void menu()
{
	int x, y;
	bool exit = false, high = false;
		if(!font.loadFromFile("ethnocentric rg.ttf"))
	{
		//error...
	};
		window.clear();
	sf::RectangleShape menuSquare(sf::Vector2f(550, 450));
	menuSquare.setFillColor(sf::Color(75, 75, 75));
	menuSquare.setOutlineThickness(4);
    menuSquare.setOutlineColor(sf::Color(50, 50, 50));
	menuSquare.setPosition(25, 25);

	sf::RectangleShape play(sf::Vector2f(80, 40));
	play.setFillColor(sf::Color(255, 0, 0));
	play.setOutlineThickness(4);
    play.setOutlineColor(sf::Color(255, 50, 0));
	play.setPosition(100, 350);

	playButton.setString("Play");
	playButton.setFont(font);
	playButton.setCharacterSize(20);
	playButton.setColor(sf::Color(30, 30, 30));
	playButton.setPosition(100, 357);

		sf::RectangleShape High(sf::Vector2f(90, 40));
	High.setFillColor(sf::Color(255, 0, 0));
	High.setOutlineThickness(4);
    High.setOutlineColor(sf::Color(255, 50, 0));
	High.setPosition(300, 350);

	HighButton.setString("High\nScores");
	HighButton.setFont(font);
	HighButton.setCharacterSize(15);
	HighButton.setColor(sf::Color(30, 30, 30));
	HighButton.setPosition(300, 350);

	snake.setString("SNAKE 2.0");
	snake.setFont(font);
	snake.setCharacterSize(50);
	snake.setColor(sf::Color(30, 30, 255));
	snake.setPosition(80, 75);

    CreatedBy.setString("Created by\nBrandon Aderholdt\nJanuary 10th, 2014");
	CreatedBy.setFont(font);
	CreatedBy.setCharacterSize(15);
	CreatedBy.setColor(sf::Color(30, 30, 70));
	CreatedBy.setPosition(140, 200);

	window.clear();
	while(true){
		sf::Event event;
		  while(window.pollEvent(event)) {
			  if(event.type == sf::Event::Closed)
				  window.close();

			 if (sf::Mouse::isButtonPressed(sf::Mouse::Left)){
				 sf::Vector2i localPosition = sf::Mouse::getPosition(window);
				 x = localPosition.x;
				 y = localPosition.y;
				 if((x > 100) && (x < 180) && (y < 390) && (y > 350))
				 {
					exit = true;
				 }
				 if((x > 300) && (x < 390) && (y < 390) && (y > 350))
				 {
					 high = true;
				 }
		       }
	         }
		 
		  	  window.draw(menuSquare);
			  window.draw(High);
		      window.draw(HighButton);
			  window.draw(play);
			  window.draw(playButton);
			  window.draw(snake);
			  window.draw(CreatedBy);
		      window.display();

			  if(high == true){
				  highScores();
				  window.clear();
				  high = false;
				  	HighButton.setString("High\nScores");
	HighButton.setFont(font);
	HighButton.setCharacterSize(15);
	HighButton.setColor(sf::Color(30, 30, 30));
	HighButton.setPosition(300, 350);

	snake.setString("SNAKE 2.0");
	snake.setFont(font);
	snake.setCharacterSize(50);
	snake.setColor(sf::Color(30, 30, 255));
	snake.setPosition(80, 75);

	playButton.setString("Play");
	playButton.setFont(font);
	playButton.setCharacterSize(20);
	playButton.setColor(sf::Color(30, 30, 30));
	playButton.setPosition(100, 357);

	CreatedBy.setString("Created by\nBrandon Aderholdt\nJanuary 10th, 2014");
	CreatedBy.setFont(font);
	CreatedBy.setCharacterSize(15);
	CreatedBy.setColor(sf::Color(30, 30, 70));
	CreatedBy.setPosition(140, 200);
			  }

			  if(exit == true){
				  for(int i = 4; i <= 0; i--){
				  play.setOutlineThickness(i);
				  sf::sleep(sf::seconds(1));
			      window.draw(play);
		          window.display();
				  }
			  break;
			  }
	}
}
void TeleportToArtifactRoom::draw(sf::RenderWindow& mainWindow){
	mainWindow.draw(sprite);
}
Esempio n. 3
0
void Tile::draw(sf::RenderWindow& window)
{
    window.draw(_sprite);
}
Esempio n. 4
0
void GUIMenu::draw(sf::RenderWindow &window)
{
	for (std::vector<sf::Text>::iterator it = text.begin(); it != text.end(); it++)
		window.draw(*it);
}
Esempio n. 5
0
void particle_system::draw(sf::RenderWindow &window, sf::View view)
{
	window.setView(view);
	window.draw(va);
	window.setView(window.getDefaultView());
}
Esempio n. 6
0
//tell the render window to draw the shape
void Bug::Draw(sf::RenderWindow &w) {
	w.draw(m_shape);
}
int ChoosePlayerScreen::Run(sf::RenderWindow & App, Game &game)
{
	sf::Event event;
	bool running = true;
	windowWidth = App.getSize().x;
	windowHeight = App.getSize().y;

	sf::Font font;
	if (!font.loadFromFile("fonts/arial.ttf"))
		std::cerr << "Problem with loading fonts" << std::endl;

	const float BACK_MENU_BUTTON_POS_X = 0.08;
	const float BACK_MENU_BUTTON_POS_Y = 0.10;
	sf::String backToMenuButtonPath("image/MenuButton.png");
	sf::String backToMenuHoverButtonPath("image/MenuButtonShadow.png");
	ButtonView backToMenuButton(backToMenuButtonPath, backToMenuHoverButtonPath, false);
	float backToMenuButtonWidth = backToMenuButton.getGlobalBounds().width;
	float backToMenuButtonHeight = backToMenuButton.getGlobalBounds().height;
	float backToMenuButtonPosX = windowWidth * BACK_MENU_BUTTON_POS_X - backToMenuButtonWidth * 0.5;
	float backToMenuButtonPosY = windowHeight * BACK_MENU_BUTTON_POS_Y - backToMenuButtonHeight * 0.5;
	backToMenuButton.setPosition(sf::Vector2f(backToMenuButtonPosX, backToMenuButtonPosY));

	const int MAX_PLAYERS = 6;
	vector<string> players;

	std::string choosePlayerText = "Wpisz nazwe gracza";
	sf::Text choosePlayerLabel(choosePlayerText, font, 50);
	choosePlayerLabel.setColor(sf::Color(255, 255, 255, 255));
	float choosePlayerPosX = windowWidth * 0.50 - choosePlayerLabel.getGlobalBounds().width * 0.5;
	float choosePlayerPosY = windowHeight * 0.10 - choosePlayerLabel.getGlobalBounds().height * 0.5;
	choosePlayerLabel.setPosition(choosePlayerPosX, choosePlayerPosY);


	std::string playerName;
	sf::Color textColor = sf::Color::Black;
	sf::Vector2f frameSize(310, 45);
	sf::Color frameColor = sf::Color::White;
	float playerNamePosX = windowWidth * 0.35;
	float playerNamePosY = windowHeight * 0.32;
	playerNameTextField = TextField(playerName, font, 35, textColor);
	playerNameTextField.setFrame(frameSize, frameColor);
	playerNameTextField.setPositon(sf::Vector2f(playerNamePosX, playerNamePosY));

	sf::String addPlayerButtonPath("image/Accept.png");
	sf::String addPlayerHoverButtonPath("image/AcceptShadow.png");
	ButtonView addPlayerButton(addPlayerButtonPath, addPlayerHoverButtonPath, false);
	float addPlayerButtonPosX = windowWidth * 0.70 - addPlayerButton.getGlobalBounds().width * 0.5;
	float addPlayerButtonPosY = windowHeight * 0.35 - addPlayerButton.getGlobalBounds().height * 0.5;
	addPlayerButton.setPosition(addPlayerButtonPosX, addPlayerButtonPosY);

