//------------------------------------------------------------------------------ static int checkMeshCPU( OpenSubdiv::FarMesh<OpenSubdiv::OsdVertex>* farmesh, const std::vector<float>& coarseverts, xyzmesh * refmesh, const std::vector<int>& remap) { static OpenSubdiv::OsdCpuComputeController *controller = new OpenSubdiv::OsdCpuComputeController(); OpenSubdiv::OsdCpuComputeContext *context = OpenSubdiv::OsdCpuComputeContext::Create(farmesh->GetSubdivisionTables(), farmesh->GetVertexEditTables()); OpenSubdiv::OsdCpuVertexBuffer * vb = OpenSubdiv::OsdCpuVertexBuffer::Create(3, farmesh->GetNumVertices()); vb->UpdateData( & coarseverts[0], 0, (int)coarseverts.size()/3 ); controller->Refine( context, farmesh->GetKernelBatches(), vb ); return checkVertexBuffer(refmesh, vb->BindCpuBuffer(), vb->GetNumElements(), remap); }
void OsdMeshData::updateGeometry(const MHWRender::MVertexBuffer *points, const MHWRender::MVertexBuffer *normals) { // Update coarse vertex if (!_positionBuffer) return; if (!_normalBuffer) return; int nCoarsePoints = _pointArray.length(); OpenSubdiv::OsdCpuVertexBuffer *cpuPos = dynamic_cast<OpenSubdiv::OsdCpuVertexBuffer*>(_positionBuffer); OpenSubdiv::OsdCpuVertexBuffer *cpuNormal = dynamic_cast<OpenSubdiv::OsdCpuVertexBuffer*>(_normalBuffer); if (cpuPos) { // I know, this is very inefficient... float *d_pos = cpuPos->GetCpuBuffer(); float *d_normal = cpuNormal->GetCpuBuffer(); glBindBuffer(GL_ARRAY_BUFFER, *(GLuint*)points->resourceHandle()); glGetBufferSubData(GL_ARRAY_BUFFER, 0, nCoarsePoints*3*sizeof(float), d_pos); glBindBuffer(GL_ARRAY_BUFFER, *(GLuint*)normals->resourceHandle()); glGetBufferSubData(GL_ARRAY_BUFFER, 0, nCoarsePoints*3*sizeof(float), d_normal); glBindBuffer(GL_ARRAY_BUFFER, 0); } else { glBindBuffer(GL_COPY_READ_BUFFER, *(GLuint*)points->resourceHandle()); glBindBuffer(GL_COPY_WRITE_BUFFER, _positionBuffer->GetGpuBuffer()); glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, nCoarsePoints*3*sizeof(float)); glBindBuffer(GL_COPY_READ_BUFFER, *(GLuint*)normals->resourceHandle()); glBindBuffer(GL_COPY_WRITE_BUFFER, _normalBuffer->GetGpuBuffer()); glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, nCoarsePoints*3*sizeof(float)); glBindBuffer(GL_COPY_READ_BUFFER, 0); glBindBuffer(GL_COPY_WRITE_BUFFER, 0); } _osdmesh->Subdivide(_positionBuffer, NULL); _osdmesh->Subdivide(_normalBuffer, NULL); _needsUpdate = false; }
//------------------------------------------------------------------------------ int checkMesh( char const * msg, char const * shape, int levels, Scheme scheme=kCatmark ) { int result =0; printf("- %s (scheme=%d)\n", msg, scheme); xyzmesh * refmesh = simpleHbr<xyzVV>(shape, scheme, 0); refine( refmesh, levels ); std::vector<float> coarseverts; OpenSubdiv::OsdHbrMesh * hmesh = simpleHbr<OpenSubdiv::OsdVertex>(shape, scheme, coarseverts); OpenSubdiv::OsdMesh * omesh = new OpenSubdiv::OsdMesh(); std::vector<int> remap; { omesh->Create(hmesh, levels, (int)OpenSubdiv::OsdKernelDispatcher::kCPU, /* exact= */ 0, &remap); OpenSubdiv::OsdCpuVertexBuffer * vb = dynamic_cast<OpenSubdiv::OsdCpuVertexBuffer *>(omesh->InitializeVertexBuffer(3)); vb->UpdateData( & coarseverts[0], (int)coarseverts.size()/3 ); omesh->Subdivide( vb, NULL ); omesh->Synchronize(); checkVertexBuffer(refmesh, vb, remap); } delete hmesh; return result; }
