コード例 #1
0
status_t GraphicBufferMapper::unlock(buffer_handle_t handle)
{
    ATRACE_CALL();
    status_t err;

    err = mAllocMod->unlock(mAllocMod, handle);

    ALOGW_IF(err, "unlock(...) failed %d (%s)", err, strerror(-err));
    return err;
}
コード例 #2
0
ファイル: Surface.cpp プロジェクト: Angels-group/cm11-p6-1
int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
    ATRACE_CALL();
    ALOGV("Surface::queueBuffer");
    Mutex::Autolock lock(mMutex);
    int64_t timestamp;
    bool isAutoTimestamp = false;
    if (mTimestamp == NATIVE_WINDOW_TIMESTAMP_AUTO) {
        timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
        isAutoTimestamp = true;
        ALOGV("Surface::queueBuffer making up timestamp: %.2f ms",
              timestamp / 1000000.f);
    } else {
        timestamp = mTimestamp;
    }
    int i = getSlotFromBufferLocked(buffer);
    if (i < 0) {
        return i;
    }


    // Make sure the crop rectangle is entirely inside the buffer.
    Rect crop;
    mCrop.intersect(Rect(buffer->width, buffer->height), &crop);

#ifdef QCOM_BSP
    Rect dirtyRect = mDirtyRect;
    if(dirtyRect.isEmpty()) {
        int drWidth = mUserWidth ? mUserWidth : mDefaultWidth;
        int drHeight = mUserHeight ? mUserHeight : mDefaultHeight;
        dirtyRect = Rect(drWidth, drHeight);
    }
#endif

    sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
    IGraphicBufferProducer::QueueBufferOutput output;
    IGraphicBufferProducer::QueueBufferInput input(timestamp, isAutoTimestamp,
            crop,
#ifdef QCOM_BSP
            dirtyRect,
#endif
            mScalingMode, mTransform, mSwapIntervalZero,fence);
    status_t err = mGraphicBufferProducer->queueBuffer(i, input, &output);
    if (err != OK)  {
        ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
    }
    uint32_t numPendingBuffers = 0;
    output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
                   &numPendingBuffers);

    mConsumerRunningBehind = (numPendingBuffers >= 2);
#ifdef QCOM_BSP
    mDirtyRect.clear();
#endif
    return err;
}
コード例 #3
0
status_t Camera3ZslStream::getInputBufferLocked(camera3_stream_buffer *buffer) {
    ATRACE_CALL();

    status_t res;

    // TODO: potentially register from inputBufferLocked
    // this should be ok, registerBuffersLocked only calls getBuffer for now
    // register in output mode instead of input mode for ZSL streams.
    if (mState == STATE_IN_CONFIG || mState == STATE_IN_RECONFIG) {
        ALOGE("%s: Stream %d: Buffer registration for input streams"
              " not implemented (state %d)",
              __FUNCTION__, mId, mState);
        return INVALID_OPERATION;
    }

    if ((res = getBufferPreconditionCheckLocked()) != OK) {
        return res;
    }

    ANativeWindowBuffer* anb;
    int fenceFd;

    assert(mProducer != 0);

    sp<PinnedBufferItem> bufferItem;
    {
        List<sp<RingBufferConsumer::PinnedBufferItem> >::iterator it, end;
        it = mInputBufferQueue.begin();
        end = mInputBufferQueue.end();

        // Need to call enqueueInputBufferByTimestamp as a prerequisite
        if (it == end) {
            ALOGE("%s: Stream %d: No input buffer was queued",
                    __FUNCTION__, mId);
            return INVALID_OPERATION;
        }
        bufferItem = *it;
        mInputBufferQueue.erase(it);
    }

    anb = bufferItem->getBufferItem().mGraphicBuffer->getNativeBuffer();
    assert(anb != NULL);
    fenceFd = bufferItem->getBufferItem().mFence->dup();

