static void print_cur_config (void *data) { struct android_app *android_app = (struct android_app*)data; char lang[2], country[2]; AConfiguration_getLanguage(android_app->config, lang); AConfiguration_getCountry(android_app->config, country); RARCH_LOG("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d " "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d " "modetype=%d modenight=%d\n", AConfiguration_getMcc(android_app->config), AConfiguration_getMnc(android_app->config), lang[0], lang[1], country[0], country[1], AConfiguration_getOrientation(android_app->config), AConfiguration_getTouchscreen(android_app->config), AConfiguration_getDensity(android_app->config), AConfiguration_getKeyboard(android_app->config), AConfiguration_getNavigation(android_app->config), AConfiguration_getKeysHidden(android_app->config), AConfiguration_getNavHidden(android_app->config), AConfiguration_getSdkVersion(android_app->config), AConfiguration_getScreenSize(android_app->config), AConfiguration_getScreenLong(android_app->config), AConfiguration_getUiModeType(android_app->config), AConfiguration_getUiModeNight(android_app->config)); }
void AndroidConfiguration::reloadCacheForToString() { AConfiguration* config = mConfiguration.get(); std::stringstream stream; char lang[2], country[2]; AConfiguration_getLanguage(config, lang); AConfiguration_getCountry(config, country); stream << "Config: " << "mcc=" << AConfiguration_getMcc(config) << " " << "mnc=" << AConfiguration_getMnc(config) << " " << "lang=" << lang[0] << lang[1] << " " << "cnt=" << country[0] << country[1] << " " << "orien=" << AConfiguration_getOrientation(config) << " " << "touch=" << AConfiguration_getTouchscreen(config) << " " << "dens=" << AConfiguration_getDensity(config) << " " << "keys=" << AConfiguration_getKeyboard(config) << " " << "nav=" << AConfiguration_getNavigation(config) << " " << "keysHid=" << AConfiguration_getKeysHidden(config) << " " << "navHid=" << AConfiguration_getNavHidden(config) << " " << "sdk=" << AConfiguration_getSdkVersion(config) << " " << "size=" << AConfiguration_getScreenSize(config) << " " << "long=" << AConfiguration_getScreenLong(config) << " " << "modetype=" << AConfiguration_getUiModeType(config) << " " << "modenight=" << AConfiguration_getUiModeNight(config) << "" << "\n"; mCacheForToString = stream.str(); }
const char *Sys_GetPreferredLanguage( void ) { static char lang[6]; AConfiguration_getLanguage( sys_android_app->config, lang ); if( lang[0] ) { AConfiguration_getCountry( sys_android_app->config, lang + 3 ); if( lang[3] ) lang[2] = '_'; } return Q_strlwr( lang ); }
void StAndroidGlue::printConfig() { char aLang[3], aCountry[3]; AConfiguration_getLanguage(myConfig, aLang); AConfiguration_getCountry (myConfig, aCountry); aLang[2] = '\0'; aCountry[2] = '\0'; ST_DEBUG_LOG("Config:" + " mcc=" + AConfiguration_getMcc(myConfig) + " mnc=" + AConfiguration_getMnc(myConfig) + " lang=" + aLang + " cnt=" + aCountry + " orien=" + AConfiguration_getOrientation(myConfig) + " touch=" + AConfiguration_getTouchscreen(myConfig) + " dens=" + AConfiguration_getDensity (myConfig) + " keys=" + AConfiguration_getKeyboard (myConfig) + " nav=" + AConfiguration_getNavigation (myConfig) + " keysHid=" + AConfiguration_getKeysHidden (myConfig) + " navHid=" + AConfiguration_getNavHidden (myConfig) + " sdk=" + AConfiguration_getSdkVersion (myConfig) + " size=" + AConfiguration_getScreenSize (myConfig) + " long=" + AConfiguration_getScreenLong (myConfig) + " modetype=" + AConfiguration_getUiModeType (myConfig) + " modenight=" + AConfiguration_getUiModeNight(myConfig)); }
void set_default_settings(Settings *settings) { // // Client and server // settings->setDefault("name", ""); // // Main freeminer engine settings // // Language settings->setDefault("language", ""); // Screen #if __arm__ #if defined(_IRR_COMPILE_WITH_OGLES1_) settings->setDefault("video_driver", "ogles1"); #elif defined(_IRR_COMPILE_WITH_OGLES2_) settings->setDefault("video_driver", "ogles2"); #else settings->setDefault("video_driver", "opengl"); #endif settings->setDefault("enable_shaders", "0"); #else settings->setDefault("video_driver", "opengl"); settings->setDefault("enable_shaders", "1"); #endif settings->setDefault("screenW", "800"); settings->setDefault("screenH", "600"); settings->setDefault("fullscreen", "false"); settings->setDefault("fullscreen_bpp", "24"); settings->setDefault("workaround_window_size", "5"); // Mouse settings->setDefault("invert_mouse", "false"); settings->setDefault("mouse_sensitivity", "0.2"); // Sound settings->setDefault("enable_sound", "true"); settings->setDefault("sound_volume", "0.8"); // Paths settings->setDefault("texture_path", ""); settings->setDefault("shader_path", ""); settings->setDefault("screenshot_path", "screenshots"); settings->setDefault("timelapse", "0"); settings->setDefault("serverlist_file", "favoriteservers.json"); std::string serverlist_cache = porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "servers_public.json"; settings->setDefault("serverlist_cache", serverlist_cache); // Main menu settings->setDefault("menu_clouds", "true"); settings->setDefault("main_menu_tab", "multiplayer"); settings->setDefault("public_serverlist", "1"); settings->setDefault("main_menu_path", ""); settings->setDefault("main_menu_mod_mgr", "1"); settings->setDefault("main_menu_game_mgr", "0"); settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/"); settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/"); settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/"); settings->setDefault("password_save", "1"); // Game Speed settings->setDefault("wanted_fps", "30"); settings->setDefault("fps_max", "60"); settings->setDefault("pause_fps_max", "5"); settings->setDefault("high_precision_fpu", "true"); // Debugging stuff settings->setDefault("show_debug", debug ? "true" : "false"); settings->setDefault("deprecated_lua_api_handling", debug ? "log" : "legacy"); settings->setDefault("enable_mapgen_debug_info", "false"); settings->setDefault("profiler_print_interval", debug ? "10" : "0"); settings->setDefault("debug_log_level", "2"); settings->setDefault("time_taker_enabled", debug ? "5" : "0"); settings->setDefault("kick_msg_shutdown", "Server shutting down."); settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected."); // // Keymaps // settings->setDefault("keymap_forward", "KEY_KEY_W"); settings->setDefault("keymap_backward", "KEY_KEY_S"); settings->setDefault("keymap_left", "KEY_KEY_A"); settings->setDefault("keymap_right", "KEY_KEY_D"); settings->setDefault("keymap_jump", "KEY_SPACE"); settings->setDefault("keymap_sneak", "KEY_LSHIFT"); settings->setDefault("keymap_drop", "KEY_KEY_Q"); settings->setDefault("keymap_zoom", "KEY_KEY_Z"); settings->setDefault("keymap_inventory", "KEY_KEY_I"); settings->setDefault("keymap_special1", "KEY_KEY_E"); settings->setDefault("keymap_chat", "KEY_KEY_T"); //settings->setDefault("keymap_msg", "@"); settings->setDefault("keymap_cmd", "/"); settings->setDefault("keymap_minimap", "KEY_F9"); #if IRRLICHT_VERSION_10000 >= 10703 settings->setDefault("keymap_console", "KEY_OEM_3"); #else settings->setDefault("keymap_console", "KEY_F10"); #endif settings->setDefault("keymap_rangeselect", "KEY_KEY_R"); settings->setDefault("keymap_freemove", "KEY_KEY_K"); settings->setDefault("keymap_fastmove", "KEY_KEY_J"); settings->setDefault("keymap_noclip", "KEY_KEY_H"); settings->setDefault("keymap_cinematic", "KEY_F8"); settings->setDefault("keymap_screenshot", "KEY_F12"); settings->setDefault("keymap_toggle_hud", "KEY_F1"); settings->setDefault("keymap_toggle_chat", "KEY_F2"); settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3"); //settings->setDefault("keymap_toggle_update_camera", debug ? "KEY_F4" : ""); settings->setDefault("keymap_toggle_block_boundaries", "KEY_F4"); settings->setDefault("keymap_toggle_debug", "KEY_F5"); settings->setDefault("keymap_toggle_profiler", "KEY_F6"); settings->setDefault("keymap_camera_mode", "KEY_F7"); settings->setDefault("keymap_increase_viewing_range_min", "+"); settings->setDefault("keymap_decrease_viewing_range_min", "-"); settings->setDefault("keymap_playerlist", "KEY_TAB"); // Some (temporary) keys for debugging settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); settings->setDefault("keymap_quicktune_prev", "KEY_HOME"); settings->setDefault("keymap_quicktune_next", "KEY_END"); settings->setDefault("keymap_quicktune_dec", "KEY_NEXT"); settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR"); // // Connection // // Connecting to server settings->setDefault("address", ""); settings->setDefault("remote_port", "30000"); settings->setDefault("reconnects", win32 ? "1" : "10"); // TODO: wix windows // Connecting to curl settings->setDefault("curl_timeout", "5000"); settings->setDefault("curl_parallel_limit", "8"); settings->setDefault("curl_file_download_timeout", "300000"); settings->setDefault("curl_verify_cert", "true"); // // Fonts // settings->setDefault("freetype", "true"); settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf")); settings->setDefault("font_shadow", "1"); settings->setDefault("font_shadow_alpha", "128"); settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf")); settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf")); settings->setDefault("fallback_font_shadow", "1"); settings->setDefault("fallback_font_shadow_alpha", "128"); std::stringstream fontsize; fontsize << TTF_DEFAULT_FONT_SIZE; settings->setDefault("font_size", fontsize.str()); settings->setDefault("mono_font_size", fontsize.str()); settings->setDefault("fallback_font_size", fontsize.str()); // // Map generation // settings->setDefault("mg_name", "indev"); settings->setDefault("water_level", "1"); settings->setDefault("chunksize", "5"); settings->setDefault("mg_flags", "trees, caves, dungeons"); settings->setDefault("mgv6_spflags", "jungles, biome_blend, snowbiomes"); settings->setDefault("enable_floating_dungeons", "true"); settings->setDefault("mg_math", ""); // configuration