コード例 #1
0
ファイル: aslload.c プロジェクト: rodero95/sys
static ACPI_STATUS
LdCommonNamespaceEnd (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_WALK_STATE         *WalkState = (ACPI_WALK_STATE *) Context;
    ACPI_OBJECT_TYPE        ObjectType;
    BOOLEAN                 ForceNewScope = FALSE;


    ACPI_FUNCTION_NAME (LdCommonNamespaceEnd);


    /* We are only interested in opcodes that have an associated name */

    if (!Op->Asl.Namepath)
    {
        return (AE_OK);
    }

    /* Get the type to determine if we should pop the scope */

    if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
        (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
    {
        /* TBD: Merge into AcpiDsMapNamedOpcodeToDataType */

        ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
    }
    else
    {
        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
    }

    /* Pop scope that was pushed for Resource Templates */

    if (Op->Asl.ParseOpcode == PARSEOP_NAME)
    {
        if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
        {
            ForceNewScope = TRUE;
        }
    }

    /* Pop the scope stack */

    if (ForceNewScope || AcpiNsOpensScope (ObjectType))
    {
        ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
            "(%s): Popping scope for Op [%s] %p\n",
            AcpiUtGetTypeName (ObjectType), Op->Asl.ParseOpName, Op));

        (void) AcpiDsScopeStackPop (WalkState);
    }

    return (AE_OK);
}
コード例 #2
0
ファイル: aslxref.c プロジェクト: kusumi/DragonFlyBSD
static ACPI_STATUS
XfNamespaceLocateEnd (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_WALK_STATE         *WalkState = (ACPI_WALK_STATE *) Context;
    const ACPI_OPCODE_INFO  *OpInfo;


    ACPI_FUNCTION_TRACE (XfNamespaceLocateEnd);


    /* We are only interested in opcodes that have an associated name */

    OpInfo = AcpiPsGetOpcodeInfo (Op->Asl.AmlOpcode);
    if (!(OpInfo->Flags & AML_NAMED))
    {
        return_ACPI_STATUS (AE_OK);
    }

    /* Not interested in name references, we did not open a scope for them */

    if ((Op->Asl.ParseOpcode == PARSEOP_NAMESTRING) ||
        (Op->Asl.ParseOpcode == PARSEOP_NAMESEG)    ||
        (Op->Asl.ParseOpcode == PARSEOP_METHODCALL) ||
        (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL))
    {
        return_ACPI_STATUS (AE_OK);
    }

    /* Pop the scope stack if necessary */

    if (AcpiNsOpensScope (AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode)))
    {

        ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
            "%s: Popping scope for Op %p\n",
            AcpiUtGetTypeName (OpInfo->ObjectType), Op));

        (void) AcpiDsScopeStackPop (WalkState);
    }

    return_ACPI_STATUS (AE_OK);
}
コード例 #3
0
static ACPI_STATUS
AcpiDmResourceDescendingOp (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_OP_WALK_INFO       *Info = Context;
    const ACPI_OPCODE_INFO  *OpInfo;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OBJECT_TYPE        ObjectType;
    ACPI_STATUS             Status;


    WalkState = Info->WalkState;
    OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);

    /* Open new scope if necessary */

    ObjectType = OpInfo->ObjectType;
    if (AcpiNsOpensScope (ObjectType))
    {
        if (Op->Common.Node)
        {

            Status = AcpiDsScopeStackPush (Op->Common.Node, ObjectType, WalkState);
            if (ACPI_FAILURE (Status))
            {
                return (Status);
            }
        }
    }

    /*
     * Check if this operator contains a reference to a resource descriptor.
     * If so, convert the reference into a symbolic reference.
     */
    AcpiDmCheckResourceReference (Op, WalkState);
    return (AE_OK);
}
コード例 #4
0
static ACPI_STATUS
AcpiDmCommonAscendingOp (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_OP_WALK_INFO       *Info = Context;
    const ACPI_OPCODE_INFO  *OpInfo;
    ACPI_OBJECT_TYPE        ObjectType;


    /* Close scope if necessary */

    OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
    ObjectType = OpInfo->ObjectType;
    ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);

    if (AcpiNsOpensScope (ObjectType))
    {
        (void) AcpiDsScopeStackPop (Info->WalkState);
    }

    return (AE_OK);
}
コード例 #5
0
ファイル: aslload.c プロジェクト: rodero95/sys
static ACPI_STATUS
LdNamespace2Begin (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_WALK_STATE         *WalkState = (ACPI_WALK_STATE *) Context;
    ACPI_STATUS             Status;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_OBJECT_TYPE        ObjectType;
    BOOLEAN                 ForceNewScope = FALSE;
    ACPI_PARSE_OBJECT       *Arg;
    char                    *Path;
    ACPI_NAMESPACE_NODE     *TargetNode;


    ACPI_FUNCTION_NAME (LdNamespace2Begin);
    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
        Op, Op->Asl.ParseOpName));


    /* Ignore Ops with no namespace node */

    Node = Op->Asl.Node;
    if (!Node)
    {
        return (AE_OK);
    }

    /* Get the type to determine if we should push the scope */

    if ((Op->Asl.ParseOpcode == PARSEOP_DEFAULT_ARG) &&
        (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC))
    {
        ObjectType = ACPI_TYPE_LOCAL_RESOURCE;
    }
    else
    {
        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
    }

    /* Push scope for Resource Templates */

    if (Op->Asl.ParseOpcode == PARSEOP_NAME)
    {
        if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
        {
            ForceNewScope = TRUE;
        }
    }

    /* Push the scope stack */

    if (ForceNewScope || AcpiNsOpensScope (ObjectType))
    {
        Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }
    }

    if (Op->Asl.ParseOpcode == PARSEOP_ALIAS)
    {
        /* Complete the alias node by getting and saving the target node */

        /* First child is the alias target */

        Arg = Op->Asl.Child;

        /* Get the target pathname */

        Path = Arg->Asl.Namepath;
        if (!Path)
        {
            Status = UtInternalizeName (Arg->Asl.ExternalName, &Path);
            if (ACPI_FAILURE (Status))
            {
                return (Status);
            }
        }

        /* Get the NS node associated with the target. It must exist. */

        Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
                    ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE,
                    WalkState, &TargetNode);
        if (ACPI_FAILURE (Status))
        {
            if (Status == AE_NOT_FOUND)
            {
                AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
                    Op->Asl.ExternalName);

                /*
                 * The name was not found, go ahead and create it.
                 * This prevents more errors later.
                 */
                Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
                            ACPI_TYPE_ANY,
                            ACPI_IMODE_LOAD_PASS1, ACPI_NS_NO_UPSEARCH,
                            WalkState, &(Node));
                return (AE_OK);
            }

            AslCoreSubsystemError (Op, Status,
                "Failure from namespace lookup", FALSE);
            return (AE_OK);
        }

        /* Save the target node within the alias node */

        Node->Object = ACPI_CAST_PTR (ACPI_OPERAND_OBJECT, TargetNode);
    }

    return (AE_OK);
}
コード例 #6
0
ファイル: aslload.c プロジェクト: rodero95/sys
static ACPI_STATUS
LdNamespace1Begin (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_WALK_STATE         *WalkState = (ACPI_WALK_STATE *) Context;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_STATUS             Status;
    ACPI_OBJECT_TYPE        ObjectType;
    ACPI_OBJECT_TYPE        ActualObjectType = ACPI_TYPE_ANY;
    char                    *Path;
    UINT32                  Flags = ACPI_NS_NO_UPSEARCH;
    ACPI_PARSE_OBJECT       *Arg;
    UINT32                  i;
    BOOLEAN                 ForceNewScope = FALSE;


    ACPI_FUNCTION_NAME (LdNamespace1Begin);
    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
        Op, Op->Asl.ParseOpName));


    /*
     * We are only interested in opcodes that have an associated name
     * (or multiple names)
     */
    switch (Op->Asl.AmlOpcode)
    {
    case AML_BANK_FIELD_OP:
    case AML_INDEX_FIELD_OP:
    case AML_FIELD_OP:

        Status = LdLoadFieldElements (Op, WalkState);
        return (Status);

    default:

        /* All other opcodes go below */

        break;
    }

    /* Check if this object has already been installed in the namespace */

    if (Op->Asl.Node)
    {
        return (AE_OK);
    }

    Path = Op->Asl.Namepath;
    if (!Path)
    {
        return (AE_OK);
    }

    /* Map the raw opcode into an internal object type */

    switch (Op->Asl.ParseOpcode)
    {
    case PARSEOP_NAME:

        Arg = Op->Asl.Child;  /* Get the NameSeg/NameString node */
        Arg = Arg->Asl.Next;  /* First peer is the object to be associated with the name */

        /*
         * If this name refers to a ResourceTemplate, we will need to open
         * a new scope so that the resource subfield names can be entered into
         * the namespace underneath this name
         */
        if (Op->Asl.CompileFlags & NODE_IS_RESOURCE_DESC)
        {
            ForceNewScope = TRUE;
        }

        /* Get the data type associated with the named object, not the name itself */

        /* Log2 loop to convert from Btype (binary) to Etype (encoded) */

        ObjectType = 1;
        for (i = 1; i < Arg->Asl.AcpiBtype; i *= 2)
        {
            ObjectType++;
        }
        break;


    case PARSEOP_EXTERNAL:
        /*
         * "External" simply enters a name and type into the namespace.
         * We must be careful to not open a new scope, however, no matter
         * what type the external name refers to (e.g., a method)
         *
         * first child is name, next child is ObjectType
         */
        ActualObjectType = (UINT8) Op->Asl.Child->Asl.Next->Asl.Value.Integer;
        ObjectType = ACPI_TYPE_ANY;

        /*
         * We will mark every new node along the path as "External". This
         * allows some or all of the nodes to be created later in the ASL
         * code. Handles cases like this:
         *
         *   External (\_SB_.PCI0.ABCD, IntObj)
         *   Scope (_SB_)
         *   {
         *       Device (PCI0)
         *       {
         *       }
         *   }
         *   Method (X)
         *   {
         *       Store (\_SB_.PCI0.ABCD, Local0)
         *   }
         */
        Flags |= ACPI_NS_EXTERNAL;
        break;

    case PARSEOP_DEFAULT_ARG:

        if (Op->Asl.CompileFlags == NODE_IS_RESOURCE_DESC)
        {
            Status = LdLoadResourceElements (Op, WalkState);
            return_ACPI_STATUS (Status);
        }