    /**
     * FenceFD now owned by HAL except in case of error,
     * in which case we reassign it to acquire_fence
     */
    handoutBufferLocked(*buffer, &(anb->handle), /*acquireFence*/fenceFd,
                         /*releaseFence*/-1, CAMERA3_BUFFER_STATUS_OK);

    mBuffersInFlight.push_back(bufferItem);

    return OK;
}
コード例 #4
0
int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer) {
    ATRACE_CALL();
    ALOGV("SurfaceTextureClient::cancelBuffer");
    Mutex::Autolock lock(mMutex);
    int i = getSlotFromBufferLocked(buffer);
    if (i < 0) {
        return i;
    }
    mSurfaceTexture->cancelBuffer(i);
    return OK;
}
コード例 #5
0
void BufferQueueConsumer::setConsumerName(const String8& name) {
    ATRACE_CALL();
    BQ_LOGV("setConsumerName: '%s'", name.string());
    Mutex::Autolock lock(mCore->mMutex);
    mCore->mConsumerName = name;
    mConsumerName = name;
#ifdef MTK_AOSP_ENHANCEMENT
    // update dump info and prepare for drawing debug line
    mCore->debugger.onSetConsumerName(name);
#endif
}
コード例 #6
0
status_t Camera3Stream::getInputBuffer(camera3_stream_buffer *buffer) {
    ATRACE_CALL();
    Mutex::Autolock l(mLock);

    status_t res = getInputBufferLocked(buffer);
    if (res == OK) {
        fireBufferListenersLocked(*buffer, /*acquired*/true, /*output*/false);
    }

    return res;
}
コード例 #7
0
status_t GLConsumer::attachToContext(uint32_t tex) {
    ATRACE_CALL();
#ifndef MTK_DEFAULT_AOSP
    ST_LOGI("attachToContext");
#else
    ST_LOGV("attachToContext");
#endif
    Mutex::Autolock lock(mMutex);

    if (mAbandoned) {
        ST_LOGE("attachToContext: abandoned GLConsumer");
        return NO_INIT;
    }

    if (mAttached) {
        ST_LOGE("attachToContext: GLConsumer is already attached to a "
                "context");
        return INVALID_OPERATION;
    }

    EGLDisplay dpy = eglGetCurrentDisplay();
    EGLContext ctx = eglGetCurrentContext();

    if (dpy == EGL_NO_DISPLAY) {
        ST_LOGE("attachToContext: invalid current EGLDisplay");
        return INVALID_OPERATION;
    }

    if (ctx == EGL_NO_CONTEXT) {
        ST_LOGE("attachToContext: invalid current EGLContext");
        return INVALID_OPERATION;
    }

    // We need to bind the texture regardless of whether there's a current
    // buffer.
    glBindTexture(mTexTarget, GLuint(tex));

    if (mCurrentTextureBuf != NULL) {
        // The EGLImageKHR that was associated with the slot was destroyed when
        // the GLConsumer was detached from the old context, so we need to
        // recreate it here.
        status_t err = bindUnslottedBufferLocked(dpy);
        if (err != NO_ERROR) {
            return err;
        }
    }

    mEglDisplay = dpy;
    mEglContext = ctx;
    mTexName = tex;
    mAttached = true;

    return OK;
}
コード例 #8
0
status_t Camera3Stream::tearDown() {
    ATRACE_CALL();
    Mutex::Autolock l(mLock);

    status_t res = OK;

    // This function should be only called when the stream is configured.
    if (mState != STATE_CONFIGURED) {
        ALOGE("%s: Stream %d: Can't tear down stream if stream is not in "
                "CONFIGURED state %d", __FUNCTION__, mId, mState);
        return INVALID_OPERATION;
    }

    // If any buffers have been handed to the HAL, the stream cannot be torn down.
    if (getHandoutOutputBufferCountLocked() > 0) {
        ALOGE("%s: Stream %d: Can't tear down a stream that has outstanding buffers",
                __FUNCTION__, mId);
        return INVALID_OPERATION;
    }

    // Free buffers by disconnecting and then reconnecting to the buffer queue
    // Only unused buffers will be dropped immediately; buffers that have been filled
    // and are waiting to be acquired by the consumer and buffers that are currently
    // acquired will be freed once they are released by the consumer.

    res = disconnectLocked();
    if (res != OK) {
        if (res == -ENOTCONN) {
            // queue has been disconnected, nothing left to do, so exit with success
            return OK;
        }
        ALOGE("%s: Stream %d: Unable to disconnect to tear down buffers: %s (%d)",
                __FUNCTION__, mId, strerror(-res), res);
        return res;
    }

    mState = STATE_IN_CONFIG;

    res = configureQueueLocked();
    if (res != OK) {
        ALOGE("%s: Unable to configure stream %d queue: %s (%d)",
                __FUNCTION__, mId, strerror(-res), res);
        mState = STATE_ERROR;
        return res;
    }

