//----------------------------------------------------------------// void GlutRefreshContext () { AKUContextID context = AKUGetContext (); if ( context ) { AKUDeleteContext ( context ); } AKUCreateContext (); #ifdef GLUTHOST_USE_FMOD_DESIGNER AKUFmodDesignerInit (); #endif #ifdef GLUTHOST_USE_FMOD_EX AKUFmodExInit (); #endif #ifdef GLUTHOST_USE_LUAEXT AKUExtLoadLuacrypto (); AKUExtLoadLuacurl (); AKUExtLoadLuafilesystem (); AKUExtLoadLuasocket (); AKUExtLoadLuasql (); AKUExtLoadLuamsgpack (); #endif #ifdef GLUTHOST_USE_UNTZ AKUUntzInit (); #endif #ifdef GLUTHOST_USE_AUDIOSAMPLER AKUAudioSamplerInit(); #endif #ifdef GLUTHOST_USE_PARTICLE_PRESETS ParticlePresets (); #endif AKUSetInputConfigurationName ( "AKUGlut" ); AKUReserveInputDevices ( GlutInputDeviceID::TOTAL ); AKUSetInputDevice ( GlutInputDeviceID::DEVICE, "device" ); AKUReserveInputDeviceSensors ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::TOTAL ); AKUSetInputDeviceKeyboard ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::KEYBOARD, "keyboard" ); AKUSetInputDevicePointer ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::POINTER, "pointer" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_LEFT, "mouseLeft" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_MIDDLE, "mouseMiddle" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_RIGHT, "mouseRight" ); AKUSetFunc_EnterFullscreenMode ( _AKUEnterFullscreenModeFunc ); AKUSetFunc_ExitFullscreenMode ( _AKUExitFullscreenModeFunc ); AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc ); #ifdef GLUTHOST_USE_DEBUGGER AKUSetFunc_ErrorTraceback ( _AKUErrorTracebackFunc ); AKUDebugHarnessInit (); #endif AKURunBytecode ( moai_lua, moai_lua_SIZE ); }
void GlutRefreshContext (int argc, char** argv) { AKUAppInitialize (); AKUModulesAppInitialize (); AKUCreateContext (); AKUModulesContextInitialize (); AKUModulesRunLuaAPIWrapper (); AKUSetInputConfigurationName ( "AKUGlut" ); AKUReserveInputDevices ( GlutInputDeviceID::TOTAL ); AKUSetInputDevice ( GlutInputDeviceID::DEVICE, "device" ); AKUReserveInputDeviceSensors ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::TOTAL ); AKUSetInputDeviceKeyboard ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::KEYBOARD, "keyboard" ); AKUSetInputDevicePointer ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::POINTER, "pointer" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_LEFT, "mouseLeft" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_MIDDLE, "mouseMiddle" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_RIGHT, "mouseRight" ); AKUSetFunc_EnterFullscreenMode ( _AKUEnterFullscreenModeFunc ); AKUSetFunc_ExitFullscreenMode ( _AKUExitFullscreenModeFunc ); AKUSetFunc_ShowCursor ( _AKUShowCursor ); AKUSetFunc_HideCursor ( _AKUHideCursor ); AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc ); }
//----------------------------------------------------------------// int work_moai_vfs ( int argc, char** argv ) { glutInit ( &argc, argv ); AKUCreateContext (); AKUSetInputConfigurationName ( "AKUGlut" ); AKUReserveInputDevices ( GlutInputDeviceID::TOTAL ); AKUSetInputDevice ( GlutInputDeviceID::DEVICE, "device" ); AKUReserveInputDeviceSensors ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::TOTAL ); AKUSetInputDeviceKeyboard ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::KEYBOARD, "keyboard" ); AKUSetInputDevicePointer ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::POINTER, "pointer" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_LEFT, "mouseLeft" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_MIDDLE, "mouseMiddle" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_RIGHT, "mouseRight" ); AKUSetFunc_EnterFullscreenMode ( _AKUEnterFullscreenModeFunc ); AKUSetFunc_ExitFullscreenMode ( _AKUExitFullscreenModeFunc ); AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc ); AKUMountVirtualDirectory ( "test", "anim-basic.zip" ); AKUSetWorkingDirectory ( "test/anim-basic" ); AKURunScript ( "main.lua" ); return 0; }
//----------------------------------------------------------------// int GlutHost ( int argc, char** argv ) { // TODO: integrate this nicely with host //AKUInitMemPool ( 100 * 1024 * 1024 ); atexit ( _cleanup ); glutInit ( &argc, argv ); AKUCreateContext (); #ifdef GLUTHOST_USE_FMOD AKUFmodLoad (); #endif #ifdef GLUTHOST_USE_LUAEXT AKUExtLoadLuacrypto (); AKUExtLoadLuacurl (); AKUExtLoadLuasocket (); AKUExtLoadLuasql (); #endif #ifdef GLUTHOST_USE_UNTZ AKUUntzInit (); #endif #ifdef GLUTHOST_USE_PARTICLE_PRESETS ParticlePresets (); #endif AKUSetInputConfigurationName ( "AKUGlut" ); AKUReserveInputDevices ( GlutInputDeviceID::TOTAL ); AKUSetInputDevice ( GlutInputDeviceID::DEVICE, "device" ); AKUReserveInputDeviceSensors ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::TOTAL ); AKUSetInputDeviceKeyboard ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::KEYBOARD, "keyboard" ); AKUSetInputDevicePointer ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::POINTER, "pointer" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_LEFT, "mouseLeft" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_MIDDLE, "mouseMiddle" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_RIGHT, "mouseRight" ); AKUSetFunc_EnterFullscreenMode ( _AKUEnterFullscreenModeFunc ); AKUSetFunc_ExitFullscreenMode ( _AKUExitFullscreenModeFunc ); AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc ); #ifdef GLUTHOST_USE_DEBUGGER AKUDebugHarnessInit (); #endif for ( int i = 1; i < argc; ++i ) { AKURunScript ( argv [ i ]); } if ( sHasWindow ) { glutTimerFunc ( 0, _onTimer, 0 ); glutMainLoop (); } return 0; }
int main ( int argc, char *argv []) { QApplication a ( argc, argv ); MoaiQtHost::QtHostWindow* window = MoaiQtHost::QtHostWindow::getHostInstance (); MoaiQtHost::QtHostScriptLdr scriptLoader; AKUContextID context = AKUGetContext (); // Delete old context if ( context != 0 ) { AKUDeleteContext ( context ); } AKUCreateContext (); #ifdef QT_HOST_USE_LUAEXT AKUExtLoadLuacrypto (); AKUExtLoadLuacurl (); AKUExtLoadLuafilesystem (); AKUExtLoadLuasocket (); AKUExtLoadLuasql (); #endif #ifdef QT_HOST_USE_UNTZ AKUUntzInit (); #endif #ifdef QT_HOST_USE_FMOD_EX AKUFmodExInit (); #endif #ifdef QT_HOST_USE_FMOD_DESIGNER AKUFmodDesignerInit (); #endif #ifdef QT_HOST_USE_AUDIOSAMPLER AKUAudioSamplerInit (); #endif #ifdef QT_HOST_USE_PARTICLE_PRESETS ParticlePresets (); #endif window->setDevices (); window->setCallbacks (); scriptLoader.loadScripts ( argc, argv ); window->startAkuTimers (); int execReturn = a.exec (); delete window; return execReturn; }