	std::string playerText = "Wprowadz nazwy graczy";
	sf::Text playerLabel(playerText, font, 30);
	playerLabel.setColor(sf::Color(255, 255, 255, 255));
	float playerLabelPosX = windowWidth * 0.50 - playerLabel.getGlobalBounds().width * 0.5;
	float playerLabelPosY = windowHeight * 0.50 - playerLabel.getGlobalBounds().height * 0.5;
	playerLabel.setPosition(playerLabelPosX, playerLabelPosY);

	sf::String nextButtonPath("image/ForwardButton.png");
	ButtonView nextButton(nextButtonPath, nextButtonPath, false);
	float nextButtonPosX = windowWidth * 0.80 - nextButton.getGlobalBounds().width * 0.5;
	float nextButtonPosY = windowHeight * 0.80 - nextButton.getGlobalBounds().height * 0.5;
	nextButton.setPosition(nextButtonPosX, nextButtonPosY);

	while (running)
	{
		while (App.pollEvent(event))
		{
			sf::Mouse mouse;
			sf::Vector2i mousePos = mouse.getPosition(App);

			switch (event.type)
			{
			case  sf::Event::Closed:
				App.close();
				break;
			case sf::Event::MouseMoved:

				if (backToMenuButton.isButtonHoverd(mousePos) && mouse.isButtonPressed(sf::Mouse::Left)) { return (0); }

				if (nextButton.isButtonHoverd(mousePos) && mouse.isButtonPressed(sf::Mouse::Left)) 
				{ 
					game.setPlayersNames(players);
					return (2); 
				}

				
				if (addPlayerButton.isButtonHoverd(mousePos) && mouse.isButtonPressed(sf::Mouse::Left) && playerName.size() > 0) {
					players.push_back(playerName);
					playerName = "";
					playerNameTextField.setString(playerName);
					playerText = "";
					for (string name : players)
					{
						if (players.size() < MAX_PLAYERS || name != players.back())
							playerText += name + " vs ";
						else
							playerText += name;					
					}
					playerLabel.setString(playerText);
					playerLabelPosX = windowWidth * 0.50 - playerLabel.getGlobalBounds().width * 0.5;
					playerLabel.setPosition(playerLabelPosX, playerLabelPosY);
				}
				break;
			case sf::Event::TextEntered:
				playerName = playerNameTextField.action(event);
				break;
			default:
				break;
			}
		}

		App.clear(sf::Color(56, 134, 185, 255));	
		App.draw(playerLabel);
		App.draw(choosePlayerLabel);
		App.draw(backToMenuButton);
		playerNameTextField.draw(App);
		if (!addPlayerButton.isHidden()) App.draw(addPlayerButton);
		if (players.size() >= 2) App.draw(nextButton);
		App.display();

	}
	return (-1);
}
Esempio n. 8
0
void BackgroundObject::Render(sf::RenderWindow &window)
{

	window.draw(m_currentAnimation->getSprite());
}
Esempio n. 9
0
void GameObject::draw (sf::RenderWindow &GameWindow )
{

		GameWindow.draw(GameObjectSprite);

}
Esempio n. 10
0
void main()
	{
	menu();
	while(true){
	sf::Clock clock, clockInvincible;
    score1 = 0;
	int  xBlock, yBlock, x, y, seconds = 0, red, green, blue;
	int direction = 0, directionOfBack = 0, size;
	bool checkGameOver = false, outOfBounds = false, restarter = false, breaker = false;
			size = Robjects.size();
			Robjects.erase(Robjects.begin()+0, Robjects.begin()+size);
			window.clear();
	//---------------------------------------------------------------------------
	//sf::RenderWindow window(sf::VideoMode(600, 500), "Testing");
	//---------------------------------------------------------------------------
	event.type = sf::Event::Count;
	sf::RectangleShape square(sf::Vector2f(sizex, sizey));
	square.setFillColor(sf::Color(200, 60, 0));
	square.setOutlineThickness(2);
    square.setOutlineColor(sf::Color(140, 30, 0));
	//---------------------------------------------------------------------------
	sf::RectangleShape egg(sf::Vector2f(sizex + 2, sizey + 2));
	egg.setFillColor(sf::Color(red, green, blue));
	egg.setOutlineThickness(2);
    egg.setOutlineColor(sf::Color(200, 200, 200));
	//---------------------------------------------------------------------------
	setAll(x, y, xBlock, yBlock);
	//---------------------------------------------------------------------------
  	egg.setPosition(xBlock, yBlock);
	//---------------------------------------------------------------------------
	setEgg(red, green, blue);
 while(window.isOpen())
	  {
		  if(invincible1 == true){
			  invincible2(x, y);
		for(int i = 0; i < Robjects.size(); i++){
	Robjects[i].setFillColor(sf::Color(200, 50, 50));
	Robjects[i].setOutlineThickness(2);
    Robjects[i].setOutlineColor(sf::Color(40, 40, 40));
		}
		  }
		  else 
              outOfBounds = checkOutOfBounds(x , y);

	sf::Time elapsed1 = clock.getElapsedTime();
	seconds = elapsed1.asMilliseconds();
	//---------------------------------------------------------------------------
    restarter = updateGame(x, y, xBlock, yBlock, direction, directionOfBack, checkGameOver, seconds, red, green, blue);

	egg.setFillColor(sf::Color(red, green, blue));
	if(restarter == true)
	clock.restart();
	directionOfBack = CreateTail(x, y, direction, checkGameOver, false);
   	//---------------------------------------------------------------------------
	if((x % 25 == 0)&&(y % 25 == 0)){
		//------------------------------------------------------------
		  while(window.pollEvent(event)) {
			  if(event.type == sf::Event::Closed){
			size = Robjects.size();
			Robjects.erase(Robjects.begin()+0, Robjects.begin()+size);
				  window.close();

			  }
			  //---------------------------------------------------------------------
			  if((event.key.code == sf::Keyboard::P)&&(event.type == sf::Event::KeyPressed)){
			  window.draw(square);
			  for(int i = 0; i < Robjects.size(); i++)
			  window.draw(Robjects[i]);

			  if(eggs == true){}
			  else
			  window.draw(egg);

			  window.draw(score);
		      window.display();
				  while(true){
			  while(window.pollEvent(event)) {
			  if((event.key.code == sf::Keyboard::P)&&(event.type == sf::Event::KeyPressed))
				  breaker = true;
			  			  }
			  if(breaker == true)
				  break;
			  }
			  }
				  breaker = false;
				  event.key.code == sf::Keyboard::Q;
			  if(event.type == sf::Event::KeyPressed){
			  direction = move(direction, x, y);
			  square.setPosition(x,y);
			  }
		    }
		  }
	//---------------------------------------------------------------------------
		if((checkGameOver == true)||(outOfBounds == true))
		{
			  window.clear();
		      window.draw(square);
			  for(int i = 0; i < Robjects.size(); i++)
			  window.draw(Robjects[i]);
			  window.draw(egg);
			  window.draw(score);
			  window.draw(gameOver);
              exit();
			  window.clear();
			  menu();
			  break;
		 }
	//---------------------------------------------------------------------------
		  square.setPosition(x,y);
		  egg.setPosition(xBlock, yBlock);

		  	  window.clear();
		      window.draw(square);
			  for(int i = 0; i < Robjects.size(); i++)
			  window.draw(Robjects[i]);