    // Reset prepared state, since we've reconnected to the queue and can prepare again.
    mPrepared = false;
    mStreamUnpreparable = false;

    mState = STATE_CONFIGURED;

    return OK;
}
コード例 #9
0
status_t GraphicBufferMapper::registerBuffer(buffer_handle_t handle)
{
    ATRACE_CALL();
    status_t err;

    err = mAllocMod->registerBuffer(mAllocMod, handle);

    ALOGW_IF(err, "registerBuffer(%p) failed %d (%s)",
            handle, err, strerror(-err));
    return err;
}
コード例 #10
0
ファイル: Surface.cpp プロジェクト: Angels-group/cm11-p6-1
int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) {
    ATRACE_CALL();
    ALOGV("Surface::dequeueBuffer");
    Mutex::Autolock lock(mMutex);
    int buf = -1;
    int reqW = mReqWidth ? mReqWidth : mUserWidth;
    int reqH = mReqHeight ? mReqHeight : mUserHeight;
    sp<Fence> fence;
    status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, mSwapIntervalZero,
                      reqW, reqH, mReqFormat, mReqUsage);
    if (result < 0) {
        ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
              "failed: %d", mReqWidth, mReqHeight, mReqFormat, mReqUsage,
              result);
        return result;
    }
    sp<GraphicBuffer>& gbuf(mSlots[buf].buffer);

    // this should never happen
    ALOGE_IF(fence == NULL, "Surface::dequeueBuffer: received null Fence! buf=%d", buf);

    if (result & IGraphicBufferProducer::RELEASE_ALL_BUFFERS) {
        freeAllBuffers();
    }

    if ((result & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
        result = mGraphicBufferProducer->requestBuffer(buf, &gbuf);
        if (result != NO_ERROR) {
            ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d", result);
            return result;
        } else if (gbuf == 0) {
            ALOGE("dequeueBuffer: Buffer is null return");
            return INVALID_OPERATION;
        }
    }

    if ((fence != NULL) && fence->isValid()) {
        *fenceFd = fence->dup();
        if (*fenceFd == -1) {
            ALOGE("dequeueBuffer: error duping fence: %d", errno);
            // dup() should never fail; something is badly wrong. Soldier on
            // and hope for the best; the worst that should happen is some
            // visible corruption that lasts until the next frame.
        }
    } else {
        *fenceFd = -1;
    }

    *buffer = gbuf.get();
#ifdef SURFACE_SKIP_FIRST_DEQUEUE
    if (!mDequeuedOnce) mDequeuedOnce = true;
#endif
    return OK;
}
コード例 #11
0
status_t Camera3Stream::returnBuffer(const camera3_stream_buffer &buffer,
        nsecs_t timestamp) {
    ATRACE_CALL();
    Mutex::Autolock l(mLock);

    status_t res = returnBufferLocked(buffer, timestamp);
    if (res == OK) {
        fireBufferListenersLocked(buffer, /*acquired*/false, /*output*/true);
    }

    return res;
}
コード例 #12
0
status_t ZslProcessor::processNewZslBuffer() {
    ATRACE_CALL();
    status_t res;
    sp<BufferItemConsumer> zslConsumer;
    {
        Mutex::Autolock l(mInputMutex);
        if (mZslConsumer == 0) return OK;
        zslConsumer = mZslConsumer;
    }
    ALOGVV("Trying to get next buffer");
    BufferItemConsumer::BufferItem item;
    res = zslConsumer->acquireBuffer(&item, 0);
    if (res != OK) {
        if (res != BufferItemConsumer::NO_BUFFER_AVAILABLE) {
            ALOGE("%s: Camera %d: Error receiving ZSL image buffer: "
                    "%s (%d)", __FUNCTION__,
                    mId, strerror(-res), res);
        } else {
            ALOGVV("  No buffer");
        }
        return res;
    }

    Mutex::Autolock l(mInputMutex);

    if (mState == LOCKED) {
        ALOGVV("In capture, discarding new ZSL buffers");
        zslConsumer->releaseBuffer(item);
        return OK;
    }

