Esempio n. 1
0
  void OgreNode::updateFBO()
  {
    Ogre::TexturePtr rttTexture = mRenderSystem->getRtt("RttTex", mSize.width(), mSize.height());
    mRenderTarget = rttTexture->getBuffer()->getRenderTarget();

    Ogre::Camera* cam = mRenderSystem->getOgreCamera();

    mRenderTarget->addViewport(cam);

    Ogre::Real aspectRatio = Ogre::Real(mSize.width()) / Ogre::Real(mSize.height());
    cam->setAspectRatio(aspectRatio);

    QSGGeometry::updateTexturedRectGeometry(&mGeometry,
        QRectF(0, 0, mSize.width(), mSize.height()),
        QRectF(0, 0, 1, 1));

    Ogre::GLTexture *nativeTexture = static_cast<Ogre::GLTexture *>(rttTexture.get());

    delete mTexture;
    mTexture = mQuickWindow->createTextureFromId(nativeTexture->getGLID(), mSize);

    mMaterial.setTexture(mTexture);
    mMaterialO.setTexture(mTexture);

    LOG(INFO) << "Updated FBO, new size: " << mSize.width() << "x" << mSize.height() << ", texture id: " << nativeTexture->getGLID();
  }
Esempio n. 2
0
 void ReplaceTextureOnMaterial(Ogre::MaterialPtr material, const std::string& original_name, const std::string& texture_name)
 {
     if (material.isNull())
         return;
     
     Ogre::TextureManager &tm = Ogre::TextureManager::getSingleton();
     Ogre::TexturePtr tex = tm.getByName(texture_name);
     
     Ogre::Material::TechniqueIterator iter = material->getTechniqueIterator();
     while(iter.hasMoreElements())
     {
         Ogre::Technique *tech = iter.getNext();
         assert(tech);
         Ogre::Technique::PassIterator passIter = tech->getPassIterator();
         while(passIter.hasMoreElements())
         {
             Ogre::Pass *pass = passIter.getNext();
             
             Ogre::Pass::TextureUnitStateIterator texIter = pass->getTextureUnitStateIterator();
             
             while(texIter.hasMoreElements())
             {
                 Ogre::TextureUnitState *texUnit = texIter.getNext();
                 if (texUnit->getTextureName() == original_name)
                 {
                     if (tex.get())
                         texUnit->setTextureName(texture_name);
                     else
                         texUnit->setTextureName("TextureMissing.png");
                 }
             }
         }
     }
 }
Esempio n. 3
0
void RenderWindow::Resize(int width, int height)
{
    renderWindow->resize(width, height);
    renderWindow->windowMovedOrResized();

    if (Ogre::TextureManager::getSingletonPtr() && Ogre::OverlayManager::getSingletonPtr())
    {
        PROFILE(RenderWindow_Resize);

        // recenter the overlay
//        int left = (renderWindow->getWidth() - width) / 2;
//        int top = (renderWindow->getHeight() - height) / 2;

        // resize the container
 //       overlayContainer->setDimensions(width, height);
  //      overlayContainer->setPosition(left, top);
        overlayContainer->setDimensions((Ogre::Real)width, (Ogre::Real)height);
        overlayContainer->setPosition(0,0);

        // resize the backing texture
        Ogre::TextureManager &mgr = Ogre::TextureManager::getSingleton();
        Ogre::TexturePtr texture = mgr.getByName(rttTextureName);
        assert(texture.get());

        texture->freeInternalResources();
        texture->setWidth(width);
        texture->setHeight(height);
        texture->createInternalResources();
    }
}
Esempio n. 4
0
    void QOgreWorldView::ResizeOverlay(int width, int height)
    {
        if (Ogre::TextureManager::getSingletonPtr() && Ogre::OverlayManager::getSingletonPtr())
        {
            PROFILE(QOgreWorldView_ResizeOverlay);
            
            // recenter the overlay
            int left = (win_->getWidth() - width) / 2;
            int top = (win_->getHeight() - height) / 2;

            // resize the container
            ui_overlay_container_->setDimensions(width, height);
            ui_overlay_container_->setPosition(left, top);

            // resize the backing texture
            Ogre::TextureManager &mgr = Ogre::TextureManager::getSingleton();
            Ogre::TexturePtr texture = mgr.getByName(texture_name_);
            assert(texture.get());

            texture->freeInternalResources();
            texture->setWidth(width);
            texture->setHeight(height);
            texture->createInternalResources();
        }
    }
Esempio n. 5
0
 void QOgreWorldView::OverlayUI(Ogre::PixelBox &ui)
 {
     PROFILE(QOgreWorldView_OverlayUI);
     Ogre::TextureManager &mgr = Ogre::TextureManager::getSingleton();
     Ogre::TexturePtr texture = mgr.getByName(texture_name_);
     assert(texture.get());
     texture->getBuffer()->blitFromMemory(ui);
 }
Esempio n. 6
0
void RenderWindow::UpdateOverlayImage(const QImage &src)
{
    PROFILE(RenderWindow_UpdateOverlayImage);

    Ogre::Box bounds(0, 0, src.width(), src.height());
    Ogre::PixelBox bufbox(bounds, Ogre::PF_A8R8G8B8, (void *)src.bits());

