Esempio n. 1
0
void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect, bool skippable, Subtitle *sub) {
	Common::Rect dst = destRect;
	// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
	if (dst.isEmpty())
		dst = Common::Rect(vid.getWidth(), vid.getHeight());

	Graphics::Surface scaled;

	if (vid.getWidth() != dst.width() || vid.getHeight() != dst.height())
		scaled.create(dst.width(), dst.height(), vid.getPixelFormat());

	uint16 x = _workingWindow.left + dst.left;
	uint16 y = _workingWindow.top + dst.top;
	uint16 finalWidth = dst.width() < _workingWindow.width() ? dst.width() : _workingWindow.width();
	uint16 finalHeight = dst.height() < _workingWindow.height() ? dst.height() : _workingWindow.height();
	bool showSubs = (_scriptManager->getStateValue(StateKey_Subtitles) == 1);

	_clock.stop();
	vid.start();
	_videoIsPlaying = true;

	// Only continue while the video is still playing
	while (!shouldQuit() && !vid.endOfVideo() && vid.isPlaying()) {
		// Check for engine quit and video stop key presses
		while (_eventMan->pollEvent(_event)) {
			switch (_event.type) {
			case Common::EVENT_KEYDOWN:
				switch (_event.kbd.keycode) {
				case Common::KEYCODE_q:
					if (_event.kbd.hasFlags(Common::KBD_CTRL))
						quitGame();
					break;
				case Common::KEYCODE_SPACE:
					if (skippable) {
						vid.stop();
					}
					break;
				default:
					break;
				}
			default:
				break;
			}
		}

		if (vid.needsUpdate()) {
			const Graphics::Surface *frame = vid.decodeNextFrame();
			if (sub && showSubs)
				sub->process(vid.getCurFrame());

			if (frame) {
				if (scaled.getPixels()) {
					_renderManager->scaleBuffer(frame->getPixels(), scaled.getPixels(), frame->getWidth(), frame->getHeight(), frame->getFormat().bytesPerPixel, scaled.getWidth(), scaled.getHeight());
					frame = &scaled;
				}
				Common::Rect rect = Common::Rect(x, y, x + finalWidth, y + finalHeight);
				_renderManager->copyToScreen(*frame, rect, 0, 0);
				_renderManager->processSubs(0);
			}
		}

		// Always update the screen so the mouse continues to render
		_system->updateScreen();

		_system->delayMillis(vid.getTimeToNextFrame() / 2);
	}

	_videoIsPlaying = false;
	_clock.start();
}
Esempio n. 2
0
bool VideoManager::drawNextFrame(VideoEntryPtr videoEntry) {
	Video::VideoDecoder *video = videoEntry->_video;
	const Graphics::Surface *frame = video->decodeNextFrame();

	if (!frame || !videoEntry->isEnabled()) {
		return false;
	}

	Graphics::Surface *convertedFrame = nullptr;
	Graphics::PixelFormat pixelFormat = _vm->_system->getScreenFormat();

	if (frame->format != pixelFormat) {
		// We don't support downconverting to 8bpp without having
		// support in the codec. Set _enableDither if shows up.
		if (pixelFormat.bytesPerPixel == 1) {
			warning("Cannot convert high color video frame to 8bpp");
			return false;
		}

		// Convert to the current screen format
		convertedFrame = frame->convertTo(pixelFormat, video->getPalette());
		frame = convertedFrame;
	} else if (pixelFormat.bytesPerPixel == 1 && video->hasDirtyPalette()) {
		// Set the palette when running in 8bpp mode only
		// Don't do this for Myst, which has its own per-stack handling
		if (_vm->getGameType() != GType_MYST)
			_vm->_system->getPaletteManager()->setPalette(video->getPalette(), 0, 256);
	}

	// Clip the video to make sure it stays on the screen (Myst does this a few times)
	Common::Rect targetRect = Common::Rect(video->getWidth(), video->getHeight());
	targetRect.translate(videoEntry->getX(), videoEntry->getY());

	Common::Rect frameRect = Common::Rect(video->getWidth(), video->getHeight());

	if (targetRect.left < 0) {
		frameRect.left -= targetRect.left;
		targetRect.left = 0;
	}

	if (targetRect.top < 0) {
		frameRect.top -= targetRect.top;
		targetRect.top = 0;
	}

	if (targetRect.right > _vm->_system->getWidth()) {
		frameRect.right -= targetRect.right - _vm->_system->getWidth();
		targetRect.right = _vm->_system->getWidth();
	}

	if (targetRect.bottom > _vm->_system->getHeight()) {
		frameRect.bottom -= targetRect.bottom - _vm->_system->getHeight();
		targetRect.bottom = _vm->_system->getHeight();
	}

	_vm->_system->copyRectToScreen(frame->getBasePtr(frameRect.left, frameRect.top), frame->pitch,
	                               targetRect.left, targetRect.top, targetRect.width(), targetRect.height());

	// Delete 8bpp conversion surface
	if (convertedFrame) {
		convertedFrame->free();
		delete convertedFrame;
	}