			  if(eggs == false){
				    window.draw(egg);
			  }
			  else{
		for(int i = 0; i < 120; i++)
		window.draw(egger[i]); 
			  }
			  			if(invincible == true)
	{
			invincible3.setString("I");
	        invincible3.setFont(font);
	        invincible3.setCharacterSize(10);
	        invincible3.setColor(sf::Color(255, 255, 255));
	        invincible3.setPosition(xBlock + 4, yBlock + 4);
			window.draw(invincible3);
	}
			  window.draw(score);
		      window.display();
			  if(eggs == true)
				  sf::sleep(sf::seconds(.0009));
			  else
			 sf::sleep(sf::seconds(.003));
	  }
}
    //return 0;
}
Esempio n. 11
0
void Chameleon::draw(sf::RenderWindow& window) {
    window.draw(sprite);
    if (licking) tongue.draw(window);
}
Esempio n. 12
0
bool addHighScores()
{
	std::ofstream outFile;
	std::ifstream inFile;
	std::string filename, name, finalName;
	std::vector<std::string> names;
	std::vector<int> scores;
	int score, count = 0, scored;
	bool enterIt = false, breaker = false;
	scored = score1;
	if(!font.loadFromFile("ethnocentric rg.ttf"))
	{
		//error...
	};

	filename = "Highscores.txt";

	inFile.open(filename);

	enterName.setString("Enter Name: ");
	enterName.setFont(font);
	enterName.setCharacterSize(20);
	enterName.setColor(sf::Color(100, 100, 100));
	enterName.setPosition(20, 357);

	nameEnter.setString(name);
	nameEnter.setFont(font);
	nameEnter.setCharacterSize(20);
	nameEnter.setColor(sf::Color(100, 100, 100));
	nameEnter.setPosition(225, 357);

	inFile>>name>>score;
	while(inFile){
      names.push_back(name);
      scores.push_back(score);
      inFile>>name>>score;
	}
//------------------------------------------------------------
if(scores.size() == 5){
for(int i = 0; i < scores.size(); i++) {
	if(scores[i] < scored)
		enterIt = true;
}
}
//------------------------------------------------------------
else {
	for(int i = 0; i < scores.size(); i++) {
	if(scores[i] < scored){
		enterIt = true;
		break;
	}
}
	if(enterIt != true) 
		enterIt = true;
}
//--------------------------------------------------------------
int i = 0;
name = "";

window.clear();
sf::Event event;

if(enterIt == true) {
	while(true){

		if(enterIt = true)
			window.clear();
		enterIt = false;
	nameEnter.setString(name);
	window.draw(enterName);
	window.draw(nameEnter);
	window.display();

	  while(window.pollEvent(event)) {
		   switch(event.type){
		   case sf::Event::TextEntered:

			   if(sf::Keyboard::isKeyPressed(sf::Keyboard::Return)){
				   breaker = true;
				   break;
			   }
			   else if((event.text.unicode != 8)&&(i < 9)){
				   name += (char)event.text.unicode;
				   i++;
				   finalName = name;
			   }

			   else if (event.text.unicode == '\b'){
                       name = name.substr(0, name.length() - 1);
					   window.clear();
					   enterIt = true;
					   if(!i == 0)
					   i--;
                }
    }
	
	  }
	  if(breaker == true)
			   break;
	}

if(names.size() == 0){
	names.push_back(finalName);
	scores.push_back(scored);
}
else if(names.size() < 5){
	for(int i = 0; i < names.size(); i++){
		if(scores[i] < scored){
			names.insert(names.begin() + i, finalName);
			scores.insert(scores.begin() + i, scored);
			enterIt = true;
			break;
		}
	}
	if(!enterIt == true){
	names.push_back(finalName);
	scores.push_back(scored);
	}
}
else {
		for(int i = 0; i < names.size(); i++){
		if(scores[i] < scored){
			names.insert(names.begin() + i, finalName);
			scores.insert(scores.begin() + i, scored);
			names.pop_back();
			scores.pop_back();
			break;
		}
		}
}

    inFile.close();
    std::ofstream outFile(filename);
	for(int i = 0; i < names.size(); i++)
		outFile<<names[i]<<" "<<scores[i]<<std::endl;
	outFile.close();
	return true;
}
return false;
outFile.close();
}
Esempio n. 13
0
void highScores()
{
	bool exit1 = false;
	std::string filename, name1, score1;
	std::vector<sf::Text> HighNames;
	std::vector<sf::Text> HighScores;
	int x = 75, y = 100, x2 = 300, y2 = 100, size;
	filename = "Highscores.txt";
    std::ifstream inFile(filename);

	if(!font.loadFromFile("ethnocentric rg.ttf"))
	{
		//error...
	};

	int count = 0;
	inFile>>name1>>score1;

	while(count != 5){
	HighName.setString(convertInt(count + 1) + ".  " + name1);
	HighName.setFont(font);
	HighName.setCharacterSize(20); 
	HighName.setColor(sf::Color(50, 50, 50));
	HighName.setPosition(x, y + (50 * count));

	HighScore.setString(score1);
	HighScore.setFont(font);
	HighScore.setCharacterSize(20);
	HighScore.setColor(sf::Color(50, 50, 50));
	HighScore.setPosition(x2, y2 + (50 * count));

	HighScoreTitle.setString("High Scores");
	HighScoreTitle.setFont(font);
	HighScoreTitle.setCharacterSize(50);
	HighScoreTitle.setColor(sf::Color(130, 30, 30));
	HighScoreTitle.setPosition(50, 20);

	menuButton.setString("Menu");
	menuButton.setFont(font);
	menuButton.setCharacterSize(20);
	menuButton.setColor(sf::Color(100, 100, 100));
	menuButton.setPosition(100, 357);

	sf::RectangleShape menu(sf::Vector2f(80, 40));
	menu.setFillColor(sf::Color(255, 0, 0));
	menu.setOutlineThickness(4);
    menu.setOutlineColor(sf::Color(255, 100, 0));
	menu.setPosition(100, 350);

		HighNames.push_back(HighName);
		HighScores.push_back(HighScore);
		count++;
		name1 = "";
		score1 = "";
		inFile>>name1>>score1;
	}
	
	size = HighNames.size();

window.clear();
window.draw(HighScoreTitle);
window.draw(HighNames[0]);
window.draw(HighScores[0]);
window.draw(HighNames[1]);
window.draw(HighScores[1]);
window.draw(HighNames[2]);
window.draw(HighScores[2]);
window.draw(HighNames[3]);
window.draw(HighScores[3]);
window.draw(HighNames[4]);
window.draw(HighScores[4]);
window.draw(menuButton);
window.display();
while(true){
		  while(window.pollEvent(event)) {
			  			  if(event.type == sf::Event::Closed){
			size = Robjects.size();
			Robjects.erase(Robjects.begin()+0, Robjects.begin()+size);
				  window.close();

