void TestState::enter() { int screenWidth = graphicsEngine->getScreenWidth(); int screenHeight = graphicsEngine->getScreenHeight(); AG_Window *chatWindow = AG_WindowNewNamed(AG_WINDOW_NOBUTTONS, "ChatWindow"); AG_WindowSetCaption(chatWindow, "Chat"); AG_WindowSetSpacing(chatWindow, 5); AG_WindowSetGeometry(chatWindow, 10, screenHeight - 185, 400, 175); AG_WindowShow(chatWindow); AG_Notebook *book = AG_NotebookNew(chatWindow, AG_NOTEBOOK_EXPAND); AG_ObjectSetName(book, "ChannelsFolder"); AG_NotebookTab *nbTab = AG_NotebookAddTab(book, "Global Chat", AG_BOX_VERT); AG_ObjectSetName(nbTab, "GlobalChat"); AG_Console *console = AG_ConsoleNew(nbTab, AG_CONSOLE_EXPAND|AG_CONSOLE_AUTOSCROLL); AG_ObjectSetName(console, "Chat"); AG_Textbox *chatInput = AG_TextboxNewS(chatWindow, AG_TEXTBOX_CATCH_TAB, ""); AG_TextboxSizeHint(chatInput, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"); AG_SetEvent(chatInput, "textbox-return", submit_chat, "%p%p%p", chatServer, chatInput, console); // add elements to interface manager interfaceManager->addWindow(chatWindow); popUp = AG_WindowNew(AG_WINDOW_NOBUTTONS); AG_WindowSetCaption(popUp, "Exit Game"); AG_WindowSetGeometry(popUp, screenWidth / 2 - 75, screenHeight / 2 - 40, 150, 80); AG_WindowHide(popUp); AG_Button *logOut = AG_ButtonNewFn(popUp, 0, "Log Out", handle_logout, 0); AG_ButtonJustify(logOut, AG_TEXT_CENTER); AG_Button *exitGame = AG_ButtonNewFn(popUp, 0, "Exit to Desktop", handle_exit, 0); AG_ButtonJustify(exitGame, AG_TEXT_CENTER); interfaceManager->addWindow(popUp); std::string nick = player->getSelectedCharacter()->getName(); std::string host = "neo.us.whatnet.org"; chatServer->setNick(nick); #ifndef WITHOUT_CHAT chatServer->connect(host); #endif // add listener interfaceManager->addMouseListener(&handle_mouse); }
static void EditNumValues(AG_Event *event) { AG_HSVPal *pal = AG_PTR(1); AG_Window *pwin; AG_Window *win; AG_Numerical *num; AG_Variable *b1, *b2; float v; if ((pwin = AG_ParentWindow(pal)) == NULL) return; if ((win = AG_WindowNewNamed(AG_WINDOW_NOMAXIMIZE, "hsvpal-%p-numedit", pal)) == NULL) { return; } AG_WindowSetCaption(win, _("Color values")); AG_WindowSetPosition(win, AG_WINDOW_LOWER_LEFT, 0); AG_WindowSetCloseAction(win, AG_WINDOW_DETACH); { AG_Variable *bAlpha; void *pAlpha; num = AG_NumericalNew(win, 0, NULL, _("Hue: ")); AG_NumericalSizeHint(num, "000"); AG_WidgetCopyBinding(num, "value", pal, "hue"); AG_NumericalSetRange(num, 0.0, 359.0); AG_NumericalSetIncrement(num, 1); AG_NumericalSetPrecision(num, "f", 0); num = AG_NumericalNew(win, 0, NULL, _("Saturation: ")); AG_NumericalSizeHint(num, "00.00"); AG_WidgetCopyBinding(num, "value", pal, "saturation"); AG_NumericalSetRange(num, 0.0, 1.0); AG_NumericalSetIncrement(num, 0.01); AG_NumericalSetPrecision(num, "f", 2); num = AG_NumericalNew(win, 0, NULL, _("Value: ")); AG_NumericalSizeHint(num, "00.00"); AG_WidgetCopyBinding(num, "value", pal, "value"); AG_NumericalSetRange(num, 