in json struct settings->setDefault("mg_params", ""); // configuration in json struct // // Gameplay features // // Filters settings->setDefault("anisotropic_filter", "true"); settings->setDefault("bilinear_filter", "false"); settings->setDefault("trilinear_filter", "false"); // Waving settings->setDefault("enable_waving_leaves", "true"); settings->setDefault("enable_waving_plants", "true"); settings->setDefault("enable_waving_water", "true"); settings->setDefault("water_wave_height", "1.0"); settings->setDefault("water_wave_length", "20.0"); settings->setDefault("water_wave_speed", "5.0"); // Shaders settings->setDefault("enable_bumpmapping", "true"); settings->setDefault("enable_parallax_occlusion", "true"); settings->setDefault("parallax_occlusion_mode", "1"); settings->setDefault("parallax_occlusion_iterations", "4"); settings->setDefault("parallax_occlusion_scale", "0.08"); settings->setDefault("parallax_occlusion_bias", "0.04"); settings->setDefault("generate_normalmaps", "false"); settings->setDefault("normalmaps_strength", "0.6"); settings->setDefault("normalmaps_smooth", "1"); // Lighting settings->setDefault("smooth_lighting", "true"); settings->setDefault("display_gamma", "1.8"); settings->setDefault("disable_wieldlight", "false"); settings->setDefault("enable_node_highlighting", "false"); settings->setDefault("mip_map", "true"); settings->setDefault("ambient_occlusion_gamma", "2.2"); // Clouds, water, glass, leaves, fog settings->setDefault("enable_clouds", "true"); settings->setDefault("enable_3d_clouds", "true"); settings->setDefault("cloud_height", "300"); settings->setDefault("cloud_radius", "12"); settings->setDefault("new_style_water", "false"); settings->setDefault("opaque_water", "false"); settings->setDefault("connected_glass", "false"); settings->setDefault("leaves_style", "fancy"); settings->setDefault("enable_fog", "true"); settings->setDefault("enable_zoom_cinematic", "true"); settings->setDefault("directional_colored_fog", "true"); // Visual Features settings->setDefault("enable_particles", "true"); settings->setDefault("selectionbox_width", "2"); settings->setDefault("3d_mode", "none"); settings->setDefault("3d_paralax_strength", "0.025"); settings->setDefault("tooltip_show_delay", "400"); // A bit more than the server will send around the player, to make fog blend well settings->setDefault("viewing_range_nodes_max", itos(MAX_MAP_GENERATION_LIMIT)); settings->setDefault("viewing_range_nodes_min", "35"); settings->setDefault("shadows", "0"); settings->setDefault("fsaa", "0"); settings->setDefault("vsync", "false"); settings->setDefault("fov", "72"); settings->setDefault("zoom_fov", "15"); settings->setDefault("farmesh", "0"); settings->setDefault("farmesh_step", "2"); settings->setDefault("farmesh_wanted", "500"); settings->setDefault("texture_clean_transparent", "false"); settings->setDefault("texture_min_size", "64"); settings->setDefault("preload_item_visuals", "false"); settings->setDefault("headless_optimize", "false"); // Liquid settings->setDefault("liquid_real", "true"); settings->setDefault("liquid_update", "0.1"); settings->setDefault("liquid_send", "1.0"); settings->setDefault("liquid_relax", "2"); settings->setDefault("liquid_fast_flood", "1"); //old liquid stuff settings->setDefault("liquid_loop_max", "100000"); settings->setDefault("liquid_queue_purge_time", "0"); settings->setDefault("liquid_update", "1.0"); // Weather settings->setDefault("weather", "true"); settings->setDefault("weather_biome", "false"); settings->setDefault("weather_heat_season", "30"); settings->setDefault("weather_heat_daily", "8"); settings->setDefault("weather_heat_width", "3000"); settings->setDefault("weather_hot_core", "1000"); settings->setDefault("weather_heat_height", "-333"); settings->setDefault("year_days", "30"); settings->setDefault("weather_humidity_season", "30"); settings->setDefault("weather_humidity_daily", "-12"); settings->setDefault("weather_humidity_width", "300"); settings->setDefault("weather_humidity_days", "2"); // Color / Readability settings->setDefault("console_color", "(0,0,0)"); settings->setDefault("console_alpha", "200"); settings->setDefault("selectionbox_color", "(0,0,0)"); settings->setDefault("crosshair_color", "(255,255,255)"); settings->setDefault("crosshair_alpha", "255"); settings->setDefault("hud_scaling", "1.0"); settings->setDefault("gui_scaling", "1.0"); settings->setDefault("gui_scaling_filter", "false"); settings->setDefault("gui_scaling_filter_txr2img", "true"); settings->setDefault("hud_hotbar_max_width", "1.0"); // Client Backend