void CAddPresetDialog::DoModal( CDmeAnimationSet *pAnimationSet, KeyValues *pContextKeyValues ) { int nTextLength = m_pInput->GetTextLength() + 1; char* pCurrentGroupName = (char*)_alloca( nTextLength * sizeof(char) ); m_pInput->GetText( pCurrentGroupName, nTextLength ); m_pPresetGroup->DeleteAllItems(); // Populate the combo box with preset group names CDmrElementArray< CDmePresetGroup > presetGroupList = pAnimationSet->GetPresetGroups(); int nCount = presetGroupList.Count(); for ( int i = 0; i < nCount; ++i ) { CDmePresetGroup *pPresetGroup = presetGroupList[i]; if ( pPresetGroup->m_bIsReadOnly ) continue; KeyValues *kv = new KeyValues( "entry" ); SetElementKeyValue( kv, "presetGroup", pPresetGroup ); int nItemID = m_pPresetGroup->AddItem( pPresetGroup->GetName(), kv ); if ( pCurrentGroupName && !Q_stricmp( pPresetGroup->GetName(), pCurrentGroupName ) ) { m_pPresetGroup->ActivateItem( nItemID ); } } BaseClass::DoModal( pContextKeyValues ); m_pInput->SetText( "" ); m_pInput->RequestFocus(); PlaceUnderCursor( ); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CBaseActionTextMessageStartDialog::Init( void ) { LoadControlSettings( "resource\\BaseActionTextMessageStartDialog.res" ); BaseClass::Init(); client_textmessage_t *tm = GetAction()->GetTextMessage(); m_pX->SetText( va( "%f", tm->x ) ); m_pY->SetText( va( "%f", tm->y ) ); m_pFadeInTime->SetText( va( "%.3f", tm->fadein ) ); m_pFadeOutTime->SetText( va( "%.3f", tm->fadeout ) ); m_pHoldTime->SetText( va( "%.3f", tm->holdtime ) ); m_pFXTime->SetText( va( "%.3f", tm->fxtime ) ); m_pColor1->SetText( va( "%i %i %i %i", tm->r1, tm->g1, tm->b1, tm->a1 ) ); m_pColor2->SetText( va( "%i %i %i %i", tm->r2, tm->g2, tm->b2, tm->a2 ) ); m_pMessageText->SetText( GetAction()->GetMessageText() ); FillInFonts(); m_pFontName->SetText( GetAction()->GetFontName() ); int c = NUM_EFFECT_TYPES; int i; for ( i = 0; i < c ; i++ ) { m_pEffectType->AddItem( NameForEffectType( i ), NULL ); } m_pEffectType->SetText( NameForEffectType( tm->effect ) ); }
void CBaseActionTextMessageStartDialog::FillInFonts() { m_pFontName->AddItem( "TextMessageDefault", NULL ); KeyValues *schemeFile = new KeyValues( "Fonts" ); if ( !schemeFile ) return; if ( schemeFile->LoadFromFile( g_pFileSystem, "resource/SourceScheme.res" ) ) { // Iterate fonts for ( KeyValues *kv = schemeFile->FindKey("Fonts", true)->GetFirstSubKey(); kv != NULL; kv = kv->GetNextKey() ) { m_pFontName->AddItem( kv->GetName(), NULL ); } } schemeFile->deleteThis(); }
//----------------------------------------------------------------------------- // Sets up the shader listbox //----------------------------------------------------------------------------- void CMaterialEditorPanel::PopulateShaderList() { int iShaderCount = g_pMaterialSystem->GetNumShaders(); m_pShaderList = new vgui::ComboBox( this, "Shader List", 12, false ); for (int i = 0; i < iShaderCount; ++i ) { m_pShaderList->AddItem( g_pMaterialSystem->GetShaderName(i), NULL ); } m_pShaderList->SortItems(); m_nShaderIndex = 0; }