コード例 #1
0
static void print_cur_config (void *data)
{
   struct android_app *android_app = (struct android_app*)data;
   char lang[2], country[2];
   AConfiguration_getLanguage(android_app->config, lang);
   AConfiguration_getCountry(android_app->config, country);

   RARCH_LOG("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
         "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
         "modetype=%d modenight=%d\n",
         AConfiguration_getMcc(android_app->config),
         AConfiguration_getMnc(android_app->config),
         lang[0], lang[1], country[0], country[1],
         AConfiguration_getOrientation(android_app->config),
         AConfiguration_getTouchscreen(android_app->config),
         AConfiguration_getDensity(android_app->config),
         AConfiguration_getKeyboard(android_app->config),
         AConfiguration_getNavigation(android_app->config),
         AConfiguration_getKeysHidden(android_app->config),
         AConfiguration_getNavHidden(android_app->config),
         AConfiguration_getSdkVersion(android_app->config),
         AConfiguration_getScreenSize(android_app->config),
         AConfiguration_getScreenLong(android_app->config),
         AConfiguration_getUiModeType(android_app->config),
         AConfiguration_getUiModeNight(android_app->config));
}
コード例 #2
0
void AndroidConfiguration::reloadCacheForToString() {

  AConfiguration* config = mConfiguration.get();

  std::stringstream stream;

  char lang[2], country[2];
  AConfiguration_getLanguage(config, lang);
  AConfiguration_getCountry(config, country);

  stream << "Config: "
         << "mcc="       << AConfiguration_getMcc(config)         << " "
         << "mnc="       << AConfiguration_getMnc(config)         << " "
         << "lang="      << lang[0] << lang[1]                    << " "
         << "cnt="       << country[0] << country[1]              << " "
         << "orien="     << AConfiguration_getOrientation(config) << " "
         << "touch="     << AConfiguration_getTouchscreen(config) << " "
         << "dens="      << AConfiguration_getDensity(config)     << " "
         << "keys="      << AConfiguration_getKeyboard(config)    << " "
         << "nav="       << AConfiguration_getNavigation(config)  << " "
         << "keysHid="   << AConfiguration_getKeysHidden(config)  << " "
         << "navHid="    << AConfiguration_getNavHidden(config)   << " "
         << "sdk="       << AConfiguration_getSdkVersion(config)  << " "
         << "size="      << AConfiguration_getScreenSize(config)  << " "
         << "long="      << AConfiguration_getScreenLong(config)  << " "
         << "modetype="  << AConfiguration_getUiModeType(config)  << " "
         << "modenight=" << AConfiguration_getUiModeNight(config) << ""
         << "\n";
  mCacheForToString = stream.str();
}
コード例 #3
0
ファイル: android_sys.c プロジェクト: MGXRace/racesow
const char *Sys_GetPreferredLanguage( void )
{
	static char lang[6];

	AConfiguration_getLanguage( sys_android_app->config, lang );
	if( lang[0] )
	{
		AConfiguration_getCountry( sys_android_app->config, lang + 3 );
		if( lang[3] )
			lang[2] = '_';
	}

	return Q_strlwr( lang );
}
コード例 #4
0
ファイル: StAndroidGlue.cpp プロジェクト: angelstudio/sview
void StAndroidGlue::printConfig() {
    char aLang[3], aCountry[3];
    AConfiguration_getLanguage(myConfig, aLang);
    AConfiguration_getCountry (myConfig, aCountry);
    aLang[2]    = '\0';
    aCountry[2] = '\0';
    ST_DEBUG_LOG("Config:"
               + " mcc="       + AConfiguration_getMcc(myConfig)
               + " mnc="       + AConfiguration_getMnc(myConfig)
               + " lang="      + aLang + " cnt=" + aCountry
               + " orien="     + AConfiguration_getOrientation(myConfig)
               + " touch="     + AConfiguration_getTouchscreen(myConfig)
               + " dens="      + AConfiguration_getDensity    (myConfig)
               + " keys="      + AConfiguration_getKeyboard   (myConfig)
               + " nav="       + AConfiguration_getNavigation (myConfig)
               + " keysHid="   + AConfiguration_getKeysHidden (myConfig)
               + " navHid="    + AConfiguration_getNavHidden  (myConfig)
               + " sdk="       + AConfiguration_getSdkVersion (myConfig)
               + " size="      + AConfiguration_getScreenSize (myConfig)
               + " long="      + AConfiguration_getScreenLong (myConfig)
               + " modetype="  + AConfiguration_getUiModeType (myConfig)
               + " modenight=" + AConfiguration_getUiModeNight(myConfig));
}
コード例 #5
0
void set_default_settings(Settings *settings) {
	//
	// Client and server
	//

	settings->setDefault("name", "");

	//
	// Main freeminer engine settings
	//

	// Language
	settings->setDefault("language", "");

	// Screen
#if __arm__
#if defined(_IRR_COMPILE_WITH_OGLES1_)
	settings->setDefault("video_driver", "ogles1");
#elif defined(_IRR_COMPILE_WITH_OGLES2_)
	settings->setDefault("video_driver", "ogles2");
#else
	settings->setDefault("video_driver", "opengl");
#endif
	settings->setDefault("enable_shaders", "0");
#else
	settings->setDefault("video_driver", "opengl");
	settings->setDefault("enable_shaders", "1");
#endif

	settings->setDefault("screenW", "800");
	settings->setDefault("screenH", "600");
	settings->setDefault("fullscreen", "false");
	settings->setDefault("fullscreen_bpp", "24");
	settings->setDefault("workaround_window_size", "5");

	// Mouse
	settings->setDefault("invert_mouse", "false");
	settings->setDefault("mouse_sensitivity", "0.2");

