//----------------------------------------------------------------// int work_moai_vfs ( int argc, char** argv ) { glutInit ( &argc, argv ); AKUCreateContext (); AKUSetInputConfigurationName ( "AKUGlut" ); AKUReserveInputDevices ( GlutInputDeviceID::TOTAL ); AKUSetInputDevice ( GlutInputDeviceID::DEVICE, "device" ); AKUReserveInputDeviceSensors ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::TOTAL ); AKUSetInputDeviceKeyboard ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::KEYBOARD, "keyboard" ); AKUSetInputDevicePointer ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::POINTER, "pointer" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_LEFT, "mouseLeft" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_MIDDLE, "mouseMiddle" ); AKUSetInputDeviceButton ( GlutInputDeviceID::DEVICE, GlutInputDeviceSensorID::MOUSE_RIGHT, "mouseRight" ); AKUSetFunc_EnterFullscreenMode ( _AKUEnterFullscreenModeFunc ); AKUSetFunc_ExitFullscreenMode ( _AKUExitFullscreenModeFunc ); AKUSetFunc_OpenWindow ( _AKUOpenWindowFunc ); AKUMountVirtualDirectory ( "test", "anim-basic.zip" ); AKUSetWorkingDirectory ( "test/anim-basic" ); AKURunScript ( "main.lua" ); return 0; }
void MoaiWidget::setActiveDirectory(QString directory){ mActiveDirectory = directory; if(mInitialized) { const char *path = directory.toAscii().data(); printf("Setting active directory: %s \n", path); AKUSetWorkingDirectory ( path ); } else mDocuments = true; }