コード例 #1
0
ファイル: dswstate.c プロジェクト: 0xffea/MINIX3
ACPI_STATUS
AcpiDsInitAmlWalk (
    ACPI_WALK_STATE         *WalkState,
    ACPI_PARSE_OBJECT       *Op,
    ACPI_NAMESPACE_NODE     *MethodNode,
    UINT8                   *AmlStart,
    UINT32                  AmlLength,
    ACPI_EVALUATE_INFO      *Info,
    UINT8                   PassNumber)
{
    ACPI_STATUS             Status;
    ACPI_PARSE_STATE        *ParserState = &WalkState->ParserState;
    ACPI_PARSE_OBJECT       *ExtraOp;


    ACPI_FUNCTION_TRACE (DsInitAmlWalk);


    WalkState->ParserState.Aml =
    WalkState->ParserState.AmlStart = AmlStart;
    WalkState->ParserState.AmlEnd =
    WalkState->ParserState.PkgEnd = AmlStart + AmlLength;

    /* The NextOp of the NextWalk will be the beginning of the method */

    WalkState->NextOp = NULL;
    WalkState->PassNumber = PassNumber;

    if (Info)
    {
        WalkState->Params = Info->Parameters;
        WalkState->CallerReturnDesc = &Info->ReturnObject;
    }

    Status = AcpiPsInitScope (&WalkState->ParserState, Op);
    if (ACPI_FAILURE (Status))
    {
        return_ACPI_STATUS (Status);
    }

    if (MethodNode)
    {
        WalkState->ParserState.StartNode = MethodNode;
        WalkState->WalkType = ACPI_WALK_METHOD;
        WalkState->MethodNode = MethodNode;
        WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);

        /* Push start scope on scope stack and make it current  */

        Status = AcpiDsScopeStackPush (MethodNode, ACPI_TYPE_METHOD, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }

        /* Init the method arguments */

        Status = AcpiDsMethodDataInitArgs (WalkState->Params,
                    ACPI_METHOD_NUM_ARGS, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }
    }
    else
    {
        /*
         * Setup the current scope.
         * Find a Named Op that has a namespace node associated with it.
         * search upwards from this Op.  Current scope is the first
         * Op with a namespace node.
         */
        ExtraOp = ParserState->StartOp;
        while (ExtraOp && !ExtraOp->Common.Node)
        {
            ExtraOp = ExtraOp->Common.Parent;
        }

        if (!ExtraOp)
        {
            ParserState->StartNode = NULL;
        }
        else
        {
            ParserState->StartNode = ExtraOp->Common.Node;
        }

        if (ParserState->StartNode)
        {
            /* Push start scope on scope stack and make it current  */

            Status = AcpiDsScopeStackPush (ParserState->StartNode,
                            ParserState->StartNode->Type, WalkState);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }
        }
    }

    Status = AcpiDsInitCallbacks (WalkState, PassNumber);
    return_ACPI_STATUS (Status);
}
コード例 #2
0
ファイル: psparse.c プロジェクト: MarginC/kame
ACPI_STATUS
AcpiPsParseAml (
    ACPI_PARSE_OBJECT       *StartScope,
    UINT8                   *Aml,
    UINT32                  AmlSize,
    UINT32                  ParseFlags,
    ACPI_NAMESPACE_NODE     *MethodNode,
    ACPI_OPERAND_OBJECT     **Params,
    ACPI_OPERAND_OBJECT     **CallerReturnDesc,
    ACPI_PARSE_DOWNWARDS    DescendingCallback,
    ACPI_PARSE_UPWARDS      AscendingCallback)
{
    ACPI_STATUS             Status;
    ACPI_PARSE_STATE        *ParserState;
    ACPI_WALK_STATE         *WalkState;
    ACPI_WALK_LIST          WalkList;
    ACPI_WALK_LIST          *PrevWalkList = AcpiGbl_CurrentWalkList;
    ACPI_OPERAND_OBJECT     *ReturnDesc;
    ACPI_OPERAND_OBJECT     *MthDesc = NULL;


    FUNCTION_TRACE ("PsParseAml");

    ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Entered with Scope=%p Aml=%p size=%lX\n",
        StartScope, Aml, AmlSize));


    /* Create and initialize a new parser state */

    ParserState = AcpiPsCreateState (Aml, AmlSize);
    if (!ParserState)
    {
        return_ACPI_STATUS (AE_NO_MEMORY);
    }

    AcpiPsInitScope (ParserState, StartScope);

    if (MethodNode)
    {
        MthDesc = AcpiNsGetAttachedObject (MethodNode);
    }

    /* Create and initialize a new walk list */

    WalkList.WalkState = NULL;
    WalkList.AcquiredMutexList.Prev = NULL;
    WalkList.AcquiredMutexList.Next = NULL;

    WalkState = AcpiDsCreateWalkState (TABLE_ID_DSDT, ParserState->StartOp,
                        MthDesc, &WalkList);
    if (!WalkState)
    {
        Status = AE_NO_MEMORY;
        goto Cleanup;
    }