    ALOGVV("Got ZSL buffer: head: %d, tail: %d", mZslQueueHead, mZslQueueTail);

    if ( (mZslQueueHead + 1) % kZslBufferDepth == mZslQueueTail) {
        ALOGVV("Releasing oldest buffer");
        zslConsumer->releaseBuffer(mZslQueue[mZslQueueTail].buffer);
        mZslQueue.replaceAt(mZslQueueTail);
        mZslQueueTail = (mZslQueueTail + 1) % kZslBufferDepth;
    }

    ZslPair &queueHead = mZslQueue.editItemAt(mZslQueueHead);

    queueHead.buffer = item;
    queueHead.frame.release();

    mZslQueueHead = (mZslQueueHead + 1) % kZslBufferDepth;

    ALOGVV("  Acquired buffer, timestamp %" PRId64, queueHead.buffer.mTimestamp);

    findMatchesLocked();

    return OK;
}
コード例 #13
0
void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque,
        const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
        const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius,
        const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) {
    ATRACE_CALL();

    Caches& caches = Caches::getInstance();

    Vector3 adjustedLightCenter(lightCenter);
    if (CC_UNLIKELY(caches.propertyLightPosY > 0)) {
        adjustedLightCenter.y = - caches.propertyLightPosY; // negated since this shifts up
    }
    if (CC_UNLIKELY(caches.propertyLightPosZ > 0)) {
        adjustedLightCenter.z = caches.propertyLightPosZ;
    }

#if DEBUG_SHADOW
    ALOGD("light center %f %f %f",
            adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z);
#endif

    // light position (because it's in local space) needs to compensate for receiver transform
    // TODO: should apply to light orientation, not just position
    Matrix4 reverseReceiverTransform;
    reverseReceiverTransform.loadInverse(receiverTransform);
    reverseReceiverTransform.mapPoint3d(adjustedLightCenter);

    const int lightVertexCount = 8;
    if (CC_UNLIKELY(caches.propertyLightDiameter > 0)) {
        lightRadius = caches.propertyLightDiameter;
    }

    // Now light and caster are both in local space, we will check whether
    // the shadow is within the clip area.
    Rect lightRect = Rect(adjustedLightCenter.x - lightRadius, adjustedLightCenter.y - lightRadius,
            adjustedLightCenter.x + lightRadius, adjustedLightCenter.y + lightRadius);
    lightRect.unionWith(localClip);
    if (!lightRect.intersects(casterBounds)) {
#if DEBUG_SHADOW
        ALOGD("Spot shadow is out of clip rect!");
#endif
        return;
    }

    SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
            casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer);

#if DEBUG_SHADOW
     if(shadowVertexBuffer.getVertexCount() <= 0) {
        ALOGD("Spot shadow generation failed %d", shadowVertexBuffer.getVertexCount());
     }
#endif
}
コード例 #14
0
void CanvasContext::trimMemory(RenderThread& thread, int level) {
    // No context means nothing to free
    if (!thread.eglManager().hasEglContext()) return;

    ATRACE_CALL();
    if (level >= TRIM_MEMORY_COMPLETE) {
        Caches::getInstance().flush(Caches::kFlushMode_Full);
        thread.eglManager().destroy();
    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
    }
}
コード例 #15
0
/**
 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
 *
 * This should be called before a call to defer() or drawDisplayList()
 *
 * Each DisplayList that serves as a 3d root builds its list of composited children,
 * which are flagged to not draw in the standard draw loop.
 */
void RenderNode::computeOrdering() {
    ATRACE_CALL();
    mProjectedNodes.clear();

    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
    // transform properties are applied correctly to top level children
    if (mDisplayList == nullptr) return;
    for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
        renderNodeOp_t* childOp = mDisplayList->getChildren()[i];
        childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
    }
}
static int hwc_set(struct hwc_composer_device_1 *dev,
                     size_t numDisplays,
                     hwc_display_contents_1_t **displays)
{
    ATRACE_CALL();
    GET_HWC_RETURN_ERROR_IF_NULL();
    if (!hwc->commit(numDisplays, displays)) {
        ELOGTRACE("failed to commit");
        return -EINVAL;
    }
    return 0;
}
static int hwc_setActiveConfig(hwc_composer_device_1_t *dev, int disp, int index)
{
    ATRACE_CALL();
    GET_HWC_RETURN_ERROR_IF_NULL();
    bool ret = hwc->setActiveConfig(disp, index);
    if (ret == false) {
        WLOGTRACE("failed to set active config of disp %d", disp);
        return -EINVAL;
    }

