void TileNode::cull_stealth(osg::NodeVisitor& nv) { if ( !isDormant(nv.getFrameStamp()) ) { osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>( &nv ); EngineContext* context = static_cast<EngineContext*>( nv.getUserData() ); if ( getNumChildren() == 4 ) { unsigned before = RenderBinUtils::getTotalNumRenderLeaves( cv->getRenderStage() ); for(int i=0; i<4; ++i) { _children[i]->accept( nv ); } unsigned after = RenderBinUtils::getTotalNumRenderLeaves( cv->getRenderStage() ); if ( after == before ) { acceptSurface( cv, context ); } } else if ( _surface.valid() ) { acceptSurface( cv, context ); } } }
void MapNode::traverse( osg::NodeVisitor& nv ) { if ( nv.getVisitorType() == nv.EVENT_VISITOR ) { unsigned int numBlacklist = Registry::instance()->getNumBlacklistedFilenames(); if (numBlacklist != _lastNumBlacklistedFilenames) { //Only remove the blacklisted filenames if new filenames have been added since last time. _lastNumBlacklistedFilenames = numBlacklist; RemoveBlacklistedFilenamesVisitor v; _terrainEngine->accept( v ); } // traverse: std::for_each( _children.begin(), _children.end(), osg::NodeAcceptOp(nv) ); } else if ( nv.getVisitorType() == nv.UPDATE_VISITOR ) { osg::ref_ptr<osg::Referenced> oldUserData = nv.getUserData(); nv.setUserData( this ); std::for_each( _children.begin(), _children.end(), osg::NodeAcceptOp(nv) ); nv.setUserData( oldUserData.get() ); } else { osg::Group::traverse( nv ); } }
void TileNode::load(osg::NodeVisitor& nv) { // Access the context: EngineContext* context = static_cast<EngineContext*>( nv.getUserData() ); // Create a new load request on demand: if ( !_loadRequest.valid() ) { Threading::ScopedMutexLock lock(_mutex); if ( !_loadRequest.valid() ) { _loadRequest = new LoadTileData( this, context ); _loadRequest->setName( _key.str() ); _loadRequest->setTileKey( _key ); } } // Prioritize by LOD. (negated because lower order gets priority) float priority = - (float)getTileKey().getLOD(); if ( context->getOptions().highResolutionFirst() == true ) priority = -priority; // then sort by distance within each LOD. float distance = nv.getDistanceToViewPoint( getBound().center(), true ); priority = 10.0f*priority - log10(distance); // testing intermediate loading idea... //if ( getTileKey().getLOD() == 5 ) // priority += 100.0f; // Submit to the loader. context->getLoader()->load( _loadRequest.get(), priority, nv ); }
void TileNode::expireChildren(osg::NodeVisitor& nv) { OE_DEBUG << LC << "Expiring children of " << getTileKey().str() << "\n"; EngineContext* context = static_cast<EngineContext*>( nv.getUserData() ); if ( !_expireRequest.valid() ) { Threading::ScopedMutexLock lock(_mutex); if ( !_expireRequest.valid() ) { _expireRequest = new ExpireTiles(this, context); _expireRequest->setName( getTileKey().str() + " expire" ); _expireRequest->setTileKey( _key ); } } // Low priority for expiry requests. const float lowPriority = -100.0f; context->getLoader()->load( _expireRequest.get(), lowPriority, nv ); }
void TileNode::cull(osg::NodeVisitor& nv) { if ( nv.getFrameStamp() ) { _lastTraversalFrame.exchange( nv.getFrameStamp()->getFrameNumber() ); } unsigned currLOD = getTileKey().getLOD(); osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>( &nv ); EngineContext* context = static_cast<EngineContext*>( nv.getUserData() ); const SelectionInfo& selectionInfo = context->getSelectionInfo(); if ( context->progress() ) context->progress()->stats()["TileNode::cull"]++; // determine whether we can and should subdivide to a higher resolution: bool subdivide = shouldSubDivide(nv, selectionInfo, cv->getLODScale()); // whether it is OK to create child TileNodes is necessary. bool canCreateChildren = subdivide; // whether it is OK to load data if necessary. bool canLoadData = true; if ( _dirty && context->getOptions().progressive() == true ) { // Don't create children in progressive mode until content is in place canCreateChildren = false; } else { // If this is an inherit-viewpoint camera, we don't need it to invoke subdivision // because we want only the tiles loaded by the true viewpoint. const osg::Camera* cam = cv->getCurrentCamera(); if ( cam && cam->getReferenceFrame() == osg::Camera::ABSOLUTE_RF_INHERIT_VIEWPOINT ) { canCreateChildren = false; canLoadData = false; } } optional<bool> surfaceVisible; // If *any* of the children are visible, subdivide. if (subdivide) { // We are in range of the child nodes. Either draw them or load them. // If the children don't exist, create them and inherit the parent's data. if ( getNumChildren() == 0 && canCreateChildren ) { Threading::ScopedMutexLock exclusive(_mutex); if ( getNumChildren() == 0 ) { createChildren( context ); } } // If all are ready, traverse them now. if ( getNumChildren() == 4 ) { for(int i=0; i<4; ++i) { _children[i]->accept( nv ); } } // If we don't traverse the children, traverse this node's payload. else if ( _surface.valid() ) { surfaceVisible = acceptSurface( cv, context ); } } // If children are outside camera range, draw the payload and expire the children. else if ( _surface.valid() ) { surfaceVisible = acceptSurface( cv, context ); if ( getNumChildren() >= 4 && context->maxLiveTilesExceeded() ) { if (getSubTile(0)->isDormant( nv ) && getSubTile(1)->isDormant( nv ) && getSubTile(2)->isDormant( nv ) && getSubTile(3)->isDormant( nv )) { expireChildren( nv ); } } } // Traverse land cover data at this LOD. int zoneIndex = context->_landCoverData->_currentZoneIndex; if ( zoneIndex < (int)context->_landCoverData->_zones.size() ) { unsigned clearMask = cv->getCurrentCamera()->getClearMask(); bool isDepthCamera = ((clearMask & GL_COLOR_BUFFER_BIT) == 0u) && ((clearMask & GL_DEPTH_BUFFER_BIT) != 0u); bool isShadowCamera = osgEarth::Shadowing::isShadowCamera(cv->getCurrentCamera()); // only consider land cover if we are capturing color OR shadow. if ( isShadowCamera || !isDepthCamera ) { const LandCoverZone& zone = context->_landCoverData->_zones.at(zoneIndex); for(int i=0; i<zone._bins.size(); ++i) { bool pushedPayloadSS = false; const LandCoverBin& bin = zone._bins.at(i); if ( bin._lod == _key.getLOD() && (!isShadowCamera || bin._castShadows) ) { if ( !pushedPayloadSS ) { cv->pushStateSet( _payloadStateSet.get() ); pushedPayloadSS = true; } cv->pushStateSet( bin._stateSet.get() ); // hopefully groups together for rendering. _landCover->accept( nv ); cv->popStateSet(); } if ( pushedPayloadSS ) { cv->popStateSet(); } } } } // If this tile is marked dirty, try loading data. if ( _dirty && canLoadData ) { // Only load data if the surface would be visible to the camera if ( !surfaceVisible.isSet() ) { surfaceVisible = _surface->isVisible(cv); } if ( surfaceVisible == true ) { load( nv ); } else { OE_DEBUG << LC << "load skipped for " << _key.str() << std::endl; } } }
void RexTerrainEngineNode::traverse(osg::NodeVisitor& nv) { if ( nv.getVisitorType() == nv.UPDATE_VISITOR && _quickReleaseInstalled == false ) { osg::Camera* cam = findFirstParentOfType<osg::Camera>( this ); if ( cam ) { // get the installed PDC so we can nest them: osg::Camera::DrawCallback* cbToNest = cam->getPostDrawCallback(); // if it's another QR callback, we'll just replace it. QuickReleaseGLObjects* previousQR = dynamic_cast<QuickReleaseGLObjects*>(cbToNest); if ( previousQR ) cbToNest = previousQR->_next.get(); cam->setPostDrawCallback( new QuickReleaseGLObjects(_deadTiles.get(), cbToNest) ); _quickReleaseInstalled = true; OE_INFO << LC << "Quick release enabled" << std::endl; // knock down the trav count set in the constructor. ADJUST_UPDATE_TRAV_COUNT( this, -1 ); } } if ( nv.getVisitorType() == nv.CULL_VISITOR ) { // Inform the registry of the current frame so that Tiles have access // to the information. if ( _liveTiles.valid() && nv.getFrameStamp() ) { _liveTiles->setTraversalFrame( nv.getFrameStamp()->getFrameNumber() ); } } #if 0 static int c = 0; if ( ++c % 60 == 0 ) { OE_NOTICE << LC << "Live = " << _liveTiles->size() << ", Dead = " << _deadTiles->size() << std::endl; _liveTiles->run( CheckForOrphans() ); } #endif if ( _loader.valid() ) // ensures that postInitialize has run { TraversalData* tdata = TraversalData::get(nv); if ( tdata ) { RefUID& uid = tdata->getOrCreate<RefUID>("landcover.zone"); getEngineContext()->_landCoverData->_currentZoneIndex = uid; } // Pass the tile creation context to the traversal. osg::ref_ptr<osg::Referenced> data = nv.getUserData(); nv.setUserData( this->getEngineContext() ); osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv); this->getEngineContext()->startCull( cv ); TerrainEngineNode::traverse( nv ); this->getEngineContext()->endCull( cv ); if ( data.valid() ) nv.setUserData( data.get() ); } else { TerrainEngineNode::traverse( nv ); } }