	// Sound
	settings->setDefault("enable_sound", "true");
	settings->setDefault("sound_volume", "0.8");

	// Paths
	settings->setDefault("texture_path", "");
	settings->setDefault("shader_path", "");
	settings->setDefault("screenshot_path", "screenshots");
	settings->setDefault("timelapse", "0");
	settings->setDefault("serverlist_file", "favoriteservers.json");

	std::string serverlist_cache = porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "servers_public.json";
	settings->setDefault("serverlist_cache", serverlist_cache);

	// Main menu
	settings->setDefault("menu_clouds", "true");
	settings->setDefault("main_menu_tab", "multiplayer");
	settings->setDefault("public_serverlist", "1");
	settings->setDefault("main_menu_path", "");
	settings->setDefault("main_menu_mod_mgr", "1");
	settings->setDefault("main_menu_game_mgr", "0");
	settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
	settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
	settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
	settings->setDefault("password_save", "1");

	// Game Speed
	settings->setDefault("wanted_fps", "30");
	settings->setDefault("fps_max", "60");
	settings->setDefault("pause_fps_max", "5");
	settings->setDefault("high_precision_fpu", "true");

	// Debugging stuff
	settings->setDefault("show_debug", debug ? "true" : "false");
	settings->setDefault("deprecated_lua_api_handling", debug ? "log" : "legacy");
	settings->setDefault("enable_mapgen_debug_info", "false");
	settings->setDefault("profiler_print_interval", debug ? "10" : "0");
	settings->setDefault("debug_log_level", "2");
	settings->setDefault("time_taker_enabled", debug ? "5" : "0");

	settings->setDefault("kick_msg_shutdown", "Server shutting down.");
	settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");

	//
	// Keymaps
	//

	settings->setDefault("keymap_forward", "KEY_KEY_W");
	settings->setDefault("keymap_backward", "KEY_KEY_S");
	settings->setDefault("keymap_left", "KEY_KEY_A");
	settings->setDefault("keymap_right", "KEY_KEY_D");
	settings->setDefault("keymap_jump", "KEY_SPACE");
	settings->setDefault("keymap_sneak", "KEY_LSHIFT");
	settings->setDefault("keymap_drop", "KEY_KEY_Q");
	settings->setDefault("keymap_zoom", "KEY_KEY_Z");
	settings->setDefault("keymap_inventory", "KEY_KEY_I");
	settings->setDefault("keymap_special1", "KEY_KEY_E");
	settings->setDefault("keymap_chat", "KEY_KEY_T");
	//settings->setDefault("keymap_msg", "@");
	settings->setDefault("keymap_cmd", "/");
	settings->setDefault("keymap_minimap", "KEY_F9");
#if IRRLICHT_VERSION_10000  >= 10703
	settings->setDefault("keymap_console", "KEY_OEM_3");
#else
	settings->setDefault("keymap_console", "KEY_F10");
#endif
	settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
	settings->setDefault("keymap_freemove", "KEY_KEY_K");
	settings->setDefault("keymap_fastmove", "KEY_KEY_J");
	settings->setDefault("keymap_noclip", "KEY_KEY_H");
	settings->setDefault("keymap_cinematic", "KEY_F8");
	settings->setDefault("keymap_screenshot", "KEY_F12");
	settings->setDefault("keymap_toggle_hud", "KEY_F1");
	settings->setDefault("keymap_toggle_chat", "KEY_F2");
	settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
	//settings->setDefault("keymap_toggle_update_camera", debug ? "KEY_F4" : "");
	settings->setDefault("keymap_toggle_block_boundaries", "KEY_F4");
	settings->setDefault("keymap_toggle_debug", "KEY_F5");
	settings->setDefault("keymap_toggle_profiler", "KEY_F6");
	settings->setDefault("keymap_camera_mode", "KEY_F7");
	settings->setDefault("keymap_increase_viewing_range_min", "+");
	settings->setDefault("keymap_decrease_viewing_range_min", "-");
	settings->setDefault("keymap_playerlist", "KEY_TAB");
	// Some (temporary) keys for debugging
	settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
	settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
	settings->setDefault("keymap_quicktune_next", "KEY_END");
	settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
	settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");

	//
	// Connection
	//

	// Connecting to server
	settings->setDefault("address", "");
	settings->setDefault("remote_port", "30000");
	settings->setDefault("reconnects", win32 ? "1" : "10"); // TODO: wix windows

	// Connecting to curl
	settings->setDefault("curl_timeout", "5000");
	settings->setDefault("curl_parallel_limit", "8");
	settings->setDefault("curl_file_download_timeout", "300000");
	settings->setDefault("curl_verify_cert", "true");

	//
	// Fonts
	//
	settings->setDefault("freetype", "true");
	settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
	settings->setDefault("font_shadow", "1");
	settings->setDefault("font_shadow_alpha", "128");
	settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
	settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));

	settings->setDefault("fallback_font_shadow", "1");
	settings->setDefault("fallback_font_shadow_alpha", "128");

	std::stringstream fontsize;

	fontsize << TTF_DEFAULT_FONT_SIZE;

	settings->setDefault("font_size", fontsize.str());
	settings->setDefault("mono_font_size", fontsize.str());
	settings->setDefault("fallback_font_size", fontsize.str());


	//
	// Map generation
	//

	settings->setDefault("mg_name", "indev");
	settings->setDefault("water_level", "1");
	settings->setDefault("chunksize", "5");
	settings->setDefault("mg_flags", "trees, caves, dungeons");
	settings->setDefault("mgv6_spflags", "jungles, biome_blend, snowbiomes");
	settings->setDefault("enable_floating_dungeons", "true");

	settings->setDefault("mg_math", ""); // configuration in json struct
	settings->setDefault("mg_params", ""); // configuration in json struct