    return 0;
}
static int hwc_setCursorPositionAsync(hwc_composer_device_1_t *dev, int disp, int x, int y)
{
    ATRACE_CALL();
    GET_HWC_RETURN_ERROR_IF_NULL();
    bool ret = hwc->setCursorPositionAsync(disp, x, y);
    if (ret == false) {
        WLOGTRACE("failed to set cursor position of disp %d", disp);
        return -EINVAL;
    }

    return 0;
}
static int hwc_setPowerMode(hwc_composer_device_1_t *dev, int disp, int mode)
{
    ATRACE_CALL();
    GET_HWC_RETURN_ERROR_IF_NULL();
    bool ret = hwc->setPowerMode(disp, mode);
    if (ret == false) {
        WLOGTRACE("failed to set power mode of disp %d", disp);
        return -EINVAL;
    }

    return 0;
}
static int hwc_getActiveConfig(hwc_composer_device_1_t *dev, int disp)
{
    ATRACE_CALL();
    GET_HWC_RETURN_ERROR_IF_NULL();
    int ret = hwc->getActiveConfig(disp);
    if (ret == -1) {
        WLOGTRACE("failed to get active config of disp %d", disp);
        return -EINVAL;
    }

    return ret;
}
static int hwc_blank(hwc_composer_device_1_t *dev, int disp, int blank)
{
    ATRACE_CALL();
    GET_HWC_RETURN_ERROR_IF_NULL();
    bool ret = hwc->blank(disp, blank);
    if (ret == false) {
        ELOGTRACE("failed to blank disp %d, blank %d", disp, blank);
        return -EINVAL;
    }

    return 0;
}
static int hwc_compositionComplete(hwc_composer_device_1_t *dev, int disp)
{
    ATRACE_CALL();
    GET_HWC_RETURN_ERROR_IF_NULL();
    bool ret = hwc->compositionComplete(disp);
    if (ret == false) {
        ELOGTRACE("failed for disp %d", disp);
        return -EINVAL;
    }

    return 0;
}
コード例 #23
0
status_t Camera3Stream::startPrepare(int maxCount) {
    ATRACE_CALL();

    Mutex::Autolock l(mLock);

    if (maxCount < 0) {
        ALOGE("%s: Stream %d: Can't prepare stream if max buffer count (%d) is < 0",
                __FUNCTION__, mId, maxCount);
        return BAD_VALUE;
    }

    // This function should be only called when the stream is configured already.
    if (mState != STATE_CONFIGURED) {
        ALOGE("%s: Stream %d: Can't prepare stream if stream is not in CONFIGURED "
                "state %d", __FUNCTION__, mId, mState);
        return INVALID_OPERATION;
    }

    // This function can't be called if the stream has already received filled
    // buffers
    if (mStreamUnpreparable) {
        ALOGE("%s: Stream %d: Can't prepare stream that's already in use",
                __FUNCTION__, mId);
        return INVALID_OPERATION;
    }

    if (getHandoutOutputBufferCountLocked() > 0) {
        ALOGE("%s: Stream %d: Can't prepare stream that has outstanding buffers",
                __FUNCTION__, mId);
        return INVALID_OPERATION;
    }



    size_t pipelineMax = getBufferCountLocked();
    size_t clampedCount = (pipelineMax < static_cast<size_t>(maxCount)) ?
            pipelineMax : static_cast<size_t>(maxCount);
    size_t bufferCount = (maxCount == Camera3StreamInterface::ALLOCATE_PIPELINE_MAX) ?
            pipelineMax : clampedCount;

    mPrepared = bufferCount <= mLastMaxCount;

    if (mPrepared) return OK;

    mLastMaxCount = bufferCount;

    mPreparedBuffers.insertAt(camera3_stream_buffer_t(), /*index*/0, bufferCount);
    mPreparedBufferIdx = 0;

    mState = STATE_PREPARING;

    return NOT_ENOUGH_DATA;
}
コード例 #24
0
status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
        int usage, buffer_handle_t* handle, int32_t* stride)
{
    ATRACE_CALL();
    // make sure to not allocate a N x 0 or 0 x N buffer, since this is
    // allowed from an API stand-point allocate a 1x1 buffer instead.
    if (!w || !h)
        w = h = 1;

