Esempio n. 1
0
intptr_t DefaultAssertionHandler(intptr_t /*userParameter*/, const char* title, const char* message)
{
    if(OVRIsDebuggerPresent())
    {
        OVR_DEBUG_BREAK;
    }
    else
    {
        #if defined(OVR_BUILD_DEBUG)
            // Print a stack trace of all threads.
            OVR::String s;
            OVR::String threadListOutput;
            static OVR::SymbolLookup symbolLookup;

            s = "Failure: "; 
            s += message;

            if(symbolLookup.Initialize() && symbolLookup.ReportThreadCallstack(threadListOutput, 4)) // This '4' is there to skip our internal handling and retrieve starting at the assertion location (our caller) only.
            {
                s += "\r\n\r\n";
                s += threadListOutput;
            }

            OVR::Util::DisplayMessageBox(title, s.ToCStr());
        #else
            OVR::Util::DisplayMessageBox(title, message);
        #endif
    }
    
    return 0;
}
Esempio n. 2
0
intptr_t DefaultAssertionHandler(intptr_t /*userParameter*/, const char* title, const char* message)
{
    if(OVRIsDebuggerPresent())
    {
        OVR_DEBUG_BREAK;
    }
    else
    {
        OVR_UNUSED(title);
        OVR_UNUSED(message);

        #if defined(OVR_BUILD_DEBUG)
            if(Allocator::GetInstance()) // The code below currently depends on having a valid Allocator.
            {
                // Print a stack trace of all threads.
                OVR::String s;
                OVR::String threadListOutput;
                static OVR::SymbolLookup symbolLookup;

                s = "Failure: ";
                s += message;

                if(symbolLookup.Initialize() && symbolLookup.ReportThreadCallstack(threadListOutput, 4)) // This '4' is there to skip our internal handling and retrieve starting at the assertion location (our caller) only.
                {
                    // threadListOutput has newlines that are merely \n, whereas Windows MessageBox wants \r\n newlines. So we insert \r in front of all \n.
                    for(size_t i = 0, iEnd = threadListOutput.GetSize(); i < iEnd; i++)
                    {
                        if(threadListOutput[i] == '\n')
                        {
                            threadListOutput.Insert("\r", i, 1);
                            ++i;
                            ++iEnd;
                        }
                    }

                    s += "\r\n\r\n";
                    s += threadListOutput;
                }

                OVR::Util::DisplayMessageBox(title, s.ToCStr());
            }
            else
            {
                OVR::Util::DisplayMessageBox(title, message);
            }
        #else
            OVR::Util::DisplayMessageBox(title, message);
        #endif
    }

    return 0;
}
Esempio n. 3
0
bool CoreTexture::RebuildTexture(JSContext* cx, OVR::String pathStr) {
  OVR::FreeTexture(texture);

  if (pathStr.IsEmpty()) {
    return true;
  }

  OVR::MemBufferFile bufferFile(OVR::MemBufferFile::NoInit);

  if (CURRENT_BASE_DIR.IsEmpty()) {
    if (!OVR::ovr_ReadFileFromApplicationPackage(pathStr.ToCStr(), bufferFile)) {
      JS_ReportError(cx, "Could not read texture from application package");
      return false;
    }
  } else {
    OVR::String fullFileStr = FullFilePath(pathStr);
    if (!bufferFile.LoadFile(fullFileStr.ToCStr())) {
      JS_ReportError(cx, "Could not read texture %s", fullFileStr.ToCStr());
      return false;
    }
  }

  // Now load it
  texture = OVR::LoadTextureFromBuffer(
    pathStr.ToCStr(),
    bufferFile,
    OVR::TextureFlags_t(OVR::TEXTUREFLAG_NO_DEFAULT), // TODO: Make configurable
    width,
    height
  );

  BuildTextureMipmaps(texture); // Optional? Also does this happen in LoadTextureFromBuffer?

  // TODO: MakeTextureClamped MakeTextureLodClamped MakeTextureTrilinear
  //       MakeTextureLinear, MakeTextureAniso

  return true;
}
Esempio n. 4
0
String OVRError::GetErrorString() const
{
    StringBuffer stringBuffer("OVR Error:\n");

    // Code
    OVR::String errorCodeString;
    GetErrorCodeString(Code, false, errorCodeString);
    stringBuffer.AppendFormat("  Code: %d -- %s\n", Code, errorCodeString.ToCStr());

    // SysCode
    if (SysCode != ovrSysErrorCodeSuccess)
    {
        OVR::String sysErrorString;
        GetSysErrorCodeString(SysCode, false, sysErrorString);
        OVRRemoveTrailingNewlines(sysErrorString);
        stringBuffer.AppendFormat("  System error: %d (%x) -- %s\n", (int)SysCode, (int)SysCode, sysErrorString.ToCStr());
    }

    // Description
    if (Description.GetLength())
    {
        stringBuffer.AppendFormat("  Description: %s\n", Description.ToCStr());
    }

    // OVRTime
    stringBuffer.AppendFormat("  OVRTime: %f\n", OVRTime);