	//
	// Gameplay features
	//

	// Filters
	settings->setDefault("anisotropic_filter", "true");
	settings->setDefault("bilinear_filter", "false");
	settings->setDefault("trilinear_filter", "false");

	// Waving
	settings->setDefault("enable_waving_leaves", "true");
	settings->setDefault("enable_waving_plants", "true");
	settings->setDefault("enable_waving_water", "true");
	settings->setDefault("water_wave_height", "1.0");
	settings->setDefault("water_wave_length", "20.0");
	settings->setDefault("water_wave_speed", "5.0");

	// Shaders
	settings->setDefault("enable_bumpmapping", "true");
	settings->setDefault("enable_parallax_occlusion", "true");
	settings->setDefault("parallax_occlusion_mode", "1");
	settings->setDefault("parallax_occlusion_iterations", "4");
	settings->setDefault("parallax_occlusion_scale", "0.08");
	settings->setDefault("parallax_occlusion_bias", "0.04");
	settings->setDefault("generate_normalmaps", "false");
	settings->setDefault("normalmaps_strength", "0.6");
	settings->setDefault("normalmaps_smooth", "1");

	// Lighting
	settings->setDefault("smooth_lighting", "true");
	settings->setDefault("display_gamma", "1.8");
	settings->setDefault("disable_wieldlight", "false");
	settings->setDefault("enable_node_highlighting", "false");
	settings->setDefault("mip_map", "true");
	settings->setDefault("ambient_occlusion_gamma", "2.2");

	// Clouds, water, glass, leaves, fog
	settings->setDefault("enable_clouds", "true");
	settings->setDefault("enable_3d_clouds", "true");
	settings->setDefault("cloud_height", "300");
	settings->setDefault("cloud_radius", "12");
	settings->setDefault("new_style_water", "false");
	settings->setDefault("opaque_water", "false");
	settings->setDefault("connected_glass", "false");
	settings->setDefault("leaves_style", "fancy");
	settings->setDefault("enable_fog", "true");
	settings->setDefault("enable_zoom_cinematic", "true");
	settings->setDefault("directional_colored_fog", "true");

	// Visual Features
	settings->setDefault("enable_particles", "true");
	settings->setDefault("selectionbox_width", "2");
	settings->setDefault("3d_mode", "none");
	settings->setDefault("3d_paralax_strength", "0.025");
	settings->setDefault("tooltip_show_delay", "400");
	// A bit more than the server will send around the player, to make fog blend well
	settings->setDefault("viewing_range_nodes_max", itos(MAX_MAP_GENERATION_LIMIT));
	settings->setDefault("viewing_range_nodes_min", "35");
	settings->setDefault("shadows", "0");

	settings->setDefault("fsaa", "0");
	settings->setDefault("vsync", "false");
	settings->setDefault("fov", "72");
	settings->setDefault("zoom_fov", "15");
	settings->setDefault("farmesh", "0");
	settings->setDefault("farmesh_step", "2");
	settings->setDefault("farmesh_wanted", "500");
	settings->setDefault("texture_clean_transparent", "false");
	settings->setDefault("texture_min_size", "64");
	settings->setDefault("preload_item_visuals", "false");
	settings->setDefault("headless_optimize", "false");

	// Liquid
	settings->setDefault("liquid_real", "true");
	settings->setDefault("liquid_update", "0.1");
	settings->setDefault("liquid_send", "1.0");
	settings->setDefault("liquid_relax", "2");
	settings->setDefault("liquid_fast_flood", "1");

	//old liquid stuff
	settings->setDefault("liquid_loop_max", "100000");
	settings->setDefault("liquid_queue_purge_time", "0");
	settings->setDefault("liquid_update", "1.0");

	// Weather
	settings->setDefault("weather", "true");
	settings->setDefault("weather_biome", "false");
	settings->setDefault("weather_heat_season", "30");
	settings->setDefault("weather_heat_daily", "8");
	settings->setDefault("weather_heat_width", "3000");
	settings->setDefault("weather_hot_core", "1000");
	settings->setDefault("weather_heat_height", "-333");
	settings->setDefault("year_days", "30");
	settings->setDefault("weather_humidity_season", "30");
	settings->setDefault("weather_humidity_daily", "-12");
	settings->setDefault("weather_humidity_width", "300");
	settings->setDefault("weather_humidity_days", "2");

	// Color / Readability
	settings->setDefault("console_color", "(0,0,0)");
	settings->setDefault("console_alpha", "200");
	settings->setDefault("selectionbox_color", "(0,0,0)");
	settings->setDefault("crosshair_color", "(255,255,255)");
	settings->setDefault("crosshair_alpha", "255");
	settings->setDefault("hud_scaling", "1.0");
	settings->setDefault("gui_scaling", "1.0");
	settings->setDefault("gui_scaling_filter", "false");
	settings->setDefault("gui_scaling_filter_txr2img", "true");

	settings->setDefault("hud_hotbar_max_width", "1.0");

	// Client Backend
	settings->setDefault("desynchronize_mapblock_texture_animation", "true");
	settings->setDefault("client_unload_unused_data_timeout", "200");
	settings->setDefault("client_mapblock_limit", "5000");
	//settings->setDefault("unload_unused_meshes_timeout", "120");
	settings->setDefault("enable_mesh_cache", "false");
	settings->setDefault("repeat_rightclick_time", "0.25");
	settings->setDefault("random_input", "false");
	settings->setDefault("respawn_auto", "false");
	settings->setDefault("autojump", "0");
	settings->setDefault("enable_vbo", "false");
	settings->setDefault("enable_local_map_saving", "false");
	settings->setDefault("enable_build_where_you_stand", "false");
	settings->setDefault("hotbar_cycling", "false");