			  }
			 if (sf::Mouse::isButtonPressed(sf::Mouse::Left)){
				 sf::Vector2i localPosition = sf::Mouse::getPosition(window);
				 x = localPosition.x;
				 y = localPosition.y;
				 if((x > 100) && (x < 180) && (y < 390) && (y > 350))
					exit1 = true;
			 }
		  }
			 if(exit1 == true)
				 break;
	}
inFile.close();
window.clear();
}
Esempio n. 14
0
bool exit()
{
	int x, y, size;
	bool exit1 = false;

	if(addHighScores() == true)
		return true;

	if(!font.loadFromFile("ethnocentric rg.ttf"))
	{
		//error...
	};
	gameOver.setString("Game Over");
	gameOver.setFont(font);
	gameOver.setCharacterSize(50);
	gameOver.setColor(sf::Color(200, 200, 0));
	gameOver.setPosition(85, 200);

	sf::RectangleShape exit2(sf::Vector2f(80, 40));
	exit2.setFillColor(sf::Color(255, 0, 0));
	exit2.setOutlineThickness(4);
    exit2.setOutlineColor(sf::Color(255, 100, 0));
	exit2.setPosition(250, 350);

	sf::RectangleShape menu(sf::Vector2f(80, 40));
	menu.setFillColor(sf::Color(255, 0, 0));
	menu.setOutlineThickness(4);
    menu.setOutlineColor(sf::Color(255, 100, 0));
	menu.setPosition(100, 350);

	exitButton.setString("Exit");
	exitButton.setFont(font);
	exitButton.setCharacterSize(20);
	exitButton.setColor(sf::Color(30, 30, 30));
	exitButton.setPosition(260, 357);

	menuButton.setString("Menu");
	menuButton.setFont(font);
	menuButton.setCharacterSize(20);
	menuButton.setColor(sf::Color(30, 30, 30));
	menuButton.setPosition(100, 357);
	        window.draw(gameOver);
			  window.draw(exit2);
			  window.draw(menu);
			  window.draw(gameOver);
			  window.draw(exitButton);
			  window.draw(menuButton);
		      window.display();
	while(true){
		  while(window.pollEvent(event)) {
			  if(event.type == sf::Event::Closed)
				  window.close();

			 if (sf::Mouse::isButtonPressed(sf::Mouse::Left)){
				 sf::Vector2i localPosition = sf::Mouse::getPosition(window);
				 x = localPosition.x;
				 y = localPosition.y;
				 if((x > 100) && (x < 180) && (y < 390) && (y > 350)){
					exit1 = true;
				 }
				 else if((x > 250) && (x < 330) && (y < 390) && (y > 350)){
			size = Robjects.size();
			Robjects.erase(Robjects.begin()+0, Robjects.begin()+size);
				 window.close();
				 }
		       }
	         }

			  if(exit1 == true)
				  break;

			  size = Robjects.size();
			Robjects.erase(Robjects.begin()+0, Robjects.begin()+size);
	}
	window.clear();
	return true;
}
Esempio n. 15
0
int WaitingMenu::run(sf::RenderWindow &window, CommonData* commonData) {
    // Create background
    sf::Sprite background(commonData->defaultBackgroundTexture);

    // Create menu title
    Label* lobbyTitle = new Label("Lobby", 100, commonData);
    lobbyTitle->setPosition((SCREEN_WIDTH - lobbyTitle->getWidth()) / 2, 50);

    // Teams labels
    Label* blueTeamLabel = new Label("Blue team", 70, 150, 200, commonData);
    blueTeamLabel->setColor(sf::Color::Blue);
    Label* redTeamLabel = new Label("Red team", 70, commonData);
    redTeamLabel->setPosition(SCREEN_WIDTH - redTeamLabel->getWidth() - 150, 200);
    redTeamLabel->setColor(sf::Color::Red);

    // Players labels
    Label** playerLabel = new Label*[4];
    for (int i = 0; i < 4; i++) {
        playerLabel[i] = new Label("", 60, 180, 300 + (i/2)*100, commonData);
        if (i % 2 == 1) {
            playerLabel[i]->setPosition(SCREEN_WIDTH - playerLabel[i]->getWidth() - 180, 300 + (i/2)*100);
        }
    }

    // Countdown label
    Label* countdownLabel = new Label("The game will start in 15 seconds...", 40, commonData);
    countdownLabel->setPosition(SCREEN_WIDTH - countdownLabel->getWidth() - 30, 600);

    // Countdown
    sf::Clock clock;
    sf::Time fiveteenSeconds = sf::seconds(15.0f);
    int amountOfPlayers = 0;

    // Main loop
    while (window.isOpen()) {
        // Position of mouse
        sf::Vector2i position = sf::Mouse::getPosition(window);

        // Process events
        sf::Event event;
        while (window.pollEvent(event)) {
            // Close window: exit
            if (event.type == sf::Event::Closed) {
                window.close();
            }

            // Escape pressed: exit
            if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
                window.close();
            }
        }

        // Show players name on labels
        for (int i = 0; i < commonData->map->playersSize(); i++) {
            Player* player = commonData->map->getPlayerAtIndex(i);
            playerLabel[player->getID()]->setString(player->getName());
        }

        // Prepare countdown information
        if ((amountOfPlayers != commonData->map->playersSize()) && (commonData->map->playersSize() == 2 || commonData->map->playersSize() == 4)) {
            clock.restart();
            amountOfPlayers = commonData->map->playersSize();
        }

        // Clear screen
        window.clear(sf::Color::Black);

        // Draw
        window.draw(background);
        lobbyTitle->draw(window);
        blueTeamLabel->draw(window);
        redTeamLabel->draw(window);
        for (int i = 0; i < 4; i++) {
            if (i % 2 == 1) {
                playerLabel[i]->setPosition(SCREEN_WIDTH - playerLabel[i]->getWidth() - 180, 300 + (i/2)*100);
            }
            playerLabel[i]->draw(window);
        }

        // Show information about starting game only when there are 2 or 4 players
        if (commonData->map->playersSize() == 2 || commonData->map->playersSize() == 4) {
            int timeToStart = (int)ceil(fiveteenSeconds.asSeconds() - clock.getElapsedTime().asSeconds());
            if (timeToStart <= 3) {
                timeToStart = 3;
            }
            countdownLabel->setString("The game will start in " + Converter::int2string(timeToStart) + " seconds...");
            countdownLabel->setPosition(SCREEN_WIDTH - countdownLabel->getWidth() - 30, 600);
            countdownLabel->draw(window);
        }

        // Update the window
        window.display();

        // Go to the game if countdown will finish
        if ((amountOfPlayers == 2 || amountOfPlayers == 4) && clock.getElapsedTime().asSeconds() > fiveteenSeconds.asSeconds() - 3.0f && commonData->gameStarted == true) {
            return GAME;
        }
    }

    // Change screen
    return EXIT;
}
Esempio n. 16
0
void nasic::options::show(sf::RenderWindow& window)
{
    using nasic::options;

    /////////////////////////////////////////////////////
    //***************IMPORTANT NOTE*********************
    //we're getting the video mode and creating a scale
    //variable for the drawables using 800 as the base
    //800*600 will be the smallest screen supported
    //*****KEEPING IN MIND****
    //we're blowing up small images...
    //this is not ideal for non-retro-looking sprites
    sf::VideoMode mode = sf::VideoMode::getDesktopMode();
    float scale = mode.width/800.f;

    window.setKeyRepeatEnabled(false);
    window.setFramerateLimit(60);//set the refresh limit to the current frame rate 60fps

    //bail if the options are not in uninitialized state
    if(!m_optionstate == optionstate::s_uninitialized)
        return;

    //play the transition sound...
    m_transition.play();