settings->setDefault("desynchronize_mapblock_texture_animation", "true"); settings->setDefault("client_unload_unused_data_timeout", "200"); settings->setDefault("client_mapblock_limit", "5000"); //settings->setDefault("unload_unused_meshes_timeout", "120"); settings->setDefault("enable_mesh_cache", "false"); settings->setDefault("repeat_rightclick_time", "0.25"); settings->setDefault("random_input", "false"); settings->setDefault("respawn_auto", "false"); settings->setDefault("autojump", "0"); settings->setDefault("enable_vbo", "false"); settings->setDefault("enable_local_map_saving", "false"); settings->setDefault("enable_build_where_you_stand", "false"); settings->setDefault("hotbar_cycling", "false"); // Mini Map settings->setDefault("enable_minimap", "true"); // TODO: refactor and resolve client/server dependencies #ifndef SERVER // Only on client settings->setDefault("minimap_default_mode", itos(MINIMAP_MODE_SURFACEx1)); #endif settings->setDefault("minimap_shape_round", "true"); settings->setDefault("minimap_double_scan_height", "true"); // // Server stuff // // Announcing and connection settings->setDefault("server_announce", "false"); #if !MINETEST_PROTO settings->setDefault("serverlist_url", "servers.freeminer.org"); settings->setDefault("server_proto", "fm_enet"); #else settings->setDefault("serverlist_url", "servers.minetest.net"); settings->setDefault("server_proto", "mt"); #endif settings->setDefault("server_address", ""); settings->setDefault("bind_address", ""); settings->setDefault("port", "30000"); settings->setDefault("server_name", ""); settings->setDefault("server_description", ""); settings->setDefault("server_url", ""); settings->setDefault("enable_remote_media_server", "true"); settings->setDefault("remote_media", ""); settings->setDefault("timeout_mul", android ? "5" : "1"); // Check when player joins settings->setDefault("strict_protocol_version_checking", "false"); settings->setDefault("enable_any_name", "0"); // WARNING! SETTING TO "1" COULD CAUSE SECURITY RISKS WITH MODULES WITH PLAYER DATA IN FILES CONTAINS PLAYER NAME IN FILENAME settings->setDefault("disallow_empty_password", "false"); // Gameplay settings for players on the server settings->setDefault("default_game", "default"); settings->setDefault("motd", ""); settings->setDefault("max_users", "100"); settings->setDefault("creative_mode", "false"); settings->setDefault("enable_damage", "true"); settings->setDefault("fixed_map_seed", ""); settings->setDefault("give_initial_stuff", "false"); settings->setDefault("default_password", ""); settings->setDefault("default_privs", "interact, shout"); settings->setDefault("default_privs_creative", "interact, shout, fly, fast"); settings->setDefault("player_transfer_distance", "0"); settings->setDefault("enable_pvp", "true"); settings->setDefault("disable_anticheat", "false"); settings->setDefault("enable_rollback_recording", "false"); settings->setDefault("max_spawn_height", "50"); settings->setDefault("time_speed", "72"); settings->setDefault("kick_msg_shutdown", "Server shutting down."); settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected."); // Backend server settings settings->setDefault("max_packets_per_iteration", "1024"); settings->setDefault("cache_block_before_spawn", "true"); settings->setDefault("active_object_send_range_blocks", "3"); #if ENABLE_THREADS settings->setDefault("active_block_range", "4"); settings->setDefault("abm_neighbors_range_max", win32 ? "1" : "16"); #else settings->setDefault("active_block_range", "2"); settings->setDefault("abm_neighbors_range_max", "1"); #endif settings->setDefault("abm_random", "true"); settings->setDefault("enable_force_load", "true"); settings->setDefault("map_generation_limit", "31000"); settings->setDefault("max_simultaneous_block_sends_per_client", "50"); settings->setDefault("max_block_send_distance", "30"); settings->setDefault("max_block_generate_distance", "7"); settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096"); settings->setDefault("time_send_interval", "5"); settings->setDefault("server_unload_unused_data_timeout", "310"); settings->setDefault("max_objects_per_block", "100"); settings->setDefault("full_block_send_enable_min_time_from_building", "2.0"); settings->setDefault("server_occlusion", "true"); settings->setDefault("dedicated_server_step", "0.1"); settings->setDefault("ignore_world_load_errors", "true"); settings->setDefault("emergequeue_limit_diskonly", ""); // autodetect from number of cpus settings->setDefault("emergequeue_limit_generate", ""); // autodetect from number of cpus settings->setDefault("emergequeue_limit_total", ""); // autodetect from number of cpus settings->setDefault("num_emerge_threads", ""); settings->setDefault("secure.enable_security", "false"); settings->setDefault("secure.trusted_mods", ""); // Storage settings->setDefault("server_map_save_interval", "300"); settings->setDefault("sqlite_synchronous", "1"); settings->setDefault("save_generated_block", "true"); // IPv6 #if (ENET_IPV6 || MINETEST_PROTO) settings->setDefault("enable_ipv6", "true"); #else