コード例 #1
0
/**
 * @brief Initialises base.
 * @note This command is executed in the init node of the base menu.
 * It is called everytime the base menu pops up and sets the cvars.
 * @todo integrate building status tooltips from B_CheckBuildingStatusForMenu_f into this one
 */
static void B_BaseInit_f (void)
{
	int i;
	base_t *base = B_GetCurrentSelectedBase();

	if (!base)
		return;

	/* make sure the credits cvar is up-to-date */
	CP_UpdateCredits(ccs.credits);

	cgi->Cvar_SetValue("mn_base_num_aircraft", AIR_BaseCountAircraft(base));

	/* activate or deactivate the aircraft button */
	if (AIR_AircraftAllowed(base)) {
		if (AIR_BaseHasAircraft(base))
			cgi->UI_ExecuteConfunc("update_basebutton aircraft false \"%s\"", _("Aircraft management and crew equipment"));
		else
			cgi->UI_ExecuteConfunc("update_basebutton aircraft true \"%s\"", _("Buy or produce at least one aircraft first."));
	} else {
		cgi->UI_ExecuteConfunc("update_basebutton aircraft true \"%s\"", _("No Hangar functional in base."));
	}

	if (BS_BuySellAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton buysell false \"%s\"", _("Buy/Sell equipment, aircraft and UGV"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton buysell true \"%s\"", va(_("No %s functional in base."), _("Storage")));

	if (B_GetCount() > 1)
		cgi->UI_ExecuteConfunc("update_basebutton transfer false \"%s\"", _("Transfer equipment, vehicles, aliens and employees to other bases"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton transfer true \"%s\"", _("Build at least a second base to transfer equipment or personnel"));

	if (RS_ResearchAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton research false \"%s\"", _("Research new technology"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton research true \"%s\"", va(_("No %s functional in base."), _("Laboratory")));

	if (PR_ProductionAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton production false \"%s\"", _("Produce equipment, aircraft and UGV"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton production true \"%s\"", va(_("No %s functional in base."), _("Workshop")));

	if (E_HireAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton hire false \"%s\"", _("Hire or dismiss employees"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton hire true \"%s\"", va(_("No %s functional in base."), _("Living Quarters")));

	if (AC_ContainmentAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton containment false \"%s\"", _("Manage captured aliens"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton containment true \"%s\"", va(_("No %s functional in base."), _("Containment")));

	if (HOS_HospitalAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton hospital false \"%s\"", _("Treat wounded soldiers and perform implant surgery"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton hospital true \"%s\"", va(_("No %s functional in base."), _("Hospital")));

	/*
	 * Gather data on current/max space for living quarters, storage, lab and workshop
	 * clear_bld_space ensures 0/0 data for facilities which may not exist in base
	 */
	cgi->UI_ExecuteConfunc("clear_bld_space");
	for (i = 0; i < ccs.numBuildingTemplates; i++) {
		const building_t* b = &ccs.buildingTemplates[i];
		const baseCapacities_t capType = B_GetCapacityFromBuildingType(b->buildingType);
		capacities_t cap;

		if (capType == MAX_CAP)
			continue;
		/* Check if building matches one of our four types */
		if (b->buildingType != B_QUARTERS && b->buildingType != B_STORAGE && b->buildingType != B_WORKSHOP && b->buildingType != B_LAB && b->buildingType != B_ANTIMATTER)
			continue;
		/* only show already researched buildings */
		if (!RS_IsResearched_ptr(b->tech))
			continue;
		cap = *CAP_Get(base, capType);

		assert(b->tpl);
		const int count = B_GetNumberOfBuildingsInBaseByTemplate(base, b->tpl);
		if (count < 1)
			continue;

		cgi->UI_ExecuteConfunc("show_bld_space \"%s\" \"%s\" %i %i %i %i", _(b->name), b->id, cap.cur, cap.max, count, b->tpl->maxCount);
	}