    //create info stuff
    sf::Color bg = sf::Color(255,150,0,200);
    sf::Color none = sf::Color(0,0,0,0);
    sf::Color darkred = sf::Color(100,0,0,255);

    sf::Vector2f volpos = sf::Vector2f(window.getSize().x/2.f,window.getSize().y/4.f);
    sf::Vector2f effpos = sf::Vector2f(window.getSize().x/2.f,window.getSize().y/2.f);
    sf::Vector2f diffpos = sf::Vector2f(window.getSize().x/2.f,window.getSize().y/1.25f);
    gui::optionbox vol("Volume", volpos, 20, window);
    gui::optionbox eff("Effects Volume", effpos, 20, window);
    gui::optionbox dif("Difficulty", diffpos, 3, window);

    sf::Uint32 focus = 0;

    sf::Font myfont;
    if(!myfont.loadFromFile("fonts/contb.ttf"))
    {
        std::cerr<<"Could not load contb.ttf"<<std::endl;
    }

    sf::Text title("Options", myfont, 48);
    title.setColor(darkred);
    title.setPosition(window.getSize().x * 0.01f, window.getSize().y * 0.01f);

    sf::Text volLabel(" ", myfont, 48);
    volLabel.setOrigin(volLabel.getGlobalBounds().width/2.f,0.f);
    volLabel.setPosition(window.getSize().x/2.f, window.getSize().y/4.f);
    sf::Text effLabel(" ", myfont, 48);
    effLabel.setOrigin(effLabel.getGlobalBounds().width/2.f,0.f);
    effLabel.setPosition(window.getSize().x/2.f, window.getSize().y/2.f);
    sf::Text difLabel(" ", myfont, 48);
    difLabel.setOrigin(difLabel.getGlobalBounds().width/2.f,0.f);
    difLabel.setPosition(window.getSize().x/2.f, window.getSize().y/1.25f);

    sf::ConvexShape bgBox = thor::Shapes::roundedRect(sf::Vector2f(window.getSize().x, window.getSize().y), 0.f, sf::Color(bg), 0.f, sf::Color(none));
    bgBox.setPosition(0.f,0.f);

    nasic::starfield stars(window,nasic::starfield::starStyle::smallStars, scale);

    nasic::hexgrid hex(window, nasic::hexgrid::hexStyle::translucent, scale);

    m_optionstate = optionstate::s_settingoptions;

    //time stuff...
    sf::Clock tickClock;
    sf::Time timeSinceLastUpdate = sf::Time::Zero;
    sf::Time TimePerFrame = sf::seconds(1.f/60.f);

    vol.setVal(m_initialVol);
    eff.setVal(m_initialEff);
    dif.setVal(m_initialDif);

    //initialize focus to volume controls
    vol.setFocus(true);
    eff.setFocus(false);
    dif.setFocus(false);

    sf::SoundBuffer menubuff;
    if(!menubuff.loadFromFile("sound/select.wav"))
    {
        std::cerr<<"Could not load select.wav."<<std::endl;
    }

    sf::Sound menusound;
    menusound.setBuffer(menubuff);
    menusound.setVolume(m_initialEff*5.f);

    sf::Music menumusic;
    if(!menumusic.openFromFile("sound/theme.ogg"))
    {
        std::cout<<"Could not open stream for theme.ogg"<<std::endl;
    }
    menumusic.setVolume(m_initialVol*5.f);
    menumusic.setLoop(true);
    menumusic.play();

    bool running = true;
    sf::Event e;
    while(running)
    {
        while(window.pollEvent(e))
        {
            if(e.type == sf::Event::Closed)
            {
                m_options.saveOptions(m_options,m_filename.c_str());
                m_optionstate = optionstate::s_done;
                return;
            }

            if(e.type == sf::Event::KeyPressed)
            {
                switch(e.key.code)
                {
                    case sf::Keyboard::Escape:
                    {
                        m_options.saveOptions(m_options,m_filename.c_str());
                        m_optionstate = optionstate::s_done;
                        return;
                    }
                    break;

                    case sf::Keyboard::Up:
                    {
                        if(focus > 0)
                        {
                            focus--;
                            menusound.play();
                        }

                    }
                    break;

                    case sf::Keyboard::Down:
                    {
                        if(focus < 2)
                        {
                            focus++;
                            menusound.play();
                        }
                    }
                    break;

                    case sf::Keyboard::Left:
                    {
                        menusound.play();
                    }
                    break;

                    case sf::Keyboard::Right:
                    {
                        menusound.play();
                    }
                    break;

                    case sf::Keyboard::Tab:
                    {
                        menusound.play();
                        if(focus >= 2)
                            focus = 0;
                        else
                            focus++;
                    }

                    default:
                        break;
                }
            }
            vol.update(e, window);
            eff.update(e, window);
            dif.update(e, window);
        }

        //handle game ticks and return a fixed dt
        //for updates
        timeSinceLastUpdate += tickClock.restart();
        while (timeSinceLastUpdate > TimePerFrame)
        {
            timeSinceLastUpdate -= TimePerFrame;
            stars.update(window, TimePerFrame);
        }

        m_vol = vol.getVal() * 5.f;
        menumusic.setVolume(m_vol);
        m_options.m_volume = m_vol;

        switch(focus)
        {
            case 0://volume is on focus
            {
                vol.setFocus(true);
                eff.setFocus(false);
                dif.setFocus(false);
            }
            break;

            case 1://effects is on focus
            {
                vol.setFocus(false);
                eff.setFocus(true);
                dif.setFocus(false);
            }
            break;

            case 2://difficulty is on focus
            {
                vol.setFocus(false);
                eff.setFocus(false);
                dif.setFocus(true);
            }
            break;

            default:
                break;
        }

        if(eff.getDownClicks() == 1)
            menusound.play();

        if(eff.getUpClicks() == 1)
            menusound.play();

        m_eff = eff.getVal() * 5.f;
        menusound.setVolume(m_eff);

        m_options.m_effects = m_eff;
        m_options.m_difficulty = dif.getVal();

        //update labels
        switch(vol.getVal())
        {
        case 0:
            volLabel.setString("Off");
            break;
        default:
            volLabel.setString(toString(vol.getVal()));
            break;
        }

        switch(eff.getVal())
        {
        case 0:
            effLabel.setString(toString(eff.getVal()));
            break;
        default:
            effLabel.setString(toString(eff.getVal()));
            break;
        }

        switch(dif.getVal())
        {
        case 0:
            {
                difLabel.setColor(sf::Color(255,100,100,255));
                difLabel.setString("Infantile");
            }
            break;
        case 1:
            {
                difLabel.setColor(sf::Color(200,0,200,255));
                difLabel.setString("Easy as Pie");
            }
            break;
        case 2:
            {
                difLabel.setColor(sf::Color(0,200,0,255));
                difLabel.setString("Normal");
            }
            break;
        case 3:
            {
                difLabel.setColor(sf::Color(200,0,0,255));
                difLabel.setString("Very Hard");
            }
            break;
        default:
            break;
        }

        volLabel.setOrigin(volLabel.getGlobalBounds().width/2.f,0.f);
        effLabel.setOrigin(effLabel.getGlobalBounds().width/2.f,0.f);
        difLabel.setOrigin(difLabel.getGlobalBounds().width/2.f,0.f);

        window.clear();
        window.draw(stars);
        window.draw(bgBox);
        window.draw(hex);
        window.draw(vol);
        window.draw(eff);
        window.draw(dif);
        window.draw(title);
        window.draw(volLabel);
        window.draw(effLabel);
        window.draw(difLabel);
        window.display();
    }
    std::cout<<m_options.m_volume<<"\n"<<m_options.m_effects<<"\n"<<m_options.m_difficulty<<std::endl;
    m_options.saveOptions(m_options,m_filename.c_str());
    return;
}
Esempio n. 17
0
 void draw(sf::RenderWindow& mTarget) { mTarget.draw(shape); }
Esempio n. 18
0
File: FPS.cpp Progetto: ScArL3T/Pong
void FPS::draw(sf::RenderWindow &window)
{
	window.draw(fpsText);
}
int screen_1::Run(sf::RenderWindow &App)
{
	sf::Event Event;

	bool Running = true;

	while (Running)
	{
		//Verifying events
		while (App.pollEvent(Event))
		{
			// Window closed
			if (Event.type == sf::Event::Closed)
			{
				return (-1);
			}
			//Key pressed
			if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
			{
				sf::Vector2f pos = frogger.getPosition();

				if (pos.x <= 15 || (pos.x <= 15 && pos.y <= 675))
				{
					frogger.move(0, 0);
				}// end if
				else
				{
					if (rectSourceSprite.left != 216)
					{
						rectSourceSprite.left = 216;
						rectSourceSprite.width = 55;
						frogger.setTextureRect(rectSourceSprite);
					}// end if

					frogger.move(-50, 0);

