void GearConstraint::ProtoDeSerialize(const XML::Node& OneNode) { if ( Mezzanine::String(OneNode.Name())==this->GearConstraint::SerializableName() ) { if(OneNode.GetAttribute("Version").AsInt() == 1) { this->Constraint::ProtoDeSerialize(OneNode.GetChild("Constraint")); this->SetRotationRatio(OneNode.GetAttribute("Ratio").AsReal()); XML::Node ActorANode = OneNode.GetChild("ActorA"); if(!ActorANode) { DeSerializeError("Could not find ActorA axis",SerializableName()); } XML::Node ActorBNode = OneNode.GetChild("ActorB"); if(!ActorBNode) { DeSerializeError("Could not find ActorB axis",SerializableName()); } Vector3 temp; temp.ProtoDeSerialize(ActorANode.GetFirstChild()); this->SetAxisA(temp); temp.ProtoDeSerialize(ActorBNode.GetFirstChild()); this->SetAxisB(temp); }else{ DeSerializeError("find usable serialization version",SerializableName()); } }else{ DeSerializeError(String("find correct class to deserialize, found a ")+OneNode.Name(),SerializableName()); } }
void Configuration::Node::Load(Xml::Node xmlNode) { do { Map::iterator it(map.insert( Map::value_type(xmlNode.GetType(),Node()) )); it->second.parent.map = ↦ it->second.parent.item = it; if (const Xml::Node xmlChild=xmlNode.GetFirstChild()) it->second.Load( xmlChild ); else it->second.string = xmlNode.GetValue(); xmlNode = xmlNode.GetNextSibling(); } while (xmlNode); }