void Stimulus3DShaderDemo::update( const double& time, const osg::Vec3& observer_position, const osg::Quat& observer_orientation ) { Poco::NamedMutex::ScopedLock lock(_memlock); if (!_slave) { char old = *_mem.begin(); *_mem.begin() = (old % 'z') == 0 ? 'a' : old + 1; } //std::cerr << *_mem.begin() << "\n"; }
void Stimulus3DShaderDemo::post_init(bool slave) { osg::ref_ptr<osg::Node> drawn_geometry_node = load_osg_file("Stimulus3DShaderDemo.osg"); osg::StateSet* state = drawn_geometry_node->getOrCreateStateSet(); state->setMode(GL_LIGHTING,osg::StateAttribute::OFF); osg::Program* AltitudeProgram; osg::Shader* AltitudeVertObj; osg::Shader* AltitudeFragObj; AltitudeProgram = new osg::Program; AltitudeProgram->setName( "altitude" ); AltitudeVertObj = new osg::Shader( osg::Shader::VERTEX ); AltitudeFragObj = new osg::Shader( osg::Shader::FRAGMENT ); AltitudeProgram->addShader( AltitudeFragObj ); AltitudeProgram->addShader( AltitudeVertObj ); load_shader_source( AltitudeVertObj, "rainbow.vert" ); load_shader_source( AltitudeFragObj, "rainbow.frag" ); state->setAttributeAndModes(AltitudeProgram, osg::StateAttribute::ON); example_param_uniform = new osg::Uniform( osg::Uniform::FLOAT, "example_param" ); state->addUniform( example_param_uniform ); _group = new osg::Group; _group->addChild(drawn_geometry_node); _group->setName("Stimulus3DShaderDemo._group"); _slave = slave; { Poco::NamedMutex::ScopedLock lock(_memlock); *_mem.begin() = 'a'; } }
const char* MemoryManager::getData(HashType hashType) { if (mem_ptrs.count(hashType) && mem_ptrs[hashType]) { throw SharedMemoryException("Try to get unreleased pointer."); } const Poco::File* data_fd = mem_fds[hashType]; Poco::SharedMemory* data = new Poco::SharedMemory(*data_fd, Poco::SharedMemory::AM_READ); mem_ptrs[hashType] = data; return data->begin(); }