Esempio n. 1
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void TemplateLoader::LoadType<Record::SActorTerm>(Ptr<IO::XmlReader> &xmlReader, Record::SActorTerm &ref, const Util::StringAtom &attr, Component::TemplateContainer &container){
    Util::String value = xmlReader->GetString(attr.Value());
    Util::Array<Util::String> vectors;
    value.Tokenize(Util::String(" "), vectors);
    switch (vectors.Size()) {
        case 2:
            ref.value = vectors[1];
        case 1:
            ref.type = EEActorTermType::Value(vectors[0]);
        default:
            break;
    }
}
Esempio n. 2
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void TemplateLoader::LoadType<Record::SBaseRange>(Ptr<IO::XmlReader> &xmlReader, Record::SBaseRange &ref, const Util::StringAtom &attr, Component::TemplateContainer &container){
    Util::String value = xmlReader->GetString(attr.Value());
    Util::Array<Util::String> vectors;
    value.Tokenize(Util::String(","), vectors);
    switch (vectors.Size()) {
        case 2:
            ref.range = vectors[1].AsInt();
        case 1:
            ref.base = vectors[0].AsInt();
        default:
            break;
    }
}
Esempio n. 3
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void TemplateLoader::LoadType<Record::SFloatRangeMirror>(Ptr<IO::XmlReader> &xmlReader, Record::SFloatRangeMirror &ref, const Util::StringAtom &attr, Component::TemplateContainer &container){
    Util::String value = xmlReader->GetString(attr.Value());
    Util::Array<Util::String> vectors;
    value.Tokenize(Util::String(","), vectors);
    switch (vectors.Size()) {
        case 4:
            ref.positiveMin = AsFloat(vectors[3]);
        case 3:
            ref.positiveMax = AsFloat(vectors[2]);
        case 2:
            ref.negtiveMin = AsFloat(vectors[1]);
        case 1:
            ref.negtiveMax = AsFloat(vectors[0]);
        default:
            break;
    }
}
Esempio n. 4
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void TemplateLoader::LoadType<Record::SColor>(Ptr<IO::XmlReader> &xmlReader, Record::SColor &ref, const Util::StringAtom &attr, Component::TemplateContainer &container){
    Util::String value = xmlReader->GetString(attr.Value());
    Util::Array<Util::String> colors;
    value.Tokenize(Util::String(","), colors);
    switch (colors.Size()) {
        case 4:
            ref.a = colors[3].AsInt();
        case 3:
            ref.b = colors[2].AsInt();
        case 2:
            ref.g = colors[1].AsInt();
        case 1:
            ref.r = colors[0].AsInt();
        default:
            break;
    }
}
Esempio n. 5
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void TemplateLoader::LoadType<Record::STargetFilters>(Ptr<IO::XmlReader> &xmlReader, Record::STargetFilters &ref,
                                                          const Util::StringAtom &attr, Component::TemplateContainer &container){
    
    Util::String value = xmlReader->GetString(attr.Value());
    Util::Array<Util::String> filterGroups;
    value.Tokenize(Util::String(";"), filterGroups);
    for (IndexT gpIdx = 0; gpIdx < filterGroups.Size(); ++gpIdx) {
        const Util::String& filters = filterGroups[gpIdx];
        if (filters != "-" && filters.Length() > 0) {
            Record::ETargetFilterState state = (Record::ETargetFilterState)(gpIdx);
            Util::Array<Util::String> filtersToTarget;
            filters.Tokenize(Util::String(","), filtersToTarget);
            for (IndexT filterIdx = 0; filterIdx < filtersToTarget.Size(); ++filterIdx) {
                Record::ETargetFilter filter = Record::EETargetFilter::Value(filtersToTarget[filterIdx]);
                ref.Filters.Add(filter, state);
            }
        }
    }
}
Esempio n. 6
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void TemplateLoader::LoadType<Record::SRotator>(Ptr<IO::XmlReader> &xmlReader, Record::SRotator &ref, const Util::StringAtom &attr, Component::TemplateContainer &container){
    Util::String value = xmlReader->GetString(attr.Value());
    Util::Array<Util::String> vectors;
    value.Tokenize(Util::String(","), vectors);
    switch (vectors.Size()) {
        case 3:
            ref.pitch = AsFloat(vectors[2]);
            ref.roll = AsFloat(vectors[1]);
            ref.yaw = AsFloat(vectors[0]);
            break;
        case 2:
            ref.roll = AsFloat(vectors[1]);
            ref.yaw = AsFloat(vectors[0]);
            break;
        case 1:
            float vf = AsFloat(vectors[0]);
            ref.roll = ref.yaw = ref.pitch = vf;
            break;
    }
}