SPK::SPK_ID createExplosion( const SparkDrawable::TextureIDMap& textureIDMap, int screenWidth, int screenHeight ) { SparkDrawable::TextureIDMap::const_iterator itr; GET_TEXTURE_ID( "explosion", textureExplosion ); GET_TEXTURE_ID( "flash", textureFlash ); GET_TEXTURE_ID( "spark1", textureSpark1 ); GET_TEXTURE_ID( "spark2", textureSpark2 ); GET_TEXTURE_ID( "wave", textureWave ); // // Renderers // // smoke renderer SPK::GL::GLQuadRenderer* smokeRenderer = SPK::GL::GLQuadRenderer::create(); smokeRenderer->setTexturingMode(SPK::TEXTURE_2D); smokeRenderer->setTexture(textureExplosion); smokeRenderer->setTextureBlending(GL_MODULATE); smokeRenderer->setAtlasDimensions(2,2); // uses 4 different patterns in the texture smokeRenderer->setBlending(SPK::BLENDING_ALPHA); smokeRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); smokeRenderer->setShared(true); // flame renderer SPK::GL::GLQuadRenderer* flameRenderer = SPK::GL::GLQuadRenderer::create(); flameRenderer->setTexturingMode(SPK::TEXTURE_2D); flameRenderer->setTexture(textureExplosion); flameRenderer->setTextureBlending(GL_MODULATE); flameRenderer->setAtlasDimensions(2,2); flameRenderer->setBlending(SPK::BLENDING_ADD); flameRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); flameRenderer->setShared(true); // flash renderer SPK::GL::GLQuadRenderer* flashRenderer = SPK::GL::GLQuadRenderer::create(); flashRenderer->setTexturingMode(SPK::TEXTURE_2D); flashRenderer->setTexture(textureFlash); flashRenderer->setTextureBlending(GL_REPLACE); flashRenderer->setBlending(SPK::BLENDING_ADD); flashRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); flashRenderer->setShared(true); // spark 1 renderer SPK::GL::GLQuadRenderer* spark1Renderer = SPK::GL::GLQuadRenderer::create(); spark1Renderer->setTexturingMode(SPK::TEXTURE_2D); spark1Renderer->setTexture(textureSpark1); spark1Renderer->setTextureBlending(GL_REPLACE); spark1Renderer->setBlending(SPK::BLENDING_ADD); spark1Renderer->enableRenderingHint(SPK::DEPTH_WRITE,false); spark1Renderer->setOrientation(SPK::DIRECTION_ALIGNED); // sparks are oriented function o their velocity spark1Renderer->setScale(0.05f,1.0f); // thin rectangles spark1Renderer->setShared(true); // spark 2 renderer SPK::GL::GLRenderer* spark2Renderer = NULL; if ( SPK::GL::GLPointRenderer::loadGLExtPointSprite() && SPK::GL::GLPointRenderer::loadGLExtPointParameter()) // uses point sprite if possible { SPK::GL::GLPointRenderer::setPixelPerUnit(45.0f * osg::PI / 180.0f, screenHeight); SPK::GL::GLPointRenderer* pointRenderer = SPK::GL::GLPointRenderer::create(); pointRenderer->setType(SPK::POINT_SPRITE); pointRenderer->setTexture(textureSpark2); pointRenderer->setTextureBlending(GL_MODULATE); pointRenderer->enableWorldSize(true); pointRenderer->setSize(0.02f); spark2Renderer = pointRenderer; } else { SPK::GL::GLQuadRenderer* quadRenderer = SPK::GL::GLQuadRenderer::create(); quadRenderer->setTexturingMode(SPK::TEXTURE_2D); quadRenderer->setTexture(textureSpark2); quadRenderer->setTextureBlending(GL_MODULATE); quadRenderer->setScale(0.02f,0.02f); spark2Renderer = quadRenderer; } spark2Renderer->setBlending(SPK::BLENDING_ADD); spark2Renderer->enableRenderingHint(SPK::DEPTH_WRITE,false); spark2Renderer->setShared(true); // wave renderer SPK::GL::GLQuadRenderer* waveRenderer = SPK::GL::GLQuadRenderer::create(); waveRenderer->setTexturingMode(SPK::TEXTURE_2D); waveRenderer->setTexture(textureWave); waveRenderer->setTextureBlending(GL_MODULATE); waveRenderer->setBlending(SPK::BLENDING_ALPHA); waveRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); waveRenderer->enableRenderingHint(SPK::ALPHA_TEST,true); // uses the alpha test waveRenderer->setAlphaTestThreshold(0.0f); waveRenderer->setOrientation(SPK::FIXED_ORIENTATION); // the orientatin is fixed waveRenderer->lookVector.set(0.0f,1.0f,0.0f); waveRenderer->upVector.set(1.0f,0.0f,0.0f); // we dont really care about the up axis waveRenderer->setShared(true); // // Models // SPK::Interpolator* interpolator = NULL; // pointer to an interpolator that is used to retrieve interpolators // smoke model SPK::Model* smokeModel = SPK::Model::create( SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_SIZE | SPK::FLAG_ANGLE, SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_ALPHA); smokeModel->setParam(SPK::PARAM_RED,0.2f); smokeModel->setParam(SPK::PARAM_GREEN,0.2f); smokeModel->setParam(SPK::PARAM_BLUE,0.2f); smokeModel->setParam(SPK::PARAM_SIZE,0.6f,0.8f,1.0f,1.4f); smokeModel->setParam(SPK::PARAM_TEXTURE_INDEX,0.0f,4.0f); smokeModel->setParam(SPK::PARAM_ANGLE,0.0f,osg::PI * 0.5f,0.0f,osg::PI * 0.5f); smokeModel->setLifeTime(2.5f,3.0f); smokeModel->setShared(true); interpolator = smokeModel->getInterpolator(SPK::PARAM_ALPHA); interpolator->addEntry(0.0f,0.0f); interpolator->addEntry(0.4f,0.4f,0.6f); interpolator->addEntry(0.6f,0.4f,0.6f); interpolator->addEntry(1.0f,0.0f); // flame model SPK::Model* flameModel = SPK::Model::create( SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_ANGLE | SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE, SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_SIZE | SPK::FLAG_ALPHA); flameModel->setParam(SPK::PARAM_RED,1.0f,0.2f); flameModel->setParam(SPK::PARAM_GREEN,0.5f,0.2f); flameModel->setParam(SPK::PARAM_BLUE,0.2f,0.2f); flameModel->setParam(SPK::PARAM_TEXTURE_INDEX,0.0f,4.0f); flameModel->setParam(SPK::PARAM_ANGLE,0.0f,osg::PI * 0.5f,0.0f,osg::PI * 0.5f); flameModel->setLifeTime(1.5f,2.0f); flameModel->setShared(true); interpolator = flameModel->getInterpolator(SPK::PARAM_SIZE); interpolator->addEntry(0.0f,0.25f); interpolator->addEntry(0.02f,0.6f,0.8f); interpolator->addEntry(1.0f,1.0f,1.4f); interpolator = flameModel->getInterpolator(SPK::PARAM_ALPHA); interpolator->addEntry(0.5f,1.0f); interpolator->addEntry(1.0f,0.0f); // flash model SPK::Model* flashModel = SPK::Model::create( SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE, SPK::FLAG_NONE, SPK::FLAG_ANGLE, SPK::FLAG_ALPHA | SPK::FLAG_SIZE); flashModel->setParam(SPK::PARAM_ANGLE,0.0f,2.0f * osg::PI); flashModel->setLifeTime(0.5f,0.5f); flashModel->setShared(true); interpolator = flashModel->getInterpolator(SPK::PARAM_SIZE); interpolator->addEntry(0.0f,0.25f); interpolator->addEntry(0.1f,1.0f,2.0f); interpolator = flashModel->getInterpolator(SPK::PARAM_ALPHA); interpolator->addEntry(0.0f,1.0f); interpolator->addEntry(0.4f,0.0f); // spark 1 model SPK::Model* spark1Model = SPK::Model::create( SPK::FLAG_SIZE | SPK::FLAG_ALPHA, SPK::FLAG_ALPHA, SPK::FLAG_SIZE); spark1Model->setParam(SPK::PARAM_ALPHA,1.0f,0.0f); spark1Model->setParam(SPK::PARAM_SIZE,0.2f,0.4f); spark1Model->setLifeTime(0.2f,1.0f); spark1Model->setShared(true); // spark 2 model SPK::Model* spark2Model = SPK::Model::create( SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA, SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA, SPK::FLAG_GREEN); spark2Model->setParam(SPK::PARAM_ALPHA,1.0f,0.0f); spark2Model->setParam(SPK::PARAM_RED,1.0f); spark2Model->setParam(SPK::PARAM_GREEN,1.0f,1.0f,0.3f,1.0f); spark2Model->setParam(SPK::PARAM_BLUE,0.7f,0.3f); spark2Model->setLifeTime(1.0f,3.0f); spark2Model->setShared(true); // wave model SPK::Model* waveModel = SPK::Model::create( SPK::FLAG_ALPHA | SPK::FLAG_SIZE, SPK::FLAG_SIZE | SPK::FLAG_ALPHA); waveModel->setParam(SPK::PARAM_SIZE,0.0f,4.0f); waveModel->setParam(SPK::PARAM_ALPHA,0.2f,0.0f); waveModel->setLifeTime(0.8f,0.8f); waveModel->setShared(true); // // Emitters // SPK::Sphere* explosionSphere = SPK::Sphere::create(SPK::Vector3D(0.0f,0.0f,0.0f),0.4f); // smoke emitter SPK::RandomEmitter* smokeEmitter = SPK::RandomEmitter::create(); smokeEmitter->setZone(SPK::Sphere::create(SPK::Vector3D(0.0f,0.0f,0.0f),0.6f),false); smokeEmitter->setFlow(-1); smokeEmitter->setTank(15); smokeEmitter->setForce(0.02f,0.04f); // flame emitter SPK::NormalEmitter* flameEmitter = SPK::NormalEmitter::create(); flameEmitter->setZone(explosionSphere); flameEmitter->setFlow(-1); flameEmitter->setTank(15); flameEmitter->setForce(0.06f,0.1f); // flash emitter SPK::StaticEmitter* flashEmitter = SPK::StaticEmitter::create(); flashEmitter->setZone(SPK::Sphere::create(SPK::Vector3D(0.0f,0.0f,0.0f),0.1f)); flashEmitter->setFlow(-1); flashEmitter->setTank(3); // spark 1 emitter SPK::NormalEmitter* spark1Emitter = SPK::NormalEmitter::create(); spark1Emitter->setZone(explosionSphere); spark1Emitter->setFlow(-1); spark1Emitter->setTank(20); spark1Emitter->setForce(2.0f,3.0f); // spark 2 emitter SPK::NormalEmitter* spark2Emitter = SPK::NormalEmitter::create(); spark2Emitter->setZone(explosionSphere); spark2Emitter->setFlow(-1); spark2Emitter->setTank(400); spark2Emitter->setForce(0.4f,0.8f); // wave emitter SPK::StaticEmitter* waveEmitter = SPK::StaticEmitter::create(); waveEmitter->setZone(SPK::Point::create()); waveEmitter->setFlow(-1); waveEmitter->setTank(1); // // Groups // // smoke group SPK::Group* smokeGroup = SPK::Group::create(smokeModel,15); smokeGroup->addEmitter(smokeEmitter); smokeGroup->setRenderer(smokeRenderer); smokeGroup->setGravity(SPK::Vector3D(0.0f,0.0f,0.05f)); // flame group SPK::Group* flameGroup = SPK::Group::create(flameModel,15); flameGroup->addEmitter(flameEmitter); flameGroup->setRenderer(flameRenderer); // flash group SPK::Group* flashGroup = SPK::Group::create(flashModel,3); flashGroup->addEmitter(flashEmitter); flashGroup->setRenderer(flashRenderer); // spark 1 group SPK::Group* spark1Group = SPK::Group::create(spark1Model,20); spark1Group->addEmitter(spark1Emitter); spark1Group->setRenderer(spark1Renderer); spark1Group->setGravity(SPK::Vector3D(0.0f,0.0f,-1.5f)); // spark 2 group SPK::Group* spark2Group = SPK::Group::create(spark2Model,400); spark2Group->addEmitter(spark2Emitter); spark2Group->setRenderer(spark2Renderer); spark2Group->setGravity(SPK::Vector3D(0.0f,0.0f,-0.3f)); spark2Group->setFriction(0.4f); // wave group SPK::Group* waveGroup = SPK::Group::create(waveModel,1); waveGroup->addEmitter(waveEmitter); waveGroup->setRenderer(waveRenderer); // // System // SPK::System* system = SPK::System::create(); system->addGroup(waveGroup); system->addGroup(smokeGroup); system->addGroup(flameGroup); system->addGroup(flashGroup); system->addGroup(spark1Group); system->addGroup(spark2Group); return system->getSPKID(); }
//[-------------------------------------------------------] //[ Private virtual PLScene::SceneNode functions ] //[-------------------------------------------------------] void SNFireSample::InitFunction() { // Call base implementation SNSystem::InitFunction(); // Get the instance of the used renderer Renderer &cRenderer = GetSceneContext()->GetRendererContext().GetRenderer(); // Inits Particle Engine // Renderers SPARK_PL::SPK_PLQuadRenderer *pFireRenderer = CreateSPK_PLQuadRenderer(cRenderer); pFireRenderer->setScale(0.3f,0.3f); pFireRenderer->setTexturingMode(SPK::TEXTURE_2D); pFireRenderer->SetTexture(GetSceneContext()->GetRendererContext().GetTextureManager().LoadResource("Data/Textures/SPARK/Fire2.dds")); pFireRenderer->setBlending(SPK::BLENDING_ADD); pFireRenderer->enableRenderingHint(SPK::DEPTH_WRITE, false); pFireRenderer->setAtlasDimensions(2, 2); SPARK_PL::SPK_PLQuadRenderer *pSmokeRenderer = CreateSPK_PLQuadRenderer(cRenderer); pSmokeRenderer->setScale(0.3f, 0.3f); pSmokeRenderer->setTexturingMode(SPK::TEXTURE_2D); pSmokeRenderer->SetTexture(GetSceneContext()->GetRendererContext().GetTextureManager().LoadResource("Data/Textures/SPARK/Explosion.dds")); pSmokeRenderer->setBlending(SPK::BLENDING_ALPHA); pSmokeRenderer->enableRenderingHint(SPK::DEPTH_WRITE, false); pSmokeRenderer->setAtlasDimensions(2, 2); // Create the SPARK particle models SPK::Model *pFireModel = SPK::Model::create(SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_ALPHA | SPK::FLAG_ANGLE, SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_TEXTURE_INDEX | SPK::FLAG_ANGLE, SPK::FLAG_SIZE); pFireModel->setParam(SPK::PARAM_RED, 0.8f, 0.9f, 