// ==================================== // Compute // ==================================== // // Description: // This method computes the value of the given output plug based // on the values of the input attributes. // // Arguments: // plug - the plug to compute // data - object that provides access to the attributes for this node // MStatus OsdPolySmooth::compute( const MPlug& plug, MDataBlock& data ) { MStatus returnStatus; // Check which output attribute we have been asked to compute. If this // node doesn't know how to compute it, we must return // MS::kUnknownParameter. // if( plug == a_output ) { bool createdSubdMesh = false; int subdivisionLevel = data.inputValue(a_subdivisionLevels).asInt(); short stateH = data.inputValue(state).asShort(); if ((subdivisionLevel > 0) and (stateH !=1)) { // == Retrieve input mesh ==================================== // Get attr values MObject inMeshObj = data.inputValue(a_inputPolymesh).asMesh(); short vertBoundaryMethod = data.inputValue(a_vertBoundaryMethod).asShort(); short fvarBoundaryMethod = data.inputValue(a_fvarBoundaryMethod).asShort(); bool fvarPropCorners = data.inputValue(a_fvarPropagateCorners).asBool(); bool smoothTriangles = data.inputValue(a_smoothTriangles).asBool(); short creaseMethodVal = data.inputValue(a_creaseMethod).asShort(); // Convert attr values to OSD enums HMesh::InterpolateBoundaryMethod vertInterpBoundaryMethod = ConvertMayaBoundaryMethodShortToOsdInterpolateBoundaryMethod(vertBoundaryMethod); HMesh::InterpolateBoundaryMethod fvarInterpBoundaryMethod = ConvertMayaBoundaryMethodShortToOsdInterpolateBoundaryMethod(fvarBoundaryMethod); HCatmark::CreaseSubdivision creaseMethod = (creaseMethodVal == k_creaseMethod_chaikin) ? HCatmark::k_CreaseChaikin : HCatmark::k_CreaseNormal; HCatmark::TriangleSubdivision triangleSubdivision = smoothTriangles ? HCatmark::k_New : HCatmark::k_Normal; // == Get Mesh Functions and Iterators ========================== MFnMeshData inMeshDat(inMeshObj); MFnMesh inMeshFn(inMeshObj, &returnStatus); MCHECKERR(returnStatus, "ERROR getting inMeshFn\n"); MItMeshPolygon inMeshItPolygon(inMeshObj, &returnStatus); MCHECKERR(returnStatus, "ERROR getting inMeshItPolygon\n"); // == Convert MFnMesh to OpenSubdiv ============================= // Create the hbrMesh // Note: These fvar values only need to be kept alive through the life of the farMesh std::vector<int> fvarIndices; std::vector<int> fvarWidths; HMesh *hbrMesh = createOsdHbrFromPoly( inMeshFn, inMeshItPolygon, fvarIndices, fvarWidths); assert(hbrMesh); // Create the farMesh if successfully created the hbrMesh if (hbrMesh) { // Set Boundary methods and other hbr paramters hbrMesh->SetInterpolateBoundaryMethod( vertInterpBoundaryMethod ); hbrMesh->SetFVarInterpolateBoundaryMethod( fvarInterpBoundaryMethod ); hbrMesh->SetFVarPropagateCorners(fvarPropCorners); hbrMesh->GetSubdivision()->SetCreaseSubdivisionMethod(creaseMethod); // Set HBR Catmark Subdivision parameters HCatmark *catmarkSubdivision = dynamic_cast<HCatmark *>(hbrMesh->GetSubdivision()); if (catmarkSubdivision) { catmarkSubdivision->SetTriangleSubdivisionMethod(triangleSubdivision); } // Finalize subd calculations -- apply boundary interpolation rules and resolves singular verts, etc. // NOTE: This HAS to be called after all HBR parameters are set hbrMesh->Finish(); int ncoarseverts = hbrMesh->GetNumVertices(); // Create a FarMesh from the HBR mesh and pass into // It will be owned by the OsdMesh and deleted in the ~OsdMesh() FMeshFactory meshFactory(hbrMesh, subdivisionLevel, false); FMesh *farMesh = meshFactory.Create((hbrMesh->GetTotalFVarWidth() > 0)); // == Setup OSD Data Structures ========================= int