ACPI_STATUS AcpiTbUnloadTable ( UINT32 TableIndex) { ACPI_STATUS Status = AE_OK; ACPI_TABLE_HEADER *Table; ACPI_FUNCTION_TRACE (TbUnloadTable); /* Ensure the table is still loaded */ if (!AcpiTbIsTableLoaded (TableIndex)) { return_ACPI_STATUS (AE_NOT_EXIST); } /* Invoke table handler */ Status = AcpiGetTableByIndex (TableIndex, &Table); if (ACPI_SUCCESS (Status)) { AcpiTbNotifyTable (ACPI_TABLE_EVENT_UNLOAD, Table); } /* Delete the portion of the namespace owned by this table */ Status = AcpiTbDeleteNamespaceByOwner (TableIndex); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } (void) AcpiTbReleaseOwnerId (TableIndex); AcpiTbSetTableLoadedFlag (TableIndex, FALSE); return_ACPI_STATUS (Status); }
ACPI_STATUS AcpiUnloadParentTable ( ACPI_HANDLE Object) { ACPI_NAMESPACE_NODE *Node = ACPI_CAST_PTR (ACPI_NAMESPACE_NODE, Object); ACPI_STATUS Status = AE_NOT_EXIST; ACPI_OWNER_ID OwnerId; UINT32 i; ACPI_FUNCTION_TRACE (AcpiUnloadParentTable); /* Parameter validation */ if (!Object) { return_ACPI_STATUS (AE_BAD_PARAMETER); } /* * The node OwnerId is currently the same as the parent table ID. * However, this could change in the future. */ OwnerId = Node->OwnerId; if (!OwnerId) { /* OwnerId==0 means DSDT is the owner. DSDT cannot be unloaded */ return_ACPI_STATUS (AE_TYPE); } /* Must acquire the interpreter lock during this operation */ Status = AcpiUtAcquireMutex (ACPI_MTX_INTERPRETER); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* Find the table in the global table list */ for (i = 0; i < AcpiGbl_RootTableList.CurrentTableCount; i++) { if (OwnerId != AcpiGbl_RootTableList.Tables[i].OwnerId) { continue; } /* * Allow unload of SSDT and OEMx tables only. Do not allow unload * of the DSDT. No other types of tables should get here, since * only these types can contain AML and thus are the only types * that can create namespace objects. */ if (ACPI_COMPARE_NAME ( AcpiGbl_RootTableList.Tables[i].Signature.Ascii, ACPI_SIG_DSDT)) { Status = AE_TYPE; break; } /* Ensure the table is actually loaded */ if (!AcpiTbIsTableLoaded (i)) { Status = AE_NOT_EXIST; break; } /* Invoke table handler if present */ if (AcpiGbl_TableHandler) { (void) AcpiGbl_TableHandler (ACPI_TABLE_EVENT_UNLOAD, AcpiGbl_RootTableList.Tables[i].Pointer, AcpiGbl_TableHandlerContext); } /* * Delete all namespace objects owned by this table. Note that * these objects can appear anywhere in the namespace by virtue * of the AML "Scope" operator. Thus, we need to track ownership * by an ID, not simply a position within the hierarchy. */ Status = AcpiTbDeleteNamespaceByOwner (i); if (ACPI_FAILURE (Status)) { break; } Status = AcpiTbReleaseOwnerId (i); AcpiTbSetTableLoadedFlag (i, FALSE); break; } (void) AcpiUtReleaseMutex (ACPI_MTX_INTERPRETER); return_ACPI_STATUS (Status); }
ACPI_STATUS AcpiNsLoadTable ( UINT32 TableIndex, ACPI_NAMESPACE_NODE *Node) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE (NsLoadTable); /* * Parse the table and load the namespace with all named * objects found within. Control methods are NOT parsed * at this time. In fact, the control methods cannot be * parsed until the entire namespace is loaded, because * if a control method makes a forward reference (call) * to another control method, we can't continue parsing * because we don't know how many arguments to parse next! */ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* If table already loaded into namespace, just return */ if (AcpiTbIsTableLoaded (TableIndex)) { Status = AE_ALREADY_EXISTS; goto Unlock; } ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Loading table into namespace ****\n")); Status = AcpiTbAllocateOwnerId (TableIndex); if (ACPI_FAILURE (Status)) { goto Unlock; } Status = AcpiNsParseTable (TableIndex, Node); if (ACPI_SUCCESS (Status)) { AcpiTbSetTableLoadedFlag (TableIndex, TRUE); } else { (void) AcpiTbReleaseOwnerId (TableIndex); } Unlock: (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * Now we can parse the control methods. We always parse * them here for a sanity check, and if configured for * just-in-time parsing, we delete the control method * parse trees. */ ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Begin Table Method Parsing and Object Initialization\n")); Status = AcpiDsInitializeObjects (TableIndex, Node); ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Completed Table Method Parsing and Object Initialization\n")); return_ACPI_STATUS (Status); }
