CString EffectStyle::toXML() const { XmlUtils::CNodeValue oValue; oValue.Write(EffectList); oValue.WriteNullable(scene3d); oValue.WriteNullable(sp3d); return XmlUtils::CreateNode(_T("a:effectStyle"), oValue); }
std::wstring CxnSp::toXML() const { XmlUtils::CNodeValue oValue; oValue.Write(nvCxnSpPr); oValue.Write(spPr); oValue.WriteNullable(style); return XmlUtils::CreateNode(m_namespace + L":cxnSp", oValue); }
CString NvGrpSpPr::toXML() const { XmlUtils::CNodeValue oValue; oValue.Write(cNvPr); oValue.Write(cNvGrpSpPr); oValue.Write(nvPr); return XmlUtils::CreateNode(_T("p:nvGrpSpPr"), oValue); }
CString Blip::toXML() const { XmlUtils::CAttribute oAttr; if (embed.IsInit()) oAttr.Write(_T("r:embed"), embed->ToString()); if (link.IsInit()) oAttr.Write(_T("r:link"), link->ToString()); oAttr.WriteLimitNullable(_T("cstate"), cstate); XmlUtils::CNodeValue oValue; oValue.WriteArray(Effects); CString strName = (_T("") == m_namespace) ? _T("blip") : (m_namespace + _T(":blip")); return XmlUtils::CreateNode(strName, oAttr, oValue); }
CString SpPr::toXML() const { XmlUtils::CAttribute oAttr; oAttr.WriteLimitNullable(_T("bwMode"), bwMode); XmlUtils::CNodeValue oValue; oValue.WriteNullable(xfrm); oValue.Write(Geometry); oValue.Write(Fill); oValue.WriteNullable(ln); oValue.Write(EffectList); oValue.WriteNullable(scene3d); oValue.WriteNullable(sp3d); return XmlUtils::CreateNode(m_namespace + _T(":spPr"), oAttr, oValue); }