    Ogre::TextureManager &mgr = Ogre::TextureManager::getSingleton();
    Ogre::TexturePtr texture = mgr.getByName(rttTextureName);
    assert(texture.get());
    texture->getBuffer()->blitFromMemory(bufbox);
}
Esempio n. 7
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        skin::skin(const string &n):
            _name(n),
            _prefix("gui/skins/" + _name + "/" + _name)
        {
            txml::document doc;
            doc.LoadFile((engine::DATA_DIR + _prefix + ".xml").c_str());
            if (doc.Error())
            {
                engine::log("failed to load GUI skin " + _name);
                return;
            }

            txml::element *rootElem = doc.RootElement();

            for (txml::node *i = rootElem->FirstChild(); i; i = i->NextSibling())
            {
                pieceList &pl = _elements[i->Value()];

                for (txml::node *j = i->FirstChild(); j; j = j->NextSibling())
                {
                    txml::element *element = j->ToElement();
                    if (element)
                    {
                        piece &p = pl[element->Value()];
                        string tex = element->attrib<string>("image", string());

                        if (!tex.empty())
                        {
                            p.tex = "gui/skins/" + _name + "/" + tex;

                            Ogre::TexturePtr tex = gfx::getTexture(p.tex);
                            if (tex.get())
                                p.size = vec2(tex->getWidth(), tex->getHeight());
                            else
                                p.size = vec2(0, 0);
                        }
                        else
                        {
                            p.tex.clear();
                            p.size = vec2(0, 0);
                        }
                    }
                }
            }
        }
Esempio n. 8
0
    void TerrainWeightEditor::ApplyWeightTexture()
    {
        if(!GetSceneManager())
            return;

        QImage map  = CreateImageFromCanvases();
        if(map.isNull())
            return;
        
        if(map.format() != QImage::Format_ARGB32)
        {
            map = map.convertToFormat(QImage::Format_ARGB32/*,Qt::NoOpaqueDetection*/);
        }
        Ogre::Box bounds(0, 0, map.width(), map.height());
        Ogre::PixelBox bufbox(bounds, Ogre::PF_A8R8G8B8, (void *)map.bits());
        Scene::EntityList list = scene_manager_->GetEntitiesWithComponent("EC_Terrain");
        Scene::EntityList::const_iterator it = list.begin();
        while(it!= list.end())
        {
            boost::shared_ptr<EC_Terrain> ptr = (*it)->GetComponent<EC_Terrain>();
            QString texname;
            texname += (*it)->GetName();
            texname += ptr->TypeName();
            texname += ptr->Name();
            texname += ".png";
            Ogre::String str(texname.toStdString());
            Ogre::TextureManager::getSingleton().remove(str);
            Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().createManual(str, "General", Ogre::TEX_TYPE_2D, bufbox.getWidth(), bufbox.getHeight(),bufbox.getDepth(),0,bufbox.format,Ogre::TU_DYNAMIC_WRITE_ONLY);
            if(tex.get())
            {
                tex->getBuffer()->blitFromMemory(bufbox);
            }
            ptr->texture0.Set(AssetReference(texname/*, "OgreTexture"*/), AttributeChange::Disconnected);
            it++;

            ///For now we just save this to assets folder. Later on, this should be replicated to server/clients etc.
            QImageWriter writer("data/assets/" + texname);
            writer.setCompression(0);
            writer.write(map);
            
        }
    }
Esempio n. 9
0
bool NxTextureVideo::OpenVideoFile( const std::string & filename, const std::string & TextureName, bool useOpenGL, NxVideoPixelFormatInfo & info ) {

    mNxVideoFile = NxVideoManager::getSingleton().OpenVideoFile( filename, info );

    Type = TYPE_AVI;

    if( mNxVideoFile->HasAudio() ) {
        mHasAudio = true;
        mAudioSampleRate = mNxVideoFile->GetAudioSampleRate() ;
        mAudioChannels = mNxVideoFile->GetAudioNumChannels();
        mAudioBufferSize = mNxVideoFile->GetAudioBufferSize();
        mAudioBitsPerSamples = mNxVideoFile->GetAudioBitsperSamples();
    }

    if( mNxVideoFile->HasVideo() ) {

        NxVideoPixelFormat format = mNxVideoFile->GetVideoFormat();

        std::vector<VideoPlaneInfo> info;
        GetVideoPlaneInfo( mNxVideoFile, info );

        for( int i = 0 ; i < info.size(); i++ ) {
            int numMipMaps = 0;
            Ogre::TexturePtr tex = TextureManager::getSingleton().createManual(
                                       TextureName+"_"+Ogre::StringConverter::toString( i ), "NxMaterialVideo", TEX_TYPE_2D,
                                       info[i].width, info[i].height, numMipMaps, (Ogre::PixelFormat)info[i].format, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE );

            mTexture.push_back( tex.get() );
            mNxVideoFile->SetOpenGLID( i, GetTextureID( i ) );

        }

        mFrameBuffer = new NxFrameBufferVideo( this );

        //NxPixelBuffer = mVideoTexture->mTexture->getBuffer(0,0).get();



        //if( mVideoTexture->NxPixelBuffer->getFormat() != mVideoTexture->FormatType ) {
        //	LogMsg("----- ERROR texture depth INVALID2 !");
        //	// doesnt matter so much since when uploading to gpu, pixelbox will be converted...
        //	LogMsg("pixel buffer format : " + Ogre::StringConverter::toString( mVideoTexture->mTexture->getFormat() ) );
        //	LogMsg("texture format : " + Ogre::StringConverter::toString( mVideoTexture->FormatType ) );
        //}




        //mVideoTexture->Width = mVideoTexture->GetVideoWidth();
        //mVideoTexture->Height = mVideoTexture->GetVideoHeight();
        //mVideoTexture->NxTextureName = TextureName;
        //mVideoTexture->Bpp = mVideoTexture->GetVideoBpp();
        //mVideoTexture->Bpp == 4 ? mVideoTexture->FormatType = NXPF_A8R8G8B8 : mVideoTexture->FormatType = NXPF_BYTE_BGR; // PixelFormat::PF_BYTE_BGRA // -> PF_A8R8G8B8





    }




    return mNxVideoFile != NULL;
}