_factor_ * frametime; Ogre::Real new_weight = i->second.weight_ * i->second.weight_factor_; if (new_weight != animstate->getWeight()) animstate->setWeight((Ogre::Real)i->second.weight_ * i->second.weight_factor_); if (advance != 0.0f) animstate->addTime((Ogre::Real)(i->second.speed_factor_ * frametime)); if (!animstate->getEnabled()) animstate->setEnabled(true); } else { // If stopped, disable & remove this animation from list animstate->setEnabled(false); erase_list.push_back(i->first); } } for (uint i = 0; i < erase_list.size(); ++i) { animations_.erase(erase_list[i]); } // High-priority/low-priority blending code if (entity->hasSkeleton()) { Ogre::SkeletonInstance* skel = entity->getSkeleton(); if (!skel) return; if (highpriority_mask_.size() != skel->getNumBones()) highpriority_mask_.resize(skel->getNumBones()); if (lowpriority_mask_.size() != skel->getNumBones()) lowpriority_mask_.resize(skel->getNumBones()); for (uint i = 0; i < skel->getNumBones(); ++i) { highpriority_mask_[i] = 1.0; lowpriority_mask_[i] = 1.0; } // Loop through all high priority animations & update the lowpriority-blendmask based on their active tracks for (AnimationMap::iterator i = animations_.begin(); i != animations_.end(); ++i) { Ogre::AnimationState* animstate = GetAnimationState(entity, i->first); if (!animstate) continue; // Create blend mask if animstate doesn't have it yet if (!animstate->hasBlendMask()) animstate->createBlendMask(skel->getNumBones()); if ((i->second.high_priority_) && (i->second.weight_ > 0.0)) { // High-priority animations get the full weight blend mask animstate->_setBlendMaskData(&highpriority_mask_[0]); if (!skel->hasAnimation(animstate->getAnimationName())) continue; Ogre::Animation* anim = skel->getAnimation(animstate->getAnimationName()); Ogre::Animation::NodeTrackIterator it = anim->getNodeTrackIterator(); while (it.hasMoreElements()) { Ogre::NodeAnimationTrack* track = it.getNext(); unsigned id = track->getHandle(); // For each active track, reduce corresponding bone weight in lowpriority-blendmask // by this animation's weight if (id < lowpriority_mask_.size()) { lowpriority_mask_[id] -= i->second.weight_; if (lowpriority_mask_[id] < 0.0) lowpriority_mask_[id] = 0.0; } } } } // Now set the calculated blendmask on low-priority animations for (AnimationMap::iterator i = animations_.begin(); i != animations_.end(); ++i) { Ogre::AnimationState* animstate = GetAnimationState(entity, i->first); if (!animstate) continue; if (i->second.high_priority_ == false) animstate->_setBlendMaskData(&lowpriority_mask_[0]); } } }
void AnimationSelector::Reload(void) { resetState(); if (!Ogre::ResourceGroupManager::getSingletonPtr()) return; if(NULL == GetDataManipulator()) return; mAnimationList->Freeze(); wxTreeItemId root = mAnimationList->GetRootItem(); mAnimationList->Unselect(); mAnimationList->DeleteChildren(root); if (mIsMeshAnim) { // Get animation list of current mesh Fairy::ObjectPtr pCurMesh = GetDataManipulator()->m_pMeshObject; if (!pCurMesh) { mAnimationList->Thaw(); return; } Fairy::StaticEntityObject* entity = static_cast<Fairy::StaticEntityObject*>((pCurMesh).get()); Ogre::Entity* pCurEntity = entity->getEntity(); if(pCurEntity && pCurEntity->hasSkeleton()) { //更新动画列表 unsigned short numAnim = pCurEntity->getSkeleton()->getNumAnimations(); for(int i=0;i<numAnim;++i) { Ogre::String AniName = pCurEntity->getSkeleton()->getAnimation(i)->getName(); wxTreeItemId item = AddLeaf(root, AniName); mAnimationList->SetItemData(item, new AnimationItemData(AniName)); } } mAnimationList->Thaw(); } else { Fairy::LogicModel* pObjModel = GetDataManipulator()->m_pObjTemplate; if (!pObjModel) { mAnimationList->Thaw(); return; } Fairy::LogicModelManager::AnimationSkeletonLinks* pAniLinks = GetDataManipulator()->_getCurAniLinks(); if (!pAniLinks) { mAnimationList->Thaw(); return; } for ( Fairy::LogicModelManager::AnimationSkeletonLinks::iterator iter = pAniLinks->begin(); iter!= pAniLinks->end(); ++iter) { Ogre::String AniName(iter->first); wxTreeItemId item = AddLeaf(root, AniName); mAnimationList->SetItemData(item, new AnimationItemData(AniName)); } mAnimationList->Thaw(); } }