        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
        break;


    case PARSEOP_SCOPE:
        /*
         * The name referenced by Scope(Name) must already exist at this point.
         * In other words, forward references for Scope() are not supported.
         * The only real reason for this is that the MS interpreter cannot
         * handle this case. Perhaps someday this case can go away.
         */
        Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
                    ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT,
                    WalkState, &(Node));
        if (ACPI_FAILURE (Status))
        {
            if (Status == AE_NOT_FOUND)
            {
                /* The name was not found, go ahead and create it */

                Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
                            ACPI_TYPE_LOCAL_SCOPE,
                            ACPI_IMODE_LOAD_PASS1, Flags,
                            WalkState, &(Node));

                /*
                 * However, this is an error -- primarily because the MS
                 * interpreter can't handle a forward reference from the
                 * Scope() operator.
                 */
                AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
                    Op->Asl.ExternalName);
                AslError (ASL_ERROR, ASL_MSG_SCOPE_FWD_REF, Op,
                    Op->Asl.ExternalName);
                goto FinishNode;
            }

            AslCoreSubsystemError (Op, Status,
                "Failure from namespace lookup", FALSE);

            return_ACPI_STATUS (Status);
        }

        /* We found a node with this name, now check the type */

        switch (Node->Type)
        {
        case ACPI_TYPE_LOCAL_SCOPE:
        case ACPI_TYPE_DEVICE:
        case ACPI_TYPE_POWER:
        case ACPI_TYPE_PROCESSOR:
        case ACPI_TYPE_THERMAL:

            /* These are acceptable types - they all open a new scope */
            break;

        case ACPI_TYPE_INTEGER:
        case ACPI_TYPE_STRING:
        case ACPI_TYPE_BUFFER:
            /*
             * These types we will allow, but we will change the type.
             * This enables some existing code of the form:
             *
             *  Name (DEB, 0)
             *  Scope (DEB) { ... }
             *
             * Which is used to workaround the fact that the MS interpreter
             * does not allow Scope() forward references.
             */
            sprintf (MsgBuffer, "%s [%s], changing type to [Scope]",
                Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type));
            AslError (ASL_REMARK, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);

            /* Switch the type to scope, open the new scope */

            Node->Type = ACPI_TYPE_LOCAL_SCOPE;
            Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
                        WalkState);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }
            break;

        default:

            /* All other types are an error */

            sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName,
                AcpiUtGetTypeName (Node->Type));
            AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);

            /*
             * However, switch the type to be an actual scope so
             * that compilation can continue without generating a whole
             * cascade of additional errors. Open the new scope.
             */
            Node->Type = ACPI_TYPE_LOCAL_SCOPE;
            Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
                        WalkState);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }
            break;
        }

        Status = AE_OK;
        goto FinishNode;


    default:

        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
        break;
    }


    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Loading name: %s, (%s)\n",
            Op->Asl.ExternalName, AcpiUtGetTypeName (ObjectType)));

    /* The name must not already exist */

    Flags |= ACPI_NS_ERROR_IF_FOUND;

    /*
     * Enter the named type into the internal namespace. We enter the name
     * as we go downward in the parse tree. Any necessary subobjects that
     * involve arguments to the opcode must be created as we go back up the
     * parse tree later.
     */
    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
                    ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
    if (ACPI_FAILURE (Status))
    {
        if (Status == AE_ALREADY_EXISTS)
        {
            /* The name already exists in this scope */

            if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
            {
                /* Allow multiple references to the same scope */

                Node->Type = (UINT8) ObjectType;
                Status = AE_OK;
            }
            else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
            {
                /*
                 * Allow one create on an object or segment that was
                 * previously declared External
                 */
                Node->Flags &= ~ANOBJ_IS_EXTERNAL;
                Node->Type = (UINT8) ObjectType;

                /* Just retyped a node, probably will need to open a scope */

                if (AcpiNsOpensScope (ObjectType))
                {
                    Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
                    if (ACPI_FAILURE (Status))
                    {
                        return_ACPI_STATUS (Status);
                    }
                }
                Status = AE_OK;
            }
            else
            {
                /* Valid error, object already exists */

                AslError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
                    Op->Asl.ExternalName);
                return_ACPI_STATUS (AE_OK);
            }
        }
        else
        {
            AslCoreSubsystemError (Op, Status,
                "Failure from namespace lookup", FALSE);
            return_ACPI_STATUS (Status);
        }
    }

    if (ForceNewScope)
    {
        Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }
    }

FinishNode:
    /*
     * Point the parse node to the new namespace node, and point
     * the Node back to the original Parse node
     */
    Op->Asl.Node = Node;
    Node->Op = Op;

    /* Set the actual data type if appropriate (EXTERNAL term only) */

    if (ActualObjectType != ACPI_TYPE_ANY)
    {
        Node->Type = (UINT8) ActualObjectType;
        Node->Value = ASL_EXTERNAL_METHOD;
    }

    if (Op->Asl.ParseOpcode == PARSEOP_METHOD)
    {
        /*
         * Get the method argument count from "Extra" and save
         * it in the namespace node
         */
        Node->Value = (UINT32) Op->Asl.Extra;
    }

    return_ACPI_STATUS (Status);
}
コード例 #7
0
ファイル: dswload.c プロジェクト: wan721/DragonFlyBSD
ACPI_STATUS
AcpiDsLoad1BeginOp (
    ACPI_WALK_STATE         *WalkState,
    ACPI_PARSE_OBJECT       **OutOp)
{
    ACPI_PARSE_OBJECT       *Op;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_STATUS             Status;
    ACPI_OBJECT_TYPE        ObjectType;
    char                    *Path;
    UINT32                  Flags;


    ACPI_FUNCTION_TRACE (DsLoad1BeginOp);


    Op = WalkState->Op;
    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState));

    /* We are only interested in opcodes that have an associated name */

    if (Op)
    {
        if (!(WalkState->OpInfo->Flags & AML_NAMED))
        {
            *OutOp = Op;
            return_ACPI_STATUS (AE_OK);
        }

        /* Check if this object has already been installed in the namespace */

        if (Op->Common.Node)
        {
            *OutOp = Op;
            return_ACPI_STATUS (AE_OK);
        }
    }

    Path = AcpiPsGetNextNamestring (&WalkState->ParserState);

    /* Map the raw opcode into an internal object type */

    ObjectType = WalkState->OpInfo->ObjectType;

    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
        "State=%p Op=%p [%s]\n", WalkState, Op, AcpiUtGetTypeName (ObjectType)));

    switch (WalkState->Opcode)
    {
    case AML_SCOPE_OP:
        /*
         * The target name of the Scope() operator must exist at this point so
         * that we can actually open the scope to enter new names underneath it.
         * Allow search-to-root for single namesegs.
         */
        Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
                        ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node));
#ifdef ACPI_ASL_COMPILER
        if (Status == AE_NOT_FOUND)
        {
            /*
             * Table disassembly:
             * Target of Scope() not found. Generate an External for it, and
             * insert the name into the namespace.
             */
            AcpiDmAddOpToExternalList (Op, Path, ACPI_TYPE_DEVICE, 0, 0);
            Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
                       ACPI_IMODE_LOAD_PASS1, ACPI_NS_SEARCH_PARENT,
                       WalkState, &Node);
        }
#endif
        if (ACPI_FAILURE (Status))
        {
            ACPI_ERROR_NAMESPACE (Path, Status);
            return_ACPI_STATUS (Status);
        }

        /*
         * Check to make sure that the target is
         * one of the opcodes that actually opens a scope
         */
        switch (Node->Type)
        {
        case ACPI_TYPE_ANY:
        case ACPI_TYPE_LOCAL_SCOPE:         /* Scope  */
        case ACPI_TYPE_DEVICE:
        case ACPI_TYPE_POWER:
        case ACPI_TYPE_PROCESSOR:
        case ACPI_TYPE_THERMAL:

            /* These are acceptable types */
            break;

        case ACPI_TYPE_INTEGER:
        case ACPI_TYPE_STRING:
        case ACPI_TYPE_BUFFER:
            /*
             * These types we will allow, but we will change the type.
             * This enables some existing code of the form:
             *
             *  Name (DEB, 0)
             *  Scope (DEB) { ... }
             *
             * Note: silently change the type here. On the second pass,
             * we will report a warning
             */
            ACPI_DEBUG_PRINT ((ACPI_DB_INFO,
                "Type override - [%4.4s] had invalid type (%s) "
                "for Scope operator, changed to type ANY\n",
                AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type)));

            Node->Type = ACPI_TYPE_ANY;
            WalkState->ScopeInfo->Common.Value = ACPI_TYPE_ANY;
            break;

        case ACPI_TYPE_METHOD:
            /*
             * Allow scope change to root during execution of module-level
             * code. Root is typed METHOD during this time.
             */
            if ((Node == AcpiGbl_RootNode) &&
                (WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL))
            {
                break;
            }

            /*lint -fallthrough */

        default:

            /* All other types are an error */

            ACPI_ERROR ((AE_INFO,
                "Invalid type (%s) for target of "
                "Scope operator [%4.4s] (Cannot override)",
                AcpiUtGetTypeName (Node->Type), AcpiUtGetNodeName (Node)));

            return_ACPI_STATUS (AE_AML_OPERAND_TYPE);
        }
        break;

    default:
        /*
         * For all other named opcodes, we will enter the name into
         * the namespace.
         *
         * Setup the search flags.
         * Since we are entering a name into the namespace, we do not want to
         * enable the search-to-root upsearch.
         *
         * There are only two conditions where it is acceptable that the name
         * already exists:
         *    1) the Scope() operator can reopen a scoping object that was
         *       previously defined (Scope, Method, Device, etc.)
         *    2) Whenever we are parsing a deferred opcode (OpRegion, Buffer,
         *       BufferField, or Package), the name of the object is already
         *       in the namespace.
         */
        if (WalkState->DeferredNode)
        {
            /* This name is already in the namespace, get the node */

            Node = WalkState->DeferredNode;
            Status = AE_OK;
            break;
        }

        /*
         * If we are executing a method, do not create any namespace objects
         * during the load phase, only during execution.
         */
        if (WalkState->MethodNode)
        {
            Node = NULL;
            Status = AE_OK;
            break;
        }

        Flags = ACPI_NS_NO_UPSEARCH;
        if ((WalkState->Opcode != AML_SCOPE_OP) &&
            (!(WalkState->ParseFlags & ACPI_PARSE_DEFERRED_OP)))
        {
            if (WalkState->NamespaceOverride)
            {
                Flags |= ACPI_NS_OVERRIDE_IF_FOUND;
                ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[%s] Override allowed\n",
                        AcpiUtGetTypeName (ObjectType)));
            }
            else
            {
                Flags |= ACPI_NS_ERROR_IF_FOUND;
                ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[%s] Cannot already exist\n",
                        AcpiUtGetTypeName (ObjectType)));
            }
        }
        else
        {
            ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
                "[%s] Both Find or Create allowed\n",
                    AcpiUtGetTypeName (ObjectType)));
        }