	// Mini Map
	settings->setDefault("enable_minimap", "true");
// TODO: refactor and resolve client/server dependencies
#ifndef SERVER // Only on client
	settings->setDefault("minimap_default_mode", itos(MINIMAP_MODE_SURFACEx1));
#endif
	settings->setDefault("minimap_shape_round", "true");
	settings->setDefault("minimap_double_scan_height", "true");

	//
	// Server stuff
	//

	// Announcing and connection
	settings->setDefault("server_announce", "false");

#if !MINETEST_PROTO
	settings->setDefault("serverlist_url", "servers.freeminer.org");
	settings->setDefault("server_proto", "fm_enet");
#else
	settings->setDefault("serverlist_url", "servers.minetest.net");
	settings->setDefault("server_proto", "mt");
#endif

	settings->setDefault("server_address", "");
	settings->setDefault("bind_address", "");
	settings->setDefault("port", "30000");
	settings->setDefault("server_name", "");
	settings->setDefault("server_description", "");
	settings->setDefault("server_url", "");
	settings->setDefault("enable_remote_media_server", "true");
	settings->setDefault("remote_media", "");
	settings->setDefault("timeout_mul", android ? "5" : "1");

	// Check when player joins
	settings->setDefault("strict_protocol_version_checking", "false");
	settings->setDefault("enable_any_name", "0"); // WARNING! SETTING TO "1" COULD CAUSE SECURITY RISKS WITH MODULES WITH PLAYER DATA IN FILES CONTAINS PLAYER NAME IN FILENAME
	settings->setDefault("disallow_empty_password", "false");

	// Gameplay settings for players on the server
	settings->setDefault("default_game", "default");
	settings->setDefault("motd", "");
	settings->setDefault("max_users", "100");
	settings->setDefault("creative_mode", "false");
	settings->setDefault("enable_damage", "true");
	settings->setDefault("fixed_map_seed", "");
	settings->setDefault("give_initial_stuff", "false");
	settings->setDefault("default_password", "");
	settings->setDefault("default_privs", "interact, shout");
	settings->setDefault("default_privs_creative", "interact, shout, fly, fast");
	settings->setDefault("player_transfer_distance", "0");
	settings->setDefault("enable_pvp", "true");
	settings->setDefault("disable_anticheat", "false");
	settings->setDefault("enable_rollback_recording", "false");
	settings->setDefault("max_spawn_height", "50");
	settings->setDefault("time_speed", "72");

	settings->setDefault("kick_msg_shutdown", "Server shutting down.");
	settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");


	// Backend server settings
	settings->setDefault("max_packets_per_iteration", "1024");
	settings->setDefault("cache_block_before_spawn", "true");
	settings->setDefault("active_object_send_range_blocks", "3");
#if ENABLE_THREADS
	settings->setDefault("active_block_range", "4");
	settings->setDefault("abm_neighbors_range_max", win32 ? "1" : "16");
#else
	settings->setDefault("active_block_range", "2");
	settings->setDefault("abm_neighbors_range_max", "1");
#endif
	settings->setDefault("abm_random", "true");
	settings->setDefault("enable_force_load", "true");
	settings->setDefault("map_generation_limit", "31000");
	settings->setDefault("max_simultaneous_block_sends_per_client", "50");
	settings->setDefault("max_block_send_distance", "30");
	settings->setDefault("max_block_generate_distance", "7");
	settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
	settings->setDefault("time_send_interval", "5");
	settings->setDefault("server_unload_unused_data_timeout", "310");
	settings->setDefault("max_objects_per_block", "100");
	settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
	settings->setDefault("server_occlusion", "true");
	settings->setDefault("dedicated_server_step", "0.1");
	settings->setDefault("ignore_world_load_errors", "true");
	settings->setDefault("emergequeue_limit_diskonly", ""); // autodetect from number of cpus
	settings->setDefault("emergequeue_limit_generate", ""); // autodetect from number of cpus
	settings->setDefault("emergequeue_limit_total", ""); // autodetect from number of cpus
	settings->setDefault("num_emerge_threads", "");
	settings->setDefault("secure.enable_security", "false");
	settings->setDefault("secure.trusted_mods", "");

	// Storage
	settings->setDefault("server_map_save_interval", "300");
	settings->setDefault("sqlite_synchronous", "1");
	settings->setDefault("save_generated_block", "true");
	// IPv6
#if (ENET_IPV6 || MINETEST_PROTO)
	settings->setDefault("enable_ipv6", "true");
#else
	settings->setDefault("enable_ipv6", "false");
#endif

#if !USE_IPV4_DEFAULT && (ENET_IPV6 || MINETEST_PROTO)
	settings->setDefault("ipv6_server", "true"); // problems on all windows versions (unable to play in local game)
#else
	settings->setDefault("ipv6_server", "false");
#endif

	//
	// Movement, Physics and animation
	//

	// Movement
	settings->setDefault("movement_fov", "true");
	settings->setDefault("aux1_descends", "false");
	settings->setDefault("doubletap_jump", "false");
	settings->setDefault("always_fly_fast", "true");
	settings->setDefault("free_move", "false");
	settings->setDefault("noclip", "false");
	settings->setDefault("continuous_forward", "false");
	settings->setDefault("fast_move", "false");
	settings->setDefault("cinematic", "false");
	settings->setDefault("camera_smoothing", "0");
	settings->setDefault("cinematic_camera_smoothing", "0.7");