    WalkState->MethodNode           = MethodNode;
    WalkState->ParserState          = ParserState;
    WalkState->ParseFlags           = ParseFlags;
    WalkState->DescendingCallback   = DescendingCallback;
    WalkState->AscendingCallback    = AscendingCallback;

    /* TBD: [Restructure] TEMP until we pass WalkState to the interpreter
     */
    AcpiGbl_CurrentWalkList = &WalkList;


    if (MethodNode)
    {
        ParserState->StartNode  = MethodNode;
        WalkState->WalkType     = WALK_METHOD;

        /* Push start scope on scope stack and make it current  */

        Status = AcpiDsScopeStackPush (MethodNode, ACPI_TYPE_METHOD, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }

        /* Init arguments if this is a control method */
        /* TBD: [Restructure] add walkstate as a param */

        AcpiDsMethodDataInitArgs (Params, MTH_NUM_ARGS, WalkState);
    }

    else
    {
        /* Setup the current scope */

        ParserState->StartNode = ParserState->StartOp->Node;
        if (ParserState->StartNode)
        {
            /* Push start scope on scope stack and make it current  */

            Status = AcpiDsScopeStackPush (ParserState->StartNode,
                            ParserState->StartNode->Type, WalkState);
            if (ACPI_FAILURE (Status))
            {
                goto Cleanup;
            }

        }
    }

    /*
     * Execute the walk loop as long as there is a valid Walk State.  This
     * handles nested control method invocations without recursion.
     */
    ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "State=%p\n", WalkState));

    Status = AE_OK;
    while (WalkState)
    {
        if (ACPI_SUCCESS (Status))
        {
            Status = AcpiPsParseLoop (WalkState);
        }

        ACPI_DEBUG_PRINT ((ACPI_DB_PARSE,
            "Completed one call to walk loop, State=%p\n", WalkState));

        if (Status == AE_CTRL_TRANSFER)
        {
            /*
             * A method call was detected.
             * Transfer control to the called control method
             */
            Status = AcpiDsCallControlMethod (&WalkList, WalkState, NULL);

            /*
             * If the transfer to the new method method call worked, a new walk
             * state was created -- get it
             */
            WalkState = AcpiDsGetCurrentWalkState (&WalkList);
            continue;
        }

        else if (Status == AE_CTRL_TERMINATE)
        {
            Status = AE_OK;
        }

        /* We are done with this walk, move on to the parent if any */

        WalkState = AcpiDsPopWalkState (&WalkList);

        /* Extract return value before we delete WalkState */

        ReturnDesc = WalkState->ReturnDesc;

        ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "ReturnValue=%p, State=%p\n",
            WalkState->ReturnDesc, WalkState));

        /* Reset the current scope to the beginning of scope stack */

        AcpiDsScopeStackClear (WalkState);

        /*
         * If we just returned from the execution of a control method,
         * there's lots of cleanup to do
         */
        if ((WalkState->ParseFlags & ACPI_PARSE_MODE_MASK) == ACPI_PARSE_EXECUTE)
        {
            AcpiDsTerminateControlMethod (WalkState);
        }

        /* Delete this walk state and all linked control states */

        AcpiPsCleanupScope (WalkState->ParserState);
        ACPI_MEM_FREE (WalkState->ParserState);
        AcpiDsDeleteWalkState (WalkState);

        /* Check if we have restarted a preempted walk */

        WalkState = AcpiDsGetCurrentWalkState (&WalkList);
        if (WalkState &&
            ACPI_SUCCESS (Status))
        {
            /* There is another walk state, restart it */

            /*
             * If the method returned value is not used by the parent,
             * The object is deleted
             */
            AcpiDsRestartControlMethod (WalkState, ReturnDesc);
            WalkState->WalkType |= WALK_METHOD_RESTART;
        }

        /*
         * Just completed a 1st-level method, save the final internal return
         * value (if any)
         */
        else if (CallerReturnDesc)
        {
            *CallerReturnDesc = ReturnDesc; /* NULL if no return value */
        }

        else if (ReturnDesc)
        {
            /* Caller doesn't want it, must delete it */

            AcpiUtRemoveReference (ReturnDesc);
        }
    }


    /* Normal exit */

    AcpiExReleaseAllMutexes ((ACPI_OPERAND_OBJECT *) &WalkList.AcquiredMutexList);
    AcpiGbl_CurrentWalkList = PrevWalkList;
    return_ACPI_STATUS (Status);


Cleanup:

    /* Cleanup */

    AcpiDsDeleteWalkState (WalkState);
    AcpiPsCleanupScope (ParserState);
    ACPI_MEM_FREE (ParserState);

    AcpiExReleaseAllMutexes ((ACPI_OPERAND_OBJECT *)&WalkList.AcquiredMutexList);
    AcpiGbl_CurrentWalkList = PrevWalkList;

    return_ACPI_STATUS (Status);
}