//callback extern int32_t __android_handle_input(struct android_app* app, AInputEvent* event){ unsigned int action = AMotionEvent_getAction(event) & AMOTION_EVENT_ACTION_MASK; unsigned int actionPointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; if (action == AMOTION_EVENT_ACTION_DOWN || action == AMOTION_EVENT_ACTION_POINTER_DOWN) { if(fingerDown){ int count = AMotionEvent_getPointerCount(event); int i = 0; for(;i < count ; i++) { unsigned int pointerFingerId = AMotionEvent_getPointerId(event, i); fingerDown(app->userData,pointerFingerId, AMotionEvent_getX(event, i), AMotionEvent_getY(event, i), AMotionEvent_getPressure(event, i)); } } } else if (action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_POINTER_UP) { //up if(fingerUp){ int count = AMotionEvent_getPointerCount(event); int i = 0; for(;i < count ; i++) { unsigned int pointerFingerId = AMotionEvent_getPointerId(event, i); fingerUp(app->userData,pointerFingerId, AMotionEvent_getX(event, i), AMotionEvent_getY(event, i), AMotionEvent_getPressure(event, i)); } } } else if (action == AMOTION_EVENT_ACTION_MOVE) { //move if(fingerMove){ int count = AMotionEvent_getPointerCount(event); int i = 0; for(;i < count ; i++) { unsigned int pointerFingerId = AMotionEvent_getPointerId(event, i); fingerMove(app->userData,pointerFingerId, AMotionEvent_getX(event, i), AMotionEvent_getY(event, i), AMotionEvent_getPressure(event, i)); } } } else if (action == AMOTION_EVENT_ACTION_CANCEL) { } else { return 0; } }
void WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates* states) { // Prepare the java virtual machine jint lResult; jint lFlags = 0; JavaVM* lJavaVM = states->activity->vm; JNIEnv* lJNIEnv = states->activity->env; JavaVMAttachArgs lJavaVMAttachArgs; lJavaVMAttachArgs.version = JNI_VERSION_1_6; lJavaVMAttachArgs.name = "NativeThread"; lJavaVMAttachArgs.group = NULL; lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs); if (lResult == JNI_ERR) err() << "Failed to initialize JNI, couldn't get the unicode value" << std::endl; // Retrieve everything we need to create this MotionEvent in java jlong downTime = AMotionEvent_getDownTime(_event); jlong eventTime = AMotionEvent_getEventTime(_event); jint action = AMotionEvent_getAction(_event); jfloat x = AMotionEvent_getX(_event, 0); jfloat y = AMotionEvent_getY(_event, 0); jfloat pressure = AMotionEvent_getPressure(_event, 0); jfloat size = AMotionEvent_getSize(_event, 0); jint metaState = AMotionEvent_getMetaState(_event); jfloat xPrecision = AMotionEvent_getXPrecision(_event); jfloat yPrecision = AMotionEvent_getYPrecision(_event); jint deviceId = AInputEvent_getDeviceId(_event); jint edgeFlags = AMotionEvent_getEdgeFlags(_event); // Create the MotionEvent object in java trough its static constructor obtain() jclass ClassMotionEvent = lJNIEnv->FindClass("android/view/MotionEvent"); jmethodID StaticMethodObtain = lJNIEnv->GetStaticMethodID(ClassMotionEvent, "obtain", "(JJIFFFFIFFII)Landroid/view/MotionEvent;"); jobject ObjectMotionEvent = lJNIEnv->CallStaticObjectMethod(ClassMotionEvent, StaticMethodObtain, downTime, eventTime, action, x, y, pressure, size, metaState, xPrecision, yPrecision, deviceId, edgeFlags); // Call its getAxisValue() method to get the delta value of our wheel move event