コード例 #1
0
ファイル: app.c プロジェクト: ctapang/v0_70_01b
void APP_Tasks (void )
{
    switch(appData.state)
    {
        case APP_STATE_INIT:

            /* Open an instance of the device layer */
            appData.deviceHandle = USB_DEVICE_Open( 0, DRV_IO_INTENT_READWRITE );

            /* Register a callback with device layer to get
             * event notification (for end point 0) */
            USB_DEVICE_EventCallBackSet(appData.deviceHandle,
                    APP_USBDeviceEventHandler);

            /* Attach the device */

            USB_DEVICE_Attach(appData.deviceHandle);

            appData.state = APP_STATE_WAIT_FOR_CONFIGURATION;

            break;
        
        case APP_STATE_WAIT_FOR_CONFIGURATION:

            /* Check if the device is configured. The
             * isConfigured flag is updated in the
             * Device Event Handler */

            if(appData.isConfigured)
            {
                /* Initialize the flag and place a request for a
                 * output report */

                appData.isReportReceived = false;

                USB_DEVICE_HID_ReportReceive(appData.hidInstance,
                        &appData.receiveTransferHandle,
                        (uint8_t *)&appData.keyboardOutputReport,1);

                appData.state = APP_STATE_CHECK_IF_CONFIGURED;
            }

            break;

        case APP_STATE_CHECK_IF_CONFIGURED:

            /* This state is needed because the device can get
             * unconfigured asynchronously. Any application state
             * machine reset should happen within the state machine
             * context only. */

            if(appData.isConfigured)
            {
                appData.state = APP_STATE_SWITCH_PROCESS;
            }
            else
            {
                /* This means the device got de-configured.
                 * We reset the state and the wait for configuration */

                APP_StateReset();
                appData.state = APP_STATE_WAIT_FOR_CONFIGURATION;
            }
            break;

        case APP_STATE_SWITCH_PROCESS:

            /* Process the switch state and go to the
             * next state. */
            
            APP_ProcessSwitchPress(&appData);
            appData.state = APP_STATE_CHECK_FOR_OUTPUT_REPORT;
            break;

        case APP_STATE_CHECK_FOR_OUTPUT_REPORT:

            if(appData.isReportReceived == true)
            {
                /* Update the LED and schedule and
                 * request */

                APP_KeyboardLEDStatus();

                appData.isReportReceived = false;
                USB_DEVICE_HID_ReportReceive(appData.hidInstance,
                        &appData.receiveTransferHandle,
                        (uint8_t *)&appData.keyboardOutputReport,1);
            }

            appData.state = APP_STATE_EMULATE_KEYBOARD;
            break;

        case APP_STATE_EMULATE_KEYBOARD:

            if(appData.isReportSentComplete)
            {
                /* This means report can be sent*/
                
                APP_EmulateKeyboard();
                
                appData.isReportSentComplete = false;
                USB_DEVICE_HID_ReportSend(appData.hidInstance,
                    &appData.sendTransferHandle,
                    (uint8_t *)&appData.keyboardInputReport,
                    sizeof(KEYBOARD_INPUT_REPORT));
             }

            appData.state = APP_STATE_CHECK_IF_CONFIGURED;
            break;

        case APP_STATE_ERROR:
            break;

        default:
            break;
    }
  
}
コード例 #2
0
ファイル: app.c プロジェクト: samuelsam93/Sam_ME433
void APP_Tasks ( void )
{
    //static int8_t   vector = 0;
    static uint8_t  movement_length = 0;
    static bool     sent_dont_move = false;

    short accels[3];
    double xvel;
    double yvel;

    //int8_t dir_table[] ={-4,-4,-4, 0, 4, 4, 4, 0};
	
    /* Check the application's current state. */
    switch ( appData.state )
    {
        /* Application's initial state. */
        case APP_STATE_INIT:
        {
		    /* Open the device layer */
            appData.deviceHandle = USB_DEVICE_Open( USB_DEVICE_INDEX_0,
                    DRV_IO_INTENT_READWRITE );

            if(appData.deviceHandle != USB_DEVICE_HANDLE_INVALID)
            {
                /* Register a callback with device layer to get event notification (for end point 0) */
                USB_DEVICE_EventHandlerSet(appData.deviceHandle,
                        APP_USBDeviceEventHandler, 0);

                appData.state = APP_STATE_WAIT_FOR_CONFIGURATION;
            }
            else
            {
                /* The Device Layer is not ready to be opened. We should try
                 * again later. */
            }
            break;
        }

        case APP_STATE_WAIT_FOR_CONFIGURATION:

            /* Check if the device is configured. The 
             * isConfigured flag is updated in the
             * Device Event Handler */

            if(appData.isConfigured)
            {
                appData.state = APP_STATE_MOUSE_EMULATE;
            }
            break;

        case APP_STATE_MOUSE_EMULATE:

            APP_ProcessSwitchPress();

            /* The following logic rotates the mouse icon when
             * a switch is pressed */

            if(appData.isSwitchPressed)
            {
                /* Toggle the mouse emulation with each switch press */
                appData.emulateMouse ^= 1;
                appData.isSwitchPressed = false;
            }

            if(appData.emulateMouse)
            {
                sent_dont_move = false;

                if(movement_length > 50)
                {
                    acc_read_register(OUT_X_L_A, (unsigned char *) accels, 6);
                    xvel = accels[0]/10000;
                    yvel = accels[1]/10000;
                    appData.xCoordinate = (double) xvel;
                    appData.yCoordinate = (double) yvel;
                    appData.mouseButton[0] = MOUSE_BUTTON_STATE_RELEASED;
                    appData.mouseButton[1] = MOUSE_BUTTON_STATE_RELEASED;
                    //appData.xCoordinate =(int8_t)dir_table[vector & 0x07] ;
                    //appData.yCoordinate =(int8_t)dir_table[(vector+2) & 0x07];
                    //vector ++;
                    movement_length = 0;
                }
            }
            else
            { 
                appData.mouseButton[0] = MOUSE_BUTTON_STATE_RELEASED;
                appData.mouseButton[1] = MOUSE_BUTTON_STATE_RELEASED;
                appData.xCoordinate = 0;
                appData.yCoordinate = 0;
            }

            if(!appData.isMouseReportSendBusy)
            {
                if(((sent_dont_move == false) && (!appData.emulateMouse)) || (appData.emulateMouse))
                {

                    /* This means we can send the mouse report. The
                       isMouseReportBusy flag is updated in the HID Event Handler. */

                    appData.isMouseReportSendBusy = true;

                    /* Create the mouse report */

                    MOUSE_ReportCreate(appData.xCoordinate, appData.yCoordinate,
                            appData.mouseButton, &mouseReport);

                    if(memcmp((const void *)&mouseReportPrevious, (const void *)&mouseReport,
                            (size_t)sizeof(mouseReport)) == 0)
                    {
                        /* Reports are same as previous report. However mouse reports
                         * can be same as previous report as the co-ordinate positions are relative.
                         * In that case it needs to be send */
                        if((appData.xCoordinate == 0) && (appData.yCoordinate == 0))
                        {
                            /* If the coordinate positions are 0, that means there
                             * is no relative change */
                            if(appData.idleRate == 0)
                            {
                                appData.isMouseReportSendBusy = false;
                            }
                            else
                            {
                                /* Check the idle rate here. If idle rate time elapsed
                                 * then the data will be sent. Idle rate resolution is
                                 * 4 msec as per HID specification; possible range is
                                 * between 4msec >= idlerate <= 1020 msec.
                                 */
                                if(appData.setIdleTimer * APP_USB_CONVERT_TO_MILLISECOND
                                        >= appData.idleRate * 4)
                                {
                                    /* Send REPORT as idle time has elapsed */
                                    appData.isMouseReportSendBusy = true;
                                }
                                else
                                {
                                    /* Do not send REPORT as idle time has not elapsed */
                                    appData.isMouseReportSendBusy = false;
                                }
                            }
                        }

                    }
                    if(appData.isMouseReportSendBusy == true)
                    {
                        /* Copy the report sent to previous */
                        memcpy((void *)&mouseReportPrevious, (const void *)&mouseReport,
                                (size_t)sizeof(mouseReport));
                        
                        /* Send the mouse report. */
                        USB_DEVICE_HID_ReportSend(appData.hidInstance,
                            &appData.reportTransferHandle, (uint8_t*)&mouseReport,
                            sizeof(MOUSE_REPORT));
                        appData.setIdleTimer = 0;
                    }
                    movement_length ++;
                    sent_dont_move = true;
                }
            }

            break;

        case APP_STATE_ERROR:

            break;