0.8f, 0.9f); pFireModel->setParam(SPK::PARAM_GREEN, 0.5f, 0.6f, 0.5f, 0.6f); pFireModel->setParam(SPK::PARAM_BLUE, 0.3f); pFireModel->setParam(SPK::PARAM_ALPHA, 0.4f, 0.0f); pFireModel->setParam(SPK::PARAM_ANGLE, 0.0f, static_cast<float>(2.0f*Math::Pi), 0.0f, static_cast<float>(2.0f*Math::Pi)); pFireModel->setParam(SPK::PARAM_TEXTURE_INDEX, 0.0f, 4.0f); pFireModel->setLifeTime(1.0f, 1.5f); SPK::Interpolator *pInterpolator = pFireModel->getInterpolator(SPK::PARAM_SIZE); pInterpolator->addEntry(0.5f, 2.0f, 5.0f); pInterpolator->addEntry(1.0f, 0.0f); SPK::Model *pSmokeModel = SPK::Model::create(SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_SIZE | SPK::FLAG_ANGLE, SPK::FLAG_TEXTURE_INDEX | SPK::FLAG_ANGLE, SPK::FLAG_ALPHA); pSmokeModel->setParam(SPK::PARAM_RED, 0.3f, 0.2f); pSmokeModel->setParam(SPK::PARAM_GREEN, 0.25f, 0.2f); pSmokeModel->setParam(SPK::PARAM_BLUE, 0.2f); pSmokeModel->setParam(SPK::PARAM_ALPHA, 0.2f, 0.0f); pSmokeModel->setParam(SPK::PARAM_SIZE, 5.0, 10.0f); pSmokeModel->setParam(SPK::PARAM_TEXTURE_INDEX, 0.0f, 4.0f); pSmokeModel->setParam(SPK::PARAM_ANGLE, 0.0f, static_cast<float>(2.0f*Math::Pi), 0.0f, static_cast<float>(2.0f*Math::Pi)); pSmokeModel->setLifeTime(5.0f, 5.0f); pInterpolator = pSmokeModel->getInterpolator(SPK::PARAM_ALPHA); pInterpolator->addEntry(0.0f, 0.0f); pInterpolator->addEntry(0.2f, 0.2f); pInterpolator->addEntry(1.0f, 0.0f); // Create the SPARK particle emitters // The emitters are arranged so that the fire looks realistic SPK::StraightEmitter *pFireEmitter1 = SPK::StraightEmitter::create(SPK::Vector3D(0.0f, 1.0f, 0.0f)); pFireEmitter1->setZone(SPK::Sphere::create(SPK::Vector3D(0.0f, -1.0f, 0.0f), 0.5f)); pFireEmitter1->setFlow(40); pFireEmitter1->setForce(1.0f, 2.5f); SPK::StraightEmitter *pFireEmitter2 = SPK::StraightEmitter::create(SPK::Vector3D(1.0f, 0.6f, 0.0f)); pFireEmitter2->setZone(SPK::Sphere::create(SPK::Vector3D(0.15f, -1.2f, 0.075f), 0.1f)); pFireEmitter2->setFlow(15); pFireEmitter2->setForce(0.5f, 1.5f); SPK::StraightEmitter *pFireEmitter3 = SPK::StraightEmitter::create(SPK::Vector3D(-0.6f, 0.8f, -0.8f)); pFireEmitter3->setZone(SPK::Sphere::create(SPK::Vector3D(-0.375f, -1.15f, -0.375f), 0.3f)); pFireEmitter3->setFlow(15); pFireEmitter3->setForce(0.5f, 1.5f); SPK::StraightEmitter *pFireEmitter4 = SPK::StraightEmitter::create(SPK::Vector3D(-0.8f, 0.5f, 0.2f)); pFireEmitter4->setZone(SPK::Sphere::create(SPK::Vector3D(-0.255f, -1.2f, 0.225f), 0.2f)); pFireEmitter4->setFlow(10); pFireEmitter4->setForce(0.5f, 1.5f); SPK::StraightEmitter *pFireEmitter5 = SPK::StraightEmitter::create(SPK::Vector3D(0.1f, 0.8f, -1.0f)); pFireEmitter5->setZone(SPK::Sphere::create(SPK::Vector3D(-0.075f, -1.2f, -0.3f), 0.2f)); pFireEmitter5->setFlow(10); pFireEmitter5->setForce(0.5f, 1.5f); SPK::Emitter *smokeEmitter = SPK::SphericEmitter::create(SPK::Vector3D(0.0f, 1.0f, 0.0f), 0.0f, static_cast<float>(0.5f*Math::Pi)); smokeEmitter->setZone(SPK::Sphere::create(SPK::Vector3D(), 