void operator()( const tbb::blocked_range3d<int, int, int>& range ) const { for( int s = range.pages().begin(); s != range.pages().end(); ++s ) { for( int x = range.rows().begin(); x != range.rows().end() && x < eval_base_.offset_x() + eval_base_.head_area_height() - s - 1; ++x ) { for( int y = range.cols().begin(); y != range.cols().end() && y < eval_base_.offset_y() + eval_base_.image().rows - s - 1; ++y ) { int best_direction; double probability = FindBestDirection( x, y, s, eval_base_, best_direction ); if( probability > max_probability_ ) { HeadPoseParticle particle( x, y, s, best_direction ); best_particle_ = particle; max_probability_ = probability; } } } } }
void operator()(const tbb::blocked_range3d<int64_t, int64_t, int64_t>& r) const { convert(r.pages().begin(), r.pages().end(), r.rows().begin(), r.rows().end(), r.cols().begin(), r.cols().end()); }