    // we have a h/w allocator and h/w buffer is requested
    status_t err;

    // If too many async frees are queued up then wait for some of them to
    // complete before attempting to allocate more memory.  This is exercised
    // by the android.opengl.cts.GLSurfaceViewTest CTS test.
    BufferLiberatorThread::maybeWaitForLiberation();

    err = mAllocDev->alloc(mAllocDev, w, h, format, usage, handle, stride);

    if (err != NO_ERROR) {
        ALOGW("WOW! gralloc alloc failed, waiting for pending frees!");
        BufferLiberatorThread::waitForLiberation();
        err = mAllocDev->alloc(mAllocDev, w, h, format, usage, handle, stride);
    }

    ALOGW_IF(err, "alloc(%u, %u, %d, %08x, ...) failed %d (%s)",
            w, h, format, usage, err, strerror(-err));

    if (err == NO_ERROR) {
        Mutex::Autolock _l(sLock);
        KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
        int bpp = bytesPerPixel(format);
        if (bpp < 0) {
            // probably a HAL custom format. in any case, we don't know
            // what its pixel size is.
            bpp = 0;
        }
        alloc_rec_t rec;
        rec.w = w;
        rec.h = h;
        rec.s = *stride;
        rec.format = format;
        rec.usage = usage;
        rec.size = h * stride[0] * bpp;
        // [MTK] {{{
        rec.pid = IPCThreadState::self()->getCallingPid();
        // [MTK] }}}
        list.add(*handle, rec);
    }

    return err;
}
コード例 #25
0
int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer,
        int fenceFd) {
    ATRACE_CALL();
    ALOGV("SurfaceTextureClient::cancelBuffer");
    Mutex::Autolock lock(mMutex);
    int i = getSlotFromBufferLocked(buffer);
    if (i < 0) {
        return i;
    }
    sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : NULL);
    mSurfaceTexture->cancelBuffer(i, fence);
    return OK;
}
コード例 #26
0
status_t Camera3Stream::disconnect() {
    ATRACE_CALL();
    Mutex::Autolock l(mLock);
    ALOGV("%s: Stream %d: Disconnecting...", __FUNCTION__, mId);
    status_t res = disconnectLocked();

    if (res == -ENOTCONN) {
        // "Already disconnected" -- not an error
        return OK;
    } else {
        return res;
    }
}
コード例 #27
0
sp<Fence> Fence::merge(const String8& name, const sp<Fence>& f1,
        const sp<Fence>& f2) {
    ATRACE_CALL();
    int result = sync_merge(name.string(), f1->mFenceFd, f2->mFenceFd);
    if (result == -1) {
        status_t err = -errno;
        ALOGE("merge: sync_merge(\"%s\", %d, %d) returned an error: %s (%d)",
                name.string(), f1->mFenceFd, f2->mFenceFd,
                strerror(-err), err);
        return NO_FENCE;
    }
    return sp<Fence>(new Fence(result));
}
コード例 #28
0
ファイル: Surface.cpp プロジェクト: wjfsanhe/android5.1_gui
int Surface::cancelBuffer(android_native_buffer_t* buffer,
        int fenceFd) {
    ATRACE_CALL();
    ALOGV("Surface::cancelBuffer");
    Mutex::Autolock lock(mMutex);
    int i = getSlotFromBufferLocked(buffer);
    if (i < 0) {
        return i;
    }
    sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
    mGraphicBufferProducer->cancelBuffer(i, fence);
    return OK;
}
コード例 #29
0
status_t StreamingProcessor::setPreviewWindow(sp<ANativeWindow> window) {
    ATRACE_CALL();
    status_t res;

    res = deletePreviewStream();
    if (res != OK) return res;

    Mutex::Autolock m(mMutex);

    mPreviewWindow = window;

    return OK;
}
コード例 #30
0
status_t GraphicBufferMapper::lock(buffer_handle_t handle, 
        int usage, const Rect& bounds, void** vaddr)
{
    ATRACE_CALL();
    status_t err;

    err = mAllocMod->lock(mAllocMod, handle, usage,
            bounds.left, bounds.top, bounds.width(), bounds.height(),
            vaddr);

    ALOGW_IF(err, "lock(...) failed %d (%s)", err, strerror(-err));
    return err;
}