1.2f)); smokeEmitter->setFlow(25); smokeEmitter->setForce(0.5f, 1.0f); // Create the SPARK particle groups SPK::Group *pFireGroup = SPK::Group::create(pFireModel, 135); pFireGroup->addEmitter(pFireEmitter1); pFireGroup->addEmitter(pFireEmitter2); pFireGroup->addEmitter(pFireEmitter3); pFireGroup->addEmitter(pFireEmitter4); pFireGroup->addEmitter(pFireEmitter5); pFireGroup->setRenderer(pFireRenderer); pFireGroup->setGravity(SPK::Vector3D(0.0f, 3.0f, 0.0f)); pFireGroup->enableAABBComputing(true); SPK::Group *pSmokeGroup = SPK::Group::create(pSmokeModel, 135); pSmokeGroup->addEmitter(smokeEmitter); pSmokeGroup->setRenderer(pSmokeRenderer); pSmokeGroup->setGravity(SPK::Vector3D(0.0f, 0.4f, 0.0f)); pSmokeGroup->enableAABBComputing(true); // Create the SPARK particle system m_pParticleSystem = SPK::System::create(); m_pParticleSystem->addGroup(pSmokeGroup); m_pParticleSystem->addGroup(pFireGroup); m_pParticleSystem->enableAABBComputing(true); }
SPK::SPK_ID createFire( const SparkDrawable::TextureIDMap& textureIDMap, int screenWidth, int screenHeight ) { SparkDrawable::TextureIDMap::const_iterator itr; GET_TEXTURE_ID( "fire", textureFire ); GET_TEXTURE_ID( "explosion", textureSmoke ); // Renderers SPK::GL::GLQuadRenderer* fireRenderer = SPK::GL::GLQuadRenderer::create(); fireRenderer->setScale(0.3f,0.3f); fireRenderer->setTexturingMode(SPK::TEXTURE_2D); fireRenderer->setTexture(textureFire); fireRenderer->setTextureBlending(GL_MODULATE); fireRenderer->setBlending(SPK::BLENDING_ADD); fireRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); fireRenderer->setAtlasDimensions(2,2); SPK::GL::GLQuadRenderer* smokeRenderer = SPK::GL::GLQuadRenderer::create(); smokeRenderer->setScale(0.3f,0.3f); smokeRenderer->setTexturingMode(SPK::TEXTURE_2D); smokeRenderer->setTexture(textureSmoke); smokeRenderer->setTextureBlending(GL_MODULATE); smokeRenderer->setBlending(SPK::BLENDING_ALPHA); smokeRenderer->enableRenderingHint(SPK::DEPTH_WRITE,false); smokeRenderer->setAtlasDimensions(2,2); // Models SPK::Model* fireModel = SPK::Model::create( SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_ALPHA | SPK::FLAG_ANGLE, SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_TEXTURE_INDEX | SPK::FLAG_ANGLE, SPK::FLAG_SIZE); fireModel->setParam(SPK::PARAM_RED,0.8f,0.9f,0.8f,0.9f); fireModel->setParam(SPK::PARAM_GREEN,0.5f,0.6f,0.5f,0.6f); fireModel->setParam(SPK::PARAM_BLUE,0.3f); fireModel->setParam(SPK::PARAM_ALPHA,0.4f,0.0f); fireModel->setParam(SPK::PARAM_ANGLE,0.0f,2.0f * osg::PI,0.0f,2.0f * osg::PI); fireModel->setParam(SPK::PARAM_TEXTURE_INDEX,0.0f,4.0f); fireModel->setLifeTime(1.0f,1.5f); SPK::Interpolator* interpolator = fireModel->getInterpolator(SPK::PARAM_SIZE); interpolator->addEntry(0.5f,2.0f,5.0f); interpolator->addEntry(1.0f,0.0f); SPK::Model* smokeModel = SPK::Model::create( SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE | SPK::FLAG_ANGLE | SPK::FLAG_TEXTURE_INDEX, SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_SIZE | SPK::FLAG_ANGLE, SPK::FLAG_TEXTURE_INDEX | SPK::FLAG_ANGLE, SPK::FLAG_ALPHA); smokeModel->setParam(SPK::PARAM_RED,0.3f,0.2f); smokeModel->setParam(SPK::PARAM_GREEN,0.25f,0.2f); smokeModel->setParam(SPK::PARAM_BLUE,0.2f); smokeModel->setParam(SPK::PARAM_ALPHA,0.2f,0.0f); smokeModel->setParam(SPK::PARAM_SIZE,5.0,10.0f); smokeModel->setParam(SPK::PARAM_TEXTURE_INDEX,0.0f,4.0f); smokeModel->setParam(SPK::PARAM_ANGLE,0.0f,2.0f * osg::PI,0.0f,2.0f * osg::PI); smokeModel->setLifeTime(5.0f,5.0f); interpolator = smokeModel->getInterpolator(SPK::PARAM_ALPHA); interpolator->addEntry(0.0f,0.0f); interpolator->addEntry(0.2f,0.2f); interpolator->addEntry(1.0f,0.0f); // Emitters // The emitters are arranged so that the fire looks realistic SPK::StraightEmitter* fireEmitter1 = SPK::StraightEmitter::create(SPK::Vector3D(0.0f,0.0f,1.0f)); fireEmitter1->setZone(SPK::Sphere::create(SPK::Vector3D(0.0f,0.0f,-1.0f),0.5f)); fireEmitter1->setFlow(40); fireEmitter1->setForce(1.0f,2.5f); SPK::StraightEmitter* fireEmitter2 = SPK::StraightEmitter::create(SPK::Vector3D(1.0f,0.0f,0.6f)); fireEmitter2->setZone(SPK::Sphere::create(SPK::Vector3D(0.15f,0.075f,-1.2f),0.1f)); fireEmitter2->setFlow(15); fireEmitter2->setForce(0.5f,1.5f); SPK::StraightEmitter* fireEmitter3 = SPK::StraightEmitter::create(SPK::Vector3D(-0.6f,-0.8f,0.8f)); fireEmitter3->setZone(SPK::Sphere::create(SPK::Vector3D(-0.375f,-0.375f,-1.15f),0.3f)); fireEmitter3->setFlow(15); fireEmitter3->setForce(0.5f,1.5f); SPK::StraightEmitter* fireEmitter4 = SPK::StraightEmitter::create(SPK::Vector3D(-0.8f,0.2f,0.5f)); fireEmitter4->setZone(SPK::Sphere::create(SPK::Vector3D(-0.255f,0.225f,-1.2f),0.2f)); fireEmitter4->setFlow(10); fireEmitter4->setForce(0.5f,1.5f); SPK::StraightEmitter* fireEmitter5 = SPK::StraightEmitter::create(SPK::Vector3D(0.1f,-1.0f,0.8f)); fireEmitter5->setZone(SPK::Sphere::create(SPK::Vector3D(-0.075f,-0.3f,-1.2f),0.2f)); fireEmitter5->setFlow(10); fireEmitter5->setForce(0.5f,1.5f); SPK::SphericEmitter* smokeEmitter = SPK::SphericEmitter::create(SPK::Vector3D(0.0f,0.0f,1.0f),0.0f,0.5f * osg::PI); smokeEmitter->setZone(SPK::Sphere::create(SPK::Vector3D(),1.2f)); smokeEmitter->setFlow(25); smokeEmitter->setForce(0.5f,1.0f); // Groups SPK::Group* fireGroup = SPK::Group::create(fireModel,135); fireGroup->addEmitter(fireEmitter1); fireGroup->addEmitter(fireEmitter2); fireGroup->addEmitter(fireEmitter3); fireGroup->addEmitter(fireEmitter4); fireGroup->addEmitter(fireEmitter5); fireGroup->setRenderer(fireRenderer); fireGroup->setGravity(SPK::Vector3D(0.0f,0.0f,3.0f)); SPK::Group* smokeGroup = SPK::Group::create(smokeModel,135); smokeGroup->addEmitter(smokeEmitter); smokeGroup->setRenderer(smokeRenderer); smokeGroup->setGravity(SPK::Vector3D(0.0f,0.0f,0.4f)); // System SPK::System* particleSystem = SPK::System::create(); particleSystem->addGroup(smokeGroup); particleSystem->addGroup(fireGroup); return particleSystem->getSPKID(); }