				}// end else
			}// end if
			if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
			{
				sf::Vector2f pos = frogger.getPosition();

				if (pos.x >= 690)
				{
					frogger.move(0, 0);
				}// end if
				else
				{
					if (rectSourceSprite.left != 89)
					{
						rectSourceSprite.left = 89;
						rectSourceSprite.width = 60;
						frogger.setTextureRect(rectSourceSprite);
					}// end if

					frogger.move(50, 0);

				}// end else
			}// end if
			if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
			{
				sf::Vector2f pos = frogger.getPosition();

				if (pos.y <= -35)
				{
					frogger.move(0, 0);
				}// end if
				else
				{
					if (rectSourceSprite.left != 0)
					{
						rectSourceSprite.left = 0;
						rectSourceSprite.width = 89;
						frogger.setTextureRect(rectSourceSprite);
					}// end if

					frogger.move(0, -50);
				}
			}// end if
			if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
			{
				sf::Vector2f pos = frogger.getPosition();

				if (pos.y >= 540)
				{
					frogger.move(0, 0);
				}// end if
				else
				{
					if (rectSourceSprite.left != 149)
					{
						rectSourceSprite.left = 149;
						rectSourceSprite.width = 67;
						frogger.setTextureRect(rectSourceSprite);
					}// end if

					frogger.move(0, 50);

				}// end else
			}// end if
		}

		// Creating the objects
		Object t1(130, 420, 0.5);
		Object t2(550, 290, 0.3);
		Object c1(-50, 420, 0.5);
		Object c2(280, 289, 0.3);
		Object c3(0, 289, 0.3);
		Object sl1(0, 125, 0.2);
		Object sl2(200, 61, 0.3);
		Object sl3(300, 8, 0.4);
		Object l1(799, 8.3, 0.4);
		Object l2(500, 125, 0.2);

		t1.moveRight(truck);
		t2.moveLeft(truck2);
		c1.moveRight(car);
		c2.moveLeft(car2);
		c3.moveLeft(car3);
		sl1.moveRight(shortLog);
		sl2.moveLeft(shortLog2);
		sl3.moveRight(shortLog3);
		l1.moveRight(longLog);
		l2.moveRight(longLog2);

		//Clearing screen
		App.clear(sf::Color(0, 0, 0, 0));

		//Drawing
		App.draw(background);
		App.draw(truck);
		App.draw(truck2);
		App.draw(car);
		App.draw(car2);
		App.draw(car3);
		App.draw(longLog);
		App.draw(longLog2);
		App.draw(shortLog);
		App.draw(shortLog2);
		App.draw(shortLog3);
		App.draw(lillypad);
		App.draw(lillypad2);
		App.draw(lillypad3);
		App.draw(lillypad4);
		App.draw(lillypad5);
		App.draw(frogger);
		App.display();
	}

	//Never reaching this point normally, but just in case, exit the application
	return -1;
}
Esempio n. 20
0
void GameOver::draw(sf::RenderWindow& app)
{
    app.draw(_sprite);
}
Esempio n. 21
0
void InterfaceGrenade::wyswietl(sf::RenderWindow &okno)
{
    okno.draw(sprajt);
}
Esempio n. 22
0
void rendering::render_room(const Room* room,sf::RenderWindow& screen, const std::pair<unsigned int, unsigned int>& pos, const std::pair<unsigned int, unsigned int>& size, const GameInfo& stats)
{
	screen.draw(*room);	
	render_time(screen,stats);
}
Esempio n. 23
0
void NpcCls::Render(sf::RenderWindow &aWindow)
{
	aWindow.draw(m_currentAnimation.getSprite());
}
Esempio n. 24
0
void rendering::render_characters(const std::vector<std::shared_ptr<ICharacter>>& c, sf::RenderWindow& w)
{
	for(const auto& e : c)
		w.draw(*e);
}
Esempio n. 25
0
void Shield::draw(sf::RenderWindow &window)
{
	if(isVisible==true)
	window.draw(shieldSpr);
}
Esempio n. 26
0
void rendering::render_map(const Maze& maze, sf::RenderWindow& screen, const std::pair<unsigned int, unsigned int>& pos, const std::pair<unsigned int, unsigned int>& size)
{
	/*
		First let's figure out the layout of the map !
		TODO : This must be done only once for each map, so we have to calculate this when we load a level, 
		not when we render the map
	*/
	Room* seed = maze.getSeedRoom();

	std::vector<Room*> vec;
	std::vector<std::pair<int, int>> positions;
	std::vector<std::pair<unsigned int, unsigned int>> coords;

	positions.push_back(std::make_pair(0,0));
	coords.push_back(std::make_pair(pos.first + size.first/2, pos.second + size.second / 2));

	unsigned int cpt = 0;
	vec.push_back(seed);

	while(cpt < vec.size())
	{
		Room* piece = vec[cpt];

		if(piece == nullptr) 
		{
			infos::log(RENDERING_PATH,"A room is null in render_map, we will not render the rest of the map");
			return;
		}

		if(piece->getNeighboor(NORTH) != nullptr)
		{
			if (std::find(positions.begin(),positions.end(),std::make_pair(positions[cpt].first,positions[cpt].second - 1)) == positions.end())
			{
				positions.push_back(std::make_pair(positions[cpt].first,positions[cpt].second - 1));
				vec.push_back(piece->getNeighboor(NORTH));
			}
		}
		if (piece->getNeighboor(SOUTH) != nullptr)
		{
			if(std::find(positions.begin(),positions.end(),std::make_pair(positions[cpt].first,positions[cpt].second + 1)) == positions.end())
			{
				positions.push_back(std::make_pair(positions[cpt].first,positions[cpt].second + 1));
				vec.push_back(piece->getNeighboor(SOUTH));
			}
		}
		if (piece->getNeighboor(WEST) != nullptr)
		{
			if(std::find(positions.begin(),positions.end(),std::make_pair(positions[cpt].first - 1,positions[cpt].second)) == positions.end())
			{
				positions.push_back(std::make_pair(positions[cpt].first - 1,positions[cpt].second));
				vec.push_back(piece->getNeighboor(WEST));
			}
		}
		if (piece->getNeighboor(EAST) != nullptr)
		{
			if(std::find(positions.begin(),positions.end(),std::make_pair(positions[cpt].first + 1,positions[cpt].second)) == positions.end())
			{
				positions.push_back(std::make_pair(positions[cpt].first + 1,positions[cpt].second));
				vec.push_back(piece->getNeighboor(EAST));
			}
		}