jmethodID MethodGetAxisValue = lJNIEnv->GetMethodID(ClassMotionEvent, "getAxisValue", "(I)F"); jfloat delta = lJNIEnv->CallFloatMethod(ObjectMotionEvent, MethodGetAxisValue, 0x00000001); // Create and send our mouse wheel event Event event; event.type = Event::MouseWheelMoved; event.mouseWheel.delta = static_cast<double>(delta); event.mouseWheel.x = AMotionEvent_getX(_event, 0); event.mouseWheel.y = AMotionEvent_getY(_event, 0); forwardEvent(event); // Dettach this thread from the JVM lJavaVM->DetachCurrentThread(); }
bool InputService::onTouchEvent(AInputEvent* pEvent) { #ifdef INPUTSERVICE_LOG_EVENTS packt_Log_debug("AMotionEvent_getAction=%d", AMotionEvent_getAction(pEvent)); packt_Log_debug("AMotionEvent_getFlags=%d", AMotionEvent_getFlags(pEvent)); packt_Log_debug("AMotionEvent_getMetaState=%d", AMotionEvent_getMetaState(pEvent)); packt_Log_debug("AMotionEvent_getEdgeFlags=%d", AMotionEvent_getEdgeFlags(pEvent)); packt_Log_debug("AMotionEvent_getDownTime=%lld", AMotionEvent_getDownTime(pEvent)); packt_Log_debug("AMotionEvent_getEventTime=%lld", AMotionEvent_getEventTime(pEvent)); packt_Log_debug("AMotionEvent_getXOffset=%f", AMotionEvent_getXOffset(pEvent)); packt_Log_debug("AMotionEvent_getYOffset=%f", AMotionEvent_getYOffset(pEvent)); packt_Log_debug("AMotionEvent_getXPrecision=%f", AMotionEvent_getXPrecision(pEvent)); packt_Log_debug("AMotionEvent_getYPrecision=%f", AMotionEvent_getYPrecision(pEvent)); packt_Log_debug("AMotionEvent_getPointerCount=%d", AMotionEvent_getPointerCount(pEvent)); packt_Log_debug("AMotionEvent_getRawX=%f", AMotionEvent_getRawX(pEvent, 0)); packt_Log_debug("AMotionEvent_getRawY=%f", AMotionEvent_getRawY(pEvent, 0)); packt_Log_debug("AMotionEvent_getX=%f", AMotionEvent_getX(pEvent, 0)); packt_Log_debug("AMotionEvent_getY=%f", AMotionEvent_getY(pEvent, 0)); packt_Log_debug("AMotionEvent_getPressure=%f", AMotionEvent_getPressure(pEvent, 0)); packt_Log_debug("AMotionEvent_getSize=%f", AMotionEvent_getSize(pEvent, 0)); packt_Log_debug("AMotionEvent_getOrientation=%f", AMotionEvent_getOrientation(pEvent, 0)); packt_Log_debug("AMotionEvent_getTouchMajor=%f", AMotionEvent_getTouchMajor(pEvent, 0)); packt_Log_debug("AMotionEvent_getTouchMinor=%f", AMotionEvent_getTouchMinor(pEvent, 0)); #endif const float TOUCH_MAX_RANGE = 65.0f; // In pixels. if (mRefPoint != NULL) { if (AMotionEvent_getAction(pEvent) == AMOTION_EVENT_ACTION_MOVE) { // Needs a conversion to proper coordinates // (origin at bottom/left). Only lMoveY needs it. float lMoveX = AMotionEvent_getX(pEvent, 0) - mRefPoint->mPosX; float lMoveY = mHeight - AMotionEvent_getY(pEvent, 0) - mRefPoint->mPosY; float lMoveRange = sqrt((lMoveX * lMoveX) + (lMoveY * lMoveY)); if (lMoveRange > TOUCH_MAX_RANGE) { float lCropFactor = TOUCH_MAX_RANGE / lMoveRange; lMoveX *= lCropFactor; lMoveY *= lCropFactor; } mHorizontal = lMoveX / TOUCH_MAX_RANGE; mVertical = lMoveY / TOUCH_MAX_RANGE; } else { mHorizontal = 0.0f; mVertical = 0.0f; } } return true; }