	// Physics
	settings->setDefault("movement_acceleration_default", "4");
	settings->setDefault("movement_acceleration_air", "4");
	settings->setDefault("movement_acceleration_fast", "10");
	settings->setDefault("movement_speed_walk", "6");
	settings->setDefault("movement_speed_crouch", "2");
	settings->setDefault("movement_speed_fast", "20.5");
	settings->setDefault("movement_speed_climb", "2");
	settings->setDefault("movement_speed_jump", "6.5");
	settings->setDefault("movement_liquid_fluidity", "1");
	settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
	settings->setDefault("movement_liquid_sink", "10");
	settings->setDefault("movement_gravity", "9.81");
	settings->setDefault("view_bobbing", "true");
	settings->setDefault("view_bobbing_amount", "1.0");
	settings->setDefault("fall_bobbing_amount", "0.0");

	// Player model animations (sent to client)
	settings->setDefault("animation_default_start", "0");
	settings->setDefault("animation_default_stop", "79");
	settings->setDefault("animation_walk_start", "168");
	settings->setDefault("animation_walk_stop", "187");
	settings->setDefault("animation_dig_start", "189");
	settings->setDefault("animation_dig_stop", "198");
	settings->setDefault("animation_wd_start", "200");
	settings->setDefault("animation_wd_stop", "219");

	//
	// Tweaks for windows
	//

	settings->setDefault("more_threads", "true");

#if !defined(SERVER) && defined(_WIN32)
	settings->setDefault("console_enabled", debug ? "true" : "false");
#endif

	if (win32) {
		settings->setDefault("client_unload_unused_data_timeout", "60");
		settings->setDefault("server_unload_unused_data_timeout", "65");
	}

	//
	// Tweaks for Android
	//

#ifdef __ANDROID__
	settings->setDefault("screenW", "0");
	settings->setDefault("screenH", "0");
	settings->setDefault("fullscreen", "true");
	settings->setDefault("enable_particles", "false");
	settings->setDefault("touchtarget", "true");
	settings->setDefault("TMPFolder", "/sdcard/freeminer/tmp/");
	settings->setDefault("touchscreen_threshold", "20");
	settings->setDefault("smooth_lighting", "false");
	settings->setDefault("enable_3d_clouds", "false");

	settings->setDefault("wanted_fps", "20");
	settings->setDefault("fps_max", "30");
	settings->setDefault("mouse_sensitivity", "0.05");

	/*
	settings->setDefault("max_simultaneous_block_sends_per_client", "3");
	settings->setDefault("emergequeue_limit_diskonly", "8");
	settings->setDefault("emergequeue_limit_generate", "8");
	settings->setDefault("viewing_range_nodes_max", "50");
	settings->setDefault("viewing_range_nodes_min", "20");
	*/
	settings->setDefault("num_emerge_threads", "1"); // too unstable when > 1
	settings->setDefault("inventory_image_hack", "false");
	settings->setDefault("enable_minimap", "false");

	//check for device with small screen
	float x_inches = ((double) porting::getDisplaySize().X /
	                  (160 * porting::getDisplayDensity()));
	if (x_inches  < 3.5) {
		settings->setDefault("hud_scaling", "0.6");
	} else if (x_inches < 4.5) {
		settings->setDefault("hud_scaling", "0.7");
	}
	settings->setDefault("curl_verify_cert", "false");

	settings->setDefault("chunksize", "3");
	settings->setDefault("server_map_save_interval", "60");
	settings->setDefault("server_unload_unused_data_timeout", "65");
	settings->setDefault("client_unload_unused_data_timeout", "60");
	settings->setDefault("max_objects_per_block", "20");
	settings->setDefault("active_block_range", "1");
	settings->setDefault("abm_neighbors_range_max", "1");
	settings->setDefault("abm_random", "0");
	settings->setDefault("farmesh", "2");
	settings->setDefault("farmesh_step", "1");
	settings->setDefault("leaves_style", "opaque");
	settings->setDefault("autojump", "1");

	char lang[3] = {};
	AConfiguration_getLanguage(porting::app_global->config, lang);
	settings->setDefault("language", lang);
	settings->setDefault("android_keyboard", "0");
	settings->setDefault("texture_min_size", "16");
	settings->setDefault("cloud_radius", "6");

