void Controls(sf::RenderWindow &Window, sf::Shape &player) { if(Window.GetInput().IsKeyDown(sf::Key::Right)) player.Move(MOVESPEED, 0); else if(Window.GetInput().IsKeyDown(sf::Key::Left)) player.Move(-MOVESPEED, 0); else if(Window.GetInput().IsKeyDown(sf::Key::Down)) player.Move(0, MOVESPEED); else if(Window.GetInput().IsKeyDown(sf::Key::Up)) player.Move(0, -MOVESPEED); }