	// We've drawn something to the screen, make sure we update it
	return true;
}
Esempio n. 3
0
void ZVision::playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect, bool skippable) {
	byte bytesPerPixel = videoDecoder.getPixelFormat().bytesPerPixel;

	uint16 origWidth = videoDecoder.getWidth();
	uint16 origHeight = videoDecoder.getHeight();

	uint scale = 1;
	// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
	if (destRect.isEmpty()) {
		// Most videos are very small. Therefore we do a simple 2x scale
		if (origWidth * 2 <= 640 && origHeight * 2 <= 480) {
			scale = 2;
		}
	} else {
		// Assume bilinear scaling. AKA calculate the scale from just the width.
		// Also assume that the scaling is in integral intervals. AKA no 1.5x scaling
		// TODO: Test ^these^ assumptions
		scale = destRect.width() / origWidth;

		// TODO: Test if we need to support downscale.
	}

	uint16 pitch = origWidth * bytesPerPixel;

	uint16 finalWidth = origWidth * scale;
	uint16 finalHeight = origHeight * scale;

	byte *scaledVideoFrameBuffer;
	if (scale != 1) {
		scaledVideoFrameBuffer = new byte[finalWidth * finalHeight * bytesPerPixel];
	}

	uint16 x = ((WINDOW_WIDTH - finalWidth) / 2) + destRect.left;
	uint16 y = ((WINDOW_HEIGHT - finalHeight) / 2) + destRect.top;

	_clock.stop();
	videoDecoder.start();

	// Only continue while the video is still playing
	while (!shouldQuit() && !videoDecoder.endOfVideo() && videoDecoder.isPlaying()) {
		// Check for engine quit and video stop key presses
		while (!videoDecoder.endOfVideo() && videoDecoder.isPlaying() && _eventMan->pollEvent(_event)) {
			switch (_event.type) {
			case Common::EVENT_KEYDOWN:
				switch (_event.kbd.keycode) {
				case Common::KEYCODE_q:
					if (_event.kbd.hasFlags(Common::KBD_CTRL))
						quitGame();
					break;
				case Common::KEYCODE_SPACE:
					if (skippable) {
						videoDecoder.stop();
					}
					break;
				default:
					break;
				}
			default:
				break;
			}
		}

		if (videoDecoder.needsUpdate()) {
			const Graphics::Surface *frame = videoDecoder.decodeNextFrame();

			if (frame) {
				if (scale != 1) {
					scaleBuffer((const byte *)frame->getPixels(), scaledVideoFrameBuffer, origWidth, origHeight, bytesPerPixel, scale);
					_system->copyRectToScreen(scaledVideoFrameBuffer, pitch * 2, x, y, finalWidth, finalHeight);
				} else {
					_system->copyRectToScreen((const byte *)frame->getPixels(), pitch, x, y, finalWidth, finalHeight);
				}
			}
		}

		// Always update the screen so the mouse continues to render
		_system->updateScreen();

		_system->delayMillis(videoDecoder.getTimeToNextFrame());
	}

	_clock.start();

	if (scale != 1) {
		delete[] scaledVideoFrameBuffer;
	}
}
Esempio n. 4
0
bool VideoManager::updateMovies() {
	bool updateScreen = false;

	for (VideoList::iterator it = _videos.begin(); it != _videos.end(); ) {
		// Check of the video has reached the end
		if ((*it)->endOfVideo()) {
			if ((*it)->isLooping()) {
				// Seek back if looping
				(*it)->seek((*it)->getStart());
			} else {
				// Done; close and continue on
				(*it)->close();
				it = _videos.erase(it);
				continue;
			}
		}

		Video::VideoDecoder *video = (*it)->_video;

		// Ignore paused videos
		if (video->isPaused()) {
			it++;
			continue;
		}

		// Check if we need to draw a frame
		if (video->needsUpdate()) {
			const Graphics::Surface *frame = video->decodeNextFrame();
			Graphics::Surface *convertedFrame = 0;

			if (frame && (*it)->isEnabled()) {
				Graphics::PixelFormat pixelFormat = _vm->_system->getScreenFormat();

				if (frame->format != pixelFormat) {
					// We don't support downconverting to 8bpp without having
					// support in the codec. Set _enableDither if shows up.
					if (pixelFormat.bytesPerPixel == 1) {
						warning("Cannot convert high color video frame to 8bpp");
						(*it)->close();
						it = _videos.erase(it);
						continue;
					}

					// Convert to the current screen format
					convertedFrame = frame->convertTo(pixelFormat, video->getPalette());
					frame = convertedFrame;
				} else if (pixelFormat.bytesPerPixel == 1 && video->hasDirtyPalette()) {
					// Set the palette when running in 8bpp mode only
					// Don't do this for Myst, which has its own per-stack handling
					if (_vm->getGameType() != GType_MYST)
						_vm->_system->getPaletteManager()->setPalette(video->getPalette(), 0, 256);
				}

				// Clip the width/height to make sure we stay on the screen (Myst does this a few times)
				uint16 width = MIN<int32>(video->getWidth(), _vm->_system->getWidth() - (*it)->getX());
				uint16 height = MIN<int32>(video->getHeight(), _vm->_system->getHeight() - (*it)->getY());
				_vm->_system->copyRectToScreen(frame->getPixels(), frame->pitch, (*it)->getX(), (*it)->getY(), width, height);

				// We've drawn something to the screen, make sure we update it
				updateScreen = true;

				// Delete 8bpp conversion surface
				if (convertedFrame) {
					convertedFrame->free();
					delete convertedFrame;
				}
			}
		}

		// Check the video time
		_vm->doVideoTimer(*it, false);

		// Remember to increase the iterator
		it++;
	}

	// Return true if we need to update the screen
	return updateScreen;
}