コード例 #1
0
ファイル: NBTChunkSerializer.cpp プロジェクト: Xury/MCServer
void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
{
	if (m_IsTagOpen)
	{
		if (!m_HasHadBlockEntity)
		{
			m_Writer.EndList();
			m_Writer.BeginList("TileEntities", TAG_Compound);
		}
	}
	else
	{
		m_Writer.BeginList("TileEntities", TAG_Compound);
	}
	m_IsTagOpen = true;
	
	// Add tile-entity into NBT:
	switch (a_Entity->GetBlockType())
	{
		case E_BLOCK_CHEST:      AddChestEntity     ((cChestEntity *)     a_Entity); break;
		case E_BLOCK_DISPENSER:  AddDispenserEntity ((cDispenserEntity *) a_Entity); break;
		case E_BLOCK_DROPPER:    AddDropperEntity   ((cDropperEntity *)   a_Entity); break;
		case E_BLOCK_FURNACE:    AddFurnaceEntity   ((cFurnaceEntity *)   a_Entity); break;
		case E_BLOCK_HOPPER:     AddHopperEntity    ((cHopperEntity *)    a_Entity); break;
		case E_BLOCK_SIGN_POST:
		case E_BLOCK_WALLSIGN:   AddSignEntity      ((cSignEntity *)      a_Entity); break;
		case E_BLOCK_NOTE_BLOCK: AddNoteEntity      ((cNoteEntity *)      a_Entity); break;
		case E_BLOCK_JUKEBOX:    AddJukeboxEntity   ((cJukeboxEntity *)   a_Entity); break;
		default:
		{
			ASSERT(!"Unhandled block entity saved into Anvil");
		}
	}
	m_HasHadBlockEntity = true;
}
コード例 #2
0
void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
{
	if (m_IsTagOpen)
	{
		if (!m_HasHadBlockEntity)
		{
			m_Writer.EndList();
			m_Writer.BeginList("TileEntities", TAG_Compound);
		}
	}
	else
	{
		m_Writer.BeginList("TileEntities", TAG_Compound);
	}
	m_IsTagOpen = true;

	// Add tile-entity into NBT:
	switch (a_Entity->GetBlockType())
	{
		case E_BLOCK_BEACON:        AddBeaconEntity      (reinterpret_cast<cBeaconEntity *>      (a_Entity)); break;
		case E_BLOCK_BREWING_STAND: AddBrewingstandEntity(reinterpret_cast<cBrewingstandEntity *>(a_Entity)); break;
		case E_BLOCK_CHEST:         AddChestEntity       (reinterpret_cast<cChestEntity *>       (a_Entity), a_Entity->GetBlockType()); break;
		case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity(reinterpret_cast<cCommandBlockEntity *>(a_Entity)); break;
		case E_BLOCK_DISPENSER:     AddDispenserEntity   (reinterpret_cast<cDispenserEntity *>   (a_Entity)); break;
		case E_BLOCK_DROPPER:       AddDropperEntity     (reinterpret_cast<cDropperEntity *>     (a_Entity)); break;
		case E_BLOCK_ENDER_CHEST:   /* No data to be saved */                               break;
		case E_BLOCK_FLOWER_POT:    AddFlowerPotEntity   (reinterpret_cast<cFlowerPotEntity *>   (a_Entity)); break;
		case E_BLOCK_FURNACE:       AddFurnaceEntity     (reinterpret_cast<cFurnaceEntity *>     (a_Entity)); break;
		case E_BLOCK_HEAD:          AddMobHeadEntity     (reinterpret_cast<cMobHeadEntity *>     (a_Entity)); break;
		case E_BLOCK_HOPPER:        AddHopperEntity      (reinterpret_cast<cHopperEntity *>      (a_Entity)); break;
		case E_BLOCK_JUKEBOX:       AddJukeboxEntity     (reinterpret_cast<cJukeboxEntity *>     (a_Entity)); break;
		case E_BLOCK_LIT_FURNACE:   AddFurnaceEntity     (reinterpret_cast<cFurnaceEntity *>     (a_Entity)); break;
		case E_BLOCK_MOB_SPAWNER:   AddMobSpawnerEntity  (reinterpret_cast<cMobSpawnerEntity *>  (a_Entity)); break;
		case E_BLOCK_NOTE_BLOCK:    AddNoteEntity        (reinterpret_cast<cNoteEntity *>        (a_Entity)); break;
		case E_BLOCK_SIGN_POST:     AddSignEntity        (reinterpret_cast<cSignEntity *>        (a_Entity)); break;
		case E_BLOCK_TRAPPED_CHEST: AddChestEntity       (reinterpret_cast<cChestEntity *>       (a_Entity), a_Entity->GetBlockType()); break;
		case E_BLOCK_WALLSIGN:      AddSignEntity        (reinterpret_cast<cSignEntity *>        (a_Entity)); break;

		default:
		{
			ASSERT(!"Unhandled block entity saved into Anvil");
		}
	}
	m_HasHadBlockEntity = true;
}