        /*
         * Enter the named type into the internal namespace. We enter the name
         * as we go downward in the parse tree. Any necessary subobjects that
         * involve arguments to the opcode must be created as we go back up the
         * parse tree later.
         */
        Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
                        ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
        if (ACPI_FAILURE (Status))
        {
            if (Status == AE_ALREADY_EXISTS)
            {
                /* The name already exists in this scope */

                if (Node->Flags & ANOBJ_IS_EXTERNAL)
                {
                    /*
                     * Allow one create on an object or segment that was
                     * previously declared External
                     */
                    Node->Flags &= ~ANOBJ_IS_EXTERNAL;
                    Node->Type = (UINT8) ObjectType;

                    /* Just retyped a node, probably will need to open a scope */

                    if (AcpiNsOpensScope (ObjectType))
                    {
                        Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
                        if (ACPI_FAILURE (Status))
                        {
                            return_ACPI_STATUS (Status);
                        }
                    }

                    Status = AE_OK;
                }
            }

            if (ACPI_FAILURE (Status))
            {
                ACPI_ERROR_NAMESPACE (Path, Status);
                return_ACPI_STATUS (Status);
            }
        }
        break;
    }

    /* Common exit */

    if (!Op)
    {
        /* Create a new op */

        Op = AcpiPsAllocOp (WalkState->Opcode);
        if (!Op)
        {
            return_ACPI_STATUS (AE_NO_MEMORY);
        }
    }

    /* Initialize the op */

#if (defined (ACPI_NO_METHOD_EXECUTION) || defined (ACPI_CONSTANT_EVAL_ONLY))
    Op->Named.Path = ACPI_CAST_PTR (UINT8, Path);
#endif

    if (Node)
    {
        /*
         * Put the Node in the "op" object that the parser uses, so we
         * can get it again quickly when this scope is closed
         */
        Op->Common.Node = Node;
        Op->Named.Name = Node->Name.Integer;
    }

    AcpiPsAppendArg (AcpiPsGetParentScope (&WalkState->ParserState), Op);
    *OutOp = Op;
    return_ACPI_STATUS (Status);
}
コード例 #8
0
ファイル: nsaccess.c プロジェクト: BarrelfishOS/barrelfish
ACPI_STATUS
AcpiNsLookup (
    ACPI_GENERIC_STATE      *ScopeInfo,
    char                    *Pathname,
    ACPI_OBJECT_TYPE        Type,
    ACPI_INTERPRETER_MODE   InterpreterMode,
    UINT32                  Flags,
    ACPI_WALK_STATE         *WalkState,
    ACPI_NAMESPACE_NODE     **ReturnNode)
{
    ACPI_STATUS             Status;
    char                    *Path = Pathname;
    ACPI_NAMESPACE_NODE     *PrefixNode;
    ACPI_NAMESPACE_NODE     *CurrentNode = NULL;
    ACPI_NAMESPACE_NODE     *ThisNode = NULL;
    UINT32                  NumSegments;
    UINT32                  NumCarats;
    ACPI_NAME               SimpleName;
    ACPI_OBJECT_TYPE        TypeToCheckFor;
    ACPI_OBJECT_TYPE        ThisSearchType;
    UINT32                  SearchParentFlag = ACPI_NS_SEARCH_PARENT;
    UINT32                  LocalFlags;


    ACPI_FUNCTION_TRACE (NsLookup);


    if (!ReturnNode)
    {
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }

    LocalFlags = Flags &
        ~(ACPI_NS_ERROR_IF_FOUND | ACPI_NS_OVERRIDE_IF_FOUND |
          ACPI_NS_SEARCH_PARENT);
    *ReturnNode = ACPI_ENTRY_NOT_FOUND;
    AcpiGbl_NsLookupCount++;

    if (!AcpiGbl_RootNode)
    {
        return_ACPI_STATUS (AE_NO_NAMESPACE);
    }

    /* Get the prefix scope. A null scope means use the root scope */

    if ((!ScopeInfo) ||
        (!ScopeInfo->Scope.Node))
    {
        ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
            "Null scope prefix, using root node (%p)\n",
            AcpiGbl_RootNode));

        PrefixNode = AcpiGbl_RootNode;
    }
    else
    {
        PrefixNode = ScopeInfo->Scope.Node;
        if (ACPI_GET_DESCRIPTOR_TYPE (PrefixNode) != ACPI_DESC_TYPE_NAMED)
        {
            ACPI_ERROR ((AE_INFO, "%p is not a namespace node [%s]",
                PrefixNode, AcpiUtGetDescriptorName (PrefixNode)));
            return_ACPI_STATUS (AE_AML_INTERNAL);
        }

        if (!(Flags & ACPI_NS_PREFIX_IS_SCOPE))
        {
            /*
             * This node might not be a actual "scope" node (such as a
             * Device/Method, etc.)  It could be a Package or other object
             * node. Backup up the tree to find the containing scope node.
             */
            while (!AcpiNsOpensScope (PrefixNode->Type) &&
                    PrefixNode->Type != ACPI_TYPE_ANY)
            {
                PrefixNode = PrefixNode->Parent;
            }
        }
    }

    /* Save type. TBD: may be no longer necessary */

    TypeToCheckFor = Type;

    /*
     * Begin examination of the actual pathname
     */
    if (!Pathname)
    {
        /* A Null NamePath is allowed and refers to the root */

        NumSegments = 0;
        ThisNode = AcpiGbl_RootNode;
        Path = "";

        ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
            "Null Pathname (Zero segments), Flags=%X\n", Flags));
    }
    else
    {
        /*
         * Name pointer is valid (and must be in internal name format)
         *
         * Check for scope prefixes:
         *
         * As represented in the AML stream, a namepath consists of an
         * optional scope prefix followed by a name segment part.
         *
         * If present, the scope prefix is either a Root Prefix (in
         * which case the name is fully qualified), or one or more
         * Parent Prefixes (in which case the name's scope is relative
         * to the current scope).
         */
        if (*Path == (UINT8) AML_ROOT_PREFIX)
        {
            /* Pathname is fully qualified, start from the root */

            ThisNode = AcpiGbl_RootNode;
            SearchParentFlag = ACPI_NS_NO_UPSEARCH;

            /* Point to name segment part */

            Path++;

            ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
                "Path is absolute from root [%p]\n", ThisNode));
        }
        else
        {
            /* Pathname is relative to current scope, start there */

            ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
                "Searching relative to prefix scope [%4.4s] (%p)\n",
                AcpiUtGetNodeName (PrefixNode), PrefixNode));

            /*
             * Handle multiple Parent Prefixes (carat) by just getting
             * the parent node for each prefix instance.
             */
            ThisNode = PrefixNode;
            NumCarats = 0;
            while (*Path == (UINT8) AML_PARENT_PREFIX)
            {
                /* Name is fully qualified, no search rules apply */

                SearchParentFlag = ACPI_NS_NO_UPSEARCH;

                /*
                 * Point past this prefix to the name segment
                 * part or the next Parent Prefix
                 */
                Path++;

                /* Backup to the parent node */

                NumCarats++;
                ThisNode = ThisNode->Parent;
                if (!ThisNode)
                {
                    /* Current scope has no parent scope */

                    ACPI_ERROR ((AE_INFO,
                        "%s: Path has too many parent prefixes (^) "
                        "- reached beyond root node", Pathname));
                    return_ACPI_STATUS (AE_NOT_FOUND);
                }
            }

            if (SearchParentFlag == ACPI_NS_NO_UPSEARCH)
            {
                ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
                    "Search scope is [%4.4s], path has %u carat(s)\n",
                    AcpiUtGetNodeName (ThisNode), NumCarats));
            }
        }

        /*
         * Determine the number of ACPI name segments in this pathname.
         *
         * The segment part consists of either:
         *  - A Null name segment (0)
         *  - A DualNamePrefix followed by two 4-byte name segments
         *  - A MultiNamePrefix followed by a byte indicating the
         *      number of segments and the segments themselves.
         *  - A single 4-byte name segment
         *
         * Examine the name prefix opcode, if any, to determine the number of
         * segments.
         */
        switch (*Path)
        {
        case 0:
            /*
             * Null name after a root or parent prefixes. We already
             * have the correct target node and there are no name segments.
             */
            NumSegments  = 0;
            Type = ThisNode->Type;

            ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
                "Prefix-only Pathname (Zero name segments), Flags=%X\n",
                Flags));
            break;

        case AML_DUAL_NAME_PREFIX:

            /* More than one NameSeg, search rules do not apply */

            SearchParentFlag = ACPI_NS_NO_UPSEARCH;

            /* Two segments, point to first name segment */

            NumSegments = 2;
            Path++;

            ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
                "Dual Pathname (2 segments, Flags=%X)\n", Flags));
            break;

        case AML_MULTI_NAME_PREFIX_OP:

            /* More than one NameSeg, search rules do not apply */

            SearchParentFlag = ACPI_NS_NO_UPSEARCH;

            /* Extract segment count, point to first name segment */

            Path++;
            NumSegments = (UINT32) (UINT8) *Path;
            Path++;

            ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
                "Multi Pathname (%u Segments, Flags=%X)\n",
                NumSegments, Flags));
            break;

        default:
            /*
             * Not a Null name, no Dual or Multi prefix, hence there is
             * only one name segment and Pathname is already pointing to it.
             */
            NumSegments = 1;

            ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
                "Simple Pathname (1 segment, Flags=%X)\n", Flags));
            break;
        }

        ACPI_DEBUG_EXEC (AcpiNsPrintPathname (NumSegments, Path));
    }


    /*
     * Search namespace for each segment of the name. Loop through and
     * verify (or add to the namespace) each name segment.
     *
     * The object type is significant only at the last name
     * segment. (We don't care about the types along the path, only
     * the type of the final target object.)
     */
    ThisSearchType = ACPI_TYPE_ANY;
    CurrentNode = ThisNode;
    while (NumSegments && CurrentNode)
    {
        NumSegments--;
        if (!NumSegments)
        {
            /* This is the last segment, enable typechecking */

            ThisSearchType = Type;

            /*
             * Only allow automatic parent search (search rules) if the caller
             * requested it AND we have a single, non-fully-qualified NameSeg
             */
            if ((SearchParentFlag != ACPI_NS_NO_UPSEARCH) &&
                (Flags & ACPI_NS_SEARCH_PARENT))
            {
                LocalFlags |= ACPI_NS_SEARCH_PARENT;
            }

            /* Set error flag according to caller */

            if (Flags & ACPI_NS_ERROR_IF_FOUND)
            {
                LocalFlags |= ACPI_NS_ERROR_IF_FOUND;
            }

