Esempio n. 1
0
sf::Socket::Status NETSERVER::acceptTime(sf::TcpListener &p_listener, sf::TcpSocket &p_client)
{
    sf::SocketSelector selector;
    selector.add(p_listener);
    
    if(selector.wait(sf::seconds(0.5)))
    {
        return p_listener.accept(p_client);
    }
    else
    {
        return sf::Socket::NotReady;
    }
} // acceptTime()
Esempio n. 2
0
            inline void start(unsigned short mPort)
            {
                if(listener.listen(mPort) != sf::Socket::Done)
                {
                    ssvu::lo("Server") << "Error initalizing listener\n";
                    return;
                }
                else
                    ssvu::lo("Server") << "Listener initialized\n";

                running = true;
                updateFuture = std::async(std::launch::async, [this]
                    {
                        updateImpl();
                    });
            }
				inline bool tryAccept(sf::TcpListener& mListener)
				{
					if(busy) { ssvu::lo("ManagedSocket") << "Error: already connected" << std::endl; return false; }

					for(int i{0}; i < 5; ++i)
					{
						if(!busy && mListener.accept(socket) == sf::Socket::Done) goto succeed;
						std::this_thread::sleep_for(std::chrono::milliseconds(50));
					}

					return false;

					succeed:
					if(!busy)
					{
						ssvu::lo("ManagedSocket") << "Accepting..." << std::endl;
						busy = true;
						handlerFuture = std::async(std::launch::async, [this]{ while(busy) update(); });
					}
					ssvu::lo("ManagedSocket") << "Accepted" << std::endl;
					return true;
				}
Esempio n. 4
0
 inline void stop()
 {
     for(auto& ch : clientHandlers) ch->stop();
     running = false;
     listener.close();
 }
Esempio n. 5
0
 inline Server(PacketHandler<ClientHandler>& mPacketHandler)
     : packetHandler(mPacketHandler)
 {
     listener.setBlocking(false);
 }