#else
	settings->setDefault("screen_dpi", "72");
#endif
}
コード例 #6
0
ファイル: main.c プロジェクト: hongwd75/NDKBook_2nd
// Configurationを表示する
void displayConfiguration(struct engine* engine) {
    int idx = 0;
    // 画面の向き
    const char orientation_list[][32] = {
        "ORIENTATION_ANY",   // 未定義
        "ORIENTATION_PORT",  // Portrait
        "ORIENTATION_LAND",  // Landcape
        "ORIENTATION_SQUARE" // Square
    };
    // タッチスクリーン
    const char touchscreen_list[][32] = {
        "TOUCHSCREEN_ANY",    // 未定義
        "TOUCHSCREEN_NOTOUCH",// タッチスクリーンではない
        "TOUCHSCREEN_STYLUS", // (廃止)
        "TOUCHSCREEN_FINGER"  // タッチスクリーン
    };
    // キーボード
    const char keyboard_list[][32] = {
        "KEYBOARD_ANY",    // 未定義
        "KEYBOARD_NOKEYS", // キーはない
        "KEYBOARD_QWERTY", // QWERTY配列
        "KEYBOARD_12KEY"   // 12キー
    };
    // ナビゲーション
    const char navigation_list[][32] = {
        "NAVIGATION_ANY",   // 未定義
        "NAVIGATION_NONAV", // なし
        "NAVIGATION_DPAD",  // DPAD
        "NAVIGATION_TRACKBALL", // トラックボール
        "NAVIGATION_WHEEL"  // ホイール
    };
    // ソフトウェアキーボード
    const char keyshidden_list[][32] = {
        "KEYSHIDDEN_ANY", // 未定義
        "KEYSHIDDEN_NO",  // キーボードを隠すことができない
        "KEYSHIDDEN_YES", // キーボードを隠すことができる
        "KEYSHIDDEN_SOFT" // ソフト制御
    };
    // ナビゲーションキーの隠し方
    const char navhidden_list[][32] = {
        "NAVHIDDEN_ANY", // 未定義
        "NAVHIDDEN_NO",  // ナビゲーションキーを隠すことができる
        "NAVHIDDEN_YES"  // ナビゲーションキーを隠すことができない
    };
    // 画面サイズ
    const char screensize_list[][32] = {
        "SCREENSIZE_ANY",    // 未定義
        "SCREENSIZE_SMALL",  // 小さい
        "SCREENSIZE_NORMAL", // 標準
        "SCREENSIZE_LARGE",  // 大きい
        "SCREENSIZE_XLARGE"  // 特大
    };
    // ワイドスクリーンか
    const char screenlong_list[][32] = {
        "SCREENLONG_ANY",  // 未定義
        "SCREENLONG_NO",   // ワイドではない(QVGA,HVGA,VGAなど)
        "SCREENLONG_YES",  // ワイドである(WQVGA,WVGA,FWVGAなど)
    };
    // 接続状態
    const char uimodetype_list[][32] = {
        "UI_MODE_TYPE_ANY",    // 未定義
        "UI_MODE_TYPE_NORMAL", // 標準
        "UI_MODE_TYPE_DESK",   // DeskDocに接続中
        "UI_MODE_TYPE_CAR"     // CarDocに接続中
    };
    // UIモード(夜)タイプ
    const char uimodenight_list[][32] = {
        "UI_MODE_NIGHT_ANY", // 未定義
        "UI_MODE_NIGHT_NO",  // 昼モード
        "UI_MODE_NIGHT_YES"  // 夜モード
    };

    // 言語を取得(2文字が返る)
    char language[3] = { 0 };
    AConfiguration_getLanguage(engine->app->config, language);
    LOGI("Language:%s", language);
    // 国を取得(2文字が返る)
    char country[3] = { 0 };
    AConfiguration_getCountry(engine->app->config, country);
    LOGI("Country:%s", country);
    // 画面の向き
    idx = AConfiguration_getOrientation(engine->app->config);
    LOGI("Orientation:%s", orientation_list[idx]);
    // タッチスクリーン
    idx = AConfiguration_getTouchscreen(engine->app->config);
    LOGI("Touchscreen:%s", touchscreen_list[idx]);
    // 解像度
    int density = AConfiguration_getDensity(engine->app->config);
    LOGI("Density:%d", density);
    // キーボード
    idx = AConfiguration_getKeyboard(engine->app->config);
    LOGI("Keyboard:%s", keyboard_list[idx]);
    // ナビゲーション
    idx = AConfiguration_getNavigation(engine->app->config);
    LOGI("Navigation:%s", keyboard_list[idx]);
    // キーの隠し方
    idx = AConfiguration_getKeysHidden(engine->app->config);
    LOGI("KeysHidden:%s", keyshidden_list[idx]);
    // ナビゲーションキーの隠し方
    idx = AConfiguration_getNavHidden(engine->app->config);
    LOGI("NaviHidden:%s", navhidden_list[idx]);
    // SDK(API)バージョン
    int ver = AConfiguration_getSdkVersion(engine->app->config);
    LOGI("SdkVersion:%d", ver);
    // スクリーンサイズ
    idx = AConfiguration_getScreenSize(engine->app->config);
    LOGI("ScreenSize:%s", screensize_list[idx]);
    // ワイドスクリーンか
    idx = AConfiguration_getScreenLong(engine->app->config);
    LOGI("ScreenLong:%s", screenlong_list[idx]);
    // UIモードタイプ
    idx = AConfiguration_getUiModeType(engine->app->config);
    LOGI("UiModeType:%s", uimodetype_list[idx]);
    // UIモード(夜)タイプ
    idx = AConfiguration_getUiModeNight(engine->app->config);
    LOGI("UiModeNight:%s", uimodenight_list[idx]);
}
コード例 #7
0
void fm_set_default_settings(Settings *settings) {

	// Screen
#if __ANDROID__ || __arm__
	settings->setDefault("enable_shaders", "0");
#if defined(_IRR_COMPILE_WITH_OGLES1_)
	settings->setDefault("video_driver", "ogles1");
#elif defined(_IRR_COMPILE_WITH_OGLES2_)
	settings->setDefault("video_driver", "ogles2");
#else
	settings->setDefault("video_driver", "opengl");
#endif
#else
	settings->setDefault("video_driver", "opengl");
	settings->setDefault("enable_shaders", "1");
#endif
//	settings->setDefault("chat_buffer_size", "6"); // todo re-enable
	settings->setDefault("timelapse", "0");

	// Paths
	settings->setDefault("screenshot_path", "screenshots"); // "."
	settings->setDefault("serverlist_file", "favoriteservers.json"); // "favoriteservers.txt"
	settings->setDefault("serverlist_cache", porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "servers_public.json");
	settings->setDefault("serverlist_lan", "1");

	// Main menu
	settings->setDefault("main_menu_tab", "multiplayer");
	settings->setDefault("public_serverlist", "1");
	settings->setDefault("password_save", "1");

	// Game Speed
	settings->setDefault("pause_fps_max", "5"); // "20"

	// Debugging stuff
	settings->setDefault("show_debug", debug ? "true" : "false"); // "true"
	settings->setDefault("deprecated_lua_api_handling", debug ? "log" : "legacy"); // "log"
	settings->setDefault("profiler_print_interval", debug ? "10" : "0"); // "0"
	settings->setDefault("time_taker_enabled", debug ? "5" : "0");

