コード例 #1
0
ファイル: dr04.cpp プロジェクト: athrxx/scummvm
void SceneScriptDR04::PlayerWalkedIn() {
	if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
		Player_Loses_Control();
		Delay(4000);
		Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
	} else {
		if ( Game_Flag_Query(kFlagDR05BombActivated)
		 && !Game_Flag_Query(kFlagDR05BombExploded)
		) {
			Scene_Exits_Disable();
		}

		if (Game_Flag_Query(kFlagDR06toDR04)) {
			Footstep_Sound_Override_On(3);
			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
			Actor_Face_Heading(kActorMcCoy, 512, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0);
			Actor_Face_Heading(kActorMcCoy, 0, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0);
			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
			Footstep_Sound_Override_Off();
		}
	}
	Game_Flag_Reset(kFlagDR01toDR04);
	Game_Flag_Reset(kFlagDR05toDR04);
	Game_Flag_Reset(kFlagDR06toDR04);
}
コード例 #2
0
ファイル: rc01.cpp プロジェクト: athrxx/scummvm
void SceneScriptRC01::walkToCenter() {
	Player_Loses_Control();
	Game_Flag_Set(kFlagMcCoyInRunciters);
	Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
	Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, 0, false, 0);
	Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
	Player_Gains_Control();
}
コード例 #3
0
ファイル: ct11.cpp プロジェクト: BenCastricum/scummvm
void SceneScriptCT11::PlayerWalkedIn() {
	if (Game_Flag_Query(91)) {
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0f, 9.68f, 32.0f, 0, 0, false, 0);
		Game_Flag_Reset(91);
	} else if (Game_Flag_Query(558)) {
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 329.0f, 0.0f, 617.0f, 0, 0, false, 0);
		Game_Flag_Reset(558);
	} else {
		Player_Loses_Control();
		Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 125.0f, 9.68f, 74.0f, 0, 0, false, 0);
		Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
		Player_Gains_Control();
		Game_Flag_Reset(83);
	}
}
コード例 #4
0
ファイル: dr04.cpp プロジェクト: athrxx/scummvm
bool SceneScriptDR04::ClickedOnExit(int exitId) {
	if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) {
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie);
		Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
		return true;
	}

	if (exitId == 0) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, 0)) {
			Async_Actor_Walk_To_XYZ(kActorMcCoy, -683.0f, -0.04f, 43.0f, 0, false);
			Game_Flag_Set(kFlagDR04toDR01);
			Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
		}
		return true;
	}

	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, 0)) {
			Game_Flag_Set(kFlagNotUsed232);
			Game_Flag_Set(kFlagDR04toDR05);
			Set_Enter(kSetDR05, kSceneDR05);
		}
		return true;
	}

	if (exitId == 2) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, 0)) {
			Footstep_Sound_Override_On(3);
			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
			Actor_Face_Heading(kActorMcCoy, 512, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, 0);
			Actor_Face_Heading(kActorMcCoy, 0, false);
			Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle);
			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
			Footstep_Sound_Override_Off();
			Game_Flag_Set(kFlagDR04toDR06);
			Set_Enter(kSetDR06, kSceneDR06);
		}
		return true;
	}
	return true; //bug?
}
コード例 #5
0
ファイル: sadik.cpp プロジェクト: fingolfin/scummvm
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalSadikDefaut:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 33, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikRunFromBB09:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 131, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 132, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 133, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11Wait:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 313, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		Game_Flag_Set(kFlagBB11SadikFight);
		return true;

	case kGoalSadikBB11ThrowMcCoy:
		Actor_Set_Immunity_To_Obstacles(kActorSadik, true);
		Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy);
		_animationState = 32;
		_animationFrame = -1;
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
		return true;

	case kGoalSadikBB11CatchMcCoy:
		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 314, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 317, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11KnockOutMcCoy:
		Actor_Change_Animation_Mode(kActorSadik, 62);
		return true;

	case kGoalSadikBB11KickMcCoy:
		Actor_Face_Heading(kActorSadik, 100, false);
		Actor_Change_Animation_Mode(kActorSadik, 63);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy);
		Actor_Set_Immunity_To_Obstacles(kActorSadik, false);
		return true;

	case kGoalSadikBB11TalkWithClovis:
		_nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id
		return false;

	case 200:
		Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorSadik, 33, 0);
		Actor_Set_Goal_Number(kActorMcCoy, 199);
		return true;

	case kGoalSadikUG18Wait:
		Actor_Put_In_Set(kActorSadik, kSetUG18);
		Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0);
		Actor_Change_Animation_Mode(kActorSadik, 4);
		return true;

	case kGoalSadikUG18Move:
		Actor_Set_Targetable(kActorSadik, true);
		World_Waypoint_Set(436, kSetUG18, -356.11f, 0.0f, 652.42f);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 436, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikUG18Decide:
		Actor_Set_Targetable(kActorSadik, false);
		return true;

