//----------------------------------------------------------------// int main ( int argc, char *argv []) { AKUCreateContext (); AKUInitializeUtil (); AKUInitializeHttpServer (); // Setup signal handler: quit on Ctrl-C signal ( SIGTERM, signal_handler ); signal ( SIGINT, signal_handler ); AKUSetArgv ( argv ); for ( int i = 1; i < argc; ++i ) { char* arg = argv [ i ]; if ( strcmp( arg, "-s" ) == 0 && ++i < argc ) { AKURunString ( argv [ i ]); } else { AKURunScript ( arg ); } } while ( sExitFlag == 0 ) { sleep ( 1 ); } printf ( "Exiting on signal %d, waiting for all threads to finish...", sExitFlag ); fflush ( stdout ); AKUFinalizeUtil (); AKUFinalizeHttpServer (); AKUFinalize (); printf ( "%s", " done.\n" ); return EXIT_SUCCESS; }
void GlutRefreshContext () { AKUContextID context = AKUGetContext (); if ( context ) { AKUDeleteContext ( context ); } AKUCreateContext (); AKUInitializeUtil (); AKUInitializeSim (); #if MOAI_WITH_BOX2D AKUInitializeBox2D (); #endif #if MOAI_WITH_CHIPMUNK AKUInitializeChipmunk (); #endif #if MOAI_WITH_FMOD_EX AKUFmodLoad (); #endif #if MOAI_WITH_FMOD_DESIGNER AKUFmodDesignerInit (); #endif #if MOAI_WITH_LUAEXT AKUExtLoadLuacrypto (); AKUExtLoadLuacurl (); AKUExtLoadLuafilesystem (); AKUExtLoadLuasocket (); AKUExtLoadLuasql (); #endif #if MOAI_WITH_HARNESS AKUSetFunc_ErrorTraceback ( _debuggerTracebackFunc ); AKUDebugHarnessInit (); #endif #if MOAI_WITH_HTTP_CLIENT AKUInitializeHttpClient (); #endif #if MOAI_WITH_PARTICLE_PRESETS ParticlePresets (); #endif #if MOAI_WITH_UNTZ AKUInitializeUntz (); #endif AKUSetInputConfigurationName ( "AKUGlut" ); AKUReserveInputDevices ( GlutInputDeviceID::TOTAL ); AKUSetInputDevice ( GlutInputDeviceID::DEVICE, "device" ); AKUReserveInputDeviceSensors ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::TOTAL ); AKUSetInputDeviceKeyboard ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::KEYBOARD, "keyboard" ); AKUSetInputDevicePointer ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::POINTER, "pointer" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_LEFT, "mouseLeft" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_MIDDLE, "mouseMiddle" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_RIGHT, "mouseRight" ); AKUSetFunc_EnterFullscreenMode ( _AKUEnterFullscreenModeFunc ); AKUSetFunc_ExitFullscreenMode ( _AKUExitFullscreenModeFunc ); AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc ); AKURunData ( moai_lua, moai_lua_SIZE, AKU_DATA_STRING, AKU_DATA_ZIPPED ); }
//----------------------------------------------------------------// extern "C" void Java_com_ziplinegames_moai_Moai_AKUInitializeUtil ( JNIEnv* env, jclass obj ) { AKUInitializeUtil (); }