	// Keymaps
	settings->setDefault("keymap_zoom", "KEY_KEY_Z");
	settings->setDefault("keymap_msg", "@");
	settings->setDefault("keymap_toggle_update_camera", debug ? "KEY_F4" : "");
	settings->setDefault("keymap_toggle_block_boundaries", "KEY_F4");
	settings->setDefault("keymap_playerlist", "KEY_TAB");
#if IRRLICHT_VERSION_10000  >= 10703
	settings->setDefault("keymap_console", "KEY_OEM_3");
#else
	settings->setDefault("keymap_console", "KEY_F10");
#endif


	// Fonts
	settings->setDefault("freetype", "true"); // "false"
	settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf")); // porting::getDataPath("fonts" DIR_DELIM "lucida_sans")
	settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf")); // porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans")

	settings->setDefault("reconnects", win32 ? "1" : "10"); // TODO: wix windows

	// Map generation
	settings->setDefault("mg_name", "indev"); // "v6"
	settings->setDefault("mg_flags", "trees, caves, dungeons"); // "dungeons"
	settings->setDefault("mgv6_spflags", "jungles, biome_blend, snowbiomes"); // "jungles, snowbiomes"
	settings->setDefault("mg_math", ""); // configuration in json struct
	settings->setDefault("mg_params", ""); // configuration in json struct

	// Filters
	settings->setDefault("anisotropic_filter", "true"); // "false"

	// Waving
	settings->setDefault("enable_waving_leaves", "true"); // "false"
	settings->setDefault("enable_waving_plants", "true"); // "false"
	settings->setDefault("enable_waving_water", "true"); // "false"

	// Shaders
	//settings->setDefault("enable_bumpmapping", "true"); // "false"
	settings->setDefault("enable_parallax_occlusion", "true"); // "false"
	settings->setDefault("disable_wieldlight", "false");
	settings->setDefault("mip_map", "true"); // "false"
	// Clouds, water, glass, leaves, fog
	settings->setDefault("cloud_height", "300"); // "120"
	settings->setDefault("enable_zoom_cinematic", "true");
	settings->setDefault("wanted_fps", "30");
	settings->setDefault("viewing_range_max", "10000" /*itos(MAX_MAP_GENERATION_LIMIT)*/); // "240"
	settings->setDefault("shadows", "0");
	settings->setDefault("zoom_fov", "15");
	settings->setDefault("farmesh", "0");
	settings->setDefault("farmesh_step", "2");
	settings->setDefault("farmesh_wanted", "500");
	settings->setDefault("headless_optimize", "false");
	//settings->setDefault("node_highlighting", "halo");

	// Liquid
	settings->setDefault("liquid_real", "true");
	settings->setDefault("liquid_send", "1.0");
	settings->setDefault("liquid_relax", "2");
	settings->setDefault("liquid_fast_flood", "1");

	// Weather
	settings->setDefault("weather", "true");
	settings->setDefault("weather_biome", "false");
	settings->setDefault("weather_heat_season", "30");
	settings->setDefault("weather_heat_daily", "8");
	settings->setDefault("weather_heat_width", "3000");
	settings->setDefault("weather_hot_core", "1000");
	settings->setDefault("weather_heat_height", "-333");
	settings->setDefault("year_days", "30");
	settings->setDefault("weather_humidity_season", "30");
	settings->setDefault("weather_humidity_daily", "-12");
	settings->setDefault("weather_humidity_width", "300");
	settings->setDefault("weather_humidity_days", "2");

	settings->setDefault("unload_unused_meshes_timeout", "120");
	settings->setDefault("respawn_auto", "false");
	settings->setDefault("autojump", "0");
	settings->setDefault("hotbar_cycling", "false");

// TODO: refactor and resolve client/server dependencies
#ifndef SERVER // Only on client
	settings->setDefault("minimap_default_mode", itos(MINIMAP_MODE_SURFACEx1));
#endif

#if !MINETEST_PROTO
	settings->setDefault("serverlist_url", "servers.freeminer.org");
	settings->setDefault("server_proto", "fm_enet");
#else
	settings->setDefault("server_proto", "mt");
#endif
	settings->setDefault("timeout_mul", android ? "5" : "1");
	settings->setDefault("default_game", "default"); // "minetest"
	settings->setDefault("max_users", "100"); // "15"
	settings->setDefault("enable_any_name", "0"); // WARNING! SETTING TO "1" COULD CAUSE SECURITY RISKS WITH MODULES WITH PLAYER DATA IN FILES CONTAINS PLAYER NAME IN FILENAME
	settings->setDefault("default_privs_creative", "interact, shout, fly, fast");
	settings->setDefault("vertical_spawn_range", "50"); // "16"
	settings->setDefault("cache_block_before_spawn", "true");
	settings->setDefault("abm_random", "true");
#if ENABLE_THREADS
	settings->setDefault("active_block_range", "4");
	settings->setDefault("abm_neighbors_range_max", win32 ? "1" : "16");
#else
	settings->setDefault("active_block_range", "2");
	settings->setDefault("abm_neighbors_range_max", "1");
#endif
	settings->setDefault("enable_force_load", "true");
	settings->setDefault("max_simultaneous_block_sends_per_client", "50"); // "10"
	settings->setDefault("max_block_send_distance", "30"); // "9"
	settings->setDefault("server_unload_unused_data_timeout", "65"); // "29"
	settings->setDefault("max_objects_per_block", "100"); // "49"
	settings->setDefault("server_occlusion", "true");
	settings->setDefault("ignore_world_load_errors", "true"); // "false"
	settings->setDefault("emergequeue_limit_diskonly", ""); // autodetect from number of cpus
	settings->setDefault("emergequeue_limit_generate", ""); // autodetect from number of cpus
	settings->setDefault("emergequeue_limit_total", ""); // autodetect from number of cpus
	settings->setDefault("num_emerge_threads", ""); // "1"
	settings->setDefault("server_map_save_interval", "300"); // "5.3"
	settings->setDefault("sqlite_synchronous", "1"); // "2"
	settings->setDefault("save_generated_block", "true");