numVertexElements = 3; // only track vertex positions int numVaryingElements = 0; // XXX Future: Revise to include varying ColorSets int numVertices = inMeshFn.numVertices(); int numFarVerts = farMesh->GetNumVertices(); static OpenSubdiv::OsdCpuComputeController computeController = OpenSubdiv::OsdCpuComputeController(); OpenSubdiv::OsdCpuComputeController::ComputeContext *computeContext = OpenSubdiv::OsdCpuComputeController::ComputeContext::Create(farMesh); OpenSubdiv::OsdCpuVertexBuffer *vertexBuffer = OpenSubdiv::OsdCpuVertexBuffer::Create(numVertexElements, numFarVerts ); OpenSubdiv::OsdCpuVertexBuffer *varyingBuffer = (numVaryingElements) ? OpenSubdiv::OsdCpuVertexBuffer::Create(numVaryingElements, numFarVerts) : NULL; // == UPDATE VERTICES (can be done after farMesh generated from topology) == float const * vertex3fArray = inMeshFn.getRawPoints(&returnStatus); vertexBuffer->UpdateData(vertex3fArray, 0, numVertices ); // Hbr dupes singular vertices during Mesh::Finish() - we need // to duplicate their positions in the vertex buffer. if (ncoarseverts > numVertices) { MIntArray polyverts; for (int i=numVertices; i<ncoarseverts; ++i) { HVertex const * v = hbrMesh->GetVertex(i); HFace const * f = v->GetIncidentEdge()->GetFace(); int vidx = -1; for (int j=0; j<f->GetNumVertices(); ++j) { if (f->GetVertex(j)==v) { vidx = j; break; } } assert(vidx>-1); inMeshFn.getPolygonVertices(f->GetID(), polyverts); int vert = polyverts[vidx]; vertexBuffer->UpdateData(&vertex3fArray[0]+vert*numVertexElements, i, 1); } } // == Delete HBR // Can now delete the hbrMesh as we will only be referencing the farMesh from this point on delete hbrMesh; hbrMesh = NULL; // == Subdivide OpenSubdiv mesh ========================== computeController.Refine(computeContext, farMesh->GetKernelBatches(), vertexBuffer, varyingBuffer); computeController.Synchronize(); // == Convert subdivided OpenSubdiv mesh to MFnMesh Data outputMesh ============= // Create New Mesh Data Object MFnMeshData newMeshData; MObject newMeshDataObj = newMeshData.create(&returnStatus); MCHECKERR(returnStatus, "ERROR creating outputData"); // Create out mesh returnStatus = convertOsdFarToMayaMeshData(farMesh, vertexBuffer, subdivisionLevel, inMeshFn, newMeshDataObj); MCHECKERR(returnStatus, "ERROR convertOsdFarToMayaMesh"); // Propagate objectGroups from inMesh to outMesh (for per-facet shading, etc) returnStatus = createSmoothMesh_objectGroups(inMeshDat, subdivisionLevel, newMeshData ); // Write to output plug MDataHandle outMeshH = data.outputValue(a_output, &returnStatus); MCHECKERR(returnStatus, "ERROR getting polygon data handle\n"); outMeshH.set(newMeshDataObj); // == Cleanup OSD ============================================ // REVISIT: Re-add these deletes delete(vertexBuffer); delete(varyingBuffer); delete(computeContext); delete(farMesh); // note that the subd mesh was created (see the section below if !createdSubdMesh) createdSubdMesh = true; } } // Pass-through inMesh to outMesh if not created the subd mesh if (!createdSubdMesh) { MDataHandle outMeshH = data.outputValue(a_output, &returnStatus); returnStatus = outMeshH.copy(data.outputValue(a_inputPolymesh, &returnStatus)); MCHECKERR(returnStatus, "ERROR getting polygon data handle\n"); } // Clean up Maya Plugs data.setClean(plug); } else { // Unhandled parameter in this compute function, so return MS::kUnknownParameter // so it is handled in a parent compute() function. return MS::kUnknownParameter; } return MS::kSuccess; }