/** * @brief * Call this to process the next motion input event */ void AndroidMouseDevice::OnMotionInputEvent(const struct AInputEvent &cAMotionInputEvent) { // Get the number of pointers of data contained in this event const size_t nAndroidPointerCount = AMotionEvent_getPointerCount(&cAMotionInputEvent); if (nAndroidPointerCount) { // Get the current X and Y coordinate of this event for the given pointer index m_fMousePositionX = AMotionEvent_getX(&cAMotionInputEvent, 0); m_fMousePositionY = AMotionEvent_getY(&cAMotionInputEvent, 0); m_fMousePressure = AMotionEvent_getPressure(&cAMotionInputEvent, 0); // Get the combined motion event action code and the action code const int32_t nAndroidCombinedAction = AMotionEvent_getAction(&cAMotionInputEvent); const int32_t nAndroidAction = (nAndroidCombinedAction & AMOTION_EVENT_ACTION_MASK); // Touch end? if (nAndroidAction == AMOTION_EVENT_ACTION_UP) { // Jap, touch end, previous mouse position = current mouse position m_fPreviousMousePositionX = m_fMousePositionX; m_fPreviousMousePositionY = m_fMousePositionY; m_fPreviousMousePressure = m_fMousePressure; // Mouse moved during the current touch? If no, this is handled as a left mouse button click as well. if (!m_bMouseMoved && !m_bLeftMouseButton) { // Check if input device is valid if (m_pDevice) { // Get mouse device Mouse *pMouse = static_cast<Mouse*>(m_pDevice); // Update button if (pMouse->Left.IsPressed() != true) pMouse->Left.SetPressed(true); } } // The left mouse button is now no longer down m_bLeftMouseButton = false; } else { // Touch start? if (nAndroidAction == AMOTION_EVENT_ACTION_DOWN) { // Jap, touch start, previous mouse position = current mouse position m_fPreviousMousePositionX = m_fMousePositionX; m_fPreviousMousePositionY = m_fMousePositionY; m_fPreviousMousePressure = m_fMousePressure; // The mouse was not yet moved m_bMouseMoved = false; // The left mouse button is not pressed m_bLeftMouseButton = false; } // As long as the mouse was not yet moved, a "left mouse button is hold down" can still be generated if (!m_bMouseMoved && !m_bLeftMouseButton) { // Get the past time since the touch has been started (in nanoseconds) const int64_t nPastTime = AMotionEvent_getEventTime(&cAMotionInputEvent) - AMotionEvent_getDownTime(&cAMotionInputEvent); // If the mouse has not been moved for half a second, we go into "left mouse button is hold down"-mode if (nPastTime > 500*1000*1000) { // The left mouse button is now down m_bLeftMouseButton = true; } } } } }
bool InputService::onTrackballEvent(AInputEvent* pEvent) { #ifdef INPUTSERVICE_LOG_EVENTS packt_Log_debug("AMotionEvent_getAction=%d", AMotionEvent_getAction(pEvent)); packt_Log_debug("AMotionEvent_getFlags=%d", AMotionEvent_getFlags(pEvent)); packt_Log_debug("AMotionEvent_getMetaState=%d", AMotionEvent_getMetaState(pEvent)); packt_Log_debug("AMotionEvent_getEdgeFlags=%d", AMotionEvent_getEdgeFlags(pEvent)); packt_Log_debug("AMotionEvent_getDownTime=%lld", AMotionEvent_getDownTime(pEvent)); packt_Log_debug("AMotionEvent_getEventTime=%lld", AMotionEvent_getEventTime(pEvent)); packt_Log_debug("AMotionEvent_getXOffset=%f", AMotionEvent_getXOffset(pEvent)); packt_Log_debug("AMotionEvent_getYOffset=%f", AMotionEvent_getYOffset(pEvent)); packt_Log_debug("AMotionEvent_getXPrecision=%f", AMotionEvent_getXPrecision(pEvent)); packt_Log_debug("AMotionEvent_getYPrecision=%f", AMotionEvent_getYPrecision(pEvent)); packt_Log_debug("AMotionEvent_getPointerCount=%d", AMotionEvent_getPointerCount(pEvent)); packt_Log_debug("AMotionEvent_getRawX=%f", AMotionEvent_getRawX(pEvent, 