        /* The default state should never be executed. */
        default:
        {
            /* TODO: Handle error in application's state machine. */
            break;
        }
    }
}
コード例 #3
0
ファイル: app.c プロジェクト: ctapang/v0_70b
/**********************************************************
 * Application tasks routine. This function implements the
 * application state machine.
 ***********************************************************/
void APP_Tasks ( APP_DATA * appData )
{

    /* Update the application state machine based
     * on the current state */

    USB_DEVICE_CDC_RESULT result;

    APP_ProcessSwitchPress(appData);

    switch(appData->state)
    {
        case APP_STATE_INIT:

            /* Open the device layer */
            appData->deviceHandle = USB_DEVICE_Open( USB_DEVICE_INDEX_0,
                    DRV_IO_INTENT_READWRITE );

            if(appData->deviceHandle == USB_DEVICE_HANDLE_INVALID)
            {
                SYS_ASSERT(false, "Could not open device layer");
                appData->state = APP_STATE_ERROR;
                break;
            }

            /* Register a callback with device layer to get event notification (for end point 0) */
            USB_DEVICE_EventCallBackSet(appData->deviceHandle, APP_USBDeviceEventHandler);

            /* Attach the device */
            USB_DEVICE_Attach (appData->deviceHandle);

            appData->state = APP_STATE_WAIT_FOR_CONFIGURATION;

            break;

        case APP_STATE_WAIT_FOR_CONFIGURATION:

            /* Check if the device was configured */
            if(appData->isConfigured)
            {
                /* If the device is configured then lets start reading */
                appData->state = APP_STATE_SCHEDULE_READ;
            }
            break;
            
        case APP_STATE_SCHEDULE_READ:

            if(APP_StateReset())
            {
                break;
            }

            /* If a read is complete, then schedule a read
             * else wait for the current read to complete */

            appData->state = APP_STATE_WAIT_FOR_READ_COMPLETE;
            if(appData->isReadComplete == true)
            {
                appData->isReadComplete = false;
                appData->readTransferHandle = USB_DEVICE_CDC_TRANSFER_HANDLE_INVALID;
                USB_DEVICE_CDC_Read (appData->cdcInstance, &appData->readTransferHandle,
                        appData->readBuffer, 64);
                if(appData->readTransferHandle == USB_DEVICE_CDC_TRANSFER_HANDLE_INVALID)
                {
                    appData->state = APP_STATE_ERROR;
                    break;
                }
            }
           
            break;

        case APP_STATE_WAIT_FOR_READ_COMPLETE:
        case APP_STATE_CHECK_SWITCH_PRESSED:
        
            if(APP_StateReset())
            {
                break;
            }

            /* Check if a character was received or a switch was pressed.
             * The isReadComplete flag gets updated in the CDC event handler. */

            if(appData->isReadComplete || appData->isSwitchPressed)
            {
                 appData->state = APP_STATE_SCHEDULE_WRITE;
            }

            break;
          
            
        case APP_STATE_SCHEDULE_WRITE:

            if(APP_StateReset())
            {
                break;
            }

            /* Setup the write */

            appData->writeTransferHandle = USB_DEVICE_CDC_TRANSFER_HANDLE_INVALID;
            appData->isWriteComplete = false;
            appData->state = APP_STATE_WAIT_FOR_WRITE_COMPLETE;

            if(appData->isSwitchPressed)
            {
                /* If the switch was pressed, then send the switch prompt*/
                appData->isSwitchPressed = false;
                result = USB_DEVICE_CDC_Write(appData->cdcInstance, &appData->writeTransferHandle,
                     switchPrompt, 23, USB_DEVICE_CDC_TRANSFER_FLAGS_DATA_COMPLETE);
            }
            else
            {
                /* Else echo the received character + 1*/
                appData->readBuffer[0] = appData->readBuffer[0] + 1;
                USB_DEVICE_CDC_Write(appData->cdcInstance, &appData->writeTransferHandle,
                    appData->readBuffer, 1, USB_DEVICE_CDC_TRANSFER_FLAGS_DATA_COMPLETE);
            }
                   
            break;

        case APP_STATE_WAIT_FOR_WRITE_COMPLETE:

            if(APP_StateReset())
            {
                break;
            }

            /* Check if a character was sent. The isWriteComplete
             * flag gets updated in the CDC event handler */

            if(appData->isWriteComplete == true)
            {
                appData->state = APP_STATE_SCHEDULE_READ;

            }

            break;

        case APP_STATE_ERROR:
            break;
        default:
            break;
    }
}