            /* Set override flag according to caller */

            if (Flags & ACPI_NS_OVERRIDE_IF_FOUND)
            {
                LocalFlags |= ACPI_NS_OVERRIDE_IF_FOUND;
            }
        }

        /* Extract one ACPI name from the front of the pathname */

        ACPI_MOVE_32_TO_32 (&SimpleName, Path);

        /* Try to find the single (4 character) ACPI name */

        Status = AcpiNsSearchAndEnter (SimpleName, WalkState, CurrentNode,
            InterpreterMode, ThisSearchType, LocalFlags, &ThisNode);
        if (ACPI_FAILURE (Status))
        {
            if (Status == AE_NOT_FOUND)
            {
                /* Name not found in ACPI namespace */

                ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
                    "Name [%4.4s] not found in scope [%4.4s] %p\n",
                    (char *) &SimpleName, (char *) &CurrentNode->Name,
                    CurrentNode));
            }

            *ReturnNode = ThisNode;
            return_ACPI_STATUS (Status);
        }

        /* More segments to follow? */

        if (NumSegments > 0)
        {
            /*
             * If we have an alias to an object that opens a scope (such as a
             * device or processor), we need to dereference the alias here so
             * that we can access any children of the original node (via the
             * remaining segments).
             */
            if (ThisNode->Type == ACPI_TYPE_LOCAL_ALIAS)
            {
                if (!ThisNode->Object)
                {
                    return_ACPI_STATUS (AE_NOT_EXIST);
                }

                if (AcpiNsOpensScope (((ACPI_NAMESPACE_NODE *)
                        ThisNode->Object)->Type))
                {
                    ThisNode = (ACPI_NAMESPACE_NODE *) ThisNode->Object;
                }
            }
        }

        /* Special handling for the last segment (NumSegments == 0) */

        else
        {
            /*
             * Sanity typecheck of the target object:
             *
             * If 1) This is the last segment (NumSegments == 0)
             *    2) And we are looking for a specific type
             *       (Not checking for TYPE_ANY)
             *    3) Which is not an alias
             *    4) Which is not a local type (TYPE_SCOPE)
             *    5) And the type of target object is known (not TYPE_ANY)
             *    6) And target object does not match what we are looking for
             *
             * Then we have a type mismatch. Just warn and ignore it.
             */
            if ((TypeToCheckFor != ACPI_TYPE_ANY)                   &&
                (TypeToCheckFor != ACPI_TYPE_LOCAL_ALIAS)           &&
                (TypeToCheckFor != ACPI_TYPE_LOCAL_METHOD_ALIAS)    &&
                (TypeToCheckFor != ACPI_TYPE_LOCAL_SCOPE)           &&
                (ThisNode->Type != ACPI_TYPE_ANY)                   &&
                (ThisNode->Type != TypeToCheckFor))
            {
                /* Complain about a type mismatch */

                ACPI_WARNING ((AE_INFO,
                    "NsLookup: Type mismatch on %4.4s (%s), searching for (%s)",
                    ACPI_CAST_PTR (char, &SimpleName),
                    AcpiUtGetTypeName (ThisNode->Type),
                    AcpiUtGetTypeName (TypeToCheckFor)));
            }

            /*
             * If this is the last name segment and we are not looking for a
             * specific type, but the type of found object is known, use that
             * type to (later) see if it opens a scope.
             */
            if (Type == ACPI_TYPE_ANY)
            {
                Type = ThisNode->Type;
            }
        }

        /* Point to next name segment and make this node current */

        Path += ACPI_NAME_SIZE;
        CurrentNode = ThisNode;
    }
コード例 #9
0
ファイル: dswexec.c プロジェクト: AmirAbrams/haiku
ACPI_STATUS
AcpiDsExecBeginOp (
    ACPI_WALK_STATE         *WalkState,
    ACPI_PARSE_OBJECT       **OutOp)
{
    ACPI_PARSE_OBJECT       *Op;
    ACPI_STATUS             Status = AE_OK;
    UINT32                  OpcodeClass;


    ACPI_FUNCTION_TRACE_PTR (DsExecBeginOp, WalkState);


    Op = WalkState->Op;
    if (!Op)
    {
        Status = AcpiDsLoad2BeginOp (WalkState, OutOp);
        if (ACPI_FAILURE (Status))
        {
            goto ErrorExit;
        }

        Op = *OutOp;
        WalkState->Op = Op;
        WalkState->Opcode = Op->Common.AmlOpcode;
        WalkState->OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);

        if (AcpiNsOpensScope (WalkState->OpInfo->ObjectType))
        {
            ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH,
                "(%s) Popping scope for Op %p\n",
                AcpiUtGetTypeName (WalkState->OpInfo->ObjectType), Op));

            Status = AcpiDsScopeStackPop (WalkState);
            if (ACPI_FAILURE (Status))
            {
                goto ErrorExit;
            }
        }
    }

    if (Op == WalkState->Origin)
    {
        if (OutOp)
        {
            *OutOp = Op;
        }

        return_ACPI_STATUS (AE_OK);
    }

    /*
     * If the previous opcode was a conditional, this opcode
     * must be the beginning of the associated predicate.
     * Save this knowledge in the current scope descriptor
     */
    if ((WalkState->ControlState) &&
        (WalkState->ControlState->Common.State ==
            ACPI_CONTROL_CONDITIONAL_EXECUTING))
    {
        ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
            "Exec predicate Op=%p State=%p\n",
            Op, WalkState));

        WalkState->ControlState->Common.State =
            ACPI_CONTROL_PREDICATE_EXECUTING;

        /* Save start of predicate */

        WalkState->ControlState->Control.PredicateOp = Op;
    }


    OpcodeClass = WalkState->OpInfo->Class;

    /* We want to send namepaths to the load code */

    if (Op->Common.AmlOpcode == AML_INT_NAMEPATH_OP)
    {
        OpcodeClass = AML_CLASS_NAMED_OBJECT;
    }

    /*
     * Handle the opcode based upon the opcode type
     */
    switch (OpcodeClass)
    {
    case AML_CLASS_CONTROL:

        Status = AcpiDsExecBeginControlOp (WalkState, Op);
        break;

    case AML_CLASS_NAMED_OBJECT:

        if (WalkState->WalkType & ACPI_WALK_METHOD)
        {
            /*
             * Found a named object declaration during method execution;
             * we must enter this object into the namespace. The created
             * object is temporary and will be deleted upon completion of
             * the execution of this method.
             *
             * Note 10/2010: Except for the Scope() op. This opcode does
             * not actually create a new object, it refers to an existing
             * object. However, for Scope(), we want to indeed open a
             * new scope.
             */
            if (Op->Common.AmlOpcode != AML_SCOPE_OP)
            {
                Status = AcpiDsLoad2BeginOp (WalkState, NULL);
            }
            else
            {
                Status = AcpiDsScopeStackPush (
                    Op->Named.Node, Op->Named.Node->Type, WalkState);
                if (ACPI_FAILURE (Status))
                {
                    return_ACPI_STATUS (Status);
                }
            }
        }
        break;

    case AML_CLASS_EXECUTE:
    case AML_CLASS_CREATE:

        break;

    default:

        break;
    }

    /* Nothing to do here during method execution */

    return_ACPI_STATUS (Status);


ErrorExit:
    Status = AcpiDsMethodError (Status, WalkState);
    return_ACPI_STATUS (Status);
}
コード例 #10
0
static ACPI_STATUS
AcpiDmXrefDescendingOp (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_OP_WALK_INFO       *Info = Context;
    const ACPI_OPCODE_INFO  *OpInfo;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OBJECT_TYPE        ObjectType;
    ACPI_OBJECT_TYPE        ObjectType2;
    ACPI_STATUS             Status;
    char                    *Path = NULL;
    ACPI_PARSE_OBJECT       *NextOp;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_OPERAND_OBJECT     *Object;


    WalkState = Info->WalkState;
    OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
    ObjectType = OpInfo->ObjectType;
    ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);

    if ((!(OpInfo->Flags & AML_NAMED)) &&
        (!(OpInfo->Flags & AML_CREATE)) &&
        (Op->Common.AmlOpcode != AML_INT_NAMEPATH_OP))
    {
        goto Exit;
    }

    /* Get the NamePath from the appropriate place */

    if (OpInfo->Flags & AML_NAMED)
    {
        if ((Op->Common.AmlOpcode == AML_ALIAS_OP) ||
            (Op->Common.AmlOpcode == AML_SCOPE_OP))
        {
            /*
             * Only these two operators refer to an existing name,
             * first argument
             */
            Path = (char *) Op->Named.Path;
        }
    }
    else if (OpInfo->Flags & AML_CREATE)
    {
        /* Referenced Buffer Name is the first child */

        NextOp = Op->Common.Value.Arg;
        if (NextOp->Common.AmlOpcode == AML_INT_NAMEPATH_OP)
        {
            Path = NextOp->Common.Value.String;
        }
    }
    else
    {
        Path = Op->Common.Value.String;
    }

    if (!Path)
    {
        goto Exit;
    }

    /*
     * Lookup the name in the namespace.  Name must exist at this point, or it
     * is an invalid reference.
     *
     * The namespace is also used as a lookup table for references to resource
     * descriptors and the fields within them.
     */
    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
                ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE,
                WalkState, &Node);
    if (ACPI_FAILURE (Status))
    {
        if (Status == AE_NOT_FOUND)
        {
            AcpiDmAddToExternalList (Path, (UINT8) ObjectType, 0);

            /*
             * We could install this into the namespace, but we catch duplicate
             * externals when they are added to the list.
             */
#if 0
            Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
                       ACPI_IMODE_LOAD_PASS1, ACPI_NS_DONT_OPEN_SCOPE,
                       WalkState, &Node);
#endif
        }
    }

    /*
     * Found the node in external table, add it to external list
     * Node->OwnerId == 0 indicates built-in ACPI Names, _OS_ etc
     */
    else if (Node->OwnerId && WalkState->OwnerId != Node->OwnerId)
    {
        ObjectType2 = ObjectType;

        Object = AcpiNsGetAttachedObject (Node);
        if (Object)
        {
            ObjectType2 = Object->Common.Type;
        }

        if (ObjectType2 == ACPI_TYPE_METHOD)
        {
            AcpiDmAddToExternalList (Path, ACPI_TYPE_METHOD,
                Object->Method.ParamCount);
        }
        else
        {
            AcpiDmAddToExternalList (Path, (UINT8) ObjectType2, 0);
        }

        Op->Common.Node = Node;
    }
    else
    {
        Op->Common.Node = Node;
    }