0)); packt_Log_debug("AMotionEvent_getRawY=%f", AMotionEvent_getRawY(pEvent, 0)); packt_Log_debug("AMotionEvent_getX=%f", AMotionEvent_getX(pEvent, 0)); packt_Log_debug("AMotionEvent_getY=%f", AMotionEvent_getY(pEvent, 0)); packt_Log_debug("AMotionEvent_getPressure=%f", AMotionEvent_getPressure(pEvent, 0)); packt_Log_debug("AMotionEvent_getSize=%f", AMotionEvent_getSize(pEvent, 0)); packt_Log_debug("AMotionEvent_getOrientation=%f", AMotionEvent_getOrientation(pEvent, 0)); packt_Log_debug("AMotionEvent_getTouchMajor=%f", AMotionEvent_getTouchMajor(pEvent, 0)); packt_Log_debug("AMotionEvent_getTouchMinor=%f", AMotionEvent_getTouchMinor(pEvent, 0)); #endif const float ORTHOGONAL_MOVE = 1.0f; const float DIAGONAL_MOVE = 0.707f; const float THRESHOLD = (1/100.0f); if (AMotionEvent_getAction(pEvent) == AMOTION_EVENT_ACTION_MOVE) { float lDirectionX = AMotionEvent_getX(pEvent, 0); float lDirectionY = AMotionEvent_getY(pEvent, 0); float lHorizontal, lVertical; if (lDirectionX < -THRESHOLD) { if (lDirectionY < -THRESHOLD) { lHorizontal = -DIAGONAL_MOVE; lVertical = DIAGONAL_MOVE; } else if (lDirectionY > THRESHOLD) { lHorizontal = -DIAGONAL_MOVE; lVertical = -DIAGONAL_MOVE; } else { lHorizontal = -ORTHOGONAL_MOVE; lVertical = 0.0f; } } else if (lDirectionX > THRESHOLD) { if (lDirectionY < -THRESHOLD) { lHorizontal = DIAGONAL_MOVE; lVertical = DIAGONAL_MOVE; } else if (lDirectionY > THRESHOLD) { lHorizontal = DIAGONAL_MOVE; lVertical = -DIAGONAL_MOVE; } else { lHorizontal = ORTHOGONAL_MOVE; lVertical = 0.0f; } } else if (lDirectionY < -THRESHOLD) { lHorizontal = 0.0f; lVertical = ORTHOGONAL_MOVE; } else if (lDirectionY > THRESHOLD) { lHorizontal = 0.0f; lVertical = -ORTHOGONAL_MOVE; } // Ends movement if there is a counter movement. if ((lHorizontal < 0.0f) && (mHorizontal > 0.0f)) { mHorizontal = 0.0f; } else if ((lHorizontal > 0.0f) && (mHorizontal < 0.0f)) { mHorizontal = 0.0f; } else { mHorizontal = lHorizontal; } if ((lVertical < 0.0f) && (mVertical > 0.0f)) { mVertical = 0.0f; } else if ((lVertical > 0.0f) && (mVertical < 0.0f)) { mVertical = 0.0f; } else { mVertical = lVertical; } } else { mHorizontal = 0.0f; mVertical = 0.0f; } return true; }
bool OuyaInputView::dispatchGenericMotionEvent(AInputEvent* motionEvent) { int64_t downTime = AMotionEvent_getDownTime(motionEvent); int64_t eventTime = AMotionEvent_getEventTime(motionEvent); int32_t action = AMotionEvent_getAction(motionEvent); int32_t metaState = AMotionEvent_getMetaState(motionEvent); int32_t pointerCount = AMotionEvent_getPointerCount(motionEvent); int32_t buttonState = AMotionEvent_getButtonState(motionEvent); float xPrecision = AMotionEvent_getXPrecision(motionEvent); float yPrecision = AMotionEvent_getYPrecision(motionEvent); int32_t deviceId = AInputEvent_getDeviceId(motionEvent); int32_t edgeFlags = AMotionEvent_getEdgeFlags(motionEvent); int32_t flags = AMotionEvent_getFlags(motionEvent); int32_t source = AInputEvent_getSource(motionEvent); int* pointerPropertiesId = new int[pointerCount]; int* pointerPropertiesToolType = new int[pointerCount]; float* pointerCoordsOrientation = new float[pointerCount]; float* pointerCoordsPressure = new float[pointerCount]; float* pointerCoordsSize = new float[pointerCount]; float* pointerCoordsToolMajor = new float[pointerCount]; float* pointerCoordsToolMinor = new float[pointerCount]; float* pointerCoordsTouchMajor = new float[pointerCount]; float* pointerCoordsTouchMinor = new float[pointerCount]; float* pointerCoordsX = new float[pointerCount]; float* pointerCoordsY = new float[pointerCount]; std::vector<int> listAxisIndices; std::vector<float> listAxisValues; if (pointerCount > 0) { #if ENABLE_VERBOSE_LOGGING __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "pointerCount=%d deviceId=%d source=%d", pointerCount, deviceId, source); #endif // MotionEvent.PointerProperties long long pointerId = AMotionEvent_getPointerId(motionEvent, 0); int32_t toolType = AMotionEvent_getToolType(motionEvent, 0); #if ENABLE_VERBOSE_LOGGING __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "PointerProperties pointerId=%lld toolType-%d", pointerId, toolType); #endif pointerPropertiesId[0] = pointerId; pointerPropertiesToolType[0] = toolType; // MotionEvent.PointerCoords float orientation = AMotionEvent_getOrientation(motionEvent, pointerId); float pressure = AMotionEvent_getPressure(motionEvent, pointerId); float size = AMotionEvent_getSize(motionEvent, pointerId); float toolMajor = AMotionEvent_getTouchMajor(motionEvent, pointerId); float toolMinor = AMotionEvent_getToolMinor(motionEvent, pointerId); float touchMajor = AMotionEvent_getTouchMajor(motionEvent, pointerId); float touchMinor = AMotionEvent_getTouchMinor(motionEvent, pointerId); float x = AMotionEvent_getX(motionEvent, pointerId); float y = AMotionEvent_getY(motionEvent, pointerId); #if ENABLE_VERBOSE_LOGGING __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "PointerCoords orientation=%f pressure=%f size=%f toolMajor=%f toolMinor=%f touchMajor=%f touchMinor=%f x=%f y=%f", orientation, pressure, size, toolMajor, toolMinor, touchMajor, touchMinor, x, y); #endif pointerCoordsOrientation[0] = orientation; pointerCoordsPressure[0] = pressure; pointerCoordsSize[0] = size; pointerCoordsToolMajor[0] = toolMajor; pointerCoordsToolMinor[0] = toolMinor; pointerCoordsTouchMajor[0] = touchMajor; pointerCoordsTouchMinor[0] = touchMinor; pointerCoordsX[0] = x; pointerCoordsY[0] = y; for (int32_t axis = 0; axis < 50; ++axis) // 50 is based on the AXIS_value range I saw in the documentation { float val = AMotionEvent_getAxisValue(motionEvent, axis, pointerId); if (val != 0.0f) { #if ENABLE_VERBOSE_LOGGING __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, "axis=%d val=%f", axis, val); #endif listAxisIndices.push_back(axis); listAxisValues.push_back(val); } } } int axisCount = listAxisIndices.size(); int* axisIndexes = new int[axisCount]; float* axisValues = new float[axisCount]; for (int index = 0; index < axisCount; ++index) { axisIndexes[index] = listAxisIndices[index]; axisValues[index] = listAxisValues[index]; } listAxisIndices.clear(); listAxisValues.clear(); bool handled = javaDispatchGenericMotionEvent( downTime, eventTime, action, pointerCount, metaState, buttonState, xPrecision, yPrecision, deviceId, edgeFlags, source, flags, pointerPropertiesId, pointerPropertiesToolType, pointerCoordsOrientation, pointerCoordsPressure, pointerCoordsSize, pointerCoordsToolMajor, pointerCoordsToolMinor, pointerCoordsTouchMajor, pointerCoordsTouchMinor, pointerCoordsX, pointerCoordsY, axisCount, axisIndexes, axisValues); delete pointerPropertiesId; delete pointerPropertiesToolType; delete pointerCoordsOrientation; delete pointerCoordsPressure; delete pointerCoordsSize; delete pointerCoordsToolMajor; delete pointerCoordsToolMinor; delete pointerCoordsTouchMajor; delete pointerCoordsTouchMinor; delete pointerCoordsX; delete pointerCoordsY; delete axisIndexes; delete axisValues; return handled; }