	/*
	 * Get the number of different employees in the base
	 * @todo: Get the number of injured soldiers if hospital exists
	 */
	cgi->UI_ExecuteConfunc("current_employees %i %i %i %i", E_CountHired(base, EMPL_SOLDIER), E_CountHired(base, EMPL_PILOT), E_CountHired(base, EMPL_SCIENTIST), E_CountHired(base, EMPL_WORKER));

	/*
	 * List the first five aircraft in the base if they exist
	 */
	cgi->UI_ExecuteConfunc("clear_aircraft");
	if (AIR_AircraftAllowed(base)) {
		if (AIR_BaseHasAircraft(base)) {
			i = 0;
			AIR_ForeachFromBase(aircraft, base) {
				if (i > 5)
					break;
				/*
				 * UI node should use global IDX to identify aircraft but it uses order of aircraft in base (i)
				 * See @todo in cp_aircraft_callbacks.c in AIR_AircraftSelect()
				 */
				cgi->UI_ExecuteConfunc("show_aircraft %i \"%s\" \"%s\" \"%s\" %i", i, aircraft->name, aircraft->id, AIR_AircraftStatusToName(aircraft), AIR_IsAircraftInBase(aircraft));
				i++;
			}
		}
	}

	/* Get the research item closest to completion in the base if it exists */
	cgi->UI_ExecuteConfunc("clear_research");
	if (RS_ResearchAllowed(base)) {
		const technology_t *closestTech = NULL;
		double finished = -1;
		for (i = 0; i < ccs.numTechnologies; i++) {
			const technology_t *tech = RS_GetTechByIDX(i);
			if (!tech)
				continue;
			if (tech->base != base)
				continue;
			if (tech->statusResearch == RS_RUNNING) {
				const double percent = (1 - tech->time / tech->overallTime) * 100;
				if (percent > finished) {
					finished = percent;
					closestTech = tech;
				}
			}
		}
		if (closestTech != NULL)
			cgi->UI_ExecuteConfunc("show_research \"%s\" %i %3.0f", closestTech->name, closestTech->scientists, finished);
	}

	/* Get the production item closest to completion in the base if it exists */
	cgi->UI_ExecuteConfunc("clear_production");
	if (PR_ProductionAllowed(base)) {
		const production_queue_t *queue = PR_GetProductionForBase(base);
		if (queue->numItems > 0) {
			const production_t *production = &queue->items[0];
			cgi->UI_ExecuteConfunc("show_production \"%s\" %3.0f", PR_GetName(&production->data), PR_GetProgress(production) * 100);
		}
	}
}
コード例 #2
0
ファイル: cp_base_callbacks.cpp プロジェクト: stavrossk/ufoai
/**
 * @brief Initialises base.
 * @note This command is executed in the init node of the base menu.
 * It is called everytime the base menu pops up and sets the cvars.
 * @todo integrate building status tooltips from B_CheckBuildingStatusForMenu_f into this one
 */
static void B_BaseInit_f (void)
{
	base_t* base = B_GetCurrentSelectedBase();

	if (!base)
		return;

	/* make sure the credits cvar is up-to-date */
	CP_UpdateCredits(ccs.credits);

	/* activate or deactivate the aircraft button */
	if (AIR_AircraftAllowed(base)) {
		if (AIR_BaseHasAircraft(base))
			cgi->UI_ExecuteConfunc("update_basebutton aircraft false \"%s\"", _("Aircraft management and crew equipment"));
		else
			cgi->UI_ExecuteConfunc("update_basebutton aircraft true \"%s\"", _("Buy or produce at least one aircraft first."));
	} else {
		cgi->UI_ExecuteConfunc("update_basebutton aircraft true \"%s\"", _("No Hangar functional in base."));
	}

	if (BS_BuySellAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton buysell false \"%s\"", _("Buy/Sell equipment, aircraft and UGV"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton buysell true \"%s\"", va(_("No %s functional in base."), _("Storage")));

