Esempio n. 1
0
void Elevator::encodeXML(tinyxml2::XMLPrinter & xml)
{
	Item::encodeXML(xml);
	xml.PushAttribute("height", size.y);
	for (std::set<int>::iterator i = unservicedFloors.begin(); i != unservicedFloors.end(); i++) {
		xml.OpenElement("unserviced");
		xml.PushAttribute("floor", *i);
		xml.CloseElement();
	}
	for (Cars::iterator c = cars.begin(); c != cars.end(); c++) {
		xml.OpenElement("car");
		(*c)->encodeXML(xml);
		xml.CloseElement();
	}
}
void ActorFactory::print(tinyxml2::XMLPrinter& p_Printer, const InstanceBoundingVolume& p_Volume)
{
	p_Printer.OpenElement("MeshPhysics");
	p_Printer.PushAttribute("Mesh", p_Volume.meshName.c_str());
	pushVector(p_Printer, "Scale", p_Volume.scale);
	p_Printer.CloseElement();
}
void ActorFactory::print(tinyxml2::XMLPrinter& p_Printer, const InstanceModel& p_Model)
{
	p_Printer.OpenElement("Model");
	p_Printer.PushAttribute("Mesh", p_Model.meshName.c_str());
	pushVector(p_Printer, "Scale", p_Model.scale);
	p_Printer.CloseElement();
}
void addEdge(tinyxml2::XMLPrinter& p_Printer, Vector3 p_Position, Vector3 p_Halfsize)
{
	p_Printer.OpenElement("AABBPhysics");
	p_Printer.PushAttribute("IsEdge", true);
	pushVector(p_Printer, "Halfsize", p_Halfsize);
	pushVector(p_Printer, "OffsetPosition", p_Position);
	p_Printer.CloseElement();
}
void ActorFactory::print(tinyxml2::XMLPrinter& p_Printer, const InstanceEdgeBox& p_Edge, Vector3 p_Scale)
{
	p_Printer.OpenElement("OBBPhysics");
	p_Printer.PushAttribute("Immovable", true);
	p_Printer.PushAttribute("Mass", 0.f);
	p_Printer.PushAttribute("IsEdge", true);

	using namespace DirectX;

	XMFLOAT3 position = p_Edge.offsetPosition;
	XMFLOAT3 rotation = p_Edge.offsetRotation;
	XMFLOAT3 halfSize = p_Edge.halfsize;

	if(p_Scale.x == p_Scale.y && p_Scale.x == p_Scale.z)
	{
		halfSize = p_Edge.halfsize * p_Scale.x;
		position = p_Edge.offsetPosition * p_Scale.x;
	}
	else
	{
		XMMATRIX rotMat , scalMat;
		rotMat = XMMatrixRotationRollPitchYaw(rotation.y, rotation.x, rotation.z);
		scalMat = XMMatrixScalingFromVector(XMLoadFloat3(&p_Scale));

		float offsetValue = halfSize.x;
		int index = 0;
		float sideValue = halfSize.y;
		if(halfSize.x < halfSize.y)
		{
			offsetValue = halfSize.y;
			sideValue = halfSize.x;
			index = 1;
		}
		if(offsetValue < halfSize.z)
		{
			offsetValue = halfSize.z;
			index = 2;
		}

		XMVECTOR sizeVector = XMVectorZero();
		sizeVector.m128_f32[index] = offsetValue;

		sizeVector = XMVector3Transform(sizeVector, rotMat);

		XMVECTOR pos1, pos2;
		XMVECTOR centerPos = XMLoadFloat3(&position);
		centerPos.m128_f32[3] = 1.0f;
		pos1 = centerPos + sizeVector;
		pos2 = centerPos - sizeVector;

		pos1 = XMVector3Transform(pos1, scalMat);
		pos2 = XMVector3Transform(pos2, scalMat);

		centerPos = (pos1 + pos2) * 0.5f;

		XMStoreFloat3(&position, centerPos);

		XMVECTOR dirVector = pos1 - centerPos;

		float length = XMVector3Length(dirVector).m128_f32[0];

		halfSize.x = length;
		halfSize.y = sideValue;
		halfSize.z = sideValue;

		XMFLOAT3 direction; 
		XMStoreFloat3(&direction,dirVector);
		rotation.x = -atan2f(direction.z, direction.x);
		rotation.y = 0;
		rotation.z = asinf(direction.y / length);
	}

	pushVector(p_Printer, "Halfsize", halfSize);
	pushVector(p_Printer, "OffsetPosition", position);
	pushRotation(p_Printer, "OffsetRotation", rotation);
	p_Printer.CloseElement();
}
Esempio n. 6
0
void Restaurant::encodeXML(tinyxml2::XMLPrinter & xml)
{
	Item::encodeXML(xml);
	xml.PushAttribute("variant", variant);
	xml.PushAttribute("open", open);
}
Esempio n. 7
0
void Car::encodeXML(tinyxml2::XMLPrinter& xml)
{
	xml.PushAttribute("altitude", altitude);
}