Esempio n. 1
0
void Update(sf::Window& window, sf::RenderTarget& target, sf::Time dt)
{
    if (!s_mouseMoved) {
        if (sf::Touch::isDown(0))
            s_touchPos = sf::Touch::getPosition(0, window);

        Update(s_touchPos, static_cast<sf::Vector2f>(target.getSize()), dt);
    } else {
        Update(sf::Mouse::getPosition(window), static_cast<sf::Vector2f>(target.getSize()), dt);
    }

    if (ImGui::GetIO().MouseDrawCursor) {
        // Hide OS mouse cursor if imgui is drawing it
        window.setMouseCursorVisible(false);
    }
}
Esempio n. 2
0
void Update(sf::Window& window, sf::RenderTarget& target, sf::Time dt)
{
    Update(sf::Mouse::getPosition(window), static_cast<sf::Vector2f>(target.getSize()), dt);
    window.setMouseCursorVisible(!ImGui::GetIO().MouseDrawCursor); // don't draw mouse cursor if ImGui draws it
}