void PresenceSource::onAccountCurrentPresenceChanged( const Tp::Presence &presence) { // Update the data of this source setData("PresenceType", presenceTypeToString(presence.type())); setData("PresenceTypeID", presenceTypeToID(presence.type())); setData("PresenceStatus", presence.status()); setData("PresenceStatusMessage", presence.statusMessage()); // Required to trigger emission of update signal after changing data checkForUpdate(); }
void AppletAvialabilityWidget::onCurrentPresenceChanged(const Tp::Presence &presence) { currentIconId = presenceToIconId(presence); m_iconPresence->setImage(currentIconId); if (presence.type() == Tp::ConnectionPresenceTypeOffline) nextPresence = Tp::Presence(Tp::ConnectionPresenceTypeAvailable, "", ""); else nextPresence = Tp::Presence(Tp::ConnectionPresenceTypeOffline, "", ""); }
void AccountWrapper::onCurrentPresenceChanged(const Tp::Presence &presence) { currentIconId = presenceToIconId(presence); m_iconPresence->setImage(currentIconId); if (presence.type() == Tp::ConnectionPresenceTypeOffline) nextPresence = Tp::Presence(Tp::ConnectionPresenceTypeAvailable, "", ""); else nextPresence = Tp::Presence(Tp::ConnectionPresenceTypeOffline, "", ""); }
QString AppletAvialabilityWidget::presenceToIconId(Tp::Presence presence) { switch (presence.type()) { case Tp::ConnectionPresenceTypeOffline: return "icon-m-common-presence-offline"; case Tp::ConnectionPresenceTypeAvailable: return "icon-m-common-presence-online"; case Tp::ConnectionPresenceTypeAway: return "icon-m-common-presence-away"; case Tp::ConnectionPresenceTypeBusy: return "icon-m-common-presence-busy"; case Tp::ConnectionPresenceTypeHidden: return "icon-m-common-presence-unknown"; default: return "icon-m-common-presence-away"; } }
void GlobalPresence::onCurrentPresenceChanged() { /* basic idea of choosing global presence it to make it reflects the presence * over all accounts, usually this is used to indicates user the whole system * status. * * If there isn't any account, currentPresence should be offline, since there is nothing * online. * If there's only one account, then currentPresence should represent the presence * of this account. * If there're more than one accounts, the situation is more complicated. * There can be some accounts is still connecting (thus it's offline), and there can be * some accounts doesn't support the presence you're choosing. The user-chosen presence * priority will be higher than standard presence order. * * Example: * user choose to be online, 1 account online, 1 account offline, current presence * should be online, since online priority is higher than offline. * user chooses a presence supported by part of the account, current presence will be * the one chosen by user, to indicate there is at least one account supports it. * user choose a presence supported by no account, current presence will be chosen * from all accounts based on priority, and it also indicates there is no account support * the user-chosen presence. */ Tp::Presence highestCurrentPresence = Tp::Presence::offline(); Q_FOREACH(const Tp::AccountPtr &account, m_enabledAccounts->accounts()) { if (account->currentPresence().type() == m_requestedPresence.type()) { highestCurrentPresence = account->currentPresence(); break; } if (Presence::sortPriority(account->currentPresence().type()) < Presence::sortPriority(highestCurrentPresence.type())) { highestCurrentPresence = account->currentPresence(); } } qCDebug(KTP_COMMONINTERNALS) << "Current presence changed"; if (highestCurrentPresence.type() != m_currentPresence.type() || highestCurrentPresence.status() != m_currentPresence.status() || highestCurrentPresence.statusMessage() != m_currentPresence.statusMessage()) { m_currentPresence = Presence(highestCurrentPresence); Q_EMIT currentPresenceChanged(m_currentPresence); } onChangingPresence(); }
void GlobalPresence::onRequestedPresenceChanged() { Tp::Presence highestRequestedPresence = Tp::Presence::offline(); Q_FOREACH(const Tp::AccountPtr &account, m_enabledAccounts->accounts()) { if (Presence::sortPriority(account->requestedPresence().type()) < Presence::sortPriority(highestRequestedPresence.type())) { highestRequestedPresence = account->requestedPresence(); } } if (highestRequestedPresence.type() != m_requestedPresence.type() || highestRequestedPresence.status() != m_requestedPresence.status() || highestRequestedPresence.statusMessage() != m_requestedPresence.statusMessage()) { m_requestedPresence = Presence(highestRequestedPresence); // current presence priority is affected by requested presence onCurrentPresenceChanged(); Q_EMIT requestedPresenceChanged(m_requestedPresence); } onChangingPresence(); }
EntryStatus Status2Azoth (const Tp::Presence& p) { return EntryStatus (StateTelepathy2Azoth (p.type ()), p.statusMessage ()); }
void TelepathyClient::onContactPresenceChanged(const Tp::Presence &presence) { if (presence.type() == Tp::ConnectionPresenceTypeOffline) setState(Disconnected); }