settings->setDefault("enable_ipv6", "false"); #endif #if !USE_IPV4_DEFAULT && (ENET_IPV6 || MINETEST_PROTO) settings->setDefault("ipv6_server", "true"); // problems on all windows versions (unable to play in local game) #else settings->setDefault("ipv6_server", "false"); #endif // // Movement, Physics and animation // // Movement settings->setDefault("movement_fov", "true"); settings->setDefault("aux1_descends", "false"); settings->setDefault("doubletap_jump", "false"); settings->setDefault("always_fly_fast", "true"); settings->setDefault("free_move", "false"); settings->setDefault("noclip", "false"); settings->setDefault("continuous_forward", "false"); settings->setDefault("fast_move", "false"); settings->setDefault("cinematic", "false"); settings->setDefault("camera_smoothing", "0"); settings->setDefault("cinematic_camera_smoothing", "0.7"); // Physics settings->setDefault("movement_acceleration_default", "4"); settings->setDefault("movement_acceleration_air", "4"); settings->setDefault("movement_acceleration_fast", "10"); settings->setDefault("movement_speed_walk", "6"); settings->setDefault("movement_speed_crouch", "2"); settings->setDefault("movement_speed_fast", "20.5"); settings->setDefault("movement_speed_climb", "2"); settings->setDefault("movement_speed_jump", "6.5"); settings->setDefault("movement_liquid_fluidity", "1"); settings->setDefault("movement_liquid_fluidity_smooth", "0.5"); settings->setDefault("movement_liquid_sink", "10"); settings->setDefault("movement_gravity", "9.81"); settings->setDefault("view_bobbing", "true"); settings->setDefault("view_bobbing_amount", "1.0"); settings->setDefault("fall_bobbing_amount", "0.0"); // Player model animations (sent to client) settings->setDefault("animation_default_start", "0"); settings->setDefault("animation_default_stop", "79"); settings->setDefault("animation_walk_start", "168"); settings->setDefault("animation_walk_stop", "187"); settings->setDefault("animation_dig_start", "189"); settings->setDefault("animation_dig_stop", "198"); settings->setDefault("animation_wd_start", "200"); settings->setDefault("animation_wd_stop", "219"); // // Tweaks for windows // settings->setDefault("more_threads", "true"); #if !defined(SERVER) && defined(_WIN32) settings->setDefault("console_enabled", debug ? "true" : "false"); #endif if (win32) { settings->setDefault("client_unload_unused_data_timeout", "60"); settings->setDefault("server_unload_unused_data_timeout", "65"); } // // Tweaks for Android // #ifdef __ANDROID__ settings->setDefault("screenW", "0"); settings->setDefault("screenH", "0"); settings->setDefault("fullscreen", "true"); settings->setDefault("enable_particles", "false"); settings->setDefault("touchtarget", "true"); settings->setDefault("TMPFolder", "/sdcard/freeminer/tmp/"); settings->setDefault("touchscreen_threshold", "20"); settings->setDefault("smooth_lighting", "false"); settings->setDefault("enable_3d_clouds", "false"); settings->setDefault("wanted_fps", "20"); settings->setDefault("fps_max", "30"); settings->setDefault("mouse_sensitivity", "0.05"); /* settings->setDefault("max_simultaneous_block_sends_per_client", "3"); settings->setDefault("emergequeue_limit_diskonly", "8"); settings->setDefault("emergequeue_limit_generate", "8"); settings->setDefault("viewing_range_nodes_max", "50"); settings->setDefault("viewing_range_nodes_min", "20"); */ settings->setDefault("num_emerge_threads", "1"); // too unstable when > 1 settings->setDefault("inventory_image_hack", "false"); settings->setDefault("enable_minimap", "false"); //check for device with small screen float x_inches = ((double) porting::getDisplaySize().X / (160 * porting::getDisplayDensity())); if (x_inches < 3.5) { settings->setDefault("hud_scaling", "0.6"); } else if (x_inches < 4.5) { settings->setDefault("hud_scaling", "0.7"); } settings->setDefault("curl_verify_cert", "false"); settings->setDefault("chunksize", "3"); settings->setDefault("server_map_save_interval", "60"); settings->setDefault("server_unload_unused_data_timeout", "65"); settings->setDefault("client_unload_unused_data_timeout", "60"); settings->setDefault("max_objects_per_block", "20"); settings->setDefault("active_block_range", "1"); settings->setDefault("abm_neighbors_range_max", "1"); settings->setDefault("abm_random", "0"); settings->setDefault("farmesh", "2"); settings->setDefault("farmesh_step", "1"); settings->setDefault("leaves_style", "opaque"); settings->setDefault("autojump", "1"); char lang[3] = {}; AConfiguration_getLanguage(porting::app_global->config, lang); settings->setDefault("language", lang); settings->setDefault("android_keyboard", "0"); settings->setDefault("texture_min_size", "16"); settings->setDefault("cloud_radius", "6"); #else settings->setDefault("screen_dpi", "72"); #endif }
