ACPI_STATUS AcpiUtCreatePkgStateAndPush ( void *InternalObject, void *ExternalObject, UINT16 Index, ACPI_GENERIC_STATE **StateList) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_ENTRY (); State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index); if (!State) { return (AE_NO_MEMORY); } AcpiUtPushGenericState (StateList, State); return (AE_OK); }
ACPI_STATUS AcpiUtWalkPackageTree ( ACPI_OPERAND_OBJECT *SourceObject, void *TargetObject, ACPI_PKG_CALLBACK WalkCallback, void *Context) { ACPI_STATUS Status = AE_OK; ACPI_GENERIC_STATE *StateList = NULL; ACPI_GENERIC_STATE *State; UINT32 ThisIndex; ACPI_OPERAND_OBJECT *ThisSourceObj; ACPI_FUNCTION_TRACE (UtWalkPackageTree); State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0); if (!State) { return_ACPI_STATUS (AE_NO_MEMORY); } while (State) { /* Get one element of the package */ ThisIndex = State->Pkg.Index; ThisSourceObj = (ACPI_OPERAND_OBJECT *) State->Pkg.SourceObject->Package.Elements[ThisIndex]; /* * Check for: * 1) An uninitialized package element. It is completely * legal to declare a package and leave it uninitialized * 2) Not an internal object - can be a namespace node instead * 3) Any type other than a package. Packages are handled in else * case below. */ if ((!ThisSourceObj) || (ACPI_GET_DESCRIPTOR_TYPE (ThisSourceObj) != ACPI_DESC_TYPE_OPERAND) || (ThisSourceObj->Common.Type != ACPI_TYPE_PACKAGE)) { Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj, State, Context); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } State->Pkg.Index++; while (State->Pkg.Index >= State->Pkg.SourceObject->Package.Count) { /* * We've handled all of the objects at this level, This means * that we have just completed a package. That package may * have contained one or more packages itself. * * Delete this state and pop the previous state (package). */ AcpiUtDeleteGenericState (State); State = AcpiUtPopGenericState (&StateList); /* Finished when there are no more states */ if (!State) { /* * We have handled all of the objects in the top level * package just add the length of the package objects * and exit */ return_ACPI_STATUS (AE_OK); } /* * Go back up a level and move the index past the just * completed package object. */ State->Pkg.Index++; } } else { /* This is a subobject of type package */ Status = WalkCallback (ACPI_COPY_TYPE_PACKAGE, ThisSourceObj, State, Context); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * Push the current state and create a new one * The callback above returned a new target package object. */ AcpiUtPushGenericState (&StateList, State); State = AcpiUtCreatePkgState (ThisSourceObj, State->Pkg.ThisTargetObj, 0); if (!State) { /* Free any stacked Update State objects */ while (StateList) { State = AcpiUtPopGenericState (&StateList); AcpiUtDeleteGenericState (State); } return_ACPI_STATUS (AE_NO_MEMORY); } } } /* We should never get here */ return_ACPI_STATUS (AE_AML_INTERNAL); }