static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out, const GLvector1f *in ) { GLfloat end = ctx->Fog.End; GLfloat *v = in->start; GLuint stride = in->stride; GLuint n = in->count; GLfloat *data = out->data; GLfloat d; GLuint i; out->count = in->count; switch (ctx->Fog.Mode) { case GL_LINEAR: if (ctx->Fog.Start == ctx->Fog.End) d = 1.0F; else d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) { GLfloat f = (end - ABSF(*v)) * d; data[i] = CLAMP(f, 0.0F, 1.0F); } break; case GL_EXP: d = ctx->Fog.Density; for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) NEG_EXP( data[i], d * ABSF(*v) ); break; case GL_EXP2: d = ctx->Fog.Density*ctx->Fog.Density; for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) { GLfloat z = *v; NEG_EXP( data[i], d * z * z ); } break; default: _mesa_problem(ctx, "Bad fog mode in make_fog_coord"); return; } }
static void fdf_fill_px(t_fdf_map *map, int i, t_lex_tk *t) { float z; z = ((float)ft_atoi(t->value) / 2.0); z = (z > 127.0 ? 127.0 : z); z = (z < -127.0 ? -127.0 : z); map->m[i][Z_rel] = z; map->z_max = (map->z_max < (int)z ? (int)z : map->z_max); map->z_min = (map->z_min > (int)z ? (int)z : map->z_min); z = ABSF(z); map->m[i][Fix] = 0.0; map->m[i][X_rel] = (float)(i % map->x) - (map->x / 2); map->m[i][Y_rel] = (float)(i / map->x) - (map->y / 2); fdf_getscr_attr(map, map->m[i]); }
/* * Write a span of pixels to the frame buffer while applying a pixel zoom. * This is only used by glDrawPixels and glCopyPixels. * Input: n - number of pixels in input row * x, y - destination of the span * z - depth values for the span * red, green, blue, alpha - array of colors * y0 - location of first row in the image we're drawing. */ void gl_write_zoomed_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], CONST GLubyte rgba[][4], GLint y0 ) { GLint m; GLint r0, r1, row, r; GLint i, j, skipcol; GLubyte zrgba[MAX_WIDTH][4]; /* zoomed pixel colors */ GLdepth zdepth[MAX_WIDTH]; /* zoomed depth values */ GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH ); const GLuint *srcRGBA32 = (const GLuint *) rgba; GLuint *dstRGBA32 = (GLuint *) zrgba; /* compute width of output row */ m = (GLint) ABSF( n * ctx->Pixel.ZoomX ); if (m==0) { return; } if (ctx->Pixel.ZoomX<0.0) { /* adjust x coordinate for left/right mirroring */ x = x - m; } /* compute which rows to draw */ row = y-y0; r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY); r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY); if (r0==r1) { return; } else if (r1<r0) { GLint rtmp = r1; r1 = r0; r0 = rtmp; } /* return early if r0...r1 is above or below window */ if (r0<0 && r1<0) { /* below window */ return; } if (r0>=ctx->DrawBuffer->Height && r1>=ctx->DrawBuffer->Height) { /* above window */ return; } /* check if left edge is outside window */ skipcol = 0; if (x<0) { skipcol = -x; m += x; } /* make sure span isn't too long or short */ if (m>maxwidth) { m = maxwidth; } else if (m<=0) { return; } assert( m <= MAX_WIDTH ); /* zoom the span horizontally */ if (ctx->Pixel.ZoomX==-1.0F) { /* n==m */ for (j=0;j<m;j++) { i = n - (j+skipcol) - 1; dstRGBA32[j] = srcRGBA32[i]; zdepth[j] = z[i]; } } else { GLfloat xscale = 1.0F / ctx->Pixel.ZoomX; for (j=0;j<m;j++) { i = (GLint) ((j+skipcol) * xscale); if (i<0) i = n + i - 1; dstRGBA32[j] = srcRGBA32[i]; zdepth[j] = z[i]; } } /* write the span */ for (r=r0; r<r1; r++) { gl_write_rgba_span( ctx, m, x+skipcol, r, zdepth, zrgba, GL_BITMAP ); } }