//----------------------------------------------------------------// int GlutHost ( int argc, char** argv ) { glutInit ( &argc, argv ); AKUCreateContext (); #ifdef GLUTHOST_USE_FMOD AKUFmodLoad (); #endif #ifdef GLUTHOST_USE_LUAEXT AKUExtLoadLuacrypto (); AKUExtLoadLuacurl (); AKUExtLoadLuasocket (); AKUExtLoadLuasql (); #endif #ifdef GLUTHOST_USE_UNTZ AKUUntzInit (); #endif #ifdef GLUTHOST_USE_PARTICLE_PRESETS ParticlePresets (); #endif AKUSetInputConfigurationName ( "AKUGlut" ); AKUReserveInputDevices ( GlutInputDeviceID::TOTAL ); AKUSetInputDevice ( GlutInputDeviceID::DEVICE, "device" ); AKUReserveInputDeviceSensors ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::TOTAL ); AKUSetInputDeviceKeyboard ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::KEYBOARD, "keyboard" ); AKUSetInputDevicePointer ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::POINTER, "pointer" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_LEFT, "mouseLeft" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_MIDDLE, "mouseMiddle" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_RIGHT, "mouseRight" ); AKUSetFunc_EnterFullscreenMode ( _AKUEnterFullscreenModeFunc ); AKUSetFunc_ExitFullscreenMode ( _AKUExitFullscreenModeFunc ); AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc ); AKUSetFunc_StartGameLoop ( _AKUStartGameLoopFunc ); for ( int i = 1; i < argc; ++i ) { AKURunScript ( argv [ i ]); } return 0; }
//----------------------------------------------------------------// int work_font_mipmap ( int argc, char **argv ) { AKUCreateContext (); MOAIImage image; image.Load ( "../../src/work/font-mipmap/screebie32.png" ); _write_png ( image, "1.png" ); image.MipReduce (); _write_png ( image, "2.png" ); image.MipReduce (); _write_png ( image, "3.png" ); return 0; }
void MoaiWidget::refreshContext(){ printf("Starting load\n"); AKUContextID context = AKUGetContext (); if ( context ) { AKUDeleteContext ( context ); } AKUCreateContext (); AKUExtLoadLuacrypto (); AKUExtLoadLuacurl (); AKUExtLoadLuafilesystem (); AKUExtLoadLuasocket (); AKUExtLoadLuasql (); AKUSetInputConfigurationName ( "AKUQT" ); AKUReserveInputDevices ( QTInputDeviceID::TOTAL ); AKUSetInputDevice ( QTInputDeviceID::DEVICE, "device" ); AKUReserveInputDeviceSensors ( QTInputDeviceID::DEVICE, QTInputDeviceSensorID::TOTAL ); AKUSetInputDeviceKeyboard ( QTInputDeviceID::DEVICE, QTInputDeviceSensorID::KEYBOARD, "keyboard" ); AKUSetInputDevicePointer ( QTInputDeviceID::DEVICE, QTInputDeviceSensorID::POINTER, "pointer" ); AKUSetInputDeviceButton ( QTInputDeviceID::DEVICE, QTInputDeviceSensorID::MOUSE_LEFT, "mouseLeft" ); AKUSetInputDeviceButton ( QTInputDeviceID::DEVICE, QTInputDeviceSensorID::MOUSE_MIDDLE, "mouseMiddle" ); AKUSetInputDeviceButton ( QTInputDeviceID::DEVICE, QTInputDeviceSensorID::MOUSE_RIGHT, "mouseRight" ); AKUDetectGfxContext (); if(mWidth > 0 ) { AKUSetScreenSize ( mWidth, mHeight); AKUSetViewSize(mWidth,mHeight); } AKURunBytecode ( moai_lua, moai_lua_SIZE ); mTimer = new QTimer(this); mTimer->setInterval( 30 ); connect(mTimer, SIGNAL(timeout()), this, SLOT(onUpdate()) ); mTimer->start(); mInitialized = true; printf("Initialized\n"); }
//----------------------------------------------------------------// int main ( int argc, char *argv []) { AKUAppInitialize (); AKUModulesAppInitialize (); AKUCreateContext (); AKUModulesContextInitialize (); // Setup signal handler: quit on Ctrl-C signal ( SIGTERM, signal_handler ); signal ( SIGINT, signal_handler ); AKUSetArgv ( argv ); for ( int i = 1; i < argc; ++i ) { char* arg = argv [ i ]; if ( strcmp( arg, "-s" ) == 0 && ++i < argc ) { AKURunString ( argv [ i ]); } else { AKURunScript ( arg ); } } while ( sExitFlag == 0 ) { sleep ( 1 ); } printf ( "Exiting on signal %d, waiting for all threads to finish...", sExitFlag ); fflush ( stdout ); AKUModulesAppFinalize (); AKUAppFinalize (); printf ( "%s", " done.\n" ); return EXIT_SUCCESS; }