#if (ENET_IPV6 || MINETEST_PROTO)
	//settings->setDefault("enable_ipv6", "true");
#else
	settings->setDefault("enable_ipv6", "false");
#endif

#if !USE_IPV4_DEFAULT && (ENET_IPV6 || MINETEST_PROTO)
	settings->setDefault("ipv6_server", "true"); // problems on all windows versions (unable to play in local game)
#else
	//settings->setDefault("ipv6_server", "false");
#endif
	settings->setDefault("movement_fov", "true");
	settings->setDefault("movement_acceleration_default", "4"); // "3"
	settings->setDefault("movement_acceleration_air", "4"); // "2"
	settings->setDefault("movement_speed_walk", "6"); // "4"
	settings->setDefault("movement_speed_crouch", "2"); // "1.35"
	settings->setDefault("movement_speed_fast", "20.5"); // "20"
	settings->setDefault("movement_fall_aerodynamics", "110");

/*
	settings->setDefault("animation_default_start", "0");
	settings->setDefault("animation_default_stop", "79");
	settings->setDefault("animation_walk_start", "168");
	settings->setDefault("animation_walk_stop", "187");
	settings->setDefault("animation_dig_start", "189");
	settings->setDefault("animation_dig_stop", "198");
	settings->setDefault("animation_wd_start", "200");
	settings->setDefault("animation_wd_stop", "219");
*/
	settings->setDefault("more_threads", "true");
	settings->setDefault("console_enabled", debug ? "true" : "false");

	if (win32) {
		settings->setDefault("client_unload_unused_data_timeout", "60");
		settings->setDefault("server_unload_unused_data_timeout", "65");
	}

	settings->setDefault("minimap_shape_round", "false");
	settings->setDefault("mainmenu_last_selected_world", "1");


#ifdef __ANDROID__
	//check for device with small screen
	float x_inches = porting::getDisplaySize().X / porting::get_dpi();

	settings->setDefault("smooth_lighting", "false");
	settings->setDefault("enable_3d_clouds", "false");

	settings->setDefault("wanted_fps", "25");
	settings->setDefault("fps_max", "30");
	settings->setDefault("mouse_sensitivity", "0.1");

	settings->setDefault("sound_volume", "1");
	settings->setDefault("doubletap_jump", "1");

	/*
	settings->setDefault("max_simultaneous_block_sends_per_client", "3");
	settings->setDefault("emergequeue_limit_diskonly", "8");
	settings->setDefault("emergequeue_limit_generate", "8");
	*/
	settings->setDefault("viewing_range", "25");
	settings->setDefault("viewing_range_max", "500");
	settings->setDefault("num_emerge_threads", "1"); // too unstable when > 1
	settings->setDefault("inventory_image_hack", "false");
	if (x_inches  < 7) {
		settings->setDefault("enable_minimap", "false");
	}

	if (x_inches  < 3.5) {
		settings->setDefault("hud_scaling", "0.6");
	} else if (x_inches < 4.5) {
		settings->setDefault("hud_scaling", "0.7");
	}

	settings->setDefault("curl_verify_cert", "false");

	settings->setDefault("chunksize", "3");
	settings->setDefault("server_map_save_interval", "60");
	settings->setDefault("server_unload_unused_data_timeout", "65");
	settings->setDefault("client_unload_unused_data_timeout", "60");
	settings->setDefault("max_objects_per_block", "20");

	settings->setDefault("active_block_range", "1");
	settings->setDefault("abm_neighbors_range_max", "1");
	settings->setDefault("abm_random", "0");

	settings->setDefault("farmesh", "2");
	settings->setDefault("farmesh_step", "1");
	settings->setDefault("leaves_style", "opaque");
	settings->setDefault("autojump", "1");
	settings->setDefault("mg_name", "v7");

	char lang[3] = {};
	AConfiguration_getLanguage(porting::app_global->config, lang);
	settings->setDefault("language", lang);
	settings->setDefault("android_keyboard", "0");
	settings->setDefault("texture_min_size", "16");
	settings->setDefault("cloud_radius", "6");


	{
	std::stringstream fontsize;
	auto density = porting::getDisplayDensity();
	if (density > 1.6 && porting::getDisplaySize().X > 1024)
		density = 1.6;
	float font_size = 10 * density;

	fontsize << (int)font_size;

	settings->setDefault("font_size", fontsize.str());
	settings->setDefault("mono_font_size", fontsize.str());
	settings->setDefault("fallback_font_size", fontsize.str());

	actionstream << "Autoconfig: "" displayX=" << porting::getDisplaySize().X << " density="<<porting::getDisplayDensity()<< " dpi="<< porting::get_dpi() << " densityDpi=" << porting::get_densityDpi()<< " x_inches=" << x_inches << " font=" << font_size << " lang=" << lang <<std::endl;
	}

#endif

#ifdef HAVE_TOUCHSCREENGUI
	settings->setDefault("touchtarget", "true");
	settings->setDefault("touchscreen_threshold","20");
#endif

}
コード例 #8
0
ファイル: cxAndroid.cpp プロジェクト: cxuhua/cxengine
const cxStr *cxAndroid::GetLang() const
{
    AConfiguration_getLanguage(config, (char *)Language);
    return cxStr::Create()->Init(Language);
}