void Texture::uploadImageData (const gdx_cpp::graphics::Pixmap::ptr& pixmap) { if (enforcePotImages && Gdx::gl20 == NULL && (! gdx_cpp::math::utils::isPowerOfTwo(data->getWidth()) || !gdx_cpp::math::utils::isPowerOfTwo(data->getHeight()))) { throw std::runtime_error("Texture.cpp: texture width and height must be powers of two"); } bool disposePixmap = false; Pixmap::ptr tmp = pixmap; if (*data->getFormat() != pixmap->getFormat()) { tmp = Pixmap::newFromPixmap(*pixmap); tmp->drawPixmap(*pixmap, 0, 0, 0, 0, pixmap->getWidth(), pixmap->getHeight()); disposePixmap = true; } Gdx::gl->glBindTexture(GL_TEXTURE_2D, glHandle); Gdx::gl->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if (data->useMipMaps()) { glutils::MipMapGenerator::generateMipMap(tmp, tmp->getWidth(), tmp->getHeight(), disposePixmap); } else { Gdx::gl->glTexImage2D(GL_TEXTURE_2D, 0, tmp->getGLInternalFormat(), tmp->getWidth(), tmp->getHeight(), 0, tmp->getGLFormat(), tmp->getGLType(), tmp->getPixels()); if (disposePixmap) tmp->dispose(); } }
void Texture::uploadImageData (const gdx_cpp::graphics::Pixmap::ptr pixmap) { if (enforcePotImages && Gdx::gl20 == NULL && (! gdx_cpp::math::utils::isPowerOfTwo(data->getWidth()) || !gdx_cpp::math::utils::isPowerOfTwo(data->getHeight()))) { Gdx::app->error("Texture.cpp", "texture width and height must be powers of two"); } bool disposePixmap = false; Pixmap::ptr tmp = pixmap; if (*data->getFormat() != pixmap->getFormat()) { tmp = Pixmap::ptr(new Pixmap(pixmap->getWidth(), pixmap->getHeight(), *data->getFormat())); Pixmap::Blending blend = Pixmap::getBlending(); Pixmap::setBlending(Pixmap::None); tmp->drawPixmap(*pixmap, 0, 0, 0, 0, pixmap->getWidth(), pixmap->getHeight()); Pixmap::setBlending(blend); disposePixmap = true; } Gdx::gl->glBindTexture(GL10::GL_TEXTURE_2D, glHandle); if (data->useMipMaps()) { glutils::MipMapGenerator::generateMipMap(*tmp, tmp->getWidth(), tmp->getHeight(), disposePixmap); } else { Gdx::gl->glTexImage2D(GL10::GL_TEXTURE_2D, 0, tmp->getGLInternalFormat(), tmp->getWidth(), tmp->getHeight(), 0, tmp->getGLFormat(), tmp->getGLType(), tmp->getPixels()); if (disposePixmap) tmp->dispose(); } }
void create() { Pixmap::ptr pixmap = Pixmap::newFromRect(256, 256, Pixmap::Format::RGBA8888, Pixmap::Gdx2d); pixmap->setColor(0, 1, 0, 0.7f); pixmap->fill(); spriteBatch = new SpriteBatch(); texture = Texture::ptr(new Texture(pixmap, false)); texture->setFilter(Texture::TextureFilter::Linear, Texture::TextureFilter::Linear); }
PixmapTextureData::PixmapTextureData(Pixmap::ptr _pixmap, const Pixmap::Format* format, bool useMipMaps, bool disposePixmap) : pixmap(_pixmap), format(format == NULL ? _pixmap->getFormat() : *format), _useMipMaps(useMipMaps), _disposePixmap(disposePixmap) { }
void Texture::load (const TextureData::ptr& data) { if (this->data != NULL && data->isManaged() != this->data->isManaged()) { Gdx::app->error("Texture.cpp", "New data must have the same managed status as the old data"); } this->data = data; if (data->getType() == TextureData::TextureDataType::Pixmap) { Pixmap::ptr pixmap = data->getPixmap(); uploadImageData(pixmap); if (data->disposePixmap()) pixmap->dispose(); setFilter(minFilter, magFilter); setWrap(uWrap, vWrap); } if (data->getType() == TextureData::TextureDataType::Compressed) { Gdx::gl->glBindTexture(GL_TEXTURE_2D, glHandle); data->uploadCompressedData(); setFilter(minFilter, magFilter); setWrap(uWrap, vWrap); } }
void MipMapGenerator::generateMipMapCPU (Pixmap::ptr pixmap,int textureWidth,int textureHeight,bool disposePixmap) { Gdx::gl->glTexImage2D(GL_TEXTURE_2D, 0, pixmap->getGLInternalFormat(), pixmap->getWidth(), pixmap->getHeight(), 0, pixmap->getGLFormat(), pixmap->getGLType(), pixmap->getPixels()); if ((Gdx::gl20 == NULL) && textureWidth != textureHeight) { throw std::runtime_error("texture width and height must be square when using mipmapping."); } int width = pixmap->getWidth() / 2; int height = pixmap->getHeight() / 2; int level = 1; while (width > 0 && height > 0) { Pixmap::ptr tmp(Pixmap::newFromRect(width, height, pixmap->getFormat(), pixmap->getType())); tmp->drawPixmap(*pixmap, 0, 0, pixmap->getWidth(), pixmap->getHeight(), 0, 0, width, height); if (level > 1 || disposePixmap) pixmap->dispose(); pixmap.swap(tmp); Gdx::gl->glTexImage2D(GL_TEXTURE_2D, level, pixmap->getGLInternalFormat(), pixmap->getWidth(), pixmap->getHeight(), 0, pixmap->getGLFormat(), pixmap->getGLType(), pixmap->getPixels()); width = pixmap->getWidth() / 2; height = pixmap->getHeight() / 2; level++; } pixmap->dispose(); }
void create() { Texture::ptr texture = Texture::ptr(new Texture(1024,1024, Pixmap::Format::RGBA8888, Pixmap::Gdx2d)); Pixmap::ptr pixmap = Pixmap::newFromRect(840, 480, Pixmap::Format::RGBA8888, Pixmap::Gdx2d); texture->setFilter(Texture::TextureFilter::Nearest, Texture::TextureFilter::Linear); texture->setWrap(Texture::TextureWrap::ClampToEdge, Texture::TextureWrap::ClampToEdge); pixmap->setColor(1.0f, 0.0f, 0.0f, 1.0f); // Red pixmap->drawLine(0, 0, 100, 100); pixmap->setColor(0.0f, 0.0f, 1.0f, 1.0f); // Blue pixmap->drawLine(100, 100, 200, 0); pixmap->setColor(0.0f, 1.0f, 0.0f, 1.0f); // Green pixmap->drawLine(100, 0, 100, 100); pixmap->setColor(1.0f, 1.0f, 1.0f, 1.0f); // White pixmap->drawCircle(400, 300, 100); texture->draw(*pixmap, 0, 0); region = new TextureRegion(texture, 0, 0, 800, 480); batch = new SpriteBatch(); Pixmap::ptr px = Pixmap::newFromRect(512, 1024, Pixmap::Format::RGBA8888, Pixmap::Gdx2d); for (int y = 0; y < pixmap->getHeight(); y++) { // 1024 for (int x = 0; x < pixmap->getWidth(); x++) { // 512 pixmap->getPixel(x, y); } } px->dispose(); }