Exit:
    /* Open new scope if necessary */

    if (AcpiNsOpensScope (ObjectType))
    {
        if (Op->Common.Node)
        {
            Status = AcpiDsScopeStackPush (Op->Common.Node, ObjectType, WalkState);
            if (ACPI_FAILURE (Status))
            {
                return (Status);
            }
        }
    }

    return (AE_OK);
}
コード例 #11
0
static ACPI_STATUS
AcpiDmLoadDescendingOp (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_OP_WALK_INFO       *Info = Context;
    const ACPI_OPCODE_INFO  *OpInfo;
    ACPI_WALK_STATE         *WalkState;
    ACPI_OBJECT_TYPE        ObjectType;
    ACPI_STATUS             Status;
    char                    *Path = NULL;
    ACPI_PARSE_OBJECT       *NextOp;
    ACPI_NAMESPACE_NODE     *Node;
    char                    FieldPath[5];
    BOOLEAN                 PreDefined = FALSE;
    UINT8                   PreDefineIndex = 0;


    WalkState = Info->WalkState;
    OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
    ObjectType = OpInfo->ObjectType;
    ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);

    /* Only interested in operators that create new names */

    if (!(OpInfo->Flags & AML_NAMED) &&
        !(OpInfo->Flags & AML_CREATE))
    {
        goto Exit;
    }

    /* Get the NamePath from the appropriate place */

    if (OpInfo->Flags & AML_NAMED)
    {
        /* For all named operators, get the new name */

        Path = (char *) Op->Named.Path;

        if (!Path && Op->Common.AmlOpcode == AML_INT_NAMEDFIELD_OP)
        {
            *ACPI_CAST_PTR (UINT32, &FieldPath[0]) = Op->Named.Name;
            FieldPath[4] = 0;
            Path = FieldPath;
        }
    }
    else if (OpInfo->Flags & AML_CREATE)
    {
        /* New name is the last child */

        NextOp = Op->Common.Value.Arg;

        while (NextOp->Common.Next)
        {
            NextOp = NextOp->Common.Next;
        }
        Path = NextOp->Common.Value.String;
    }

    if (!Path)
    {
        goto Exit;
    }

    /* Insert the name into the namespace */

    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
                ACPI_IMODE_LOAD_PASS2, ACPI_NS_DONT_OPEN_SCOPE,
                WalkState, &Node);

    Op->Common.Node = Node;

    if (ACPI_SUCCESS (Status))
    {
        /* Check if it's a predefined node */

        while (AcpiGbl_PreDefinedNames[PreDefineIndex].Name)
        {
            if (!ACPI_STRNCMP (Node->Name.Ascii,
                AcpiGbl_PreDefinedNames[PreDefineIndex].Name, 4))
            {
                PreDefined = TRUE;
                break;
            }

            PreDefineIndex++;
        }

        /*
         * Set node owner id if it satisfies all the following conditions:
         * 1) Not a predefined node, _SB_ etc
         * 2) Not the root node
         * 3) Not a node created by Scope
         */

        if (!PreDefined && Node != AcpiGbl_RootNode &&
            Op->Common.AmlOpcode != AML_SCOPE_OP)
        {
            Node->OwnerId = WalkState->OwnerId;
        }
    }


Exit:

    if (AcpiNsOpensScope (ObjectType))
    {
        if (Op->Common.Node)
        {
            Status = AcpiDsScopeStackPush (Op->Common.Node, ObjectType, WalkState);
            if (ACPI_FAILURE (Status))
            {
                return (Status);
            }
        }
    }

    return (AE_OK);
}
コード例 #12
0
ファイル: aslload.c プロジェクト: illumos/illumos-gate
static ACPI_STATUS
LdNamespace1Begin (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_WALK_STATE         *WalkState = (ACPI_WALK_STATE *) Context;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_PARSE_OBJECT       *MethodOp;
    ACPI_STATUS             Status;
    ACPI_OBJECT_TYPE        ObjectType;
    ACPI_OBJECT_TYPE        ActualObjectType = ACPI_TYPE_ANY;
    char                    *Path;
    UINT32                  Flags = ACPI_NS_NO_UPSEARCH;
    ACPI_PARSE_OBJECT       *Arg;
    UINT32                  i;
    BOOLEAN                 ForceNewScope = FALSE;
    const ACPI_OPCODE_INFO  *OpInfo;
    ACPI_PARSE_OBJECT       *ParentOp;


    ACPI_FUNCTION_NAME (LdNamespace1Begin);


    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
        Op, Op->Asl.ParseOpName));

    /*
     * We are only interested in opcodes that have an associated name
     * (or multiple names)
     */
    switch (Op->Asl.AmlOpcode)
    {
    case AML_BANK_FIELD_OP:
    case AML_INDEX_FIELD_OP:
    case AML_FIELD_OP:

        Status = LdLoadFieldElements (Op, WalkState);
        return (Status);

    case AML_INT_CONNECTION_OP:


        if (Op->Asl.Child->Asl.AmlOpcode != AML_INT_NAMEPATH_OP)
        {
            break;
        }
        Arg = Op->Asl.Child;

        Status = AcpiNsLookup (WalkState->ScopeInfo, Arg->Asl.ExternalName,
            ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT,
            WalkState, &Node);
        if (ACPI_FAILURE (Status))
        {
            break;
        }

        if (Node->Type == ACPI_TYPE_BUFFER)
        {
            Arg->Asl.Node = Node;

            Arg = Node->Op->Asl.Child;  /* Get namepath */
            Arg = Arg->Asl.Next;        /* Get actual buffer */
            Arg = Arg->Asl.Child;       /* Buffer length */
            Arg = Arg->Asl.Next;        /* RAW_DATA buffer */
        }
        break;

    default:

        /* All other opcodes go below */

        break;
    }

    /* Check if this object has already been installed in the namespace */

    if (Op->Asl.Node)
    {
        return (AE_OK);
    }

    /* Check for a possible illegal forward reference */

    if ((Op->Asl.ParseOpcode == PARSEOP_NAMESEG) ||
        (Op->Asl.ParseOpcode == PARSEOP_NAMESTRING))
    {
        /*
         * Op->Asl.Namepath will be NULL for these opcodes.
         * These opcodes are guaranteed to have a parent.
         * Examine the parent opcode.
         */
        Status = AE_OK;
        ParentOp = Op->Asl.Parent;
        OpInfo = AcpiPsGetOpcodeInfo (ParentOp->Asl.AmlOpcode);

        /*
         * Exclude all operators that actually declare a new name:
         *      Name (ABCD, 1) -> Ignore (AML_CLASS_NAMED_OBJECT)
         * We only want references to named objects:
         *      Store (2, WXYZ) -> Attempt to resolve the name
         */
        if (OpInfo->Class == AML_CLASS_NAMED_OBJECT)
        {
            return (AE_OK);
        }

        /*
         * Check if the referenced object exists at this point during
         * the load:
         * 1) If it exists, then this cannot be a forward reference.
         * 2) If it does not exist, it could be a forward reference or
         * it truly does not exist (and no external declaration).
         */
        Status = AcpiNsLookup (WalkState->ScopeInfo,
            Op->Asl.Value.Name, ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE,
            ACPI_NS_SEARCH_PARENT | ACPI_NS_DONT_OPEN_SCOPE,
            WalkState, &Node);
        if (Status == AE_NOT_FOUND)
        {
            /*
             * This is either a foward reference or the object truly
             * does not exist. The two cases can only be differentiated
             * during the cross-reference stage later. Mark the Op/Name
             * as not-found for now to indicate the need for further
             * processing.
             *
             * Special case: Allow forward references from elements of
             * Package objects. This provides compatibility with other
             * ACPI implementations. To correctly implement this, the
             * ACPICA table load defers package resolution until the entire
             * namespace has been loaded.
             */
            if ((ParentOp->Asl.ParseOpcode != PARSEOP_PACKAGE) &&
                (ParentOp->Asl.ParseOpcode != PARSEOP_VAR_PACKAGE))
            {
                Op->Asl.CompileFlags |= OP_NOT_FOUND_DURING_LOAD;
            }

            return (AE_OK);
        }

        return (Status);
    }

    Path = Op->Asl.Namepath;
    if (!Path)
    {
        return (AE_OK);
    }

    /* Map the raw opcode into an internal object type */

    switch (Op->Asl.ParseOpcode)
    {
    case PARSEOP_NAME:

        Arg = Op->Asl.Child;  /* Get the NameSeg/NameString node */
        Arg = Arg->Asl.Next;  /* First peer is the object to be associated with the name */

        /*
         * If this name refers to a ResourceTemplate, we will need to open
         * a new scope so that the resource subfield names can be entered into
         * the namespace underneath this name
         */
        if (Op->Asl.CompileFlags & OP_IS_RESOURCE_DESC)
        {
            ForceNewScope = TRUE;
        }

        /* Get the data type associated with the named object, not the name itself */

        /* Log2 loop to convert from Btype (binary) to Etype (encoded) */

        ObjectType = 1;
        for (i = 1; i < Arg->Asl.AcpiBtype; i *= 2)
        {
            ObjectType++;
        }
        break;

    case PARSEOP_EXTERNAL:
        /*
         * "External" simply enters a name and type into the namespace.
         * We must be careful to not open a new scope, however, no matter
         * what type the external name refers to (e.g., a method)
         *
         * first child is name, next child is ObjectType
         */
        ActualObjectType = (UINT8) Op->Asl.Child->Asl.Next->Asl.Value.Integer;
        ObjectType = ACPI_TYPE_ANY;

        /*
         * We will mark every new node along the path as "External". This
         * allows some or all of the nodes to be created later in the ASL
         * code. Handles cases like this:
         *
         *   External (\_SB_.PCI0.ABCD, IntObj)
         *   Scope (_SB_)
         *   {
         *       Device (PCI0)
         *       {
         *       }
         *   }
         *   Method (X)
         *   {
         *       Store (\_SB_.PCI0.ABCD, Local0)
         *   }
         */
        Flags |= ACPI_NS_EXTERNAL;
        break;

    case PARSEOP_DEFAULT_ARG:

        if (Op->Asl.CompileFlags == OP_IS_RESOURCE_DESC)
        {
            Status = LdLoadResourceElements (Op, WalkState);
            return_ACPI_STATUS (Status);
        }

        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
        break;

    case PARSEOP_SCOPE:
        /*
         * The name referenced by Scope(Name) must already exist at this point.
         * In other words, forward references for Scope() are not supported.
         * The only real reason for this is that the MS interpreter cannot
         * handle this case. Perhaps someday this case can go away.
         */
        Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
            ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT,
            WalkState, &(Node));
        if (ACPI_FAILURE (Status))
        {
            if (Status == AE_NOT_FOUND)
            {
                /* The name was not found, go ahead and create it */

                Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
                    ACPI_TYPE_LOCAL_SCOPE,
                    ACPI_IMODE_LOAD_PASS1, Flags,
                    WalkState, &(Node));
                if (ACPI_FAILURE (Status))
                {
                    return_ACPI_STATUS (Status);
                }

                /*
                 * However, this is an error -- primarily because the MS
                 * interpreter can't handle a forward reference from the
                 * Scope() operator.
                 */
                AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
                    Op->Asl.ExternalName);
                AslError (ASL_ERROR, ASL_MSG_SCOPE_FWD_REF, Op,
                    Op->Asl.ExternalName);
                goto FinishNode;
            }

            AslCoreSubsystemError (Op, Status,
                "Failure from namespace lookup", FALSE);

            return_ACPI_STATUS (Status);
        }
        else /* Status AE_OK */
        {
            /*
             * Do not allow references to external scopes from the DSDT.
             * This is because the DSDT is always loaded first, and the
             * external reference cannot be resolved -- causing a runtime
             * error because Scope() must be resolved immediately.
             * 10/2015.
             */
            if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                (ACPI_COMPARE_NAME (Gbl_TableSignature, "DSDT")))
            {
                /* However, allowed if the reference is within a method */

                MethodOp = Op->Asl.Parent;
                while (MethodOp &&
                      (MethodOp->Asl.ParseOpcode != PARSEOP_METHOD))
                {
                    MethodOp = MethodOp->Asl.Parent;
                }

                if (!MethodOp)
                {
                    /* Not in a control method, error */

                    AslError (ASL_ERROR, ASL_MSG_CROSS_TABLE_SCOPE, Op, NULL);
                }
            }
        }

        /* We found a node with this name, now check the type */

        switch (Node->Type)
        {
        case ACPI_TYPE_LOCAL_SCOPE:
        case ACPI_TYPE_DEVICE:
        case ACPI_TYPE_POWER:
        case ACPI_TYPE_PROCESSOR:
        case ACPI_TYPE_THERMAL:

            /* These are acceptable types - they all open a new scope */
            break;

        case ACPI_TYPE_INTEGER:
        case ACPI_TYPE_STRING:
        case ACPI_TYPE_BUFFER:
            /*
             * These types we will allow, but we will change the type.
             * This enables some existing code of the form:
             *
             *  Name (DEB, 0)
             *  Scope (DEB) { ... }
             *
             * Which is used to workaround the fact that the MS interpreter
             * does not allow Scope() forward references.
             */
            sprintf (MsgBuffer, "%s [%s], changing type to [Scope]",
                Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type));
            AslError (ASL_REMARK, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);

            /* Switch the type to scope, open the new scope */

            Node->Type = ACPI_TYPE_LOCAL_SCOPE;
            Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
                WalkState);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }
            break;

        default:

            /* All other types are an error */

            sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName,
                AcpiUtGetTypeName (Node->Type));
            AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);

            /*
             * However, switch the type to be an actual scope so
             * that compilation can continue without generating a whole
             * cascade of additional errors. Open the new scope.
             */
            Node->Type = ACPI_TYPE_LOCAL_SCOPE;
            Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
                WalkState);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }
            break;
        }

        Status = AE_OK;
        goto FinishNode;

    default:

        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
        break;
    }


    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Loading name: %s, (%s)\n",
        Op->Asl.ExternalName, AcpiUtGetTypeName (ObjectType)));

    /* The name must not already exist */

    Flags |= ACPI_NS_ERROR_IF_FOUND;

    /*
     * Enter the named type into the internal namespace. We enter the name
     * as we go downward in the parse tree. Any necessary subobjects that
     * involve arguments to the opcode must be created as we go back up the
     * parse tree later.
     */
    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
        ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
    if (ACPI_FAILURE (Status))
    {
        if (Status == AE_ALREADY_EXISTS)
        {
            /* The name already exists in this scope */

            if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
            {
                /* Allow multiple references to the same scope */

                Node->Type = (UINT8) ObjectType;
                Status = AE_OK;
            }
            else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
            {
                /*
                 * Allow one create on an object or segment that was
                 * previously declared External
                 */
                Node->Flags &= ~ANOBJ_IS_EXTERNAL;
                Node->Type = (UINT8) ObjectType;

                /* Just retyped a node, probably will need to open a scope */

                if (AcpiNsOpensScope (ObjectType))
                {
                    Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
                    if (ACPI_FAILURE (Status))
                    {
                        return_ACPI_STATUS (Status);
                    }
                }

                Status = AE_OK;
            }
            else if (!(Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL))
            {
                /*
                 * Allow externals in same scope as the definition of the
                 * actual object. Similar to C. Allows multiple definition
                 * blocks that refer to each other in the same file.
                 */
                Status = AE_OK;
            }
            else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL) &&
                     (ObjectType == ACPI_TYPE_ANY))
            {
                /* Allow update of externals of unknown type. */

                if (AcpiNsOpensScope (ActualObjectType))
                {
                    Node->Type = (UINT8) ActualObjectType;
                    Status = AE_OK;
                }
                else
                {
                    sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName,
                        AcpiUtGetTypeName (Node->Type));
                    AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);
                    return_ACPI_STATUS (AE_OK);
                }
            }
            else
            {
                /* Valid error, object already exists */

                AslDualParseOpError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
                    Op->Asl.ExternalName, ASL_MSG_FOUND_HERE, Node->Op,
                    Node->Op->Asl.ExternalName);
                return_ACPI_STATUS (AE_OK);
            }
        }
        else
        {
            AslCoreSubsystemError (Op, Status,
                "Failure from namespace lookup", FALSE);
            return_ACPI_STATUS (Status);
        }
    }

    if (ForceNewScope)
    {
        Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }
    }

FinishNode:
    /*
     * Point the parse node to the new namespace node, and point
     * the Node back to the original Parse node
     */
    Op->Asl.Node = Node;
    Node->Op = Op;

    /* Set the actual data type if appropriate (EXTERNAL term only) */

    if (ActualObjectType != ACPI_TYPE_ANY)
    {
        Node->Type = (UINT8) ActualObjectType;
        Node->Value = ASL_EXTERNAL_METHOD;
    }

    if (Op->Asl.ParseOpcode == PARSEOP_METHOD)
    {
        /*
         * Get the method argument count from "Extra" and save
         * it in the namespace node
         */
        Node->Value = (UINT32) Op->Asl.Extra;
    }

    return_ACPI_STATUS (Status);
}
コード例 #13
0
ファイル: aslload.c プロジェクト: 2trill2spill/freebsd
static ACPI_STATUS
LdNamespace1Begin (
    ACPI_PARSE_OBJECT       *Op,
    UINT32                  Level,
    void                    *Context)
{
    ACPI_WALK_STATE         *WalkState = (ACPI_WALK_STATE *) Context;
    ACPI_NAMESPACE_NODE     *Node;
    ACPI_PARSE_OBJECT       *MethodOp;
    ACPI_STATUS             Status;
    ACPI_OBJECT_TYPE        ObjectType;
    ACPI_OBJECT_TYPE        ActualObjectType = ACPI_TYPE_ANY;
    char                    *Path;
    UINT32                  Flags = ACPI_NS_NO_UPSEARCH;
    ACPI_PARSE_OBJECT       *Arg;
    UINT32                  i;
    BOOLEAN                 ForceNewScope = FALSE;
    ACPI_OWNER_ID           OwnerId = 0;


    ACPI_FUNCTION_NAME (LdNamespace1Begin);
    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op %p [%s]\n",
        Op, Op->Asl.ParseOpName));

    if (Op->Asl.ParseOpcode == PARSEOP_DEFINITION_BLOCK)
    {
        /*
         * Allocate an OwnerId for this block. This helps identify the owners
         * of each namespace node. This is used in determining whether if
         * certain external declarations cause redefinition errors.
         */
        Status = AcpiUtAllocateOwnerId (&OwnerId);
        WalkState->OwnerId = OwnerId;
        if (ACPI_FAILURE (Status))
        {
            AslCoreSubsystemError (Op, Status,
                "Failure to allocate owner ID to this definition block.", FALSE);
            return_ACPI_STATUS (Status);
        }
    }

    /*
     * We are only interested in opcodes that have an associated name
     * (or multiple names)
     */
    switch (Op->Asl.AmlOpcode)
    {
    case AML_BANK_FIELD_OP:
    case AML_INDEX_FIELD_OP:
    case AML_FIELD_OP:

        Status = LdLoadFieldElements (Op, WalkState);
        return (Status);

    case AML_INT_CONNECTION_OP:


        if (Op->Asl.Child->Asl.AmlOpcode != AML_INT_NAMEPATH_OP)
        {
            break;
        }
        Arg = Op->Asl.Child;

        Status = AcpiNsLookup (WalkState->ScopeInfo, Arg->Asl.ExternalName,
            ACPI_TYPE_ANY, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT,
            WalkState, &Node);
        if (ACPI_FAILURE (Status))
        {
            break;
        }

        if (Node->Type == ACPI_TYPE_BUFFER)
        {
            Arg->Asl.Node = Node;

            Arg = Node->Op->Asl.Child;  /* Get namepath */
            Arg = Arg->Asl.Next;        /* Get actual buffer */
            Arg = Arg->Asl.Child;       /* Buffer length */
            Arg = Arg->Asl.Next;        /* RAW_DATA buffer */
        }
        break;

    default:

        /* All other opcodes go below */

        break;
    }

    /* Check if this object has already been installed in the namespace */

    if (Op->Asl.Node)
    {
        return (AE_OK);
    }

    Path = Op->Asl.Namepath;
    if (!Path)
    {
        return (AE_OK);
    }

    /* Map the raw opcode into an internal object type */

    switch (Op->Asl.ParseOpcode)
    {
    case PARSEOP_NAME:

        Arg = Op->Asl.Child;  /* Get the NameSeg/NameString node */
        Arg = Arg->Asl.Next;  /* First peer is the object to be associated with the name */

        /*
         * If this name refers to a ResourceTemplate, we will need to open
         * a new scope so that the resource subfield names can be entered into
         * the namespace underneath this name
         */
        if (Op->Asl.CompileFlags & OP_IS_RESOURCE_DESC)
        {
            ForceNewScope = TRUE;
        }

        /* Get the data type associated with the named object, not the name itself */

        /* Log2 loop to convert from Btype (binary) to Etype (encoded) */

        ObjectType = 1;
        for (i = 1; i < Arg->Asl.AcpiBtype; i *= 2)
        {
            ObjectType++;
        }
        break;


    case PARSEOP_EXTERNAL:
        /*
         * "External" simply enters a name and type into the namespace.
         * We must be careful to not open a new scope, however, no matter
         * what type the external name refers to (e.g., a method)
         *
         * first child is name, next child is ObjectType
         */
        ActualObjectType = (UINT8) Op->Asl.Child->Asl.Next->Asl.Value.Integer;
        ObjectType = ACPI_TYPE_ANY;

