Esempio n. 1
0
void Body::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
    if (versionNumber < XMLDocument::getLatestVersion()) {
        if (versionNumber < 30500) {
            SimTK::Vec6 newInertia(1.0, 1.0, 1.0, 0., 0., 0.);
            std::string inertiaComponents[] = { "inertia_xx", "inertia_yy", "inertia_zz", "inertia_xy", "inertia_xz", "inertia_yz" };
            for (int i = 0; i < 6; ++i) {
                SimTK::Xml::element_iterator iIter = aNode.element_begin(inertiaComponents[i]);
                if (iIter != aNode.element_end()) {
                    newInertia[i] = iIter->getValueAs<double>();
                    aNode.removeNode(iIter);
                }
            }
            std::ostringstream strs;
            for (int i = 0; i < 6; ++i) {
                strs << newInertia[i];
                if (i < 5) strs << " ";
            }
            std::string strInertia = strs.str();
            SimTK::Xml::Element inertiaNode("inertia", strInertia);
            aNode.insertNodeAfter(aNode.element_end(), inertiaNode);
        }
    }
    Super::updateFromXMLNode(aNode, versionNumber);
}
Esempio n. 2
0
//_____________________________________________________________________________
// Override default implementation by object to intercept and fix the XML node
// underneath the model to match current version.
void Muscle::updateFromXMLNode(SimTK::Xml::Element& aNode, int versionNumber)
{
    if ( versionNumber < XMLDocument::getLatestVersion()) {
        if (Object::getDebugLevel()>=1)
            cout << "Updating Muscle object to latest format..." << endl;
        
        if (versionNumber <= 20301){
            SimTK::Xml::element_iterator pathIter = 
                                            aNode.element_begin("GeometryPath");
            if (pathIter != aNode.element_end()) {
                XMLDocument::renameChildNode(*pathIter, "MusclePointSet", "PathPointSet");
                XMLDocument::renameChildNode(*pathIter, "MuscleWrapSet", "PathWrapSet");
            } else { // There was no GeometryPath, just MusclePointSet
                SimTK::Xml::element_iterator musclePointSetIter = aNode.element_begin("MusclePointSet");
                bool pathPointSetFound=false;
                if (musclePointSetIter != aNode.element_end()){
                    XMLDocument::renameChildNode(aNode, "MusclePointSet", "PathPointSet");
                    pathPointSetFound=true;
                }
                bool pathWrapSetFound=false;
                SimTK::Xml::element_iterator muscleWrapSetIter = aNode.element_begin("MuscleWrapSet");
                if (muscleWrapSetIter != aNode.element_end()){
                    XMLDocument::renameChildNode(aNode, "MuscleWrapSet", "PathWrapSet");
                    pathWrapSetFound=true;
                }
                // Now create a "GeometryPath" node and move MusclePointSet & MuscleWrapSet under it
                SimTK::Xml::Element myPathElement("GeometryPath");
                SimTK::Xml::Node moveNode;
                if (pathPointSetFound) {
                    SimTK::Xml::element_iterator  pathPointSetIter = aNode.element_begin("PathPointSet");
                    moveNode = aNode.removeNode(pathPointSetIter);
                    myPathElement.insertNodeAfter(myPathElement.element_end(),moveNode);
                }
                if (pathWrapSetFound) {
                    SimTK::Xml::element_iterator  pathWrapSetIter = aNode.element_begin("PathWrapSet");
                    moveNode = aNode.removeNode(pathWrapSetIter);
                    myPathElement.insertNodeAfter(myPathElement.element_end(),moveNode);
                }
                aNode.insertNodeAfter(aNode.element_end(), myPathElement);
            }
            XMLDocument::renameChildNode(aNode, "pennation_angle", "pennation_angle_at_optimal");
        }
    }
    // Call base class now assuming aNode has been corrected for current version
    Super::updateFromXMLNode(aNode, versionNumber);
}