コード例 #1
0
ファイル: keymap.c プロジェクト: 0xdec/qmk_firmware
   * |-------------------------------------------------------------------|
   * |    |    |    |               |    |   |   |RGB_SAD|RGB_HUD|RGB_SAI|
   * `-------------------------------------------------------------------'
   */
  [FUNC] = LAYOUT(
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, \
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          RGB_TOG, \
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,                     RGB_MOD, \
    _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, RGB_VAI, _______, _______,                   RGB_HUI, _______, \
    _______, _______, _______,          _______,          _______,          _______,          _______, _______, _______, RGB_SAD, RGB_HUD, RGB_SAI  \
  ),
};

const uint16_t PROGMEM fn_actions[] = {
    ACTION_FUNCTION(LFK_CLEAR),                               // FN0 - reset layers
    ACTION_FUNCTION(LFK_ESC_TILDE),                           // FN1 - esc+shift = ~, else escape
  };


const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
  // MACRODOWN only works in this function
      switch(id) {
      }
    return MACRO_NONE;
};


void matrix_init_user(void) {
コード例 #2
0
ファイル: keymap.c プロジェクト: atykhonov/tmk_keyboard
        TRNS,TRNS,
        TRNS,
        TRNS,TRNS,TRNS
    ),
};

/* id for user defined functions */
enum function_id {
    TEENSY_KEY,
};

/*
 * Fn action definition
 */
static const uint16_t PROGMEM fn_actions[] = {
    ACTION_FUNCTION(TEENSY_KEY),                    // FN0 - Teensy key
    ACTION_LAYER_MOMENTARY(1),                      // FN1 - switch to Layer1
    ACTION_LAYER_SET(2, ON_PRESS),                  // FN2 - push Layer2
    ACTION_LAYER_SET(3, ON_PRESS),                  // FN3 - push Layer3
    ACTION_LAYER_SET(0, ON_PRESS),                  // FN4 - push Layer0
    ACTION_LAYER_TAP_KEY(4, KC_SPC),                // FN5 - puhs Layer5, Navigation Layer
};

void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
{
    if (id == TEENSY_KEY) {
        clear_keyboard();
        print("\n\nJump to bootloader... ");
        _delay_ms(250);
        bootloader_jump(); // should not return
        print("not supported.\n");
コード例 #3
0
ファイル: keymap.c プロジェクト: 0xdec/qmk_firmware
        unregister_code(KC_ESC);
    }
}

void tap_esc_func_reset(qk_tap_dance_state_t *state, void *user_data) {
    layer_off(FUNC);
}

qk_tap_dance_action_t tap_dance_actions[] = {
  [TD_ESC_FUNC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_esc_func_finished, tap_esc_func_reset),
  [TD_SPC_SPAM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_space_spam_finished, tap_space_spam_reset),
};


const uint16_t PROGMEM fn_actions[] = {
    ACTION_FUNCTION(LFK_CLEAR),                               // FN0 - reset layers
    ACTION_FUNCTION(LFK_ESC_TILDE),                           // FN1 - esc+shift = ~, else escape
    ACTION_FUNCTION(LFK_LED_TEST),                            // FN2 - cycle through LEDs for testing
    ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA),      // FN3 - set base layer to 0 and save
    ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA),  // FN4 - set base layer to 1 and save
    ACTION_FUNCTION_OPT(LFK_SET_DEFAULT_LAYER, VANILLA),  // FN5 - set base layer to 2 and save
    ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER),                   // FN6 - Increase Freq of audio click
    ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER),                    // FN7 - Decrease Freq of audio click
    ACTION_FUNCTION(LFK_CLICK_TIME_LONGER),                   // FN8 - Increase length of audio click
    ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER),                  // FN9 - Decrease length of audio click
    ACTION_FUNCTION(LFK_CLICK_TOGGLE),                        // FN10 - Toggle audio click
    ACTION_FUNCTION(LFK_LED_TEST),                            // FN11 - cycle through LEDs for testing
    ACTION_FUNCTION(LFK_DEBUG_SETTINGS),                      // FN12 - prints LED and click settings to HID
  };