	// goals 303, 304 and 305 are never set,  cut out part of game?
	case 303:
		AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0);
		AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 5);
		return true;

	case 304:
		Actor_Set_Targetable(kActorSadik, false);
		AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0);
		return true;

	case 305:
	case kGoalSadikUG18WillShootMcCoy:
	case kGoalSadikUG18Leave:
		return true;

	case kGoalSadikUG18PrepareShootMcCoy:
		Sound_Play(kSfxLGCAL1, 100, 0, 0, 50);
		AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 2);
		return true;

	case kGoalSadikUG18ShootMcCoy:
		if (Player_Query_Current_Scene() == kSceneUG18) {
			Actor_Force_Stop_Walking(kActorMcCoy);
			Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack);
			Sound_Play(kSfxLGCAL1, 100, 0, 0, 50);
			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
			Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
		}
		return true;

	case 309:
		AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0);
		return true;

	case 400:
		Actor_Set_Goal_Number(kActorSadik, 410);
		return true;

	case 410:
		if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) == 1) {
			Actor_Set_Goal_Number(kActorSadik, 414);
		} else {
			Actor_Set_Goal_Number(kActorSadik, 411);
		}
		return true;

	case 411:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait);
		Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieKP05Wait);
		return true;

	case 412:
		Actor_Says(kActorSadik, 60, 3);
		Actor_Says(kActorMcCoy, 2240, 3);
		Actor_Says(kActorSadik, 70, 3);
		Actor_Says(kActorSadik, 80, 3);
		Actor_Says(kActorMcCoy, 2245, 3);
		Actor_Says(kActorSadik, 90, 3);
		Actor_Says(kActorSadik, 100, 3);
		Actor_Says(kActorMcCoy, 2250, 3);
		Actor_Set_Goal_Number(kActorSadik, 413);
		return true;

	case 413:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, false);
		Actor_Set_Targetable(kActorSadik, true);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		Actor_Set_Goal_Number(kActorSadik, 450);
		return true;

	case 414:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150);
		Actor_Set_Targetable(kActorSadik, true);
		return true;

	case 415:
		Actor_Says(kActorSadik, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk);
		Actor_Says(kActorSadik, 310, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk);
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Says(kActorSadik, 180, kAnimationModeTalk);
			Actor_Says(kActorSadik, 190, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk);
			Actor_Says(kActorSadik, 200, kAnimationModeTalk);
		} else {
			Actor_Says(kActorSadik, 140, kAnimationModeTalk);
			Actor_Says(kActorSadik, 150, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk);
			Actor_Says(kActorSadik, 160, kAnimationModeTalk);
			Actor_Says(kActorSadik, 170, kAnimationModeTalk);
		}
		Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk);
		Actor_Says(kActorSadik, 210, kAnimationModeTalk);
		Actor_Says(kActorSadik, 220, kAnimationModeTalk);
		Actor_Says(kActorSadik, 230, kAnimationModeTalk);
		Actor_Says(kActorSadik, 240, kAnimationModeTalk);
		Actor_Says(kActorSadik, 250, kAnimationModeTalk);
		Actor_Says(kActorSadik, 260, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy);
		return true;

	case kGoalSadikUG18NeedsReactorCoreFromMcCoy:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, false);
		Actor_Face_Heading(kActorSadik, 150, false);
		return true;

	case 417:
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorSadik, 320, kAnimationModeTalk);
		Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, false);
		Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk);
		Actor_Says(kActorSadik, 330, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk);
		Actor_Says(kActorSadik, 340, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18NeedsReactorCoreFromMcCoy);
		return true;

	case 418:
		Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07LayDown);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		return true;

	case 419:
		Actor_Put_In_Set(kActorSadik, kSetKP07);
		Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
		return true;

	case 420:
	case 450:
		return true;
	}
	return false;
}
コード例 #6
0
ファイル: sadik.cpp プロジェクト: dreammaster/scummvm
bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalSadikDefaut:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 33, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikRunFromBB09:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 131, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 132, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 133, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11Wait:
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 313, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		Game_Flag_Set(kFlagBB11SadikFight);
		return true;