//callback extern int32_t __android_handle_input(struct android_app* app, AInputEvent* event){ /* Input source */ int nSourceId = AInputEvent_getSource( event ); //not supported device? if (!(nSourceId == AINPUT_SOURCE_TOUCHPAD || nSourceId == AINPUT_SOURCE_KEYBOARD || nSourceId == AINPUT_SOURCE_TOUCHSCREEN)) return 0; //keyboard if(nSourceId == AINPUT_SOURCE_KEYBOARD) { if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_KEY) { //keybord down //get key code unsigned int keyAction = AKeyEvent_getAction(event); // if( keyDown && keyAction == AKEY_EVENT_ACTION_DOWN ) { keyDown(app->userData,AKeyEvent_getKeyCode(event)); } else if( keyUp && keyAction == AKEY_EVENT_ACTION_UP ) { keyUp(app->userData,AKeyEvent_getKeyCode(event)); } else { return 0; } return 1; } return 0; } //action unsigned int unmaskAction = AMotionEvent_getAction(event); //base action unsigned int action = unmaskAction & AMOTION_EVENT_ACTION_MASK; //pointer action unsigned int actionPointerIndex = (unmaskAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK); actionPointerIndex >>= AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; if (action == AMOTION_EVENT_ACTION_DOWN) { //all down if(fingerDown){ int count = AMotionEvent_getPointerCount(event); int i = 0; for(;i < count ; i++) { unsigned int pointerFingerId = AMotionEvent_getPointerId(event, i); fingerDown(app->userData,pointerFingerId, AMotionEvent_getX(event, i), AMotionEvent_getY(event, i), AMotionEvent_getPressure(event, i)); } } } else if (action == AMOTION_EVENT_ACTION_POINTER_DOWN ) { //one down if(fingerDown){ int count = AMotionEvent_getPointerCount(event); int i = 0; for(;i < count ; i++) { unsigned int pointerFingerId = AMotionEvent_getPointerId(event, i); if( pointerFingerId==actionPointerIndex ) { fingerDown(app->userData,pointerFingerId, AMotionEvent_getX(event, i), AMotionEvent_getY(event, i), AMotionEvent_getPressure(event, i)); } } } } else if (action == AMOTION_EVENT_ACTION_UP) { //up all if(fingerUp){ int count = AMotionEvent_getPointerCount(event); int i = 0; for(;i < count ; i++) { unsigned int pointerFingerId = AMotionEvent_getPointerId(event, i); fingerUp(app->userData,pointerFingerId, AMotionEvent_getX(event, i), AMotionEvent_getY(event, i), AMotionEvent_getPressure(event, i)); } } } else if (action == AMOTION_EVENT_ACTION_POINTER_UP) { //up one if(fingerUp){ int count = AMotionEvent_getPointerCount(event); int i = 0; for(;i < count ; i++) { unsigned int pointerFingerId = AMotionEvent_getPointerId(event, i); if( pointerFingerId==actionPointerIndex ) { fingerUp(app->userData,pointerFingerId, AMotionEvent_getX(event, i), AMotionEvent_getY(event, i), AMotionEvent_getPressure(event, i)); } } } } else if (action == AMOTION_EVENT_ACTION_MOVE) { //move if(fingerMove){ int count = AMotionEvent_getPointerCount(event); int i = 0; for(;i < count ; i++) { unsigned int pointerFingerId = AMotionEvent_getPointerId(event, i); fingerMove(app->userData,pointerFingerId, AMotionEvent_getX(event, i), AMotionEvent_getY(event, i), AMotionEvent_getPressure(event, i)); } } } else if (action == AMOTION_EVENT_ACTION_CANCEL) { } else { return 0; } return 1; }