		++cpt;
	}
	
	/* Now that we have the layout, let's figure out the size of each element in the map */

	const int minf = std::min_element(positions.begin(),positions.end(),rendering::firstComp)->first; //Minimum for the width
	const int mins = std::min_element(positions.begin(),positions.end(),rendering::secondComp)->second; //Minimum for the height
	const int maxf = std::max_element(positions.begin(),positions.end(),rendering::firstComp)->first;
	const int maxs = std::max_element(positions.begin(),positions.end(),rendering::secondComp)->second;

	const int number_room_w = maxf - minf + 1;
	const int number_room_h = maxs - mins + 1;
	const int width_for_rooms = (static_cast<float>(size.first) / ::quad) * ::quad_for_rooms; // Takes quad_for_rooms/quad % of the full size
	const int height_for_rooms = (static_cast<float>(size.second) / ::quad) * ::quad_for_rooms; 
	const int width_for_blanks = (static_cast<float>(size.first) / ::quad) * ::quad_for_blanks;
	const int height_for_blanks = (static_cast<float>(size.second) / ::quad) * ::quad_for_blanks;

	const float room_height = height_for_rooms / number_room_h;
	const float room_width = width_for_rooms / number_room_w;
	const float blank_height = height_for_blanks / (number_room_h + 1);
	const float blank_width = width_for_blanks / (number_room_w + 1);
	
	const int line_size_h = blank_height * ::corridors_size;
	const int line_size_w = blank_width * ::corridors_size;
	const int line_size = std::max(line_size_h,line_size_w);
	
	cpt = 0;
	/* Then, let's do the actual rendering */
	
	/* For Debugging purpose, let's log those infos, to see what's messing with the rendering */

	for(auto p : positions)
	{
		Room* piece = vec[cpt];
		auto in = maze.getCurrentRoom();
		sf::RectangleShape rec;
		if(piece == in)
			rec.setFillColor(KiroGame::transparent);
		const unsigned int rank_w = abs(minf - p.first);
		const unsigned int rank_h = abs(mins - p.second);
		const float x = pos.first + rank_w * room_width + (rank_w + 1) * blank_width;
		const float y = pos.second + rank_h * room_height + (rank_h + 1) * blank_height;

		rec.setPosition(x,y);
		rec.setSize(sf::Vector2f(room_width,room_height));
		screen.draw(rec);
		
		sf::RectangleShape line; // For corridors between rooms
		
		if(piece == nullptr) 
		{
			infos::log(RENDERING_PATH,"A room is null in render_map, we will not render the rest of the map");
			return;
		}
		
		float x_line, y_line;

		if(piece->getNeighboor(NORTH) != nullptr)
		{
			//If north, the size is the width
			//the (x,y) are located on the square above.
			
			x_line = x + (room_width/2) - (line_size / 2);
			y_line = y - blank_height;
			line.setPosition(x_line,y_line);
			line.setSize(sf::Vector2f(line_size,blank_height));
			screen.draw(line);
		}
		if(piece->getNeighboor(SOUTH) != nullptr)
		{
			x_line = x + (room_width/2) - (line_size / 2);
			y_line = y + room_height;
			line.setPosition(x_line,y_line);
			line.setSize(sf::Vector2f(line_size,blank_height));
			screen.draw(line);	
		}
		if(piece->getNeighboor(EAST) != nullptr)
		{
			x_line = x + room_width;
			y_line = y + room_height/2 - line_size/2;
			line.setPosition(x_line,y_line);
			line.setSize(sf::Vector2f(blank_width,line_size));
			screen.draw(line);	
		}
		if(piece->getNeighboor(WEST) != nullptr)
		{
			x_line = x - blank_width;
			y_line = y + room_height/2 - line_size/2;
			line.setPosition(x_line,y_line);
			line.setSize(sf::Vector2f(blank_width,line_size));
			screen.draw(line);		
		}
	++cpt;
		
	}

	//screen.display();
}
Esempio n. 27
0
double Arena::runSimulation(Maze& maze, Robot& r, sf::RenderWindow& window) {
	sf::Font f;

	if (!f.loadFromFile("fonts/Oswald-Regular.ttf")) return 0;

	const int ROWS = maze.getRows();
	const int COLS = maze.getCols();
	const int CELL_SIZE = 30, OFFSET = 150;
	sf::RectangleShape rectangles[10][10];
	vector<sf::RectangleShape> lines;
	
	//text for display of info
	sf::Text bst;
	sf::Text med;
	sf::Text gen;
	//set fonts
	bst.setFont(f);
	med.setFont(f);
	gen.setFont(f);
	bst.setColor(sf::Color::Black);
	med.setColor(sf::Color::Black);
	gen.setColor(sf::Color::Black);
	//set sizes
	bst.setCharacterSize(24);
	med.setCharacterSize(24);
	gen.setCharacterSize(24);
	//set positions
	gen.setPosition(10, 10);
	bst.setPosition(10, 40);
	med.setPosition(10, 70);
	//set strings
	stringstream stream;
	stream.str("");
	string out;

	stream << generation;
	stream >> out;
	out = "Generation: " + out;
	gen.setString(out);

	stream.str(string());
	stream.clear();
	out.clear();
	stream << setprecision(2) << median;
	stream >> out;
	out = "Median Score: " + out;
	med.setString(out);

	stream.str(string());
	stream.clear();
	out.clear();
	stream << setprecision(2)  << best;
	stream >> out;
	out = "Best Score: " + out;
	bst.setString(out);
	
	//Cell used to find borders for the board spaces
	Cell* c;
	//populate rectangles as board spaces
	for (int i = 0; i < ROWS; i++) {
		for (int j = 0; j < COLS; j++) {
			//add board spaces, set color and position
			rectangles[i][j] = sf::RectangleShape(sf::Vector2f(CELL_SIZE, CELL_SIZE));
			rectangles[i][j].setFillColor(sf::Color::White);
			rectangles[i][j].setPosition((j * CELL_SIZE) + OFFSET, (i * CELL_SIZE) + OFFSET);
			
			//set cell to find borders and highlight end cell
			c = maze.getCell(i, j);
			if (c == maze.getEndCell()) rectangles[i][j].setFillColor(sf::Color::Blue);

			if (c->hasWall(direction::NORTH) || c->hasEdge(direction::NORTH)) {
				lines.push_back(sf::RectangleShape(sf::Vector2f(CELL_SIZE, 2)));
				lines[lines.size() - 1].setPosition(rectangles[i][j].getPosition());
				lines[lines.size() - 1].setFillColor(sf::Color::Black);
			}
			if (c->hasWall(direction::WEST) || c->hasEdge(direction::WEST)) {
				lines.push_back(sf::RectangleShape(sf::Vector2f(2, CELL_SIZE)));
				lines[lines.size() - 1].setPosition(rectangles[i][j].getPosition());
				lines[lines.size() - 1].setFillColor(sf::Color::Black);
			}
			if (c->hasWall(direction::SOUTH) || c->hasEdge(direction::SOUTH)) {
				lines.push_back(sf::RectangleShape(sf::Vector2f(CELL_SIZE, 2)));
				lines[lines.size() - 1].setPosition(rectangles[i][j].getPosition() + sf::Vector2f(0, CELL_SIZE));
				lines[lines.size() - 1].setFillColor(sf::Color::Black);
			}
			if (c->hasWall(direction::EAST) || c->hasEdge(direction::EAST)) {
				lines.push_back(sf::RectangleShape(sf::Vector2f(2, CELL_SIZE)));
				lines[lines.size() - 1].setPosition(rectangles[i][j].getPosition() + sf::Vector2f(CELL_SIZE, 0));
				lines[lines.size() - 1].setFillColor(sf::Color::Black);
			}
		}
	}
	
	//reset maze
	maze.clearVisited();
	maze.clearValues();

	//set needed values after reset
	Cell* curCell = maze.getStartCell();
	robotOrientation = direction::SOUTH;
	unsigned int move;
	double score;

	//clock for delays 
	sf::Clock clock;
	sf::Time delay = sf::milliseconds(50);

	//DRAW WINDOW INITIALLY WITH START CELL HIGHLIGHTED AS CURRENT
	window.clear(sf::Color::White);

	//highlight start cell
	rectangles[curCell->getRow()][curCell->getCol()].setFillColor(sf::Color::Green);

	//add cells
	for (int i = 0; i < ROWS; i++) {
		for (int j = 0; j < COLS; j++) {
			window.draw(rectangles[i][j]);
		}
	}