        /*
         * We will mark every new node along the path as "External". This
         * allows some or all of the nodes to be created later in the ASL
         * code. Handles cases like this:
         *
         *   External (\_SB_.PCI0.ABCD, IntObj)
         *   Scope (_SB_)
         *   {
         *       Device (PCI0)
         *       {
         *       }
         *   }
         *   Method (X)
         *   {
         *       Store (\_SB_.PCI0.ABCD, Local0)
         *   }
         */
        Flags |= ACPI_NS_EXTERNAL;
        break;

    case PARSEOP_DEFAULT_ARG:

        if (Op->Asl.CompileFlags == OP_IS_RESOURCE_DESC)
        {
            Status = LdLoadResourceElements (Op, WalkState);
            return_ACPI_STATUS (Status);
        }

        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
        break;

    case PARSEOP_SCOPE:
        /*
         * The name referenced by Scope(Name) must already exist at this point.
         * In other words, forward references for Scope() are not supported.
         * The only real reason for this is that the MS interpreter cannot
         * handle this case. Perhaps someday this case can go away.
         */
        Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ACPI_TYPE_ANY,
            ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT,
            WalkState, &(Node));
        if (ACPI_FAILURE (Status))
        {
            if (Status == AE_NOT_FOUND)
            {
                /* The name was not found, go ahead and create it */

                Status = AcpiNsLookup (WalkState->ScopeInfo, Path,
                    ACPI_TYPE_LOCAL_SCOPE,
                    ACPI_IMODE_LOAD_PASS1, Flags,
                    WalkState, &(Node));
                if (ACPI_FAILURE (Status))
                {
                    return_ACPI_STATUS (Status);
                }

                /*
                 * However, this is an error -- primarily because the MS
                 * interpreter can't handle a forward reference from the
                 * Scope() operator.
                 */
                AslError (ASL_ERROR, ASL_MSG_NOT_FOUND, Op,
                    Op->Asl.ExternalName);
                AslError (ASL_ERROR, ASL_MSG_SCOPE_FWD_REF, Op,
                    Op->Asl.ExternalName);
                goto FinishNode;
            }

            AslCoreSubsystemError (Op, Status,
                "Failure from namespace lookup", FALSE);

            return_ACPI_STATUS (Status);
        }
        else /* Status AE_OK */
        {
            /*
             * Do not allow references to external scopes from the DSDT.
             * This is because the DSDT is always loaded first, and the
             * external reference cannot be resolved -- causing a runtime
             * error because Scope() must be resolved immediately.
             * 10/2015.
             */
            if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                (ACPI_COMPARE_NAME (Gbl_TableSignature, "DSDT")))
            {
                /* However, allowed if the reference is within a method */

                MethodOp = Op->Asl.Parent;
                while (MethodOp &&
                      (MethodOp->Asl.ParseOpcode != PARSEOP_METHOD))
                {
                    MethodOp = MethodOp->Asl.Parent;
                }

                if (!MethodOp)
                {
                    /* Not in a control method, error */

                    AslError (ASL_ERROR, ASL_MSG_CROSS_TABLE_SCOPE, Op, NULL);
                }
            }
        }

        /* We found a node with this name, now check the type */

        switch (Node->Type)
        {
        case ACPI_TYPE_LOCAL_SCOPE:
        case ACPI_TYPE_DEVICE:
        case ACPI_TYPE_POWER:
        case ACPI_TYPE_PROCESSOR:
        case ACPI_TYPE_THERMAL:

            /* These are acceptable types - they all open a new scope */
            break;

        case ACPI_TYPE_INTEGER:
        case ACPI_TYPE_STRING:
        case ACPI_TYPE_BUFFER:
            /*
             * These types we will allow, but we will change the type.
             * This enables some existing code of the form:
             *
             *  Name (DEB, 0)
             *  Scope (DEB) { ... }
             *
             * Which is used to workaround the fact that the MS interpreter
             * does not allow Scope() forward references.
             */
            sprintf (MsgBuffer, "%s [%s], changing type to [Scope]",
                Op->Asl.ExternalName, AcpiUtGetTypeName (Node->Type));
            AslError (ASL_REMARK, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);

            /* Switch the type to scope, open the new scope */

            Node->Type = ACPI_TYPE_LOCAL_SCOPE;
            Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
                WalkState);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }
            break;

        default:

            /* All other types are an error */

            sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName,
                AcpiUtGetTypeName (Node->Type));
            AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);

            /*
             * However, switch the type to be an actual scope so
             * that compilation can continue without generating a whole
             * cascade of additional errors. Open the new scope.
             */
            Node->Type = ACPI_TYPE_LOCAL_SCOPE;
            Status = AcpiDsScopeStackPush (Node, ACPI_TYPE_LOCAL_SCOPE,
                WalkState);
            if (ACPI_FAILURE (Status))
            {
                return_ACPI_STATUS (Status);
            }
            break;
        }

        Status = AE_OK;
        goto FinishNode;


    default:

        ObjectType = AslMapNamedOpcodeToDataType (Op->Asl.AmlOpcode);
        break;
    }


    ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Loading name: %s, (%s)\n",
        Op->Asl.ExternalName, AcpiUtGetTypeName (ObjectType)));

    /* The name must not already exist */

    Flags |= ACPI_NS_ERROR_IF_FOUND;

    /*
     * Enter the named type into the internal namespace. We enter the name
     * as we go downward in the parse tree. Any necessary subobjects that
     * involve arguments to the opcode must be created as we go back up the
     * parse tree later.
     */
    Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType,
        ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node);
    if (ACPI_FAILURE (Status))
    {
        if (Status == AE_ALREADY_EXISTS)
        {
            /* The name already exists in this scope */

            if (Node->Type == ACPI_TYPE_LOCAL_SCOPE)
            {
                /* Allow multiple references to the same scope */

                Node->Type = (UINT8) ObjectType;
                Status = AE_OK;
            }
            else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode != PARSEOP_EXTERNAL))
            {
                /*
                 * Allow one create on an object or segment that was
                 * previously declared External only if WalkState->OwnerId and
                 * Node->OwnerId are different (meaning that the current WalkState
                 * and the Node are in different tables).
                 */
                Node->Flags &= ~ANOBJ_IS_EXTERNAL;
                Node->Type = (UINT8) ObjectType;

                /* Just retyped a node, probably will need to open a scope */

                if (AcpiNsOpensScope (ObjectType))
                {
                    Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
                    if (ACPI_FAILURE (Status))
                    {
                        return_ACPI_STATUS (Status);
                    }
                }

                Status = AE_OK;

                if (Node->OwnerId == WalkState->OwnerId &&
                    !(Node->Flags & IMPLICIT_EXTERNAL))
                {
                    AslDualParseOpError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
                        Op->Asl.ExternalName, ASL_MSG_FOUND_HERE, Node->Op,
                        Node->Op->Asl.ExternalName);
                }
                if (Node->Flags & IMPLICIT_EXTERNAL)
                {
                    Node->Flags &= ~IMPLICIT_EXTERNAL;
                }
            }
            else if (!(Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL))
            {
                /*
                 * Allow externals in same scope as the definition of the
                 * actual object. Similar to C. Allows multiple definition
                 * blocks that refer to each other in the same file. However,
                 * do not allow name declaration and an external declaration
                 * within the same table. This is considered a re-declaration.
                 */
                Status = AE_OK;

                if (Node->OwnerId == WalkState->OwnerId)
                {
                    AslDualParseOpError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
                        Op->Asl.ExternalName, ASL_MSG_FOUND_HERE, Node->Op,
                        Node->Op->Asl.ExternalName);
                }
            }
            else if ((Node->Flags & ANOBJ_IS_EXTERNAL) &&
                     (Op->Asl.ParseOpcode == PARSEOP_EXTERNAL) &&
                     (ObjectType == ACPI_TYPE_ANY))
            {
                /*
                 * Allow update of externals of unknown type.
                 * In the case that multiple definition blocks are being
                 * parsed, updating the OwnerId allows enables subsequent calls
                 * of this method to understand which table the most recent
                 * external declaration was seen. Without this OwnerId update,
                 * code like the following is allowed to compile:
                 *
                 * DefinitionBlock("externtest.aml", "DSDT", 0x02, "Intel", "Many", 0x00000001)
                 * {
                 *     External(ERRS,methodobj)
                 *     Method (MAIN)
                 *     {
                 *         Name(NUM2, 0)
                 *         ERRS(1,2,3)
                 *     }
                 * }
                 *
                 * DefinitionBlock("externtest.aml", "SSDT", 0x02, "Intel", "Many", 0x00000001)
                 * {
                 *     if (0)
                 *     {
                 *         External(ERRS,methodobj)
                 *     }
                 *     Method (ERRS,3)
                 *     {}
                 *
                 * }
                 */
                Node->OwnerId = WalkState->OwnerId;

                if (AcpiNsOpensScope (ActualObjectType))
                {
                    Node->Type = (UINT8) ActualObjectType;
                    Status = AE_OK;
                }
                else
                {
                    sprintf (MsgBuffer, "%s [%s]", Op->Asl.ExternalName,
                        AcpiUtGetTypeName (Node->Type));
                    AslError (ASL_ERROR, ASL_MSG_SCOPE_TYPE, Op, MsgBuffer);
                    return_ACPI_STATUS (AE_OK);
                }
            }
            else
            {
                /* Valid error, object already exists */

                AslDualParseOpError (ASL_ERROR, ASL_MSG_NAME_EXISTS, Op,
                    Op->Asl.ExternalName, ASL_MSG_FOUND_HERE, Node->Op,
                    Node->Op->Asl.ExternalName);
                return_ACPI_STATUS (AE_OK);
            }
        }
        else
        {
            AslCoreSubsystemError (Op, Status,
                "Failure from namespace lookup", FALSE);
            return_ACPI_STATUS (Status);
        }
    }

    if (ForceNewScope)
    {
        Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }
    }

FinishNode:
    /*
     * Point the parse node to the new namespace node, and point
     * the Node back to the original Parse node
     */
    Op->Asl.Node = Node;
    Node->Op = Op;