// Configurationを表示する void displayConfiguration(struct engine* engine) { int idx = 0; // 画面の向き const char orientation_list[][32] = { "ORIENTATION_ANY", // 未定義 "ORIENTATION_PORT", // Portrait "ORIENTATION_LAND", // Landcape "ORIENTATION_SQUARE" // Square }; // タッチスクリーン const char touchscreen_list[][32] = { "TOUCHSCREEN_ANY", // 未定義 "TOUCHSCREEN_NOTOUCH",// タッチスクリーンではない "TOUCHSCREEN_STYLUS", // (廃止) "TOUCHSCREEN_FINGER" // タッチスクリーン }; // キーボード const char keyboard_list[][32] = { "KEYBOARD_ANY", // 未定義 "KEYBOARD_NOKEYS", // キーはない "KEYBOARD_QWERTY", // QWERTY配列 "KEYBOARD_12KEY" // 12キー }; // ナビゲーション const char navigation_list[][32] = { "NAVIGATION_ANY", // 未定義 "NAVIGATION_NONAV", // なし "NAVIGATION_DPAD", // DPAD "NAVIGATION_TRACKBALL", // トラックボール "NAVIGATION_WHEEL" // ホイール }; // ソフトウェアキーボード const char keyshidden_list[][32] = { "KEYSHIDDEN_ANY", // 未定義 "KEYSHIDDEN_NO", // キーボードを隠すことができない "KEYSHIDDEN_YES", // キーボードを隠すことができる "KEYSHIDDEN_SOFT" // ソフト制御 }; // ナビゲーションキーの隠し方 const char navhidden_list[][32] = { "NAVHIDDEN_ANY", // 未定義 "NAVHIDDEN_NO", // ナビゲーションキーを隠すことができる "NAVHIDDEN_YES" // ナビゲーションキーを隠すことができない }; // 画面サイズ const char screensize_list[][32] = { "SCREENSIZE_ANY", // 未定義 "SCREENSIZE_SMALL", // 小さい "SCREENSIZE_NORMAL", // 標準 "SCREENSIZE_LARGE", // 大きい "SCREENSIZE_XLARGE" // 特大 }; // ワイドスクリーンか const char screenlong_list[][32] = { "SCREENLONG_ANY", // 未定義 "SCREENLONG_NO", // ワイドではない(QVGA,HVGA,VGAなど) "SCREENLONG_YES", // ワイドである(WQVGA,WVGA,FWVGAなど) }; // 接続状態 const char uimodetype_list[][32] = { "UI_MODE_TYPE_ANY", // 未定義 "UI_MODE_TYPE_NORMAL", // 標準 "UI_MODE_TYPE_DESK", // DeskDocに接続中 "UI_MODE_TYPE_CAR" // CarDocに接続中 }; // UIモード(夜)タイプ const char uimodenight_list[][32] = { "UI_MODE_NIGHT_ANY", // 未定義 "UI_MODE_NIGHT_NO", // 昼モード "UI_MODE_NIGHT_YES" // 夜モード }; // 言語を取得(2文字が返る) char language[3] = { 0 }; AConfiguration_getLanguage(engine->app->config, language); LOGI("Language:%s", language); // 国を取得(2文字が返る) char country[3] = { 0 }; AConfiguration_getCountry(engine->app->config, country); LOGI("Country:%s", country); // 画面の向き idx = AConfiguration_getOrientation(engine->app->config); LOGI("Orientation:%s", orientation_list[idx]); // タッチスクリーン idx = AConfiguration_getTouchscreen(engine->app->config); LOGI("Touchscreen:%s", touchscreen_list[idx]); // 解像度 int density = AConfiguration_getDensity(engine->app->config); LOGI("Density:%d", density); // キーボード idx = AConfiguration_getKeyboard(engine->app->config); LOGI("Keyboard:%s", keyboard_list[idx]); // ナビゲーション idx = AConfiguration_getNavigation(engine->app->config); LOGI("Navigation:%s", keyboard_list[idx]); // キーの隠し方 idx = AConfiguration_getKeysHidden(engine->app->config); LOGI("KeysHidden:%s", keyshidden_list[idx]); // ナビゲーションキーの隠し方 idx = AConfiguration_getNavHidden(engine->app->config); LOGI("NaviHidden:%s", navhidden_list[idx]); // SDK(API)バージョン int ver = AConfiguration_getSdkVersion(engine->app->config); LOGI("SdkVersion:%d", ver); // スクリーンサイズ idx = AConfiguration_getScreenSize(engine->app->config); LOGI("ScreenSize:%s", screensize_list[idx]); // ワイドスクリーンか idx = AConfiguration_getScreenLong(engine->app->config); LOGI("ScreenLong:%s", screenlong_list[idx]); // UIモードタイプ idx = AConfiguration_getUiModeType(engine->app->config); LOGI("UiModeType:%s", uimodetype_list[idx]); // UIモード(夜)タイプ idx = AConfiguration_getUiModeNight(engine->app->config); LOGI("UiModeNight:%s", uimodenight_list[idx]); }
void fm_set_default_settings(Settings *settings) { // Screen #if __ANDROID__ || __arm__ settings->setDefault("enable_shaders", "0"); #if defined(_IRR_COMPILE_WITH_OGLES1_) settings->setDefault("video_driver", "ogles1"); #elif defined(_IRR_COMPILE_WITH_OGLES2_) settings->setDefault("video_driver", "ogles2"); #else settings->setDefault("video_driver", "opengl"); #endif #else settings->setDefault("video_driver", "opengl"); settings->setDefault("enable_shaders", "1"); #endif // settings->setDefault("chat_buffer_size", "6"); // todo re-enable settings->setDefault("timelapse", "0"); // Paths settings->setDefault("screenshot_path", "screenshots"); // "." settings->setDefault("serverlist_file", "favoriteservers.json"); // "favoriteservers.txt" settings->setDefault("serverlist_cache", porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "servers_public.json"); settings->setDefault("serverlist_lan", "1"); // Main menu settings->setDefault("main_menu_tab", "multiplayer"); settings->setDefault("public_serverlist", "1"); settings->setDefault("password_save", "1"); // Game Speed settings->setDefault("pause_fps_max", "5"); // "20" // Debugging stuff settings->setDefault("show_debug", debug ? "true" : "false"); // "true" settings->setDefault("deprecated_lua_api_handling", debug ? "log" : "legacy"); // "log" settings->setDefault("profiler_print_interval", debug ? "10" : "0"); // "0" settings->setDefault("time_taker_enabled", debug ? "5" : "0"); // Keymaps settings->setDefault("keymap_zoom", "KEY_KEY_Z"); settings->setDefault("keymap_msg", "@"); settings->setDefault("keymap_toggle_update_camera", debug ? "KEY_F4" : ""); settings->setDefault("keymap_toggle_block_boundaries", "KEY_F4"); settings->setDefault("keymap_playerlist", "KEY_TAB"); #if IRRLICHT_VERSION_10000 >= 10703 settings->setDefault("keymap_console", "KEY_OEM_3"); #else settings->setDefault("keymap_console", "KEY_F10"); #endif // Fonts settings->setDefault("freetype", "true"); // "false" settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf")); // porting::getDataPath("fonts" DIR_DELIM "lucida_sans") settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf")); // porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans") settings->setDefault("reconnects", win32 ? "1" : "10"); // TODO: wix windows // Map generation settings->setDefault("mg_name", "indev"); // "v6" settings->setDefault("mg_flags", "trees, caves, dungeons"); // "dungeons" settings->setDefault("mgv6_spflags", "jungles, biome_blend, snowbiomes"); // "jungles, snowbiomes" settings->setDefault("mg_math", ""); // configuration in json struct settings->setDefault("mg_params", ""); // configuration in json struct // Filters settings->setDefault("anisotropic_filter", "true"); // "false" // Waving settings->setDefault("enable_waving_leaves", "true"); // "false" settings->setDefault("enable_waving_plants", "true"); // "false" settings->setDefault("enable_waving_water", "true"); // "false" // Shaders //settings->setDefault("enable_bumpmapping", "true"); // "false" settings->setDefault("enable_parallax_occlusion", "true"); // "false" settings->setDefault("disable_wieldlight", "false"); settings->setDefault("mip_map", "true"); // "false" // Clouds, water, glass, leaves, fog settings->setDefault("cloud_height", "300"); // "120" settings->setDefault("enable_zoom_cinematic", "true"); settings->setDefault("wanted_fps", "30"); settings->setDefault("viewing_range_max", "10000" /*itos(MAX_MAP_GENERATION_LIMIT)*/); // "240" settings->setDefault("shadows", "0"); settings->setDefault("zoom_fov", "15"); settings->setDefault("farmesh", "0"); settings->setDefault("farmesh_step", "2"); settings->setDefault("farmesh_wanted", "500"); settings->setDefault("headless_optimize", "false"); //settings->setDefault("node_highlighting", "halo"); // Liquid settings->setDefault("liquid_real", "true"); settings->setDefault("liquid_send", "1.0"); settings->setDefault("liquid_relax", "2"); settings->setDefault("liquid_fast_flood", "1"); // Weather settings->setDefault("weather", "true"); settings->setDefault("weather_biome", "false"); settings->setDefault("weather_heat_season", "30"); settings->setDefault("weather_heat_daily", "8"); settings->setDefault("weather_heat_width", "3000"); settings->setDefault("weather_hot_core", "1000"); settings->setDefault("weather_heat_height", "-333"); settings->setDefault("year_days", "30"); settings->setDefault("weather_humidity_season", "30"); settings->setDefault("weather_humidity_daily", "-12"); settings->setDefault("weather_humidity_width", "300"); settings->setDefault("weather_humidity_days", "2"); settings->setDefault("unload_unused_meshes_timeout", "120"); settings->setDefault("respawn_auto", "false"); settings->setDefault("autojump", "0"); settings->setDefault("hotbar_cycling", "false"); // TODO: refactor and resolve client/server dependencies #ifndef SERVER // Only on client settings->setDefault("minimap_default_mode", itos(MINIMAP_MODE_SURFACEx1)); #endif #if !MINETEST_PROTO settings->setDefault("serverlist_url", "servers.freeminer.org"); settings->setDefault("server_proto", "fm_enet"); #else settings->setDefault("server_proto", "mt"); #endif settings->setDefault("timeout_mul", android ? "5" : "1"); settings->setDefault("default_game", "default"); // "minetest" settings->setDefault("max_users", "100"); // "15" settings->setDefault("enable_any_name", "0"); // WARNING! SETTING TO "1" COULD CAUSE SECURITY RISKS WITH MODULES WITH PLAYER DATA IN FILES CONTAINS PLAYER NAME IN FILENAME settings->setDefault("default_privs_creative", "interact, shout, fly, fast"); settings->setDefault("vertical_spawn_range", "50"); // "16" settings->setDefault("cache_block_before_spawn", "true"); settings->setDefault("abm_random", "true"); #if ENABLE_THREADS settings->setDefault("active_block_range", "4"); settings->setDefault("abm_neighbors_range_max", win32 ? "1" : "16"); #else settings->setDefault("active_block_range", "2"); settings->setDefault("abm_neighbors_range_max", "1"); #endif settings->setDefault("enable_force_load", "true"); settings->setDefault("max_simultaneous_block_sends_per_client", "50"); // "10" settings->setDefault("max_block_send_distance", "30"); // "9" settings->setDefault("server_unload_unused_data_timeout", "65"); // "29" settings->setDefault("max_objects_per_block", "100"); // "49" settings->setDefault("server_occlusion", "true"); settings->setDefault("ignore_world_load_errors", "true"); // "false" settings->setDefault("emergequeue_limit_diskonly", ""); // autodetect from number of cpus