Esempio n. 1
0
void TaskLMBMenu::fillMenu()
{
    setCheckable(true);

    Task::List::iterator itEnd = m_tasks.end();
    for (Task::List::iterator it = m_tasks.begin(); it != itEnd; ++it)
    {
        Task::Ptr t = (*it);

        QString text = t->visibleName().replace("&", "&&");

        TaskMenuItem *menuItem = new TaskMenuItem(text,
                                                  t->isActive(),
                                                  t->isIconified(),
                                                  t->demandsAttention());
        int id = insertItem(QIconSet(t->pixmap()), menuItem);
        connectItem(id, t, SLOT(activateRaiseOrIconify()));
        setItemChecked(id, t->isActive());

        if (t->demandsAttention())
        {
            m_attentionState = true;
            m_attentionMap.append(menuItem);
        }
    }

    if (m_attentionState)
    {
        m_attentionTimer = new QTimer(this, "AttentionTimer");
        connect(m_attentionTimer, SIGNAL(timeout()), SLOT(attentionTimeout()));
        m_attentionTimer->start(500, true);
    }
}
Esempio n. 2
0
KasTaskItem::KasTaskItem( KasTasker *parent, Task::Ptr task )
    : KasItem( parent ),
      task_(task),
      thumbTimer(0),
      attentionTimer(0)
{
    setIcon( icon() );
    setAttention( task->demandsAttention() );
    updateTask(false);

    connect( task, SIGNAL( changed(bool) ), this, SLOT( updateTask(bool) ) );
    connect( task, SIGNAL( activated() ), this, SLOT( startAutoThumbnail() ) );
    connect( task, SIGNAL( deactivated() ), this, SLOT( stopAutoThumbnail() ) );
    connect( task, SIGNAL( iconChanged() ), this, SLOT( iconChanged() ) );
    connect( task, SIGNAL( thumbnailChanged() ), this, SLOT( iconChanged() ) );

    connect( this, SIGNAL(leftButtonClicked(QMouseEvent *)), SLOT(toggleActivateAction()) );
    connect( this, SIGNAL(rightButtonClicked(QMouseEvent *)), SLOT(showWindowMenuAt(QMouseEvent *) ) );

    attentionTimer = new QTimer( this, "attentionTimer" );
    connect( attentionTimer, SIGNAL( timeout() ), SLOT( checkAttention() ) );
    attentionTimer->start( CHECK_ATTENTION_DELAY );
}