KinectPlayerFactory::KinectPlayerFactory(Vrui::VisletManager& visletManager) :Vrui::VisletFactory("KinectPlayer",visletManager) { #if 0 /* Insert class into class hierarchy: */ Vrui::VisletFactory* visletFactory=visletManager.loadClass("Vislet"); visletFactory->addChildClass(this); addParentClass(visletFactory); #endif /* Load class settings: */ Misc::ConfigurationFileSection cfs=visletManager.getVisletClassSection(getClassName()); std::string defaultSaveFileNamePrefix=cfs.retrieveString("./saveFileNamePrefix","."); std::vector<std::string> kinectDevices=cfs.retrieveValue<std::vector<std::string> >("./kinectDevices",std::vector<std::string>()); for(std::vector<std::string>::iterator kdIt=kinectDevices.begin();kdIt!=kinectDevices.end();++kdIt) { /* Go to the Kinect device's configuration file section: */ Misc::ConfigurationFileSection kds=cfs.getSection(kdIt->c_str()); KinectConfig config; /* Read the recorded camera's serial number: */ config.deviceSerialNumber=kds.retrieveString("./serialNumber"); /* Read the save file name prefix: */ config.saveFileNamePrefix=kds.retrieveString("./saveFileNamePrefix",defaultSaveFileNamePrefix); /* Store the configuration structure: */ kinectConfigs.push_back(config); } std::vector<std::string> soundDevices=cfs.retrieveValue<std::vector<std::string> >("./soundDevices",std::vector<std::string>()); for(std::vector<std::string>::iterator sdIt=soundDevices.begin();sdIt!=soundDevices.end();++sdIt) { /* Go to the sound device's configuration file section: */ Misc::ConfigurationFileSection sds=cfs.getSection(sdIt->c_str()); SoundConfig config; /* Read node index: */ config.nodeIndex=sds.retrieveValue<int>("./nodeIndex",0); /* Read the sound file name: */ config.soundFileName=sds.retrieveString("./soundFileName"); /* Store the configuration structure: */ soundConfigs.push_back(config); } /* Set tool class' factory pointer: */ KinectPlayer::factory=this; }
KinectViewerFactory::KinectViewerFactory(Vrui::VisletManager& visletManager) :Vrui::VisletFactory("KinectViewer",visletManager) { #if 0 /* Insert class into class hierarchy: */ Vrui::VisletFactory* visletFactory=visletManager.loadClass("Vislet"); visletFactory->addChildClass(this); addParentClass(visletFactory); #endif /* Set tool class' factory pointer: */ KinectViewer::factory=this; }