/** * @brief Buys aircraft or craftitem. * @sa BS_SellAircraft_f */ static void BS_BuyAircraft_f (void) { int num; const aircraft_t *aircraftTemplate; base_t *base = B_GetCurrentSelectedBase(); if (Cmd_Argc() < 2) { Com_Printf("Usage: %s <num>\n", Cmd_Argv(0)); return; } if (!base) return; num = atoi(Cmd_Argv(1)); if (num < 0 || num >= buyList.length) return; if (buyCat == FILTER_AIRCRAFT) { int freeSpace; if (!B_GetBuildingStatus(base, B_COMMAND)) { CP_Popup(_("Note"), _("No command centre in this base.\nHangars are not functional.\n")); return; } /* We cannot buy aircraft if there is no power in our base. */ if (!B_GetBuildingStatus(base, B_POWER)) { CP_Popup(_("Note"), _("No power supplies in this base.\nHangars are not functional.")); return; } /* We cannot buy aircraft without any hangar. */ if (!AIR_AircraftAllowed(base)) { CP_Popup(_("Note"), _("Build a hangar first.")); return; } aircraftTemplate = buyList.l[num].aircraft; freeSpace = AIR_CalculateHangarStorage(aircraftTemplate, base, 0); /* Check free space in hangars. */ if (freeSpace < 0) { Com_Printf("BS_BuyAircraft_f: something bad happened, AIR_CalculateHangarStorage returned -1!\n"); return; } if (freeSpace == 0) { CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough space in hangars.\n")); return; } else { const int price = BS_GetAircraftBuyingPrice(aircraftTemplate); if (ccs.credits < price) { CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough credits.\n")); return; } else { /* Hangar capacities are being updated in AIR_NewAircraft().*/ BS_RemoveAircraftFromMarket(aircraftTemplate, 1); CP_UpdateCredits(ccs.credits - price); AIR_NewAircraft(base, aircraftTemplate); Cmd_ExecuteString(va("buy_type %s", INV_GetFilterType(FILTER_AIRCRAFT))); } } } }
/** * @brief Buy/Sell item/aircraft/ugv on the market */ static void BS_Buy_f (void) { const char *itemid; int count; base_t *base = B_GetCurrentSelectedBase(); const aircraft_t *aircraft; const ugv_t *ugv; const objDef_t *od; if (cgi->Cmd_Argc() < 2) { Com_Printf("Usage: %s <item-id> <count> [base-idx] \nNegative count means selling. If base index is omitted buys on the currently selected base.\n", cgi->Cmd_Argv(0)); return; } itemid = cgi->Cmd_Argv(1); count = atoi(cgi->Cmd_Argv(2)); if (cgi->Cmd_Argc() >= 4) base = B_GetFoundedBaseByIDX(atoi(cgi->Cmd_Argv(3))); if (char const* const rest = Q_strstart(itemid, "aircraft-")) { /* aircraft sell - with aircraft golbal idx */ int idx = atoi(rest); aircraft_t *aircraft = AIR_AircraftGetFromIDX(idx); if (!aircraft) { Com_Printf("Invalid aircraft index!\n"); return; } AIR_RemoveEmployees(*aircraft); BS_SellAircraft(aircraft); return; } if (char const* const rest = Q_strstart(itemid, "ugv-")) { /* ugv sell - with unique character number index */ int ucn = atoi(rest); employee_t *robot = E_GetEmployeeByTypeFromChrUCN(EMPL_ROBOT, ucn); if (!robot) { Com_Printf("Invalid UCN for UGV!\n"); return; } BS_SellUGV(robot); return; } if (!base) { Com_Printf("No/invalid base selected.\n"); return; } aircraft = AIR_GetAircraftSilent(itemid); if (aircraft) { int freeSpace; int price; if (!B_GetBuildingStatus(base, B_COMMAND)) { CP_Popup(_("Note"), _("No command centre in this base.\nHangars are not functional.\n")); return; } /* We cannot buy aircraft if there is no power in our base. */ if (!B_GetBuildingStatus(base, B_POWER)) { CP_Popup(_("Note"), _("No power supplies in this base.\nHangars are not functional.")); return; } /* We cannot buy aircraft without any hangar. */ if (!AIR_AircraftAllowed(base)) { CP_Popup(_("Note"), _("Build a hangar first.")); return; } /* Check free space in hangars. */ freeSpace = AIR_CalculateHangarStorage(aircraft, base, 0); if (freeSpace < 0) { Com_Printf("BS_Buy_f: something bad happened, AIR_CalculateHangarStorage returned < 0!\n"); return; } if (freeSpace == 0) { CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough space in hangars.\n")); return; } price = BS_GetAircraftBuyingPrice(aircraft); if (ccs.credits < price) { CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough credits.\n")); return; } BS_BuyAircraft(aircraft, base); return; } ugv = cgi->Com_GetUGVByIDSilent(itemid); if (ugv) { const objDef_t *ugvWeapon = INVSH_GetItemByID(ugv->weapon); if (!ugvWeapon) cgi->Com_Error(ERR_DROP, "BS_BuyItem_f: Could not get weapon '%s' for ugv/tank '%s'.", ugv->weapon, ugv->id); if (E_CountUnhiredRobotsByType(ugv) < 1) return; if (ccs.eMarket.numItems[ugvWeapon->idx] < 1) return; if (ccs.credits < ugv->price) { CP_Popup(_("Not enough money"), _("You cannot buy this item as you don't have enough credits.")); return; } if (CAP_GetFreeCapacity(base, CAP_ITEMS) < UGV_SIZE + ugvWeapon->size) { CP_Popup(_("Not enough storage space"), _("You cannot buy this item.\nNot enough space in storage.\nBuild more storage facilities.")); return; } BS_BuyUGV(ugv, base); return; } if (count == 0) { Com_Printf("Invalid number of items to buy/sell: %s\n", cgi->Cmd_Argv(2)); return; } /* item */ od = INVSH_GetItemByID(cgi->Cmd_Argv(1)); if (od) { if (!BS_IsOnMarket(od)) return; if (count > 0) { /* buy */ const int price = BS_GetItemBuyingPrice(od); count = std::min(count, BS_GetItemOnMarket(od)); /* no items available on market */ if (count <= 0) return; if (price <= 0) { Com_Printf("Item on market with invalid buying price: %s (%d)\n", od->id, BS_GetItemBuyingPrice(od)); return; } /** @todo warn if player can buy less item due to available credits? */ count = std::min(count, ccs.credits / price); /* not enough money for a single item */ if (count <= 0) { CP_Popup(_("Not enough money"), _("You cannot buy this item as you don't have enough credits.")); return; } if (od->size <= 0) { Com_Printf("Item on market with invalid size: %s (%d)\n", od->id, od->size); return; } count = std::min(count, CAP_GetFreeCapacity(base, CAP_ITEMS) / od->size); if (count <= 0) { CP_Popup(_("Not enough storage space"), _("You cannot buy this item.\nNot enough space in storage.\nBuild more storage facilities.")); return; } BS_BuyItem(od, base, count); return; } else { /* sell */ count = std::min(-1 * count, B_ItemInBase(od, base)); /* no items in storage */ if (count <= 0) return; BS_SellItem(od, base, count); } return; } Com_Printf("Invalid item ID\n"); }