	case kGoalSadikBB11ThrowMcCoy:
		Actor_Set_Immunity_To_Obstacles(kActorSadik, true);
		Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy);
		_animationState = 32;
		_animationFrame = -1;
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
		return true;

	case kGoalSadikBB11CatchMcCoy:
		Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append(kActorSadik, 314, 0);
		AI_Movement_Track_Append_Run(kActorSadik, 317, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case kGoalSadikBB11KnockOutMcCoy:
		Actor_Change_Animation_Mode(kActorSadik, 62);
		return true;

	case kGoalSadikBB11KickMcCoy:
		Actor_Face_Heading(kActorSadik, 100, false);
		Actor_Change_Animation_Mode(kActorSadik, 63);
		Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy);
		Actor_Set_Immunity_To_Obstacles(kActorSadik, false);
		return true;

	case kGoalSadikBB11TalkWithClovis:
		_var1 = 0;
		return false;

	case 200:
		Actor_Put_In_Set(kActorSadik, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorSadik, 33, 0);
		Actor_Set_Goal_Number(kActorMcCoy, 199);
		return true;

	case 300:
		Actor_Put_In_Set(kActorSadik, kSetUG18);
		Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0);
		Actor_Change_Animation_Mode(kActorSadik, 4);
		return true;

	case 301:
		Actor_Set_Targetable(kActorSadik, true);
		World_Waypoint_Set(436, 89, -356.11f, 0.0f, 652.42f);
		AI_Movement_Track_Flush(kActorSadik);
		AI_Movement_Track_Append_Run(kActorSadik, 436, 0);
		AI_Movement_Track_Repeat(kActorSadik);
		return true;

	case 302:
		Actor_Set_Targetable(kActorSadik, false);
		return true;

	case 303:
		AI_Countdown_Timer_Reset(kActorSadik, 0);
		AI_Countdown_Timer_Start(kActorSadik, 0, 5);
		return true;

	case 304:
		Actor_Set_Targetable(kActorSadik, false);
		AI_Countdown_Timer_Reset(kActorSadik, 0);
		return true;

	case 305:
	case 306:
	case 310:
		return true;

	case 307:
		Sound_Play(12, 100, 0, 0, 50);
		AI_Countdown_Timer_Start(kActorSadik, 0, 2);
		return true;

	case 308:
		if (Player_Query_Current_Scene() == kSceneUG18) {
			Actor_Force_Stop_Walking(kActorMcCoy);
			Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack);
			Sound_Play(12, 100, 0, 0, 50);
			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
			Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
		}
		return true;

	case 309:
		AI_Countdown_Timer_Reset(kActorSadik, 0);
		return true;

	case 400:
		Actor_Set_Goal_Number(kActorSadik, 410);
		return true;

	case 410:
		if (Game_Flag_Query(653) == 1) {
			Actor_Set_Goal_Number(kActorSadik, 414);
		} else {
			Actor_Set_Goal_Number(kActorSadik, 411);
		}
		return true;

	case 411:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398);
		Actor_Set_Goal_Number(kActorClovis, 513);
		Actor_Set_Goal_Number(kActorMaggie, 411);
		return true;

	case 412:
		Actor_Says(kActorSadik, 60, 3);
		Actor_Says(kActorMcCoy, 2240, 3);
		Actor_Says(kActorSadik, 70, 3);
		Actor_Says(kActorSadik, 80, 3);
		Actor_Says(kActorMcCoy, 2245, 3);
		Actor_Says(kActorSadik, 90, 3);
		Actor_Says(kActorSadik, 100, 3);
		Actor_Says(kActorMcCoy, 2250, 3);
		Actor_Set_Goal_Number(kActorSadik, 413);
		return true;

	case 413:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, 0);
		Actor_Set_Targetable(kActorSadik, true);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		Actor_Set_Goal_Number(kActorSadik, 450);
		return true;

	case 414:
		Actor_Put_In_Set(kActorSadik, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150);
		Actor_Set_Targetable(kActorSadik, true);
		return true;