ACPI_STATUS AcpiExUnloadTable ( ACPI_OPERAND_OBJECT *DdbHandle) { ACPI_STATUS Status = AE_OK; ACPI_OPERAND_OBJECT *TableDesc = DdbHandle; UINT32 TableIndex; ACPI_TABLE_HEADER *Table; ACPI_FUNCTION_TRACE (ExUnloadTable); /* * Validate the handle * Although the handle is partially validated in AcpiExReconfiguration() * when it calls AcpiExResolveOperands(), the handle is more completely * validated here. * * Handle must be a valid operand object of type reference. Also, the * DdbHandle must still be marked valid (table has not been previously * unloaded) */ if ((!DdbHandle) || (ACPI_GET_DESCRIPTOR_TYPE (DdbHandle) != ACPI_DESC_TYPE_OPERAND) || (DdbHandle->Common.Type != ACPI_TYPE_LOCAL_REFERENCE) || (!(DdbHandle->Common.Flags & AOPOBJ_DATA_VALID))) { return_ACPI_STATUS (AE_BAD_PARAMETER); } /* Get the table index from the DdbHandle */ TableIndex = TableDesc->Reference.Value; /* Ensure the table is still loaded */ if (!AcpiTbIsTableLoaded (TableIndex)) { return_ACPI_STATUS (AE_NOT_EXIST); } /* Invoke table handler if present */ if (AcpiGbl_TableHandler) { Status = AcpiGetTableByIndex (TableIndex, &Table); if (ACPI_SUCCESS (Status)) { (void) AcpiGbl_TableHandler (ACPI_TABLE_EVENT_UNLOAD, Table, AcpiGbl_TableHandlerContext); } } /* Delete the portion of the namespace owned by this table */ Status = AcpiTbDeleteNamespaceByOwner (TableIndex); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } (void) AcpiTbReleaseOwnerId (TableIndex); AcpiTbSetTableLoadedFlag (TableIndex, FALSE); /* * Invalidate the handle. We do this because the handle may be stored * in a named object and may not be actually deleted until much later. */ DdbHandle->Common.Flags &= ~AOPOBJ_DATA_VALID; return_ACPI_STATUS (AE_OK); }
ACPI_STATUS AcpiNsLoadTable ( UINT32 TableIndex, ACPI_NAMESPACE_NODE *Node) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE (NsLoadTable); /* If table already loaded into namespace, just return */ if (AcpiTbIsTableLoaded (TableIndex)) { Status = AE_ALREADY_EXISTS; goto Unlock; } ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Loading table into namespace ****\n")); Status = AcpiTbAllocateOwnerId (TableIndex); if (ACPI_FAILURE (Status)) { goto Unlock; } /* * Parse the table and load the namespace with all named * objects found within. Control methods are NOT parsed * at this time. In fact, the control methods cannot be * parsed until the entire namespace is loaded, because * if a control method makes a forward reference (call) * to another control method, we can't continue parsing * because we don't know how many arguments to parse next! */ Status = AcpiNsParseTable (TableIndex, Node); if (ACPI_SUCCESS (Status)) { AcpiTbSetTableLoadedFlag (TableIndex, TRUE); } else { /* * On error, delete any namespace objects created by this table. * We cannot initialize these objects, so delete them. There are * a couple of expecially bad cases: * AE_ALREADY_EXISTS - namespace collision. * AE_NOT_FOUND - the target of a Scope operator does not * exist. This target of Scope must already exist in the * namespace, as per the ACPI specification. */ AcpiNsDeleteNamespaceByOwner ( AcpiGbl_RootTableList.Tables[TableIndex].OwnerId); AcpiTbReleaseOwnerId (TableIndex); return_ACPI_STATUS (Status); } Unlock: if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * Now we can parse the control methods. We always parse * them here for a sanity check, and if configured for * just-in-time parsing, we delete the control method * parse trees. */ ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Begin Table Object Initialization\n")); AcpiExEnterInterpreter (); Status = AcpiDsInitializeObjects (TableIndex, Node); AcpiExExitInterpreter (); ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Completed Table Object Initialization\n")); /* * This case handles the legacy option that groups all module-level * code blocks together and defers execution until all of the tables * are loaded. Execute all of these blocks at this time. * Execute any module-level code that was detected during the table * load phase. * * Note: this option is deprecated and will be eliminated in the * future. Use of this option can cause problems with AML code that * depends upon in-order immediate execution of module-level code. */ AcpiNsExecModuleCodeList (); return_ACPI_STATUS (Status); }
