コード例 #1
0
/**
 * @brief Base attack mission is over and is a failure (from an alien point of view): change interest values.
 */
void CP_BaseAttackMissionIsFailure (mission_t *mission)
{
	base_t *base = mission->data.base;

	if (base)
		base->baseStatus = BASE_WORKING;
	ccs.mapAction = MA_NONE;

	/* we really don't want to use the fake aircraft anywhere */
	if (base)
		base->aircraftCurrent = AIR_GetFirstFromBase(base);
	MAP_SetMissionAircraft(NULL);

	CL_ChangeIndividualInterest(0.05f, INTERESTCATEGORY_BUILDING);
	CL_ChangeIndividualInterest(0.1f, INTERESTCATEGORY_BASE_ATTACK);

	/* reset current selected mission */
	MAP_NotifyMissionRemoved(mission);

	CP_MissionRemove(mission);
}
コード例 #2
0
ファイル: cp_mission_baseattack.cpp プロジェクト: ufoai/ufoai
/**
 * @brief Base attack mission is over and is a failure (from an alien point of view): change interest values.
 */
void CP_BaseAttackMissionIsFailure (mission_t* mission)
{
	base_t* base = mission->data.base;

	if (base) {
		base->baseStatus = BASE_WORKING;

		/* clean up the fakeAircraft */
		cgi->LIST_Delete(&baseAttackFakeAircraft.acTeam);

		base->aircraftCurrent = AIR_GetFirstFromBase(base);
		baseAttackFakeAircraft.mission = nullptr;
	}

	GEO_SetMissionAircraft(nullptr);

	INT_ChangeIndividualInterest(0.05f, INTERESTCATEGORY_BUILDING);
	INT_ChangeIndividualInterest(0.1f, INTERESTCATEGORY_BASE_ATTACK);

	/* reset current selected mission */
	GEO_NotifyMissionRemoved(mission);

	CP_MissionRemove(mission);
}
コード例 #3
0
TEST_F(CampaignTest, testAircraftHandling)
{
	const vec2_t destination = { 10, 10 };
	base_t* base;
	aircraft_t* aircraft;
	aircraft_t* newAircraft;
	aircraft_t* aircraftTemplate;
	int firstIdx;
	int initialCount;
	int count;
	int newFound;

	base = CreateBase("unittestaircraft", destination);
	ASSERT_TRUE(nullptr != base);

	/** @todo we should not assume that initial base has aircraft. It's a campaign parameter */
	aircraft = AIR_GetFirstFromBase(base);
	ASSERT_TRUE(nullptr != aircraft);

	/* aircraft should have a template */
	aircraftTemplate = aircraft->tpl;
	ASSERT_TRUE(nullptr != aircraftTemplate);

	firstIdx = aircraft->idx;
	initialCount = AIR_BaseCountAircraft(base);

	/* test deletion (part 1) */
	AIR_DeleteAircraft(aircraft);
	count = AIR_BaseCountAircraft(base);
	ASSERT_EQ(count, initialCount - 1);

	/* test addition (part 1) */
	newAircraft = AIR_NewAircraft(base, aircraftTemplate);
	ASSERT_TRUE(nullptr != newAircraft);
	count = AIR_BaseCountAircraft(base);
	ASSERT_EQ(count, initialCount);

	/* new aircraft assigned to the right base */
	ASSERT_EQ(newAircraft->homebase, base);

	newFound = 0;
	AIR_Foreach(a) {
		/* test deletion (part 2) */
		ASSERT_NE(firstIdx, a->idx);
		/* for test addition (part 2) */
		if (a->idx == newAircraft->idx)
			newFound++;
	}
	/* test addition (part 2) */
	ASSERT_EQ(newFound, 1);

	/* check if AIR_Foreach iterates through all aircraft */
	AIR_Foreach(a) {
		AIR_DeleteAircraft(a);
	}
	aircraft = AIR_GetFirstFromBase(base);
	ASSERT_TRUE(nullptr == aircraft);
	count = AIR_BaseCountAircraft(base);
	ASSERT_EQ(count, 0);

	/* cleanup for the following tests */
	E_DeleteAllEmployees(nullptr);

	base->founded = false;
}
コード例 #4
0
ファイル: test_campaign.c プロジェクト: chrisglass/ufoai
static void testAircraftHandling (void)
{
	const vec2_t destination = { 10, 10 };
	campaign_t *campaign;
	base_t *base;
	aircraft_t *aircraft;
	aircraft_t *newAircraft;
	aircraft_t *aircraftTemplate;
	int firstIdx;
	int initialCount;
	int count;
	int newFound;

	ResetCampaignData();

	campaign = GetCampaign();

	base = CreateBase("unittestaircraft", destination);
	CU_ASSERT_PTR_NOT_NULL_FATAL(base);

	/** @todo we should not assume that initial base has aircraft. It's a campaign parameter */
	aircraft = AIR_GetFirstFromBase(base);
	CU_ASSERT_PTR_NOT_NULL_FATAL(aircraft);

	/* aircraft should have a template */
	aircraftTemplate = aircraft->tpl;
	CU_ASSERT_PTR_NOT_NULL_FATAL(aircraftTemplate);

	firstIdx = aircraft->idx;
	initialCount = AIR_BaseCountAircraft(base);

	/* test deletion (part 1) */
	AIR_DeleteAircraft(aircraft);
	count = AIR_BaseCountAircraft(base);
	CU_ASSERT_EQUAL(count, initialCount - 1);

	/* test addition (part 1) */
	newAircraft = AIR_NewAircraft(base, aircraftTemplate);
	CU_ASSERT_PTR_NOT_NULL_FATAL(newAircraft);
	count = AIR_BaseCountAircraft(base);
	CU_ASSERT_EQUAL(count, initialCount);

	/* new aircraft assigned to the right base */
	CU_ASSERT_EQUAL(newAircraft->homebase, base);

	newFound = 0;
	AIR_Foreach(aircraft) {
		/* test deletion (part 2) */
		CU_ASSERT_NOT_EQUAL(firstIdx, aircraft->idx);
		/* for test addition (part 2) */
		if (aircraft->idx == newAircraft->idx)
			newFound++;
	}
	/* test addition (part 2) */
	CU_ASSERT_EQUAL(newFound, 1);

	/* check if AIR_Foreach iterates through all aircraft */
	AIR_Foreach(aircraft) {
		AIR_DeleteAircraft(aircraft);
	}
	aircraft = AIR_GetFirstFromBase(base);
	CU_ASSERT_PTR_NULL_FATAL(aircraft);
	count = AIR_BaseCountAircraft(base);
	CU_ASSERT_EQUAL(count, 0);

	/* cleanup for the following tests */
	E_DeleteAllEmployees(NULL);

	base->founded = qfalse;
}