	case 415:
		Actor_Says(kActorSadik, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk);
		Actor_Says(kActorSadik, 310, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk);
		if (Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Says(kActorSadik, 180, kAnimationModeTalk);
			Actor_Says(kActorSadik, 190, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk);
			Actor_Says(kActorSadik, 200, kAnimationModeTalk);
		} else {
			Actor_Says(kActorSadik, 140, kAnimationModeTalk);
			Actor_Says(kActorSadik, 150, kAnimationModeTalk);
			Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk);
			Actor_Says(kActorSadik, 160, kAnimationModeTalk);
			Actor_Says(kActorSadik, 170, kAnimationModeTalk);
		}
		Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk);
		Actor_Says(kActorSadik, 210, kAnimationModeTalk);
		Actor_Says(kActorSadik, 220, kAnimationModeTalk);
		Actor_Says(kActorSadik, 230, kAnimationModeTalk);
		Actor_Says(kActorSadik, 240, kAnimationModeTalk);
		Actor_Says(kActorSadik, 250, kAnimationModeTalk);
		Actor_Says(kActorSadik, 260, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, 416);
		return true;

	case 416:
		Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, 0);
		Actor_Face_Heading(kActorSadik, 150, false);
		return true;

	case 417:
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorSadik, 320, kAnimationModeTalk);
		Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, 0);
		Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk);
		Actor_Says(kActorSadik, 330, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk);
		Actor_Says(kActorSadik, 340, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorSadik, 416);
		return true;

	case 418:
		Game_Flag_Reset(653);
		Actor_Set_Goal_Number(kActorClovis, 518);
		Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false);
		return true;

	case 419:
		Actor_Put_In_Set(kActorSadik, kSetKP07);
		Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
		return true;

	case 420:
	case 450:
		return true;
	}
	return false;
}
コード例 #7
0
ファイル: rc01.cpp プロジェクト: athrxx/scummvm
bool SceneScriptRC01::ClickedOnExit(int exitId) {
	if (exitId == kRC01ExitRC02) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, 0)) {
			if (Game_Flag_Query(kFlagRC02RunciterTalkWithGun)) {
				Actor_Says(kActorMcCoy, 8522, 14);
			} else {
				switch (Global_Variable_Query(kVariableChapter)) {
				case 1:
				case 4:
					Game_Flag_Set(kFlagRC01toRC02);
					Set_Enter(kSetRC02_RC51, kSceneRC02);
					break;
				case 2:
				case 3:
				case 5:
					Actor_Says(kActorMcCoy, 8522, 12);
					break;
				default:
					return true;
				}
			}
		}
		return true;
	}

	if (exitId == kRC01ExitSpinner) {
		if (Game_Flag_Query(kFlagDNARowAvailable)) {
			Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationDNARow, true);
		}
		I_Sez("MG: Leaving already?  The fun is just beginning!");
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.98f, -0.3f, 318.15f, 0, true, false, 0)) {
			Player_Loses_Control();
			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.98f, -0.3f, 318.15f, 0, 0, false, 0);
			if ( Game_Flag_Query(kFlagDNARowAvailable)
			 && !Game_Flag_Query(kFlagDNARowAvailableTalk)
			) {
				Actor_Voice_Over(4310, kActorVoiceOver);
				Actor_Voice_Over(4320, kActorVoiceOver);
				Actor_Voice_Over(4330, kActorVoiceOver);
				Actor_Voice_Over(4340, kActorVoiceOver);
				Actor_Voice_Over(4350, kActorVoiceOver);
				Game_Flag_Set(kFlagDNARowAvailableTalk);
			}
			Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
			Player_Gains_Control();
			Game_Flag_Reset(kFlagMcCoyInChinaTown);
			Game_Flag_Reset(kFlagMcCoyInRunciters);
			Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
			Game_Flag_Reset(kFlagMcCoyInPoliceStation);
			int spinnerDest;
			if (Game_Flag_Query(kFlagRC01PoliceDone)) {
				spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimNoCrowd, true);
			} else {
				spinnerDest = Spinner_Interface_Choose_Dest(kRC01LoopDoorAnimWithCrowd, true);
			}