	if (B_GetCount() > 1)
		cgi->UI_ExecuteConfunc("update_basebutton transfer false \"%s\"", _("Transfer equipment, vehicles, aliens and employees to other bases"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton transfer true \"%s\"", _("Build at least a second base to transfer equipment or personnel"));

	if (RS_ResearchAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton research false \"%s\"", _("Research new technology"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton research true \"%s\"", va(_("No %s functional in base."), _("Laboratory")));

	if (PR_ProductionAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton production false \"%s\"", _("Produce equipment, aircraft and UGV"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton production true \"%s\"", va(_("No %s functional in base."), _("Workshop")));

	if (E_HireAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton hire false \"%s\"", _("Hire or dismiss employees"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton hire true \"%s\"", va(_("No %s functional in base."), _("Living Quarters")));

	if (AC_ContainmentAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton containment false \"%s\"", _("Manage captured aliens"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton containment true \"%s\"", va(_("No %s functional in base."), _("Containment")));

	if (HOS_HospitalAllowed(base))
		cgi->UI_ExecuteConfunc("update_basebutton hospital false \"%s\"", _("Treat wounded soldiers and perform implant surgery"));
	else
		cgi->UI_ExecuteConfunc("update_basebutton hospital true \"%s\"", va(_("No %s functional in base."), _("Hospital")));

	/*
	 * Gather data on current/max space for living quarters, storage, lab and workshop
	 * clear_bld_space ensures 0/0 data for facilities which may not exist in base
	 */
	cgi->UI_ExecuteConfunc("clear_bld_space");
	for (int i = 0; i < ccs.numBuildingTemplates; i++) {
		const building_t* b = &ccs.buildingTemplates[i];

		/* Check if building matches one of our four types */
		if (b->buildingType != B_QUARTERS && b->buildingType != B_STORAGE && b->buildingType != B_WORKSHOP && b->buildingType != B_LAB && b->buildingType != B_ANTIMATTER)
			continue;

		/* only show already researched buildings */
		if (!RS_IsResearched_ptr(b->tech))
			continue;

		const baseCapacities_t capType = B_GetCapacityFromBuildingType(b->buildingType);
		if (capType == MAX_CAP)
			continue;

		const int count = B_GetNumberOfBuildingsInBaseByTemplate(base, b->tpl);
		if (count < 1)
			continue;

		const capacities_t& cap = *CAP_Get(base, capType);
		cgi->UI_ExecuteConfunc("show_bld_space \"%s\" \"%s\" %i %i %i %i", _(b->name), b->id, cap.cur, cap.max, count, b->tpl->maxCount);
	}

	/*
	 * Get the number of different employees in the base
	 * @todo: Get the number of injured soldiers if hospital exists
	 */
	cgi->UI_ExecuteConfunc("current_employees %i %i %i %i", E_CountHired(base, EMPL_SOLDIER), E_CountHired(base, EMPL_PILOT), E_CountHired(base, EMPL_SCIENTIST), E_CountHired(base, EMPL_WORKER));

	/*
	 * List the first five aircraft in the base if they exist
	 */
	cgi->UI_ExecuteConfunc("clear_aircraft");
	if (AIR_AircraftAllowed(base)) {
		AIR_ForeachFromBase(aircraft, base) {
			cgi->UI_ExecuteConfunc("show_aircraft %i \"%s\" \"%s\" \"%s\" %i", aircraft->idx, aircraft->name, aircraft->id, AIR_AircraftStatusToName(aircraft), AIR_IsAircraftInBase(aircraft));
		}
	}
コード例 #3
0
ファイル: cp_market_callbacks.cpp プロジェクト: ufoai/ufoai
/**
 * @brief Buy/Sell item/aircraft/ugv on the market
 */
static void BS_Buy_f (void)
{
	const char* itemid;
	int count;
	base_t* base = B_GetCurrentSelectedBase();
	const aircraft_t* aircraft;
	const ugv_t* ugv;
	const objDef_t* od;