void TileNode::cull(osg::NodeVisitor& nv) { osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>( &nv ); EngineContext* context = static_cast<EngineContext*>( nv.getUserData() ); const SelectionInfo& selectionInfo = context->getSelectionInfo(); // record the number of drawables before culling this node: unsigned before = RenderBinUtils::getTotalNumRenderLeaves( cv->getRenderStage() ); if ( context->progress() ) context->progress()->stats()["TileNode::cull"]++; // determine whether we can and should subdivide to a higher resolution: bool subdivide = shouldSubDivide(nv, selectionInfo, cv->getLODScale()); // whether it is OK to create child TileNodes is necessary. bool canCreateChildren = subdivide; // whether it is OK to load data if necessary. bool canLoadData = true; if ( _dirty && context->getOptions().progressive() == true ) { // Don't create children in progressive mode until content is in place canCreateChildren = false; } // If this is an inherit-viewpoint camera, we don't need it to invoke subdivision // because we want only the tiles loaded by the true viewpoint. const osg::Camera* cam = cv->getCurrentCamera(); if ( cam && cam->getReferenceFrame() == osg::Camera::ABSOLUTE_RF_INHERIT_VIEWPOINT ) { canCreateChildren = false; canLoadData = false; } optional<bool> surfaceVisible( false ); if (subdivide) { // We are in range of the child nodes. Either draw them or load them. // If the children don't exist, create them and inherit the parent's data. if ( getNumChildren() == 0 && canCreateChildren ) { Threading::ScopedMutexLock exclusive(_mutex); if ( getNumChildren() == 0 ) { createChildren( context ); } } // If all are ready, traverse them now. if ( getNumChildren() == 4 ) { for(int i=0; i<4; ++i) { // pre-check each child for simple bounding sphere culling, and if the check // fails, unload it's children if them exist. This lets us unload dormant // tiles from memory as we go. If those children are visible from another // camera, no worries, the unload attempt will fail gracefully. if (!cv->isCulled(*_children[i].get())) { _children[i]->accept( nv ); } else { context->getUnloader()->unloadChildren(getSubTile(i)->getTileKey()); } } } // If we don't traverse the children, traverse this node's payload. else if ( _surface.valid() ) { surfaceVisible = acceptSurface( cv, context ); } } // If children are outside camera range, draw the payload and expire the children. else if ( _surface.valid() ) { surfaceVisible = acceptSurface( cv, context ); // if children exists, and are not in the process of loading, unload them now. if ( !_dirty && _children.size() > 0 ) { context->getUnloader()->unloadChildren( this->getTileKey() ); } } // See whether we actually added any drawables. unsigned after = RenderBinUtils::getTotalNumRenderLeaves( cv->getRenderStage() ); bool addedDrawables = (after > before); // Only continue if we accepted at least one surface drawable. if ( addedDrawables ) { // update the timestamp so this tile doesn't become dormant. _lastTraversalFrame.exchange( nv.getFrameStamp()->getFrameNumber() ); } context->invokeTilePatchCallbacks( cv, getTileKey(), _payloadStateSet.get(), _patch.get() ); // If this tile is marked dirty, try loading data. if ( addedDrawables && _dirty && canLoadData ) { // Only load data if the surface would be visible to the camera if ( !surfaceVisible.isSet() ) { surfaceVisible = _surface->isVisible(cv); } if ( surfaceVisible == true ) { load( nv ); } else { OE_DEBUG << LC << "load skipped for " << _key.str() << std::endl; } } }
void TileNode::cull(osg::NodeVisitor& nv) { if ( nv.getFrameStamp() ) { _lastTraversalFrame.exchange( nv.getFrameStamp()->getFrameNumber() ); } unsigned currLOD = getTileKey().getLOD(); #if OSGEARTH_REX_TILE_NODE_DEBUG_TRAVERSAL if (currLOD==0) { OE_INFO << LC <<"Traversing: "<<"\n"; } #endif osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>( &nv ); EngineContext* context = static_cast<EngineContext*>( nv.getUserData() ); const SelectionInfo& selectionInfo = context->getSelectionInfo(); // determine whether we can and should subdivide to a higher resolution: bool subdivide = shouldSubDivide(nv, selectionInfo, cv->getLODScale()); // If this is an inherit-viewpoint camera, we don't need it to invoke subdivision // because we want only the tiles loaded by the true viewpoint. bool canCreateChildren = subdivide; const osg::Camera* cam = cv->getCurrentCamera(); if ( cam && cam->getReferenceFrame() == osg::Camera::ABSOLUTE_RF_INHERIT_VIEWPOINT ) { canCreateChildren = false; } // If *any* of the children are visible, subdivide. if (subdivide) { // We are in range of the child nodes. Either draw them or load them. // If the children don't exist, create them and inherit the parent's data. if ( getNumChildren() == 0 && canCreateChildren ) { Threading::ScopedMutexLock exclusive(_mutex); if ( getNumChildren() == 0 ) { createChildren( context ); } } // All 4 children must be ready before we can traverse any of them: unsigned numChildrenReady = 0; if ( getNumChildren() == 4 ) { for(unsigned i = 0; i < 4; ++i) { if ( getSubTile(i)->isReadyToTraverse() ) { ++numChildrenReady; } } } // If all are ready, traverse them now. if ( numChildrenReady == 4 ) { // TODO: // When we do this, we need to quite sure that all 4 children will be accepted into // the draw set. Perhaps isReadyToTraverse() needs to check that. _children[0]->accept( nv ); _children[1]->accept( nv ); _children[2]->accept( nv ); _children[3]->accept( nv ); } // If we don't traverse the children, traverse this node's payload. else if ( _surface.valid() ) { cullSurface( cv ); } } // If children are outside camera range, draw the payload and expire the children. else if ( _surface.valid() ) { cullSurface( cv ); if ( getNumChildren() >= 4 && context->maxLiveTilesExceeded() ) { if (getSubTile(0)->isDormant( nv ) && getSubTile(1)->isDormant( nv ) && getSubTile(2)->isDormant( nv ) && getSubTile(3)->isDormant( nv )) { expireChildren( nv ); } } } // Traverse land cover bins at this LOD. for(int i=0; i<context->landCoverBins()->size(); ++i) { bool first = true; const LandCoverBin& bin = context->landCoverBins()->at(i); if ( bin._lod == getTileKey().getLOD() ) { if ( first ) { cv->pushStateSet( _payloadStateSet.get() ); } cv->pushStateSet( bin._stateSet.get() ); _landCover->accept( nv ); cv->popStateSet(); if ( first ) { cv->popStateSet(); first = false; } } } // If this tile is marked dirty, try loading data. if ( _dirty ) { load( nv ); } }
void MapNode::traverse( osg::NodeVisitor& nv ) { if ( nv.getVisitorType() == nv.EVENT_VISITOR ) { unsigned int numBlacklist = Registry::instance()->getNumBlacklistedFilenames(); if (numBlacklist != _lastNumBlacklistedFilenames) { //Only remove the blacklisted filenames if new filenames have been added since last time. _lastNumBlacklistedFilenames = numBlacklist; RemoveBlacklistedFilenamesVisitor v; _terrainEngine->accept( v ); } // traverse: std::for_each( _children.begin(), _children.end(), osg::NodeAcceptOp(nv) ); } else if ( nv.getVisitorType() == nv.UPDATE_VISITOR ) { osg::ref_ptr<osg::Referenced> oldUserData = nv.getUserData(); nv.setUserData( this ); std::for_each( _children.begin(), _children.end(), osg::NodeAcceptOp(nv) ); nv.setUserData( oldUserData.get() ); } else if ( nv.getVisitorType() == nv.CULL_VISITOR ) { osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv); if ( cv ) { #if 1 osg::ref_ptr<osg::Referenced> oldUserData = cv->getUserData(); TraversalData* data = new TraversalData(); cv->setUserData( data ); std::for_each( _children.begin(), _children.end(), osg::NodeAcceptOp(nv) ); cv->setUserData( oldUserData.get() ); #else // insert traversal data for this camera: osg::ref_ptr<osg::Referenced> oldUserData = cv->getUserData(); MapNodeCullData* cullData = getCullData( cv->getCurrentCamera() ); cv->setUserData( cullData ); cullData->_mapNode = this; osg::Vec3d eye = cv->getViewPoint(); // horizon: if ( !cullData->_horizonInitialized ) { cullData->_horizonInitialized = true; cullData->_horizon.setEllipsoid( *getMapSRS()->getEllipsoid() ); } cullData->_horizon.setEye( eye ); // calculate altitude: const SpatialReference* srs = getMapSRS(); if ( srs && !srs->isProjected() ) { GeoPoint lla; lla.fromWorld( srs, eye ); cullData->_cameraAltitude = lla.alt(); cullData->_cameraAltitudeUniform->set( (float)lla.alt() ); } else { cullData->_cameraAltitude = eye.z(); cullData->_cameraAltitudeUniform->set( (float)eye.z() ); } // window matrix: cullData->_windowMatrixUniform->set( cv->getWindowMatrix() ); // traverse: cv->pushStateSet( cullData->_stateSet.get() ); std::for_each( _children.begin(), _children.end(), osg::NodeAcceptOp(nv) ); cv->popStateSet(); // restore: cv->setUserData( oldUserData.get() ); #endif } } else { osg::Group::traverse( nv ); } }