    /* Set the actual data type if appropriate (EXTERNAL term only) */

    if (ActualObjectType != ACPI_TYPE_ANY)
    {
        Node->Type = (UINT8) ActualObjectType;
        Node->Value = ASL_EXTERNAL_METHOD;
    }

    if (Op->Asl.ParseOpcode == PARSEOP_METHOD)
    {
        /*
         * Get the method argument count from "Extra" and save
         * it in the namespace node
         */
        Node->Value = (UINT32) Op->Asl.Extra;
    }

    return_ACPI_STATUS (Status);
}
コード例 #14
0
ファイル: psloop.c プロジェクト: jasonbking/illumos-gate
ACPI_STATUS
AcpiPsParseLoop (
    ACPI_WALK_STATE         *WalkState)
{
    ACPI_STATUS             Status = AE_OK;
    ACPI_PARSE_OBJECT       *Op = NULL;     /* current op */
    ACPI_PARSE_STATE        *ParserState;
    UINT8                   *AmlOpStart = NULL;


    ACPI_FUNCTION_TRACE_PTR (PsParseLoop, WalkState);


    if (WalkState->DescendingCallback == NULL)
    {
        return_ACPI_STATUS (AE_BAD_PARAMETER);
    }

    ParserState = &WalkState->ParserState;
    WalkState->ArgTypes = 0;

#if (!defined (ACPI_NO_METHOD_EXECUTION) && !defined (ACPI_CONSTANT_EVAL_ONLY))

    if (WalkState->WalkType & ACPI_WALK_METHOD_RESTART)
    {
        /* We are restarting a preempted control method */

        if (AcpiPsHasCompletedScope (ParserState))
        {
            /*
             * We must check if a predicate to an IF or WHILE statement
             * was just completed
             */
            if ((ParserState->Scope->ParseScope.Op) &&
               ((ParserState->Scope->ParseScope.Op->Common.AmlOpcode == AML_IF_OP) ||
                (ParserState->Scope->ParseScope.Op->Common.AmlOpcode == AML_WHILE_OP)) &&
                (WalkState->ControlState) &&
                (WalkState->ControlState->Common.State ==
                    ACPI_CONTROL_PREDICATE_EXECUTING))
            {
                /*
                 * A predicate was just completed, get the value of the
                 * predicate and branch based on that value
                 */
                WalkState->Op = NULL;
                Status = AcpiDsGetPredicateValue (WalkState, ACPI_TO_POINTER (TRUE));
                if (ACPI_FAILURE (Status) &&
                    ((Status & AE_CODE_MASK) != AE_CODE_CONTROL))
                {
                    if (Status == AE_AML_NO_RETURN_VALUE)
                    {
                        ACPI_EXCEPTION ((AE_INFO, Status,
                            "Invoked method did not return a value"));
                    }

                    ACPI_EXCEPTION ((AE_INFO, Status, "GetPredicate Failed"));
                    return_ACPI_STATUS (Status);
                }

                Status = AcpiPsNextParseState (WalkState, Op, Status);
            }

            AcpiPsPopScope (ParserState, &Op,
                &WalkState->ArgTypes, &WalkState->ArgCount);
            ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Popped scope, Op=%p\n", Op));
        }
        else if (WalkState->PrevOp)
        {
            /* We were in the middle of an op */

            Op = WalkState->PrevOp;
            WalkState->ArgTypes = WalkState->PrevArgTypes;
        }
    }
#endif

    /* Iterative parsing loop, while there is more AML to process: */

    while ((ParserState->Aml < ParserState->AmlEnd) || (Op))
    {
        ASL_CV_CAPTURE_COMMENTS (WalkState);

        AmlOpStart = ParserState->Aml;
        if (!Op)
        {
            Status = AcpiPsCreateOp (WalkState, AmlOpStart, &Op);
            if (ACPI_FAILURE (Status))
            {
                /*
                 * ACPI_PARSE_MODULE_LEVEL means that we are loading a table by
                 * executing it as a control method. However, if we encounter
                 * an error while loading the table, we need to keep trying to
                 * load the table rather than aborting the table load. Set the
                 * status to AE_OK to proceed with the table load.
                 */
                if ((WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL) &&
                    Status == AE_ALREADY_EXISTS)
                {
                    Status = AE_OK;
                }
                if (Status == AE_CTRL_PARSE_CONTINUE)
                {
                    continue;
                }

                if (Status == AE_CTRL_PARSE_PENDING)
                {
                    Status = AE_OK;
                }

                if (Status == AE_CTRL_TERMINATE)
                {
                    return_ACPI_STATUS (Status);
                }

                Status = AcpiPsCompleteOp (WalkState, &Op, Status);
                if (ACPI_FAILURE (Status))
                {
                    return_ACPI_STATUS (Status);
                }
                if (AcpiNsOpensScope (
                    AcpiPsGetOpcodeInfo (WalkState->Opcode)->ObjectType))
                {
                    /*
                     * If the scope/device op fails to parse, skip the body of
                     * the scope op because the parse failure indicates that
                     * the device may not exist.
                     */
                    ACPI_ERROR ((AE_INFO, "Skip parsing opcode %s",
                        AcpiPsGetOpcodeName (WalkState->Opcode)));
                    WalkState->ParserState.Aml = WalkState->Aml + 1;
                    WalkState->ParserState.Aml =
                        AcpiPsGetNextPackageEnd(&WalkState->ParserState);
                    WalkState->Aml = WalkState->ParserState.Aml;
                }

                continue;
            }

            AcpiExStartTraceOpcode (Op, WalkState);
        }

        /*
         * Start ArgCount at zero because we don't know if there are
         * any args yet
         */
        WalkState->ArgCount = 0;

        switch (Op->Common.AmlOpcode)
        {
        case AML_BYTE_OP:
        case AML_WORD_OP:
        case AML_DWORD_OP:
        case AML_QWORD_OP:

            break;

        default:

            ASL_CV_CAPTURE_COMMENTS (WalkState);
            break;
        }

        /* Are there any arguments that must be processed? */

        if (WalkState->ArgTypes)
        {
            /* Get arguments */

            Status = AcpiPsGetArguments (WalkState, AmlOpStart, Op);
            if (ACPI_FAILURE (Status))
            {
                Status = AcpiPsCompleteOp (WalkState, &Op, Status);
                if (ACPI_FAILURE (Status))
                {
                    return_ACPI_STATUS (Status);
                }
                if ((WalkState->ControlState) &&
                    ((WalkState->ControlState->Control.Opcode == AML_IF_OP) ||
                    (WalkState->ControlState->Control.Opcode == AML_WHILE_OP)))
                {
                    /*
                     * If the if/while op fails to parse, we will skip parsing
                     * the body of the op.
                     */
                    ParserState->Aml =
                        WalkState->ControlState->Control.AmlPredicateStart + 1;
                    ParserState->Aml =
                        AcpiPsGetNextPackageEnd (ParserState);
                    WalkState->Aml = ParserState->Aml;

                    ACPI_ERROR ((AE_INFO, "Skipping While/If block"));
                    if (*WalkState->Aml == AML_ELSE_OP)
                    {
                        ACPI_ERROR ((AE_INFO, "Skipping Else block"));
                        WalkState->ParserState.Aml = WalkState->Aml + 1;
                        WalkState->ParserState.Aml =
                            AcpiPsGetNextPackageEnd (ParserState);
                        WalkState->Aml = ParserState->Aml;
                    }
                    ACPI_FREE(AcpiUtPopGenericState (&WalkState->ControlState));
                }
                Op = NULL;
                continue;
            }
        }

        /* Check for arguments that need to be processed */

        ACPI_DEBUG_PRINT ((ACPI_DB_PARSE,
            "Parseloop: argument count: %8.8X\n", WalkState->ArgCount));

        if (WalkState->ArgCount)
        {
            /*
             * There are arguments (complex ones), push Op and
             * prepare for argument
             */
            Status = AcpiPsPushScope (ParserState, Op,
                WalkState->ArgTypes, WalkState->ArgCount);
            if (ACPI_FAILURE (Status))
            {
                Status = AcpiPsCompleteOp (WalkState, &Op, Status);
                if (ACPI_FAILURE (Status))
                {
                    return_ACPI_STATUS (Status);
                }

                continue;
            }

            Op = NULL;
            continue;
        }

        /*
         * All arguments have been processed -- Op is complete,
         * prepare for next
         */
        WalkState->OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode);
        if (WalkState->OpInfo->Flags & AML_NAMED)
        {
            if (Op->Common.AmlOpcode == AML_REGION_OP ||
                Op->Common.AmlOpcode == AML_DATA_REGION_OP)
            {
                /*
                 * Skip parsing of control method or opregion body,
                 * because we don't have enough info in the first pass
                 * to parse them correctly.
                 *
                 * Completed parsing an OpRegion declaration, we now
                 * know the length.
                 */
                Op->Named.Length = (UINT32) (ParserState->Aml - Op->Named.Data);
            }
        }

        if (WalkState->OpInfo->Flags & AML_CREATE)
        {
            /*
             * Backup to beginning of CreateXXXfield declaration (1 for
             * Opcode)
             *
             * BodyLength is unknown until we parse the body
             */
            Op->Named.Length = (UINT32) (ParserState->Aml - Op->Named.Data);
        }

        if (Op->Common.AmlOpcode == AML_BANK_FIELD_OP)
        {
            /*
             * Backup to beginning of BankField declaration
             *
             * BodyLength is unknown until we parse the body
             */
            Op->Named.Length = (UINT32) (ParserState->Aml - Op->Named.Data);
        }

        /* This op complete, notify the dispatcher */

        if (WalkState->AscendingCallback != NULL)
        {
            WalkState->Op = Op;
            WalkState->Opcode = Op->Common.AmlOpcode;

            Status = WalkState->AscendingCallback (WalkState);
            Status = AcpiPsNextParseState (WalkState, Op, Status);
            if (Status == AE_CTRL_PENDING)
            {
                Status = AE_OK;
            }
            else if ((WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL) &&
                (ACPI_AML_EXCEPTION(Status) || Status == AE_ALREADY_EXISTS ||
                Status == AE_NOT_FOUND))
            {
                /*
                 * ACPI_PARSE_MODULE_LEVEL flag means that we are currently
                 * loading a table by executing it as a control method.
                 * However, if we encounter an error while loading the table,
                 * we need to keep trying to load the table rather than
                 * aborting the table load (setting the status to AE_OK
                 * continues the table load). If we get a failure at this
                 * point, it means that the dispatcher got an error while
                 * trying to execute the Op.
                 */
                Status = AE_OK;
            }
        }

        Status = AcpiPsCompleteOp (WalkState, &Op, Status);
        if (ACPI_FAILURE (Status))
        {
            return_ACPI_STATUS (Status);
        }

    } /* while ParserState->Aml */

    Status = AcpiPsCompleteFinalOp (WalkState, Op, Status);
    return_ACPI_STATUS (Status);
}