コード例 #4
0
ファイル: keymap.c プロジェクト: U47/qmk_firmware
   * |------------------------------------------------------------------------------.
   * |    |    |    |                        |    |    |    |     |  |Sat-|Hue-|Sat+|
   * `------------------------------------------------------------------------------'
   */
  [SETTINGS] = LAYOUT_tkl_ansi(
    KC_FN0,           XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC,       XXXXXXX, XXXXXXX, XXXXXXX, \
    KC_FN0,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC,  BL_INC,  BL_TOGG,      RGB_TOG, RGB_VAI, XXXXXXX, \
    MU_MOD,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_FN2,       RGB_MOD, RGB_VAD, XXXXXXX, \
    AU_TOG,  KC_FN1,  KC_FN3,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          RESET,                                   \
    KC_FN5,  KC_FN2,  KC_FN4,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MU_TOG,  XXXXXXX, XXXXXXX, XXXXXXX,                   XXXXXXX,               RGB_HUI,          \
    XXXXXXX, XXXXXXX, XXXXXXX,                            KC_FN12,                            XXXXXXX, XXXXXXX, XXXXXXX, _______,      RGB_SAD, RGB_HUD, RGB_SAI  \
  ),
};

const uint16_t PROGMEM fn_actions[] = {
    ACTION_FUNCTION(LFK_CLEAR),                               // FN0 - reset layers
    ACTION_FUNCTION(LFK_CLICK_FREQ_HIGHER),                   // FN1 - Increase Freq of audio click
    ACTION_FUNCTION(LFK_CLICK_FREQ_LOWER),                    // FN2 - Decrease Freq of audio click
    ACTION_FUNCTION(LFK_CLICK_TIME_LONGER),                   // FN3 - Increase length of audio click
    ACTION_FUNCTION(LFK_CLICK_TIME_SHORTER),                  // FN4 - Decrease length of audio click
    ACTION_FUNCTION(LFK_CLICK_TOGGLE),                        // FN5 - Toggle audio click
};


const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
    // MACRODOWN only works in this function
    switch(id) {
    }
    return MACRO_NONE;
};
コード例 #5
0
ファイル: keymap.c プロジェクト: Kpat1/tmk_keyboard
    // numpad
    KEYMAP(NO,  NO,  NO,  NO,  NO,  NO,  NO,  TRNS,NO,  NLCK,PMNS,PAST,PSLS,NO,   \
           NO,  NO,  NO,  NO,  NO,  NO,  NO,  NO,  NO,  P7,  P8,  P9,  PPLS,NO,   \
           NO,  NO,  NO,  NO,  NO,  NO,  NO,  NO,  NO,  P4,  P5,  P6,  PPLS,NO,   \
           NO,  NO,  NO,  NO,  NO,  NO,  NO,  NO,  NO,  P1,  P2,  P3,  PENT,NO,   \
           TRNS,TRNS,TRNS,NO,       TRNS,TRNS,     TRNS,     P0,  PDOT,PENT,NO    )
};

enum function_action {
    BACKLIGHT_BRIGHTNESS
};

void action_function(keyrecord_t* record, uint8_t id, uint8_t opt) {
    switch (id) {
        case BACKLIGHT_BRIGHTNESS:
            if (record->event.pressed)
                backlight_adjust();
            break;
    }
}

const uint16_t PROGMEM fn_actions[] = {
    ACTION_LAYER_TOGGLE(2),                // 0 toggle qwerty
    ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),    // 1 left curly brace '{'
    ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),    // 2 right curly brace '}'
    ACTION_LAYER_MOMENTARY(1),             // 3 fn layer for dvorak
    ACTION_LAYER_MOMENTARY(3),             // 4 fn layer for qwerty
    ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),    // 5 pipe '|'
    ACTION_FUNCTION(BACKLIGHT_BRIGHTNESS), // 6 light brightness
    ACTION_LAYER_TOGGLE(4)                 // 7 mouse
};