void transformed() { // GIVEN QFETCH(QVector3D, a); QFETCH(QVector3D, b); QFETCH(QVector3D, c); QFETCH(QVector3D, transformedA); QFETCH(QVector3D, transformedB); QFETCH(QVector3D, transformedC); Qt3DRender::Render::TriangleBoundingVolume volume(Qt3DCore::QNodeId(), a, b, c); Qt3DCore::QCamera camera; camera.setProjectionType(Qt3DCore::QCameraLens::PerspectiveProjection); camera.setFieldOfView(45.0f); camera.setAspectRatio(800.0/600.0f); camera.setNearPlane(0.1f); camera.setFarPlane(1000.0f); camera.setPosition(QVector3D(0.0f, 0.0f, 40.0f)); camera.setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); camera.setViewCenter(QVector3D(0.0f, 0.0f, 0.0f)); const QMatrix4x4 viewMatrix = camera.viewMatrix(); // WHEN volume.transform(viewMatrix); // THEN QCOMPARE(transformedA, volume.a()); QCOMPARE(transformedB, volume.b()); QCOMPARE(transformedC, volume.c()); }
int main(int argc, char **argv) { QApplication app(argc, argv); Window *view = new Window(); QWidget *container = QWidget::createWindowContainer(view); QSize screenSize = view->screen()->size(); container->setMinimumSize(QSize(200, 100)); container->setMaximumSize(screenSize); QWidget *widget = new QWidget; QHBoxLayout *hLayout = new QHBoxLayout(widget); QVBoxLayout *vLayout = new QVBoxLayout(); vLayout->setAlignment(Qt::AlignTop); hLayout->addWidget(container, 1); hLayout->addLayout(vLayout); widget->setWindowTitle(QStringLiteral("Basic shapes")); Qt3DCore::QAspectEngine engine; engine.registerAspect(new Qt3DRender::QRenderAspect()); Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; engine.registerAspect(input); QVariantMap data; data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast<QSurface *>(view))); data.insert(QStringLiteral("eventSource"), QVariant::fromValue(view)); engine.setData(data); // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); // Camera Qt3DCore::QCamera *cameraEntity = new Qt3DCore::QCamera(rootEntity); cameraEntity->setObjectName(QStringLiteral("cameraEntity")); cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f); cameraEntity->setPosition(QVector3D(0, 0, -20.0f)); cameraEntity->setUpVector(QVector3D(0, 1, 0)); cameraEntity->setViewCenter(QVector3D(0, 0, 0)); input->setCamera(cameraEntity); // FrameGraph Qt3DRender::QFrameGraph *frameGraph = new Qt3DRender::QFrameGraph(); Qt3DRender::QForwardRenderer *forwardRenderer = new Qt3DRender::QForwardRenderer(); forwardRenderer->setCamera(cameraEntity); forwardRenderer->setClearColor(QColor(QRgb(0x4d4d4f))); frameGraph->setActiveFrameGraph(forwardRenderer); // Setting the FrameGraph rootEntity->addComponent(frameGraph); // Scenemodifier SceneModifier *modifier = new SceneModifier(rootEntity); // Set root object of the scene engine.setRootEntity(rootEntity); // Create control widgets QCommandLinkButton *info = new QCommandLinkButton(); info->setText(QStringLiteral("Qt3D ready-made meshes")); info->setDescription(QStringLiteral("Qt3D provides several ready-made meshes, like torus, cylinder, cube and sphere.")); info->setIconSize(QSize(0,0)); QCheckBox *torusCB = new QCheckBox(widget); torusCB->setChecked(true); torusCB->setText(QStringLiteral("Torus")); QCheckBox *cylinderCB = new QCheckBox(widget); cylinderCB->setChecked(true); cylinderCB->setText(QStringLiteral("Cylinder")); QCheckBox *cuboidCB = new QCheckBox(widget); cuboidCB->setChecked(true); cuboidCB->setText(QStringLiteral("Cuboid")); QCheckBox *sphereCB = new QCheckBox(widget); sphereCB->setChecked(true); sphereCB->setText(QStringLiteral("Sphere")); vLayout->addWidget(info); vLayout->addWidget(torusCB); vLayout->addWidget(cylinderCB); vLayout->addWidget(cuboidCB); vLayout->addWidget(sphereCB); QObject::connect(torusCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enableTorus); QObject::connect(cylinderCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enableCylinder); QObject::connect(cuboidCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enableCuboid); QObject::connect(sphereCB, &QCheckBox::stateChanged, modifier, &SceneModifier::enableSphere); torusCB->setChecked(true); cylinderCB->setChecked(true); cuboidCB->setChecked(true); sphereCB->setChecked(true); // Show window widget->show(); widget->resize(1200, 800); // Update the aspect ratio QSize widgetSize = container->size(); float aspectRatio = float(widgetSize.width()) / float(widgetSize.height()); cameraEntity->lens()->setPerspectiveProjection(45.0f, aspectRatio, 0.1f, 1000.0f); return app.exec(); }