Esempio n. 1
0
void cApp::update(){

    if( !bStart ) return;
    
    parts.clear();
    vbo.resetAll();
    
    if(0){
        if(!mov){
            fs::path path = mt::getAssetPath()/"sim"/"supernova"/"2d"/"mov"/"7.1_simu_5_c_linear_rect.mov";
            mov = qtime::MovieSurface::create( path );
            mov->seekToStart();
            mov->play();
        }
        mov->seekToFrame(frame);
        sur = mov->getSurface();
    }else{
        fs::path path = mt::getAssetPath()/"sim"/"supernova"/"2d"/"img"/"simu_1"/"c"/"polar"/"linear"/"simu_1_idump100_c_linear_polar.png";
        //fs::path path = mt::getAssetPath()/"sim"/"supernova"/"2d"/"img"/"test.png";
        sur = Surface8u::create( loadImage(path) );
    }
    
    if(sur){
        frame++;

        Surface8u::Iter itr = sur->getIter();
        while (itr.line()) {
            while (itr.pixel()) {
                
                vec2 pos = itr.getPos();
                pos.x -= itr.getWidth()/2;
                pos.y -= itr.getHeight()/2;

                float val = itr.r()/255.0f;
                float min = 0.4f;
                float max = 0.99999f;
                if( min < val && val < max ){
                    float gray = lmap(val, min, max, 0.3f, 1.0f);
                    Particle pt;
                    pt.pos = vec3(pos.x, pos.y, gray*200.0f) + mPln.dfBm(frame*0.0001f, pos.x*0.001f, pos.y*0.001f)*0.3f;
                    pt.dist = glm::distance(eye, pt.pos);
                    pt.val = val;
                    
                    //pt.col = Colorf(gray,gray,gray);
                    pt.col = mt::getHeatmap( gray );
                    parts.push_back(pt);
                    
                    if(0){
                        for( int k=0; k<round(pt.pos.z); k+=5){
                            vec3 pp = pt.pos;
                            pp.z = k;
                            Particle pt;
                            pt.pos = pp + mPln.dfBm(frame*0.0001f, pos.x*0.001f, pos.y*0.001f)*0.3f;
                            pt.dist = glm::distance(eye, pp);
                            pt.val = val;
                            //pt.col = Colorf(gray,gray,gray);
                            pt.col = mt::getHeatmap( gray );
                            pt.col.a = k*0.01;
                            parts.push_back(pt);
                        }
                    }
                }
            }
        }
        
        std::sort(parts.begin(), parts.end(), [](const Particle&lp, const Particle&rp){ return lp.dist > rp.dist; } );
        
        for( int i=0; i<parts.size(); i++){
            vbo.addPos(parts[i].pos);
            vbo.addCol(parts[i].col);
        }
        vbo.init(GL_POINTS);
    }
}