	if (cgi->Cmd_Argc() < 2) {
		cgi->Com_Printf("Usage: %s <item-id> <count> [base-idx] \nNegative count means selling. If base index is omitted buys on the currently selected base.\n",
				cgi->Cmd_Argv(0));
		return;
	}

	itemid = cgi->Cmd_Argv(1);
	count = atoi(cgi->Cmd_Argv(2));

	if (cgi->Cmd_Argc() >= 4)
		base = B_GetFoundedBaseByIDX(atoi(cgi->Cmd_Argv(3)));

	if (char const* const rest = Q_strstart(itemid, "aircraft_")) {
		/* aircraft sell - with aircraft golbal idx */
		int idx = atoi(rest);
		aircraft_t* aircraft = AIR_AircraftGetFromIDX(idx);

		if (!aircraft) {
			cgi->Com_Printf("Invalid aircraft index!\n");
			return;
		}
		AIR_RemoveEmployees(*aircraft);
		BS_SellAircraft(aircraft);
		return;
	}

	if (char const* const rest = Q_strstart(itemid, "ugv-")) {
		/* ugv sell - with unique character number index */
		int ucn = atoi(rest);
		Employee* robot = E_GetEmployeeByTypeFromChrUCN(EMPL_ROBOT, ucn);

		if (!robot) {
			cgi->Com_Printf("Invalid UCN for UGV!\n");
			return;
		}

		BS_SellUGV(robot);
		return;
	}

	if (!base) {
		cgi->Com_Printf("No/invalid base selected.\n");
		return;
	}

	aircraft = AIR_GetAircraftSilent(itemid);
	if (aircraft) {
		if (!B_GetBuildingStatus(base, B_COMMAND)) {
			CP_Popup(_("Note"), _("No Command Centre in this base.\nHangars are not functional.\n"));
			return;
		}
		/* We cannot buy aircraft if there is no power in our base. */
		if (!B_GetBuildingStatus(base, B_POWER)) {
			CP_Popup(_("Note"), _("No power supplies in this base.\nHangars are not functional."));
			return;
		}
		/* We cannot buy aircraft without any hangar. */
		if (!AIR_AircraftAllowed(base)) {
			CP_Popup(_("Note"), _("Build a hangar first."));
			return;
		}
		/* Check free space in hangars. */
		if (CAP_GetFreeCapacity(base, AIR_GetHangarCapacityType(aircraft)) <= 0) {
			CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough space in hangars.\n"));
			return;
		}

		if (ccs.credits < BS_GetAircraftBuyingPrice(aircraft)) {
			CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough credits.\n"));
			return;
		}

		BS_BuyAircraft(aircraft, base);
		return;
	}

	ugv = cgi->Com_GetUGVByIDSilent(itemid);
	if (ugv) {
		const objDef_t* ugvWeapon = INVSH_GetItemByID(ugv->weapon);
		if (!ugvWeapon)
			cgi->Com_Error(ERR_DROP, "BS_BuyItem_f: Could not get weapon '%s' for ugv/tank '%s'.", ugv->weapon, ugv->id);

		if (E_CountUnhiredRobotsByType(ugv) < 1)
			return;
		if (ccs.eMarket.numItems[ugvWeapon->idx] < 1)
			return;

		if (ccs.credits < ugv->price) {
			CP_Popup(_("Not enough money"), _("You cannot buy this item as you don't have enough credits."));
			return;
		}

		if (CAP_GetFreeCapacity(base, CAP_ITEMS) < UGV_SIZE + ugvWeapon->size) {
			CP_Popup(_("Not enough storage space"), _("You cannot buy this item.\nNot enough space in storage.\nBuild more storage facilities."));
			return;
		}

		BS_BuyUGV(ugv, base);
		return;
	}

	if (count == 0) {
		cgi->Com_Printf("Invalid number of items to buy/sell: %s\n", cgi->Cmd_Argv(2));
		return;
	}

