コード例 #1
0
//----------------------------------------------------------------//
int work_moai_vfs ( int argc, char** argv ) {

	glutInit ( &argc, argv );

	AKUCreateContext ();

	AKUSetInputConfigurationName ( "AKUGlut" );

	AKUReserveInputDevices			( GlutInputDeviceID::TOTAL );
	AKUSetInputDevice				( GlutInputDeviceID::DEVICE, "device" );
	
	AKUReserveInputDeviceSensors	( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::TOTAL );
	AKUSetInputDeviceKeyboard		( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::KEYBOARD,		"keyboard" );
	AKUSetInputDevicePointer		( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::POINTER,		"pointer" );
	AKUSetInputDeviceButton			( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_LEFT,	"mouseLeft" );
	AKUSetInputDeviceButton			( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_MIDDLE,	"mouseMiddle" );
	AKUSetInputDeviceButton			( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_RIGHT,	"mouseRight" );

	AKUSetFunc_EnterFullscreenMode ( _AKUEnterFullscreenModeFunc );
	AKUSetFunc_ExitFullscreenMode ( _AKUExitFullscreenModeFunc );
	AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc );

	AKUMountVirtualDirectory ( "test", "anim-basic.zip" );
	AKUSetWorkingDirectory ( "test/anim-basic" );
	
	AKURunScript ( "main.lua" );

	return 0;
}
コード例 #2
0
	//----------------------------------------------------------------//
	extern "C" void Java_com_ziplinegames_moai_Moai_AKUMountVirtualDirectory ( JNIEnv* env, jclass obj, jstring jvirtualPath, jstring jarchive ) {
		
		JNI_GET_CSTRING ( jvirtualPath, virtualPath );
		JNI_GET_CSTRING ( jarchive, archive );

		AKUMountVirtualDirectory ( virtualPath, archive );

		JNI_RELEASE_CSTRING ( jvirtualPath, virtualPath );
		JNI_RELEASE_CSTRING ( jarchive, archive );
	}