ACPI_STATUS AcpiNsLoadTable ( UINT32 TableIndex, ACPI_NAMESPACE_NODE *Node) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE (NsLoadTable); /* If table already loaded into namespace, just return */ if (AcpiTbIsTableLoaded (TableIndex)) { Status = AE_ALREADY_EXISTS; goto Unlock; } ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Loading table into namespace ****\n")); Status = AcpiTbAllocateOwnerId (TableIndex); if (ACPI_FAILURE (Status)) { goto Unlock; } /* * Parse the table and load the namespace with all named * objects found within. Control methods are NOT parsed * at this time. In fact, the control methods cannot be * parsed until the entire namespace is loaded, because * if a control method makes a forward reference (call) * to another control method, we can't continue parsing * because we don't know how many arguments to parse next! */ Status = AcpiNsParseTable (TableIndex, Node); if (ACPI_SUCCESS (Status)) { AcpiTbSetTableLoadedFlag (TableIndex, TRUE); } else { /* * On error, delete any namespace objects created by this table. * We cannot initialize these objects, so delete them. There are * a couple of expecially bad cases: * AE_ALREADY_EXISTS - namespace collision. * AE_NOT_FOUND - the target of a Scope operator does not * exist. This target of Scope must already exist in the * namespace, as per the ACPI specification. */ AcpiNsDeleteNamespaceByOwner ( AcpiGbl_RootTableList.Tables[TableIndex].OwnerId); AcpiTbReleaseOwnerId (TableIndex); return_ACPI_STATUS (Status); } Unlock: if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * Now we can parse the control methods. We always parse * them here for a sanity check, and if configured for * just-in-time parsing, we delete the control method * parse trees. */ ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Begin Table Object Initialization\n")); AcpiExEnterInterpreter (); Status = AcpiDsInitializeObjects (TableIndex, Node); AcpiExExitInterpreter (); ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Completed Table Object Initialization\n")); /* * Execute any module-level code that was detected during the table load * phase. Although illegal since ACPI 2.0, there are many machines that * contain this type of code. Each block of detected executable AML code * outside of any control method is wrapped with a temporary control * method object and placed on a global list. The methods on this list * are executed below. * * This case executes the module-level code for each table immediately * after the table has been loaded. This provides compatibility with * other ACPI implementations. Optionally, the execution can be deferred * until later, see AcpiInitializeObjects. */ if (!AcpiGbl_ParseTableAsTermList && !AcpiGbl_GroupModuleLevelCode) { AcpiNsExecModuleCodeList (); } return_ACPI_STATUS (Status); }
ACPI_STATUS AcpiNsLoadTable ( UINT32 TableIndex, ACPI_NAMESPACE_NODE *Node) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE (NsLoadTable); /* * Parse the table and load the namespace with all named * objects found within. Control methods are NOT parsed * at this time. In fact, the control methods cannot be * parsed until the entire namespace is loaded, because * if a control method makes a forward reference (call) * to another control method, we can't continue parsing * because we don't know how many arguments to parse next! */ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* If table already loaded into namespace, just return */ if (AcpiTbIsTableLoaded (TableIndex)) { Status = AE_ALREADY_EXISTS; goto Unlock; } ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Loading table into namespace ****\n")); Status = AcpiTbAllocateOwnerId (TableIndex); if (ACPI_FAILURE (Status)) { goto Unlock; } Status = AcpiNsParseTable (TableIndex, Node); if (ACPI_SUCCESS (Status)) { AcpiTbSetTableLoadedFlag (TableIndex, TRUE); } else { /* * On error, delete any namespace objects created by this table. * We cannot initialize these objects, so delete them. There are * a couple of expecially bad cases: * AE_ALREADY_EXISTS - namespace collision. * AE_NOT_FOUND - the target of a Scope operator does not * exist. This target of Scope must already exist in the * namespace, as per the ACPI specification. */ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); AcpiNsDeleteNamespaceByOwner ( AcpiGbl_RootTableList.Tables[TableIndex].OwnerId); AcpiTbReleaseOwnerId (TableIndex); return_ACPI_STATUS (Status); } Unlock: (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * Now we can parse the control methods. We always parse * them here for a sanity check, and if configured for * just-in-time parsing, we delete the control method * parse trees. */ ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Begin Table Object Initialization\n")); Status = AcpiDsInitializeObjects (TableIndex, Node); ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Completed Table Object Initialization\n")); return_ACPI_STATUS (Status); }