	/* item */
	od = INVSH_GetItemByID(cgi->Cmd_Argv(1));
	if (od) {
		if (!BS_IsOnMarket(od))
			return;

		if (count > 0) {
			/* buy */
			const int price = BS_GetItemBuyingPrice(od);
			count = std::min(count, BS_GetItemOnMarket(od));

			/* no items available on market */
			if (count <= 0)
				return;

			if (price <= 0) {
				cgi->Com_Printf("Item on market with invalid buying price: %s (%d)\n", od->id, BS_GetItemBuyingPrice(od));
				return;
			}
			/** @todo warn if player can buy less item due to available credits? */
			count = std::min(count, ccs.credits / price);
			/* not enough money for a single item */
			if (count <= 0) {
				CP_Popup(_("Not enough money"), _("You cannot buy this item as you don't have enough credits."));
				return;
			}

			if (od->size <= 0) {
				cgi->Com_Printf("Item on market with invalid size: %s (%d)\n", od->id, od->size);
				return;
			}
			count = std::min(count, CAP_GetFreeCapacity(base, CAP_ITEMS) / od->size);
			if (count <= 0) {
				CP_Popup(_("Not enough storage space"), _("You cannot buy this item.\nNot enough space in storage.\nBuild more storage facilities."));
				return;
			}

			BS_BuyItem(od, base, count);
		} else {
			/* sell */
			count = std::min(-1 * count, B_ItemInBase(od, base));
			/* no items in storage */
			if (count <= 0)
				return;
			BS_SellItem(od, base, count);
		}
		return;
	}
	cgi->Com_Printf("Invalid item ID\n");
}
コード例 #4
0
/**
 * @brief Buys aircraft or craftitem.
 * @sa BS_SellAircraft_f
 */
static void BS_BuyAircraft_f (void)
{
	int num;
	const aircraft_t *aircraftTemplate;
	base_t *base = B_GetCurrentSelectedBase();

	if (Cmd_Argc() < 2) {
		Com_Printf("Usage: %s <num>\n", Cmd_Argv(0));
		return;
	}

	if (!base)
		return;

	num = atoi(Cmd_Argv(1));
	if (num < 0 || num >= buyList.length)
		return;

	if (buyCat == FILTER_AIRCRAFT) {
		int freeSpace;
		if (!B_GetBuildingStatus(base, B_COMMAND)) {
			CP_Popup(_("Note"), _("No command centre in this base.\nHangars are not functional.\n"));
			return;
		}
		/* We cannot buy aircraft if there is no power in our base. */
		if (!B_GetBuildingStatus(base, B_POWER)) {
			CP_Popup(_("Note"), _("No power supplies in this base.\nHangars are not functional."));
			return;
		}
		/* We cannot buy aircraft without any hangar. */
		if (!AIR_AircraftAllowed(base)) {
			CP_Popup(_("Note"), _("Build a hangar first."));
			return;
		}
		aircraftTemplate = buyList.l[num].aircraft;
		freeSpace = AIR_CalculateHangarStorage(aircraftTemplate, base, 0);

		/* Check free space in hangars. */
		if (freeSpace < 0) {
			Com_Printf("BS_BuyAircraft_f: something bad happened, AIR_CalculateHangarStorage returned -1!\n");
			return;
		}

		if (freeSpace == 0) {
			CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough space in hangars.\n"));
			return;
		} else {
			const int price = BS_GetAircraftBuyingPrice(aircraftTemplate);
			if (ccs.credits < price) {
				CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough credits.\n"));
				return;
			} else {
				/* Hangar capacities are being updated in AIR_NewAircraft().*/
				BS_RemoveAircraftFromMarket(aircraftTemplate, 1);
				CP_UpdateCredits(ccs.credits - price);
				AIR_NewAircraft(base, aircraftTemplate);
				Cmd_ExecuteString(va("buy_type %s", INV_GetFilterType(FILTER_AIRCRAFT)));
			}
		}
	}
}