    // SysClockTime
    OVR::String sysClockTimeString;
    OVRFormatDateTime(ClockTime, sysClockTimeString);
    stringBuffer.AppendFormat("  Time: %s\n", sysClockTimeString.ToCStr());

    // Context
    if (Context.GetLength())
    {
        stringBuffer.AppendFormat("  Context: %s\n", Context.ToCStr());
    }

    // If LogLine is set,
    if (LogLine != kLogLineUnset)
    {
        stringBuffer.AppendFormat("  LogLine: %lld\n", LogLine);
    }

    // FILE/LINE
    if (SourceFilePath.GetLength())
    {
        stringBuffer.AppendFormat("  File/Line: %s:%d\n", SourceFilePath.ToCStr(), SourceFileLine);
    }

    // Backtrace
    if (Backtrace.GetSize())
    {
        // We can trace symbols in a debug build here or we can trace just addresses. See other code for
        // examples of how to trace symbols.
        stringBuffer.AppendFormat("  Backtrace: ");
        for (size_t i = 0, iEnd = Backtrace.GetSize(); i != iEnd; ++i)
            stringBuffer.AppendFormat(" %p", Backtrace[i]);
        stringBuffer.AppendChar('\n');
    }

    return OVR::String(stringBuffer.ToCStr(), stringBuffer.GetSize());
}
Esempio n. 5
0
bool CoreTexture::RebuildCubemap(JSContext* cx, OVR::String pathStr) {
  OVR::FreeTexture(texture);

  if (pathStr.IsEmpty()) {
    return true;
  }

  // Get the file extension, and a copy of the path with no extension
  OVR::String ext = pathStr.GetExtension();
  OVR::String noExt(pathStr);
  noExt.StripExtension();

  // Create some membuffers for the files we're going to open
  OVR::MemBufferFile mbfs[6] = { 
    OVR::MemBufferFile(OVR::MemBufferFile::NoInit), 
    OVR::MemBufferFile(OVR::MemBufferFile::NoInit),
    OVR::MemBufferFile(OVR::MemBufferFile::NoInit),
    OVR::MemBufferFile(OVR::MemBufferFile::NoInit),
    OVR::MemBufferFile(OVR::MemBufferFile::NoInit),
    OVR::MemBufferFile(OVR::MemBufferFile::NoInit) 
  };
  
  // Load all of them up
  const char* const cubeSuffix[6] = {"_px", "_nx", "_py", "_ny", "_pz", "_nz"};
  for (int side = 0; side < 6; ++side) {
    OVR::String sidePath = noExt + OVR::String(cubeSuffix[side]) + ext;
    if (CURRENT_BASE_DIR.IsEmpty()) {
      if (!OVR::ovr_ReadFileFromApplicationPackage(sidePath.ToCStr(), mbfs[side])) {
        JS_ReportError(cx, "Could not load cube file");
        return false;
      }
    } else {
      OVR::String fullFileStr = FullFilePath(sidePath);
      if (!mbfs[side].LoadFile(fullFileStr.ToCStr())) {
        JS_ReportError(cx, "Could not load cube file");
        return false;
      }
    }
    
    
  }

  unsigned char* data[6];
  int comp, imgWidth, imgHeight;
  // For each side of the cube
  for (int i = 0; i < 6; ++i) {
    // Load the image
    data[i] = (unsigned char *)stbi_load_from_memory(
      (unsigned char *)mbfs[i].Buffer, mbfs[i].Length, &imgWidth, &imgHeight, &comp, 4);

    // Sanity check image dimensions
    if (imgWidth != width) {
      JS_ReportError(cx, "Cubemap has mismatched image width");
      return false;
    }
    if (imgHeight != height) {
      JS_ReportError(cx, "Cubemap has mismatched image height");
      return false;
    }
    if (imgWidth <= 0 || imgWidth > 32768 || imgHeight <= 0 || imgHeight > 32768) {
      JS_ReportError(cx, "Invalid texture size");
      return false;
    }
  }

  GLenum glFormat;
  GLenum glInternalFormat;
  if (!TextureFormatToGlFormat(OVR::Texture_RGBA, true, glFormat, glInternalFormat)) {
    JS_ReportError(cx, "Invalid texture format OVR::Texture_RGBA");
    return false;
  }

  GLuint texId;
  glGenTextures(1, &texId);
  glBindTexture(GL_TEXTURE_CUBE_MAP, texId);

  // Get the total size (GetOvrTextureSize(OVR::Texture_RGBA, width, height) * 6)
  // size_t totalSize = (((width + 3) / 4) * ((height + 3) / 4) * 8) * 6;

  for (int i = 0; i < 6; ++i) {
    glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, width, height, 0, glFormat, GL_UNSIGNED_BYTE, data[i]);
  }

  // Generate mipmaps and bind the texture
  glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
  glBindTexture(GL_TEXTURE_CUBE_MAP, 0);

  // Construct our actual texture object
  texture = OVR::GlTexture(texId, GL_TEXTURE_CUBE_MAP);

  // Free our image data
  for (int i = 0; i < 6; ++i) {
    free(data[i]);
  }

  // Wait for the upload to complete.
  glFinish();
  return true;
}