Billboard::Billboard(const Trade::ImageData2D& image, Buffer* colorCorrectionBuffer, Object2D* parent, SceneGraph::DrawableGroup2D* group): Object2D(parent), SceneGraph::Drawable2D(*this, group) { Trade::MeshData2D square = Primitives::Square::solid(); buffer.setData(square.positions(0), BufferUsage::StaticDraw); mesh.setPrimitive(square.primitive()) .setVertexCount(square.positions(0).size()) .addVertexBuffer(buffer, 0, ColorCorrectionShader::Position()); texture.setWrapping(Sampler::Wrapping::ClampToBorder) .setMagnificationFilter(Sampler::Filter::Linear) .setMinificationFilter(Sampler::Filter::Linear) .setImage(0, TextureFormat::RGBA8, image); colorCorrectionTexture.setBuffer(BufferTextureFormat::R32F, *colorCorrectionBuffer); scale(Vector2::yScale(Float(image.size()[1])/image.size()[0])); }
void ImageDataTest::release() { unsigned char data[] = {'b', 'e', 'e', 'r'}; ImageData2D a(ColorFormat::Red, ColorType::UnsignedByte, {1, 4}, data); const unsigned char* const pointer = a.release(); CORRADE_COMPARE(pointer, data); CORRADE_COMPARE(a.data(), nullptr); CORRADE_COMPARE(a.size(), Vector2i()); }
CubeMap::CubeMap(const std::string& prefix, Object3D* parent, SceneGraph::DrawableGroup3D<>* group): Object3D(parent), SceneGraph::Drawable3D<>(this, group) { CubeMapResourceManager* resourceManager = CubeMapResourceManager::instance(); /* Cube mesh */ if(!(cube = resourceManager->get<Mesh>("cube"))) { Mesh* mesh = new Mesh; Buffer* buffer = new Buffer; Buffer* indexBuffer = new Buffer; Trade::MeshData3D cubeData = Primitives::Cube::solid(); MeshTools::flipFaceWinding(*cubeData.indices()); MeshTools::compressIndices(mesh, indexBuffer, Buffer::Usage::StaticDraw, *cubeData.indices()); MeshTools::interleave(mesh, buffer, Buffer::Usage::StaticDraw, *cubeData.positions(0)); mesh->setPrimitive(cubeData.primitive()) ->addVertexBuffer(buffer, 0, CubeMapShader::Position()); resourceManager->set("cube-buffer", buffer, ResourceDataState::Final, ResourcePolicy::Resident); resourceManager->set("cube-index-buffer", indexBuffer, ResourceDataState::Final, ResourcePolicy::Resident); resourceManager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident); } /* Cube map texture */ if(!(texture = resourceManager->get<CubeMapTexture>("texture"))) { CubeMapTexture* cubeMap = new CubeMapTexture; cubeMap->setWrapping(CubeMapTexture::Wrapping::ClampToEdge) ->setMagnificationFilter(CubeMapTexture::Filter::Linear) ->setMinificationFilter(CubeMapTexture::Filter::Linear, CubeMapTexture::Mipmap::Linear); Resource<Trade::AbstractImporter> importer = resourceManager->get<Trade::AbstractImporter>("tga-importer"); /* Configure texture storage using size of first image */ importer->openFile(prefix + "+x.tga"); Trade::ImageData2D* image = importer->image2D(0); Vector2i size = image->size(); cubeMap->setStorage(Math::log2(size.min())+1, CubeMapTexture::InternalFormat::RGB8, size); cubeMap->setSubImage(CubeMapTexture::PositiveX, 0, {}, image); delete image; importer->openFile(prefix + "-x.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::NegativeX, 0, {}, image); delete image; importer->openFile(prefix + "+y.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::PositiveY, 0, {}, image); delete image; importer->openFile(prefix + "-y.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::NegativeY, 0, {}, image); delete image; importer->openFile(prefix + "+z.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::PositiveZ, 0, {}, image); delete image; importer->openFile(prefix + "-z.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::NegativeZ, 0, {}, image); delete image; cubeMap->generateMipmap(); resourceManager->set(texture.key(), cubeMap, ResourceDataState::Final, ResourcePolicy::Manual); } /* Shader */ if(!(shader = resourceManager->get<AbstractShaderProgram, CubeMapShader>("shader"))) resourceManager->set<AbstractShaderProgram>(shader.key(), new CubeMapShader, ResourceDataState::Final, ResourcePolicy::Manual); }