settings->setDefault("emergequeue_limit_generate", ""); // autodetect from number of cpus settings->setDefault("emergequeue_limit_total", ""); // autodetect from number of cpus settings->setDefault("num_emerge_threads", ""); // "1" settings->setDefault("server_map_save_interval", "300"); // "5.3" settings->setDefault("sqlite_synchronous", "1"); // "2" settings->setDefault("save_generated_block", "true"); #if (ENET_IPV6 || MINETEST_PROTO) //settings->setDefault("enable_ipv6", "true"); #else settings->setDefault("enable_ipv6", "false"); #endif #if !USE_IPV4_DEFAULT && (ENET_IPV6 || MINETEST_PROTO) settings->setDefault("ipv6_server", "true"); // problems on all windows versions (unable to play in local game) #else //settings->setDefault("ipv6_server", "false"); #endif settings->setDefault("movement_fov", "true"); settings->setDefault("movement_acceleration_default", "4"); // "3" settings->setDefault("movement_acceleration_air", "4"); // "2" settings->setDefault("movement_speed_walk", "6"); // "4" settings->setDefault("movement_speed_crouch", "2"); // "1.35" settings->setDefault("movement_speed_fast", "20.5"); // "20" settings->setDefault("movement_fall_aerodynamics", "110"); /* settings->setDefault("animation_default_start", "0"); settings->setDefault("animation_default_stop", "79"); settings->setDefault("animation_walk_start", "168"); settings->setDefault("animation_walk_stop", "187"); settings->setDefault("animation_dig_start", "189"); settings->setDefault("animation_dig_stop", "198"); settings->setDefault("animation_wd_start", "200"); settings->setDefault("animation_wd_stop", "219"); */ settings->setDefault("more_threads", "true"); settings->setDefault("console_enabled", debug ? "true" : "false"); if (win32) { settings->setDefault("client_unload_unused_data_timeout", "60"); settings->setDefault("server_unload_unused_data_timeout", "65"); } settings->setDefault("minimap_shape_round", "false"); settings->setDefault("mainmenu_last_selected_world", "1"); #ifdef __ANDROID__ //check for device with small screen float x_inches = porting::getDisplaySize().X / porting::get_dpi(); settings->setDefault("smooth_lighting", "false"); settings->setDefault("enable_3d_clouds", "false"); settings->setDefault("wanted_fps", "25"); settings->setDefault("fps_max", "30"); settings->setDefault("mouse_sensitivity", "0.1"); settings->setDefault("sound_volume", "1"); settings->setDefault("doubletap_jump", "1"); /* settings->setDefault("max_simultaneous_block_sends_per_client", "3"); settings->setDefault("emergequeue_limit_diskonly", "8"); settings->setDefault("emergequeue_limit_generate", "8"); */ settings->setDefault("viewing_range", "25"); settings->setDefault("viewing_range_max", "500"); settings->setDefault("num_emerge_threads", "1"); // too unstable when > 1 settings->setDefault("inventory_image_hack", "false"); if (x_inches < 7) { settings->setDefault("enable_minimap", "false"); } if (x_inches < 3.5) { settings->setDefault("hud_scaling", "0.6"); } else if (x_inches < 4.5) { settings->setDefault("hud_scaling", "0.7"); } settings->setDefault("curl_verify_cert", "false"); settings->setDefault("chunksize", "3"); settings->setDefault("server_map_save_interval", "60"); settings->setDefault("server_unload_unused_data_timeout", "65"); settings->setDefault("client_unload_unused_data_timeout", "60"); settings->setDefault("max_objects_per_block", "20"); settings->setDefault("active_block_range", "1"); settings->setDefault("abm_neighbors_range_max", "1"); settings->setDefault("abm_random", "0"); settings->setDefault("farmesh", "2"); settings->setDefault("farmesh_step", "1"); settings->setDefault("leaves_style", "opaque"); settings->setDefault("autojump", "1"); settings->setDefault("mg_name", "v7"); char lang[3] = {}; AConfiguration_getLanguage(porting::app_global->config, lang); settings->setDefault("language", lang); settings->setDefault("android_keyboard", "0"); settings->setDefault("texture_min_size", "16"); settings->setDefault("cloud_radius", "6"); { std::stringstream fontsize; auto density = porting::getDisplayDensity(); if (density > 1.6 && porting::getDisplaySize().X > 1024) density = 1.6; float font_size = 10 * density; fontsize << (int)font_size; settings->setDefault("font_size", fontsize.str()); settings->setDefault("mono_font_size", fontsize.str()); settings->setDefault("fallback_font_size", fontsize.str()); actionstream << "Autoconfig: "" displayX=" << porting::getDisplaySize().X << " density="<<porting::getDisplayDensity()<< " dpi="<< porting::get_dpi() << " densityDpi=" << porting::get_densityDpi()<< " x_inches=" << x_inches << " font=" << font_size << " lang=" << lang <<std::endl; } #endif #ifdef HAVE_TOUCHSCREENGUI settings->setDefault("touchtarget", "true"); settings->setDefault("touchscreen_threshold","20"); #endif }
const cxStr *cxAndroid::GetLang() const { AConfiguration_getLanguage(config, (char *)Language); return cxStr::Create()->Init(Language); }