Esempio n. 1
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void Scene_BrushSelectByShader(scene::Graph& graph, const std::string& name) {
	BrushSelectByShaderWalker walker(name);
	Node_traverseSubgraph(graph.root(), walker);
}
Esempio n. 2
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void Scene_forEachPlaneSelectable_selectReversedPlanes(scene::Graph& graph, Selector& selector, const SelectedPlanes& selectedPlanes) {
  graph.traverse(PlaneSelectableSelectReversedPlanes(selector, selectedPlanes));
}
Esempio n. 3
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void Scene_forEachPlaneSelectable_selectPlanes(scene::Graph& graph, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback) {
  graph.traverse(PlaneSelectableSelectPlanes(selector, test, selectedPlaneCallback));
}
Esempio n. 4
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void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
{
  graph.traverse(BrushSelectByShaderWalker(name));
}
Esempio n. 5
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inline void Scene_forEachVisibleBrush(scene::Graph& graph, const Functor& functor)
{
  graph.traverse(BrushVisibleWalker<Functor>(functor));
}
Esempio n. 6
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inline void Scene_forEachBrush(scene::Graph& graph, const Functor& functor)
{
  graph.traverse(InstanceWalker< InstanceApply<BrushInstance, Functor> >(functor));
}