//----------------------------------------------------------------// extern "C" int Java_com_ziplinegames_moai_Moai_AKUCreateContext ( JNIEnv* env, jclass obj ) { return AKUCreateContext (); }
//----------------------------------------------------------------// int GlutHostTest ( int argc, char** argv ) { // TODO: integrate this nicely with host //AKUInitMemPool ( 100 * 1024 * 1024 ); atexit ( _cleanup ); glutInit ( &argc, argv ); AKUCreateContext (); AKUExtLoadLuacrypto (); AKUExtLoadLuacurl (); AKUExtLoadLuafilesystem (); AKUExtLoadLuasocket (); AKUExtLoadLuasql (); AKUTestInit (); AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc ); AKURunBytecode ( moai_lua, moai_lua_SIZE ); // parse the commands int total = argc - 1; // parse results file first int i = 1; for ( ; i < total; ++i ) { char* arg = argv [ i ]; // results if ( strcmp ( arg, "-r" ) == 0 ) { AKUTestSetResultsFile ( argv [ ++i ]); } } i = 1; for ( ; i < total; ++i ) { char* arg = argv [ i ]; if ( arg [ 0 ] != '-' ) break; // staging if ( strcmp ( arg, "-s" ) == 0 ) { AKUTestSetStaging (); } // test if ( strcmp ( arg, "-t" ) == 0 ) { AKUTestRunTest ( argv [ ++i ]); } } for ( ; i < argc; ++i ) { AKUTestRunScript ( argv [ i ]); } if ( sHasWindow ) { glutTimerFunc ( 0, _onTimer, 0 ); glutMainLoop (); } return 0; }
void GlutRefreshContext () { AKUContextID context = AKUGetContext (); if ( context ) { AKUDeleteContext ( context ); } AKUCreateContext (); AKUInitializeUtil (); AKUInitializeSim (); #if MOAI_WITH_BOX2D AKUInitializeBox2D (); #endif #if MOAI_WITH_CHIPMUNK AKUInitializeChipmunk (); #endif #if MOAI_WITH_FMOD_EX AKUFmodLoad (); #endif #if MOAI_WITH_FMOD_DESIGNER AKUFmodDesignerInit (); #endif #if MOAI_WITH_LUAEXT AKUExtLoadLuacrypto (); AKUExtLoadLuacurl (); AKUExtLoadLuafilesystem (); AKUExtLoadLuasocket (); AKUExtLoadLuasql (); #endif #if MOAI_WITH_HARNESS AKUSetFunc_ErrorTraceback ( _debuggerTracebackFunc ); AKUDebugHarnessInit (); #endif #if MOAI_WITH_HTTP_CLIENT AKUInitializeHttpClient (); #endif #if MOAI_WITH_PARTICLE_PRESETS ParticlePresets (); #endif #if MOAI_WITH_UNTZ AKUInitializeUntz (); #endif AKUSetInputConfigurationName ( "AKUGlut" ); AKUReserveInputDevices ( GlutInputDeviceID::TOTAL ); AKUSetInputDevice ( GlutInputDeviceID::DEVICE, "device" ); AKUReserveInputDeviceSensors ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::TOTAL ); AKUSetInputDeviceKeyboard ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::KEYBOARD, "keyboard" ); AKUSetInputDevicePointer ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::POINTER, "pointer" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_LEFT, "mouseLeft" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_MIDDLE, "mouseMiddle" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_RIGHT, "mouseRight" ); AKUSetFunc_EnterFullscreenMode ( _AKUEnterFullscreenModeFunc ); AKUSetFunc_ExitFullscreenMode ( _AKUExitFullscreenModeFunc ); AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc ); AKURunData ( moai_lua, moai_lua_SIZE, AKU_DATA_STRING, AKU_DATA_ZIPPED ); }