			switch (spinnerDest) {
			case kSpinnerDestinationPoliceStation:
				Game_Flag_Set(kFlagMcCoyInPoliceStation);
				Game_Flag_Reset(kFlagSpinnerAtRC01);
				Game_Flag_Set(kFlagSpinnerAtPS01);
				Set_Enter(kSetPS01, kScenePS01);
				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
				} else {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
				}
				break;
			case kSpinnerDestinationMcCoysApartment:
				Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
				Game_Flag_Reset(kFlagSpinnerAtRC01);
				Game_Flag_Set(kFlagSpinnerAtMA01);
				Set_Enter(kSetMA01, kSceneMA01);
				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
				} else {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
				}
				break;
			case kSpinnerDestinationChinatown:
				Game_Flag_Set(kFlagMcCoyInChinaTown);
				Game_Flag_Reset(kFlagSpinnerAtRC01);
				Game_Flag_Set(kFlagSpinnerAtCT01);
				Set_Enter(kSetCT01_CT12, kSceneCT01);
				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
				} else {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
				}
				break;
			case kSpinnerDestinationTyrellBuilding:
				Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
				Game_Flag_Reset(kFlagSpinnerAtRC01);
				Game_Flag_Set(kFlagSpinnerAtTB02);
				Set_Enter(kSetTB02_TB03, kSceneTB02);
				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
				} else {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
				}
				break;
			case kSpinnerDestinationAnimoidRow:
				Game_Flag_Set(kFlagMcCoyInAnimoidRow);
				Game_Flag_Reset(kFlagSpinnerAtRC01);
				Game_Flag_Set(kFlagSpinnerAtAR01);
				Set_Enter(kSetAR01_AR02, kSceneAR01);
				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
				} else {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
				}
				break;
			case kSpinnerDestinationDNARow:
				Game_Flag_Set(kFlagMcCoyInDNARow);
				Game_Flag_Reset(kFlagSpinnerAtRC01);
				Game_Flag_Set(kFlagSpinnerAtDR01);
				Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
				} else {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
				}
				break;
			case kSpinnerDestinationBradburyBuilding:
				Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
				Game_Flag_Reset(kFlagSpinnerAtRC01);
				Game_Flag_Set(kFlagSpinnerAtBB01);
				Set_Enter(kSetBB01, kSceneBB01);
				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
				} else {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
				}
				break;
			case kSpinnerDestinationNightclubRow:
				Game_Flag_Set(kFlagMcCoyInNightclubRow);
				Game_Flag_Reset(kFlagSpinnerAtRC01);
				Game_Flag_Set(kFlagSpinnerAtNR01);
				Set_Enter(kSetNR01, kSceneNR01);
				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
				} else {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
				}
				break;
			case kSpinnerDestinationHysteriaHall:
				Game_Flag_Set(kFlagMcCoyInHysteriaHall);
				Game_Flag_Reset(kFlagSpinnerAtRC01);
				Game_Flag_Set(kFlagSpinnerAtHF01);
				Set_Enter(kSetHF01, kSceneHF01);
				if (Game_Flag_Query(kFlagRC01PoliceDone)) {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotNoCrowd, true);
				} else {
					Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kRC01LoopOutshotWithCrowd, true);
				}
				break;
			default:
				walkToCenter();
				break;
			}
		}
		return true;
	}

	if (exitId == kRC01ExitRC03) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -471.98f, -0.3f, 258.15f, 4, true, false, 0)) {
			Game_Flag_Set(kFlagRC01toRC03);
			Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
			Ambient_Sounds_Remove_All_Looping_Sounds(1);
			Set_Enter(kSetRC03, kSceneRC03);
		}
		return true;
	}
	return false;
}
コード例 #8
0
ファイル: lucy.cpp プロジェクト: BenCastricum/scummvm
bool AIScriptLucy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (!newGoalNumber) {
		Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
		return false;
	}

	switch (newGoalNumber) {
	case 200:
		if (Global_Variable_Query(40) == 3) {
			if (Game_Flag_Query(591) && Game_Flag_Query(592) && Player_Query_Current_Scene() != 36) {
				Actor_Set_Goal_Number(kActorLucy, 205);
			} else {
				if (Random_Query(1, 2) - 1) {
					Actor_Set_Goal_Number(kActorLucy, 225);
				} else {
					Actor_Set_Goal_Number(kActorLucy, 220);
				}
			}
		} else {
			int rnd = Random_Query(1, 4) - 1;

			if (rnd) {
				if (rnd == 1) {
					Actor_Set_Goal_Number(kActorLucy, 225);
				} else if (Player_Query_Current_Scene() == 36) {
					Actor_Set_Goal_Number(kActorLucy, 220);
				} else {
					Actor_Set_Goal_Number(kActorLucy, 205);
				}
			} else {
				Actor_Set_Goal_Number(kActorLucy, 220);
			}
		}
		break;