int Engine::handleInput(AInputEvent* event) { if( !event ) return 0; //We only handle motion events (touchscreen) and key (button/key) events int32_t eventType = AInputEvent_getType(event); if (eventType == AINPUT_EVENT_TYPE_MOTION) { int32_t actionUnmasked = AMotionEvent_getAction(event); int32_t action = (actionUnmasked & AMOTION_EVENT_ACTION_MASK); static int l_siIgnoreTime = 0; bool l_bTouch = false; if(AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN || AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE ) { l_bTouch = true; } if( cGameApp::m_sbGamePause ) l_siIgnoreTime = 1; if( g_pAndroidTestApp && !cGameApp::m_sbGamePause && l_siIgnoreTime == 0 ) { if(g_pAndroidTestApp->m_sbDoMultiTouch) { int numEvents = AMotionEvent_getPointerCount(event); for (int index=0; index<numEvents; index++) { int id = AMotionEvent_getPointerId(event, index); float l_fPosX = AMotionEvent_getX(event, index); float l_fPosY = AMotionEvent_getY(event, index); float l_fpressure = AMotionEvent_getPressure(event, index); float l_fSize =AMotionEvent_getSize(event, index); g_pAndroidTestApp->m_spMultiTouchPoints->Touch(l_bTouch,(int)l_fPosX,(int)l_fPosY,id); g_pAndroidTestApp->TouchSignalProcess(l_fPosX,l_fPosY,l_bTouch); } g_pAndroidTestApp->m_spMultiTouchPoints->Update(0); } else { int32_t iX = AMotionEvent_getX(event, 0); int32_t iY = AMotionEvent_getY(event, 0); g_pAndroidTestApp->TouchSignalProcess(iX,iY,l_bTouch); } } if( l_siIgnoreTime > 0 ) { if( l_bTouch == false ) l_siIgnoreTime = 0; } //int32_t action = AMOTION_EVENT_ACTION_MASK & AMotionEvent_getAction((const AInputEvent*)event); // A tap on the screen takes us out of autopause into gameplay mode if // we were paused. No other touch processing is done. if (action == AMOTION_EVENT_ACTION_DOWN) { setGameplayMode(true); g_pAndroidTestApp->m_spMultiTouchPoints->Init(); } //, return 1; } else if (eventType == AINPUT_EVENT_TYPE_KEY) { int32_t code = AKeyEvent_getKeyCode((const AInputEvent*)event); int32_t action = AKeyEvent_getAction((const AInputEvent*)event); // if we are in gameplay mode, we eat the back button and move into // pause mode. If we are already in pause mode, we allow the back // button to be handled by the OS, which means we'll be shut down if ((code == AKEYCODE_BACK) && mGameplayMode) { setGameplayMode(false); return 1; } std::string l_strDebugInfo = "Code:"; l_strDebugInfo += ValueToString(code); l_strDebugInfo += "___Action"; l_strDebugInfo += ValueToString(action); cGameApp::OutputDebugInfoString(l_strDebugInfo); bool l_bVaildKey = false; bool l_bKeyDown = action==0?true:false; if((code >= AKEYCODE_A && code <= AKEYCODE_Z)) {//windows 65-90 code -= AKEYCODE_A; code += 65; l_bVaildKey = true; } else if((code >= AKEYCODE_0 && code <= AKEYCODE_9)) {//windows 45-97 code -= AKEYCODE_0; code += 45; l_bVaildKey = true; } if( l_bVaildKey ) { if( l_bKeyDown ) { g_pAndroidTestApp->KeyDown((char)code); } else { g_pAndroidTestApp->KeyUp((char)code); } } } return 0; }