int main() { deltaTime = 0; sfg::SFGUI sfgui; // map sprite sf::Texture map_texture; sf::Sprite map_sprite; map_texture.loadFromFile("resources/map.png"); map_sprite.setTexture(map_texture); // window window.create(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT, 32), "Runestone"); view.setSize(sf::Vector2f(WINDOW_WIDTH, WINDOW_HEIGHT)); view.setCenter(sf::Vector2f(0, 0)); window.setView(view); // timer sf::Clock clock; // thor actions thor::Action quit(sf::Event::Closed); thor::Action left(sf::Keyboard::A, thor::Action::Hold); thor::Action right(sf::Keyboard::D, thor::Action::Hold); thor::Action up(sf::Keyboard::W, thor::Action::Hold); thor::Action down(sf::Keyboard::S, thor::Action::Hold); thor::Action mouse_down(sf::Mouse::Left, thor::Action::PressOnce); thor::Action mouse_up(sf::Mouse::Left, thor::Action::ReleaseOnce); // thor action map thor::ActionMap<std::string> action_map; action_map["quit"] = quit; action_map["left"] = left; action_map["right"] = right; action_map["up"] = up; action_map["down"] = down; action_map["mouse_down"] = mouse_down; action_map["mouse_up"] = mouse_up; thor::ActionMap<std::string>::CallbackSystem action_callbacks; action_callbacks.connect("quit", &OnQuit); action_callbacks.connect("left", &OnLeft); action_callbacks.connect("right", &OnRight); action_callbacks.connect("up", &OnUp); action_callbacks.connect("down", &OnDown); action_callbacks.connect("mouse_down", &OnMouseDown); action_callbacks.connect("mouse_up", &OnMouseUp); // thor particles sf::Texture particleTexture; particleTexture.loadFromFile("Media/particle.png"); emitter.setEmissionRate(100.0f); emitter.setParticleLifetime(sf::seconds(1.0f)); particle_system.setTexture(particleTexture); // sfgui auto sfgui_window = sfg::Window::Create(); sfgui_window->SetTitle("Runestones: "); auto rune_one = sfg::Button::Create("Rune One"); rune_one->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnRuneOne)); rune_one->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnButtonClicked)); auto rune_two = sfg::Button::Create("Rune Two"); rune_two->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnRuneTwo)); rune_two->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnButtonClicked)); auto rune_three = sfg::Button::Create("Rune Three"); rune_three->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnRuneThree)); rune_three->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnButtonClicked)); auto rune_four = sfg::Button::Create("Rune Four"); rune_four->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnRuneFour)); rune_four->GetSignal(sfg::Button::OnMouseLeftPress).Connect(std::bind(&OnButtonClicked)); auto hbox = sfg::Box::Create(sfg::Box::Orientation::HORIZONTAL, 4.0f); hbox->Pack(rune_one); hbox->Pack(rune_two); hbox->Pack(rune_three); hbox->Pack(rune_four); sfgui_window->Add(hbox); sfgui_window->SetStyle(!sfg::Window::Style::RESIZE); sfgui_window->SetPosition(sf::Vector2f((WINDOW_WIDTH / 2.0f) - (sfgui_window->GetAllocation().width / 2.0f), WINDOW_HEIGHT - sfgui_window->GetAllocation().height)); // tileset sf::Texture tileTexture; tileTexture.loadFromFile("resources/tiles.png"); rf::TileMap tileMap(4, 8); tileMap.setTexture(tileTexture); int layout[4][8] = { {-1, -1, -1, 1, 1, -1, -1, -1}, {1,1,1,1,1,1,1,1}, {-1,-1,1,1,1,1,-1,-1}, {1,1,1,1,1,1,1,1} }; for (size_t i = 0; i < 4; i++) { for (size_t j = 0; j < 8; j++) { tileMap.setTile(layout[i][j], i, j); } } while (window.isOpen()) { deltaTime = clock.restart().asSeconds(); action_map.clearEvents(); sf::Event event; while (window.pollEvent(event)) { sfgui_window->HandleEvent(event); action_map.pushEvent(event); } particle_system.update(sf::seconds(deltaTime)); sfgui_window->Update(deltaTime); action_map.invokeCallbacks(action_callbacks, &window); window.setView(view); window.clear(sf::Color::Black); window.draw(map_sprite); window.draw(tileMap); window.draw(particle_system); sfgui.Display(window); window.display(); } return 0; }
void update(sf::Time time) { MusicManager::instance().update(time); system.update(time); sm.update(); oTweener.step(time.asMilliseconds() / 1000.f); if ((int)(rand() % 90) == 3 && first) sm.setCurrentEffect("distortion", sf::seconds(0.05)); if ((int)(rand() % 100) == 3 && !first) sm.setCurrentEffect("inversion", sf::seconds(1)); if (first) { logo.setColor(sf::Color(255,255,255,interpolateLinear(logo.getColor().a, 255, 0.05f))); logo.setPosition(0, newLogoY); if (!pressFading) { press.setColor(sf::Color(255,255,255,interpolateLinear(press.getColor().a, 0,pressFactor))); if (press.getColor().a < 7) { pressFading = true; } } else { press.setColor(sf::Color(255,255,255,interpolateLinear(press.getColor().a, 255, pressFactor))); if (press.getColor().a > 243) { pressFading = false; } } sprite.update(time); if (transition && timer.getElapsedTime().asSeconds() > 0.5) { press.setColor(sf::Color(255,255,255,0)); } if (transition && timer.getElapsedTime().asSeconds() > 0.5) { transition = false; oTweener.addTween(&CDBTweener::TWEQ_BACK, CDBTweener::TWEA_INOUT, 2.f, &newLogoY, -800.0f); } if (!transition && logo.getPosition().y <= -800 && !check) { sm.setCurrentEffect("rgb", sf::seconds(1)); check = true; timer.restart();SoundManager::instance().playNoiseSound(); } if (check && timer.getElapsedTime().asSeconds() > 1) { first = false; MusicManager::instance().playMusicFast("battle"); pressFading = true; } } else { pressFactor = 0.2; if (!pressFading) { pointer.setColor(sf::Color(255,255,255,interpolateLinear(pointer.getColor().a, 0,pressFactor))); if (pointer.getColor().a < 7) { pressFading = true; } } else { pointer.setColor(sf::Color(255,255,255,interpolateLinear(pointer.getColor().a, 255, pressFactor))); if (pointer.getColor().a > 243) { pressFading = false; } } switch (selection) { case 0: pointer.setPosition(1183, 415); break; case 1: pointer.setPosition(1183, 531); break; case 2: pointer.setPosition(1183, 645); break; default: break; } } };