	case 205:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 210:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 1);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 377, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 211:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 372, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 212:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 1);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 378, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 213:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 214:
		Actor_Says(kActorLucy, 320, 16);
		Actor_Set_Goal_Number(kActorHolloway, 242);
		Actor_Set_Immunity_To_Obstacles(6, 1);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 378, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 215:
		Actor_Set_Immunity_To_Obstacles(kActorLucy, 0);
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 373, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 30);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 220:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
		AI_Movement_Track_Append(kActorLucy, 33, Random_Query(5, 10));
		AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 10));
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 225:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 39, Random_Query(5, 15));
		AI_Movement_Track_Append(kActorLucy, 33, Random_Query(10, 30));
		AI_Movement_Track_Append(kActorLucy, 40, Random_Query(15, 30));
		AI_Movement_Track_Append(kActorLucy, 42, Random_Query(10, 20));
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 230:
		AI_Movement_Track_Flush(kActorLucy);
		Actor_Put_In_Set(kActorLucy, kSetHF04);
		Actor_Set_At_Waypoint(kActorLucy, 518, 0);
		Actor_Set_Targetable(kActorLucy, 1);
		Actor_Set_Health(kActorLucy, 5, 5);
		break;

	case 232:
		Player_Loses_Control();
		Actor_Says(kActorMcCoy, 1700, 16);
		AI_Movement_Track_Flush(kActorLucy);
		Actor_Face_Actor(kActorLucy, 0, 1);
		Actor_Face_Actor(kActorMcCoy, kActorLucy, 1);
		Actor_Says(kActorLucy, 350, 13);
		Actor_Says(kActorMcCoy, 1705, 13);
		Actor_Says(kActorLucy, 360, 13);
		Actor_Says(kActorMcCoy, 1710, 13);

		if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
			Actor_Says(kActorLucy, 940, 13);
			Actor_Says(kActorMcCoy, 6780, 12);
			Actor_Says(kActorLucy, 950, 12);
			Actor_Says(kActorLucy, 960, 14);
			Actor_Says(kActorMcCoy, 6785, 13);
			Actor_Says(kActorLucy, 970, 16);
			Actor_Says(kActorLucy, 980, 13);
			if (Game_Flag_Query(47)) {
				Actor_Says(kActorLucy, 990, 15);
			}
			Actor_Says(kActorMcCoy, 6790, 13);
			if (Game_Flag_Query(47) && Game_Flag_Query(46)) {
				Actor_Says(kActorLucy, 1000, 12);
			}
			Actor_Says(kActorLucy, 1010, 15);
			Actor_Says(kActorLucy, 1020, 12);
			Actor_Says(kActorMcCoy, 6795, 18);
			Actor_Says(kActorLucy, 1030, 15);
			Actor_Says(kActorMcCoy, 6800, 16);
			Actor_Says(kActorLucy, 1040, 12);
			Actor_Says(kActorMcCoy, 6805, 15);
			Actor_Says(kActorLucy, 1050, 12);
		}
		Actor_Says(kActorLucy, 370, 14);
		Actor_Set_Goal_Number(kActorLucy, 239);
		if (Global_Variable_Query(40) == 3) {
			Actor_Set_Goal_Number(kActorSteele, 243);
			Game_Flag_Set(593);
		}
		Player_Gains_Control();
		break;

	case 233:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 519, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		Actor_Set_Health(kActorLucy, 5, 5);
		break;

	case 234:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 520, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 236:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 521, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 238:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 522, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 239:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 523, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		Player_Gains_Control();
		Actor_Set_Health(kActorLucy, 30, 30);
		break;

	case 240:
		if (Global_Variable_Query(40) == 3) {
			Actor_Set_Goal_Number(kActorLucy, 599);
			Actor_Set_Goal_Number(kActorSteele, 240);
		} else {
			Actor_Set_Goal_Number(kActorLucy, 299);
			Game_Flag_Set(593);
		}
		break;

	case 250:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append(kActorLucy, 372, 0);
		AI_Movement_Track_Append_With_Facing(kActorLucy, 371, 0, 156);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 300:
		Actor_Put_In_Set(kActorLucy, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorLucy, 33, 0);
		if (Global_Variable_Query(kVariableAffectionTowards) == 3) {
			Actor_Set_Goal_Number(kActorLucy, 310);
		}
		break;

	case 310:
		Actor_Put_In_Set(kActorLucy, kSetUG01);
		Actor_Set_At_Waypoint(kActorLucy, 544, 651);
		break;

	case 311:
		voightKempTest();
		break;

	case 312:
		AI_Movement_Track_Flush(kActorLucy);
		AI_Movement_Track_Append_Run(kActorLucy, 545, 0);
		AI_Movement_Track_Append(kActorLucy, 33, 0);
		AI_Movement_Track_Repeat(kActorLucy);
		break;

	case 599:
		Game_Flag_Set(593);
		break;
	}

	return false;
}