//[-------------------------------------------------------] //[ Private virtual PLScene::SceneNode functions ] //[-------------------------------------------------------] void SNGalaxySample::InitFunction() { // Call base implementation SNSystem::InitFunction(); // Get the instance of the used renderer Renderer &cRenderer = GetSceneContext()->GetRendererContext().GetRenderer(); // Renderers SPARK_PL::SPK_PLQuadRenderer *pParticleRenderer = CreateSPK_PLQuadRenderer(cRenderer); pParticleRenderer->setTexturingMode(SPK::TEXTURE_2D); pParticleRenderer->SetTexture(GetSceneContext()->GetRendererContext().GetTextureManager().LoadResource("Data/Textures/SPARK/Flare.dds")); pParticleRenderer->setScale(0.05f, 0.05f); pParticleRenderer->setBlending(SPK::BLENDING_ADD); pParticleRenderer->enableRenderingHint(SPK::DEPTH_WRITE, false); // Create the SPARK particle model SPK::Model *pGalaxyModel = SPK::Model::create(SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE | SPK::FLAG_ALPHA | SPK::FLAG_SIZE, // Enable SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_BLUE, // Mutable SPK::FLAG_RED | SPK::FLAG_GREEN | SPK::FLAG_SIZE, // Random SPK::FLAG_ALPHA); // Interpolated pGalaxyModel->setParam(SPK::PARAM_RED,0.0f, 0.3f, 0.5f, 0.5f); pGalaxyModel->setParam(SPK::PARAM_GREEN, 0.0f, 0.3f, 0.5f, 0.5f); pGalaxyModel->setParam(SPK::PARAM_BLUE, 1.0f, 0.1f); pGalaxyModel->setParam(SPK::PARAM_SIZE, 0.1f, 5.0f); pGalaxyModel->setLifeTime(35.0f, 40.0f); SPK::Interpolator *pAlphaInterpolator = pGalaxyModel->getInterpolator(SPK::PARAM_ALPHA); pAlphaInterpolator->addEntry(0.0f, 0.0f); // First the alpha is at 0 pAlphaInterpolator->addEntry(0.95f, 0.6f, 1.0f); // Then ot reaches its values between 0.6 and 1 (slow fade in) pAlphaInterpolator->addEntry(1.0f, 0.0f); // At the end of the particle life, it quickly fades out // Create the SPARK particle emitter SPK::RandomEmitter *pLineEmitter1 = SPK::RandomEmitter::create(); pLineEmitter1->setZone(SPK::Line::create(SPK::Vector3D(-2.5f, 0.0f, -2.5f), SPK::Vector3D(2.5f, 0.0f, 2.5f))); pLineEmitter1->setFlow(100); pLineEmitter1->setForce(0.0f, 0.01f); SPK::RandomEmitter *pLineEmitter2 = SPK::RandomEmitter::create(); pLineEmitter2->setZone(SPK::Line::create(SPK::Vector3D(-2.5f, 0.0f, 2.5f), SPK::Vector3D(2.5f, 0.0f, -2.5f))); pLineEmitter2->setFlow(100); pLineEmitter2->setForce(0.0f, 0.01f); SPK::Vortex *pVortex = SPK::Vortex::create(); pVortex->setRotationSpeed(0.4f, false); pVortex->setAttractionSpeed(0.04f, true); pVortex->setEyeRadius(0.05f); pVortex->enableParticleKilling(true); // Create the SPARK particle groups SPK::Group *pGalaxyGroup = SPK::Group::create(pGalaxyModel, 8000); pGalaxyGroup->addEmitter(pLineEmitter1); pGalaxyGroup->addEmitter(pLineEmitter2); pGalaxyGroup->setRenderer(pParticleRenderer); pGalaxyGroup->addModifier(pVortex); pGalaxyGroup->enableAABBComputing(true); // Create the SPARK particle system m_pParticleSystem = SPK::System::create(); m_pParticleSystem->addGroup(pGalaxyGroup); m_pParticleSystem->enableAABBComputing(true); }