コード例 #1
0
ファイル: hle_ipc.cpp プロジェクト: namkazt/citra
SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
                                                      const std::string& reason,
                                                      std::chrono::nanoseconds timeout,
                                                      WakeupCallback&& callback) {
    // Put the client thread to sleep until the wait event is signaled or the timeout expires.
    thread->wakeup_callback = [context = *this, callback](ThreadWakeupReason reason,
                                                          SharedPtr<Thread> thread,
                                                          SharedPtr<WaitObject> object) mutable {
        ASSERT(thread->status == THREADSTATUS_WAIT_HLE_EVENT);
        callback(thread, context, reason);

        auto& process = thread->owner_process;
        // We must copy the entire command buffer *plus* the entire static buffers area, since
        // the translation might need to read from it in order to retrieve the StaticBuffer
        // target addresses.
        std::array<u32_le, IPC::COMMAND_BUFFER_LENGTH + 2 * IPC::MAX_STATIC_BUFFERS> cmd_buff;
        Memory::ReadBlock(*process, thread->GetCommandBufferAddress(), cmd_buff.data(),
                          cmd_buff.size() * sizeof(u32));
        context.WriteToOutgoingCommandBuffer(cmd_buff.data(), *process, Kernel::g_handle_table);
        // Copy the translated command buffer back into the thread's command buffer area.
        Memory::WriteBlock(*process, thread->GetCommandBufferAddress(), cmd_buff.data(),
                           cmd_buff.size() * sizeof(u32));
    };

    auto event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
    thread->status = THREADSTATUS_WAIT_HLE_EVENT;
    thread->wait_objects = {event};
    event->AddWaitingThread(thread);

    if (timeout.count() > 0)
        thread->WakeAfterDelay(timeout.count());

    return event;
}
コード例 #2
0
ファイル: sceKernelMsgPipe.cpp プロジェクト: libretro/PSP1
	void AddReceiveWaitingThread(SceUID id, u32 addr, u32 size, int waitMode, u32 transferredBytesAddr)
	{
		AddWaitingThread(receiveWaitingThreads, id, addr, size, waitMode, transferredBytesAddr);
	}