0.0, 1.0); AG_NumericalSetIncrement(num, 0.01); AG_NumericalSetPrecision(num, "f", 2); num = AG_NumericalNew(win, 0, NULL, _("Alpha: ")); AG_NumericalSizeHint(num, "0.000"); AG_WidgetCopyBinding(num, "value", pal, "alpha"); bAlpha = AG_GetVariable(pal, "alpha", &pAlpha); switch (AG_VARIABLE_TYPE(bAlpha)) { case AG_VARIABLE_FLOAT: case AG_VARIABLE_DOUBLE: AG_NumericalSetRange(num, 0.0, 1.0); AG_NumericalSetIncrement(num, 0.005); AG_NumericalSetPrecision(num, "f", 3); break; case AG_VARIABLE_INT: case AG_VARIABLE_UINT: case AG_VARIABLE_UINT8: AG_NumericalSetRange(num, 0.0, 255.0); AG_NumericalSetIncrement(num, 1.0); AG_NumericalSetPrecision(num, "f", 0); break; default: break; } AG_UnlockVariable(bAlpha); } AG_WindowAttach(pwin, win); AG_WindowShow(win); }
void OptionsState::enter() { int screenWidth = graphicsEngine->getScreenWidth(); int screenHeight = graphicsEngine->getScreenHeight(); int halfScreenWidth = screenWidth / 2; int halfScreenHeight = screenHeight / 2; AG_Window *win = AG_WindowNew(AG_WINDOW_PLAIN|AG_WINDOW_DENYFOCUS); AG_WindowShow(win); AG_WindowMaximize(win); interfaceManager->addWindow(win); // create options window AG_Window *optionWindow = AG_WindowNewNamed(AG_WINDOW_NOBUTTONS, "OptionWindow"); AG_WindowSetCaption(optionWindow, "Options"); AG_WindowSetGeometry(optionWindow, halfScreenWidth - 85, halfScreenHeight - 85, 170, 170); // alignment AG_VBox *box = AG_VBoxNew(optionWindow, 0); // create list of resolutions Point pt; pt.x = 1024; pt.y = 768; mRes.push_back(pt); pt.x = 800; pt.y = 600; mRes.push_back(pt); pt.x = 1280; pt.y = 1024; mRes.push_back(pt); pt.x = 1440; pt.y = 900; mRes.push_back(pt); // add selection box for resolution selectionBox = AG_UComboNew(box, 0); AG_ExpandHoriz(selectionBox); AG_UComboSizeHint(selectionBox, "Resolution", mRes.size()); // loop through all the resolutions for (unsigned int i = 0; i < mRes.size(); ++i) { std::stringstream str; str << mRes[i].x << " x " << mRes[i].y; AG_TlistAddPtr(selectionBox->list, NULL, str.str().c_str(), &mRes[i]); } AG_TlistSelect(selectionBox->list, AG_TlistFirstItem(selectionBox->list)); AG_SetEvent(selectionBox, "ucombo-selected", selected_resolution, NULL); std::stringstream fs; fs << "Fullscreen: " << mFullscreen; logger->logDebug(fs.str()); // add checkbox for fullscreen AG_CheckboxNewInt(box, 0, "Fullscreen", &mFullscreen); // add checkbox for hardware acceleration AG_CheckboxNewInt(box, 0, "OpenGL", &mOpenGL); // add radio for languages const char *languages[] = { "English", "Portugues", "Espa\xc3\xb1ol", NULL}; AG_RadioNewInt(box, 0, languages, &mLangs); AG_HBox *hbox = AG_HBoxNew(box, 0); // add button to apply AG_ButtonNewFn(hbox, 0, "Apply", apply_options, "%p%p%p", &mOpenGL, &mFullscreen, &mLangs); // add button to cancel AG_ButtonNewFn(hbox, 0, "Cancel", cancel_options, 0); AG_WindowShow(optionWindow); interfaceManager->addWindow(optionWindow); }