	//add borders
	for (unsigned int i = 0; i < lines.size(); i++) {
		window.draw(lines[i]);
	}

	//add information
	window.draw(gen);
	window.draw(bst);
	window.draw(med);

	window.display();

	//while the robot is not in the same cell facing the same direction
	while (!repeat(robotOrientation, curCell->getValue()) && !(curCell == maze.getEndCell())) {
		//set current cell to visited and update it's value
		curCell->setVisited();
		curCell->setValue(curCell->getValue() + robotOrientation);

		//send the robot the environment and get it's next move
		move = r.getMove(getEnv(robotOrientation, curCell));

		//perform next move

		//find rotation
		if (move == 3 || move == 7) {
			robotOrientation = Direction::left(robotOrientation);
		}
		else if (move == 2 || move == 6) {
			robotOrientation = Direction::opposite(robotOrientation);
		}
		else if (move == 1 || move == 5) {
			robotOrientation = Direction::right(robotOrientation);
		}
		else {
			//no rotation
		}

		//reset clock and hold for display
		clock.restart();
		while (clock.getElapsedTime() < delay) {}

		//HIGHLIGHT CURRENT CELL AS VISITED
		rectangles[curCell->getRow()][curCell->getCol()].setFillColor(sf::Color::Red);

		//move forwards
		if (!curCell->hasWall(robotOrientation) && !curCell->hasEdge(robotOrientation)) {
			curCell = maze.getCell(curCell->getRow() + Direction::row(robotOrientation), curCell->getCol() + Direction::col(robotOrientation));
		}

		//REDRAW WINDOW WITH UPDATED CELLS
		window.clear(sf::Color::White);

		//highlight current visiting cell
		rectangles[curCell->getRow()][curCell->getCol()].setFillColor(sf::Color::Green);

		//add cells
		for (int i = 0; i < ROWS; i++) {
			for (int j = 0; j < COLS; j++) {
				window.draw(rectangles[i][j]);
			}
		}

		//add borders
		for (unsigned int i = 0; i < lines.size(); i++) {
			window.draw(lines[i]);
		}

		sf::Event event;
		while (window.pollEvent(event))
		{
			// "close requested" event: we close the window
			if (event.type == sf::Event::Closed)
				return -1;
		} 

		//add information
		window.draw(gen);
		window.draw(bst);
		window.draw(med);

		window.display();

	}

	//calculate score    
	//score is a 1 if the end has been reached, else it is 1 - (distance from end * 0.01)
	if (curCell == maze.getEndCell()) {
		score = 1.0;
	}
	else {
		score = (double)getNumberOfVisitedCells(maze) / (double)((double)maze.getRows() * (double)maze.getCols());
	}
	//reset clock and hold for display
	clock.restart();
	while (clock.getElapsedTime() < sf::milliseconds(1000)) {}

	//return score
	return score;
	
}
Esempio n. 28
0
 virtual void draw (sf::RenderWindow& w) const {
   w.draw(vertex_lista);
 }
Esempio n. 29
0
void EmotivShooterScreen::Draw(sf::RenderWindow &Window, sf::Clock clock)
{
	Background.setTexture(&bgTex);
	Window.draw(Background);

	if(boss.GetActive() == false)
	{
		for(int e =0; e < enemy.size(); e++)
		{
			Window.draw(enemy[e]);				
		}
	}

	for(int b =0; b < bullet.size(); b++)
	{
		Window.draw(bullet[b]);				
	}

	if(timer.asSeconds() >= boss.GetSpawnTime())
	{
		Window.draw(boss);
	}

	if(boss.GetAttack() == true)
	{
		for(int f = 0; f < enemyFire.size(); f++)
		{
			Window.draw(enemyFire[f]);
		}
	}

	Window.draw(player);

///////////////////////////////////////////////////////////////////
// text //
	std::ostringstream gs;
	gs << "Score: " << score << endl;
	/*<< "Time: " << timer.asSeconds() << endl
	<< "Frustration: " << frustrationScore << endl
	<< "Excitement: " << excitementScore << endl
	<< "Boredom: " << boredomScore << endl
	<< "meditation: " << meditationScore << endl; */

	text.setString(gs.str());
	text.setPosition(0,20);
	Window.draw(text);

	if(boss.GetActive() == true)
	{
		std::ostringstream bs;
		bs << "Master Controller: " << boss.GetHealth() << endl;
		text.setString(bs.str());
		text.setPosition(sf::VideoMode::getDesktopMode().width / 2, 20);
		globalVariables.SetBossSpawned(true);
	}

	if(paused == true)
	{
		MsgBox.setSize(sf::Vector2f(610,150));
		MsgBox.setPosition((sf::VideoMode::getDesktopMode().width / 3), (sf::VideoMode::getDesktopMode().height / 3));

		YesBtn.setSize(sf::Vector2f(50, 50));
		YesBtn.setPosition((sf::VideoMode::getDesktopMode().width / 3) + 150, (sf::VideoMode::getDesktopMode().height / 3) + 100);
		YesBtn.setFillColor(sf::Color::Blue);

		NoBtn.setSize(sf::Vector2f(50, 50));
		NoBtn.setPosition((sf::VideoMode::getDesktopMode().width / 3) + 400, (sf::VideoMode::getDesktopMode().height / 3) + 100);
		NoBtn.setFillColor(sf::Color::Blue);

		Window.draw(MsgBox);
			std::ostringstream pm;
			pm << "PAUSED " << endl
				<<"Would you like to return to the Main Menu?" << endl;
				text.setString(pm.str());
				text.setCharacterSize(24);
				text.setColor(sf::Color::Green);
				text.setPosition((sf::VideoMode::getDesktopMode().width / 3), (sf::VideoMode::getDesktopMode().height / 3));
			Window.draw(text);

		Window.draw(YesBtn);
			std::ostringstream yb;
			yb << "Yes" << endl;
				text.setString(yb.str());
				text.setCharacterSize(24);
				text.setColor(sf::Color::Green);
				text.setPosition((sf::VideoMode::getDesktopMode().width / 3) + 150, (sf::VideoMode::getDesktopMode().height / 3) + 100);
			Window.draw(text);
			//sf::FloatRect ybBB = YesBtn.getGlobalBounds();

		Window.draw(NoBtn);
			std::ostringstream nb;
			nb << "No" << endl;
				text.setString(nb.str());
				text.setCharacterSize(24);
				text.setPosition((sf::VideoMode::getDesktopMode().width / 3) + 400, (sf::VideoMode::getDesktopMode().height / 3) + 100);
				text.setColor(sf::Color::Green);
			Window.draw(text);
			//sf::FloatRect nbBB = NoBtn.getGlobalBounds();
	}


	if(victory == true)
	{
		EndBtn.setSize(sf::Vector2f(560,200));
		EndBtn.setPosition((sf::VideoMode::getDesktopMode().width / 3), (sf::VideoMode::getDesktopMode().height / 3));
		Window.draw(EndBtn);

		std::ostringstream vs;
		vs << "CONGRATULATIONS!! " << endl
			<< " Your Final Score is: " << score << endl
			<<"Click here to return to the Main Menu?" << endl;
			text.setString(vs.str());
			text.setCharacterSize(24);
			text.setColor(sf::Color::Green);
			text.setPosition((sf::VideoMode::getDesktopMode().width / 3) + 5, (sf::VideoMode::getDesktopMode().height / 3) + 10);
		Window.draw(text);
		//sf::FloatRect vsBB = EndBtn.getGlobalBounds();
	}


	Window.draw(text);
}
Esempio n. 30
0
void Simple2DScene::render(sf::RenderWindow& window)
{
    window.draw(this->_obj);
}