static struct pipe_sampler_view * fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, const struct pipe_sampler_view *cso) { struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view); struct fd_resource *rsc = fd_resource(prsc); unsigned lvl = fd_sampler_first_level(cso); unsigned miplevels = fd_sampler_last_level(cso) - lvl; if (!so) return NULL; so->base = *cso; pipe_reference(NULL, &prsc->reference); so->base.texture = prsc; so->base.reference.count = 1; so->base.context = pctx; so->texconst0 = A4XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) | A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(cso->format)) | A4XX_TEX_CONST_0_MIPLVLS(miplevels) | fd4_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g, cso->swizzle_b, cso->swizzle_a); if (util_format_is_srgb(cso->format)) so->texconst0 |= A4XX_TEX_CONST_0_SRGB; so->texconst1 = A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) | A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl)); so->texconst2 = A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) | A4XX_TEX_CONST_2_PITCH(rsc->slices[lvl].pitch * rsc->cpp); switch (prsc->target) { case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: so->texconst3 = A4XX_TEX_CONST_3_DEPTH(prsc->array_size) | A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size); break; case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: so->texconst3 = A4XX_TEX_CONST_3_DEPTH(prsc->array_size / 6) | A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size); break; case PIPE_TEXTURE_3D: so->texconst3 = A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) | A4XX_TEX_CONST_3_LAYERSZ(rsc->slices[0].size0); break; default: so->texconst3 = 0x00000000; break; } return &so->base; }
/* emit texture state for mem->gmem restore operation.. eventually it would * be good to get rid of this and use normal CSO/etc state for more of these * special cases.. */ void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring, struct pipe_surface *psurf) { struct fd_resource *rsc = fd_resource(psurf->texture); unsigned lvl = psurf->u.tex.level; struct fd_resource_slice *slice = fd_resource_slice(rsc, lvl); uint32_t offset = fd_resource_offset(rsc, lvl, psurf->u.tex.first_layer); enum pipe_format format = fd4_gmem_restore_format(psurf->format); debug_assert(psurf->u.tex.first_layer == psurf->u.tex.last_layer); /* output sampler state: */ OUT_PKT3(ring, CP_LOAD_STATE, 4); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) | CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) | CP_LOAD_STATE_0_NUM_UNIT(1)); OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_SHADER) | CP_LOAD_STATE_1_EXT_SRC_ADDR(0)); OUT_RING(ring, A4XX_TEX_SAMP_0_XY_MAG(A4XX_TEX_NEAREST) | A4XX_TEX_SAMP_0_XY_MIN(A4XX_TEX_NEAREST) | A4XX_TEX_SAMP_0_WRAP_S(A4XX_TEX_CLAMP_TO_EDGE) | A4XX_TEX_SAMP_0_WRAP_T(A4XX_TEX_CLAMP_TO_EDGE) | A4XX_TEX_SAMP_0_WRAP_R(A4XX_TEX_REPEAT)); OUT_RING(ring, 0x00000000); /* emit texture state: */ OUT_PKT3(ring, CP_LOAD_STATE, 10); OUT_RING(ring, CP_LOAD_STATE_0_DST_OFF(0) | CP_LOAD_STATE_0_STATE_SRC(SS_DIRECT) | CP_LOAD_STATE_0_STATE_BLOCK(SB_FRAG_TEX) | CP_LOAD_STATE_0_NUM_UNIT(1)); OUT_RING(ring, CP_LOAD_STATE_1_STATE_TYPE(ST_CONSTANTS) | CP_LOAD_STATE_1_EXT_SRC_ADDR(0)); OUT_RING(ring, A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) | A4XX_TEX_CONST_0_TYPE(A4XX_TEX_2D) | fd4_tex_swiz(format, PIPE_SWIZZLE_RED, PIPE_SWIZZLE_GREEN, PIPE_SWIZZLE_BLUE, PIPE_SWIZZLE_ALPHA)); OUT_RING(ring, A4XX_TEX_CONST_1_WIDTH(psurf->width) | A4XX_TEX_CONST_1_HEIGHT(psurf->height)); OUT_RING(ring, A4XX_TEX_CONST_2_PITCH(slice->pitch * rsc->cpp)); OUT_RING(ring, 0x00000000); OUT_RELOC(ring, rsc->bo, offset, 0, 0); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); OUT_RING(ring, 0x00000000); }